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AngryRobotsInc
Aug 2, 2011

The Leper Colon V posted:

I'm playing Nocturne for the first time. Just got out of the Amata Network dungeon after Shibuya, decuded to go back and try to recruit some of the demons I missed before.

And Hua Po and the little Princess-Mononoke-spiral-face-thing are being a complete bitch. Is there a better skill I unlock later, or are there some hidden mechanics I don't understand? I know I can't recruit during Full Moon, so does that mean that recruiting is most effective at New Moon?

Only Full affects recruiting in Nocturne, for phases. Sometimes the demons are just straight up bitches. I've had like 10 battles in a row where Pixies have taken my stuff and then bailed. You're pretty much at the whim of the RNG, though some demons have skills to help out (Gonecction, and the like) with demons in the same family, opposite sex demons, etc.

Edit: And you can actually recruit during Full. Sometimes. It's the only way to recruit things like Fouls before getting the Jive Talk skill.

AngryRobotsInc fucked around with this message at 22:06 on Mar 7, 2014

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AngryRobotsInc
Aug 2, 2011

The Leper Colon V posted:

Now I'm sitting here pressing XXOO over and over again trying to get this dang Dis to have Maragi, Media, and Brainwash on the same skillset. It's taking a while.

I have such trouble going back to Nocturne, after Devil Survivor and SMTIV letting you just outright choose which skills the demon inherits, even though I consider it the better game. Using a physical oriented demon as a bridge to a magic one? Send that magic skill on over! Want a mix of elements? No problem! So much more convenient, since I'd just end up canceling out until I got what I wanted anyway.

AngryRobotsInc
Aug 2, 2011

I am usually All Law All The Time with SMT, but I ended up doing Yosuga my first go round in Nocturne. Mainly because I played the Demifiend as a dude who just punched everyone in the face until they shut up and did what he said. It seemed like the only fitting response to the sheer amount of stupid pretty much every other character got up to.

AngryRobotsInc
Aug 2, 2011

I've been replaying SMTIV, starting from scratch and working to get all endings, and as many as the demons as I can (fuuuuck getting Famed demons). Whoever decided going back to the oldschool random chance Fiend fights was a good idea needs to get kicked firmly between the legs. Chemtrail is making me pull my hair out trying to get it to spawn.

AngryRobotsInc
Aug 2, 2011

Momomo posted:

I hate P4's dungeons because while they're technically "better", they're still pretty lovely and you can't even just skip the rooms easily like with Tartarus. Shadows were also a million times harder to dodge and it was tedious as all hell sometimes.

Thiiiis. The Shadows in P4 has 360 degree vision or something, and lightning reflexes. Also it seemed like triggering Shuffle Time in P4 was about a million times harder. P4 to me felt like a step forward in a lot of areas, but about two steps back in others.

AngryRobotsInc
Aug 2, 2011

Arbitrary Coin posted:

I liked P4's dungeons because I'd abuse the after battle tarot cards to restore my MP and cleared all of the dungeons except for Yukiko's in 1 day :v:

That's not an option in the console version. Only way to restore MP outside of items is that drat rip off fox.

AngryRobotsInc
Aug 2, 2011

Strange Quark posted:

Nope, the upright Judgment card from Arcana Chance will restore the party's SP to max.

Oh right. Dur. I pretty much never get that, because Atlus' RNG hates me, so I forgot about that.

AngryRobotsInc
Aug 2, 2011

Butt Ghost posted:

I have it for the phone. The virtual controller makes it a little annoying trying to squeeze into small spaces on the world map, but other than that, it seems perfectly fine to play on a phone.

That seems like an issue with pretty much every mobile port of a JRPG I've played. I am constantly zooming right on past a turn I want to make in Final Fantasy I.

On the SMTI note, I really hope Atlus says something sooner rather than later on whether or not the translation will be on anything besides iOS. I don't see why it wouldn't end up on at least Android, given the Japanese version is on the (Japanese) Play Store. That, and Android has a larger market share for smartphones than Apple. But I thought Theatrhythm Final Fantasy would end up in the Play Store too, since Square loves money, and that didn't exactly happen.

AngryRobotsInc
Aug 2, 2011

Manatee Cannon posted:

They didn't even do an English dub and they way $75-100? :psyduck: Really glad I don't care about the stuff outside the games right about now.

Yep. It's starting to be a big problem with anime coming to the states. Some companies have stopped licensing their stuff out, and are instead bringing it over themselves, so they can charge closer to the Japanese prices. Really not surprised at that price for P3.

AngryRobotsInc
Aug 2, 2011

Manatee Cannon posted:

The issue isn't with the accuracy, the issue is with how arbitrarily it's sectioned off. You get used to it but it's pretty bad. Even the airship sucks since you're stuck with taking off/landing at set areas.

The first time I beat the game I didn't even know there was an airship. Which made things especially annoying.

AngryRobotsInc
Aug 2, 2011

My biggest complaint with SMTIV really isn't even anything with gameplay. It's the new demon designs, as cool as some of them are. The new art next to the old is very visually jarring at times. You can really seriously tell which ones had different artists, next to the old art. Medusa is a particularly glaring example.

AngryRobotsInc
Aug 2, 2011

I am just now playing Overclocked for the first time, and good lord, the voice acting is terrible. Some spots so far are okay, but Yuzu is just the worst. And it's like a trainwreck. I could turn it off, but I can't bring myself to, because I have to see (hear) the terribleness to the end.

AngryRobotsInc
Aug 2, 2011

All the Alignment arguments are janky as hell, in pretty much every game. I just pick whichever one has bosses I want to face, or has the demons I like the most, in the games where alignment actually matters for recruiting and summoning demons (All Law, All the time in that case).

AngryRobotsInc
Aug 2, 2011

YHVH isn't the concern as the high Law boss. It's the Great Will, which is mentioned quite clearly in a few games. Hell, YHVH got his poo poo wrecked in SMTII and hasn't been back since.

If Nocturne is anything to go by, it was going to take the Demifiend full Demon-ed up, and a legion of demons, to take on the Great Will.

AngryRobotsInc
Aug 2, 2011

Policenaut posted:

What happened to Belladonna, the Demon Painter, and Nameless?

Probably off somewhere with Philemon, when he's not making the random butterfly appearance.

AngryRobotsInc
Aug 2, 2011

KingShiro posted:

Been working through Persona 3: FES, are these 4,5, or 6 fusions worth it? I'm almost done with the game I think Ikutsuki master plan revealed.

They can be. I can't remember if unique skills (like Alice's Die for Me!, Odin's Thunder Reign, etc.) are inheritable in the base game, or just The Answer, though.

AngryRobotsInc
Aug 2, 2011

projecthalaxy posted:

On a related note, when do you start locking in which ending/Day 8 you are doing? I am looking to go with Yuzu's route for my first run, both because I like her and I have heard it mentioned here as the best one for beginners, and am wondering when I need to start worrying about qualifying/locking out of specific endings. I've always been very pro-her ideas in dialogue choices and such, and always watch her scenes when she comes up on the map, do I need to do anything else?

As far as I know, while some routes have prerequisite scenes to unlock them, Yuzu's is always by default available, since it's the failsafe if you lock yourself out of every other ending.

AngryRobotsInc
Aug 2, 2011

A lot of PS2 and PSX games look pretty not so hot on more modern TVs, both playing them on their native systems and through PSN. I stick to playing them on their native systems, on one of the later Sony Trinitrons, which keeps them looking alright, without washing the colors out too badly, or making everything look jagged.

AngryRobotsInc
Aug 2, 2011

Kly posted:

So i played strange journey about three years ago when i had my first kid knowing nothing about the series, i really liked the theme and the whole talking demons into joining you thing. I just had another kid and it got me thinking of the game again and after reading the op it looks like Nocturne was the closest to strange journey theme wise but im kinda turned off by the japan centric teen boy aspect. My question is is there any game in the series that doesnt have a cast of teenage school children in tokyo/japan but keeps the demon conversations and collecting?

Aside from Persona, the whole teenage boy in Japan thing really doesn't matter. It's who the character is, but the story itself generally has roughly gently caress all to do with 'being a teenage boy in Japan.' Except for maybe If..., but that one's only in Japanese anyway.

AngryRobotsInc
Aug 2, 2011

I get about a million fusion accidents when I don't want them, and none when I do. God drat SMT IV Famed demons :argh:. Even with two dead demons, and one of them from the Foul family, it takes a ton of resets to even get an accident, and then a ton more to get one that results in a Famed demon.

AngryRobotsInc
Aug 2, 2011

I got my copies of the Super Famicom games from this site.

The site looks shady and ancient as all hell, but that's Japanese websites for you. The time from ordering the games to getting them delivered was pretty good for importing, and their customer service was fantastic. I ordered the two SMT games, and then a few hours later decided to order two other games, and they emailed me themselves to let me know they'd combined my orders and given me the buy 3 get 1 free deal.

AngryRobotsInc fucked around with this message at 07:32 on May 15, 2014

AngryRobotsInc
Aug 2, 2011

I think the only new design I liked from SMT IV was Minotaur's. Everything else was just honestly kind of meh (especially Asmodeus, and the final bosses).

AngryRobotsInc
Aug 2, 2011

Scrap Dragon posted:

Also w/r/t the 'Pixie bonus' that I've heard about : I know you have to keep her descendant in your party, but does using it as the sacrifice in a sacrificial fusion count towards that?

I am pretty sure if you use the Pixie, or her descendant as the sacrifice in the fusion, it no longer counts. I'm not sure about using it in any other slot for that.

AngryRobotsInc
Aug 2, 2011

SelenicMartian posted:

Do the fan translations of SMT1 and 2 have any major problems running emulated on a PSP?

Fair warning, the translation of SMT1 is completely broken. There's a fix patch out there, which fixes most, if not all, of the major gamebreaking bugs.

AngryRobotsInc
Aug 2, 2011

There is no way that belt is what was originally supposed to be there. Dude has serious hoverhand on it.

AngryRobotsInc
Aug 2, 2011

It's Double Chie. She's just ducked down so you can't see the rest of her.

AngryRobotsInc
Aug 2, 2011

Excels posted:

They managed it for two modern Tales games, I don't think it's an unreasonably tall order. Some fandoms are just more insanely determined than others I guess??

If you're talking about Tales of the Tempest and Tales of Innocence, that's a vastly different deal. Those are both on the DS, which has far better emulation available than the PSP, and better documentation and tools. Romhacking in general isn't easy, but it's quite a bit more difficult on systems that are underrepresented in the hacking and emulation scenes.

Edit: had the wrong Tales game due to a brainfart

AngryRobotsInc
Aug 2, 2011

Tatum Girlparts posted:

Seriously I know nothing of localization but does it really need that long to translate things? It's not like they have to remove a bunch of cultural references and poo poo, just make Chie do her bland rear end 'oh is this the time' or whatever line again guys!

I'm trying hard to avoid spoilers too, so all I've listened to is the music.

Translation can take a long time, especially if you do more than one pass, and if it's something that's text heavy. Add proofreading, localization, and editing on top of that, and a 5-6 month time frame is really not all that long.

AngryRobotsInc
Aug 2, 2011


I think even with all the time in the world, Natsume would still have some gigantic gently caress ups in a Harvest Moon script.

AngryRobotsInc
Aug 2, 2011

Momomo posted:

Yes it does. The two Devil Survivor games are probably my favorite SMT games, but the first one has an obnoxiously high amount of escort missions.

Obnoxious amount of escort missions, with AI that makes a box of rocks look brilliant. Midori! :argh:

AngryRobotsInc
Aug 2, 2011

SelenicMartian posted:

Is it Tactics Orge LUCT level of frail idiots charging into crowds?

Nothing quite as bad as Rapha suiciding on the assassin chick every drat time like in FFT, but it's pretty up there.

AngryRobotsInc
Aug 2, 2011

The FeMC's S-Links are equally as bad the MC's, because seriously. Despite being better written in some (but not all) cases, it still all boils down to "Putting on this mask for this person, that mask for this person." They're all the same thing with manipulating people by telling them what they want to hear.

AngryRobotsInc
Aug 2, 2011

I actually had to go back and read the script for Kenji's S-Link, because I was starting to think I might be a crazy person. Where is the whole creeper stalker thing coming from? It comes across more as "Dumb rear end kid thinks he has a relationship with his teacher". He's not sitting out in her bushes or anything. Dude gets private lessons at her house, apparently, so of course he's going to notice poo poo like a magazine on the table.

AngryRobotsInc
Aug 2, 2011

Hivac posted:

In the middle of a cutscene with Jonathan right after the white forest on the law path. :v: my other save is before you go to Shene Duque, which is waaaay earlier.

Since you've already seen all the stuff, a surefire way to get Neutral is always answer the first choice on alignment questions (usually the boss questions don't count, but one very early in the game does. Issachar. The put him out of his misery or not question). Choose to go with Jonathan when given the choice. Pick all left on the ethics test in the maze. Now this part it's iffy if it even does anything or not, but it can't hurt, the second go round with the remote, choose not to press, exit the room, go back in and press it. Last choose, "Preserve the Status Quo.".

Two things to not do. Pretty much just avoid the side quests until you're locked in. There are some surprise aligment questions in them. And DO NOT talk to the lady in Ikebukuro who asks if you're a human or a demon. It's a huge amount one way or the other, with no neutral choice, and the margin for Neutral is crazy slim.

AngryRobotsInc
Aug 2, 2011

Syrg Sapphire posted:

Honestly the biggest bastard move the game does is giving you the alignment dude in the bars and then removing him from the picture through both parallel Tokyos so that you've got this whole chunk of game where you're blindly guessing... RIGHT BEFORE THE ALIGNMENT LOCK

Also I wish like hell I could take screenshots of this game because I bought the crazy armor from Downtown Ginza and I look like a drag queen now, this is the best SMT ever.

I got the DLC armor because I had extra money on my account from something else, so why the hell not. So I'm pretty much running around as Koga Saburo whenever I pick it up.

AngryRobotsInc
Aug 2, 2011

SelenicMartian posted:

Are there any translation projects for the orginal NES Megami Tensei? Or the PSX remake of the SNES SMT?

Aeon Genesis has been working on Megami Tensei for a while, but last Gideon Zhi posted was he found some nasty bugs, and that was back in '09.

AngryRobotsInc
Aug 2, 2011

oblomov posted:

SMT1 is on iOS.

I'm aware. Megami Tensei (the NES game) has never recieved an official English translation, though, and as far as I've seen, Aeon Genesis is pretty much the only one likely to bring an unofficial one out at this point. Kyuuyaku Megami Tensei, which is a SNES port of Megami Tensei I and II, also has a fantranslation in the works, by The Romhacking Aerie. Though much like Aeon Genesis' project, they've been quiet on it for a good while.

AngryRobotsInc
Aug 2, 2011

I've got quite a few tied for favorite, but only two for least favorite, one of which is pretty obscure even for this series. Revelations: The Demon Slayer/Megami Tensei Gaiden: Last Bible on the GBC takes forever and a day to get moving, and is pretty terrible in just about every aspect, except the battle graphics being pretty decent for the system. And SMT If... because god drat, does it have some amazingly bad level designs.

AngryRobotsInc
Aug 2, 2011

Dragonatrix posted:

Man, if you think that takes forever to start with its whole ~3 seconds before it throws you headfirst into the plot I have no idea how you can manage to play basically any game ever (MegaTen at least). Last Bible's got a lot of problems, but "the plotting is slow" is not one of them.

I mean more in the sense of getting to the point that you can do anything but grind foreeeeever. The whole game is griiiiiiindfest.

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AngryRobotsInc
Aug 2, 2011

Dragonatrix posted:

Eh, still gonna disagree. There are like maybe two difficult fights at most in Last Bible and even those aren't really all that hard. Like not once did I ever need to stop and grind; I mean sure if you're trying to reach the level cap which is variable based on your Luck stat then it's slow and notfun, but by then you're done with everything anyway.

I'll admit, it's been years since I played it. I played it when it was still pretty new, so it might be easier now than when I was younger.

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