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For fans of human misery, here's the Lifeline speed run: https://www.youtube.com/watch?v=1AqFkxeU6AI
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# ? Apr 13, 2014 18:17 |
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# ? Apr 26, 2024 07:39 |
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Dr. Stab posted:And they did that for exactly enough frames to end the game at 1 health. How did they do that? Did they figure out ahead of time exactly how much damage they needed, or did they do the rest of the run and go back and edit the demos? The spreadsheet where they calculate the hp they'd have at each stage is at: https://docs.google.com/spreadsheet/ccc?key=0AivfAnPipM1cdEVrY2NiRVpmdVJqREQ3ZHd1TDAyc1E#gid=16
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# ? Apr 13, 2014 20:37 |
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Heavy_D posted:The spreadsheet where they calculate the hp they'd have at each stage is at: holy poo poo. considering the damage depends on how far you're from the epicenter of the explosion, I'm impressed how accurate this all is. Especially when gordon is going at 400 mph and they still hit the explosion the right way.
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# ? Apr 13, 2014 20:39 |
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Random Stranger posted:For fans of human misery, here's the Lifeline speed run: I'm home from work with a bad cold and I'm loving bored, so thank you for this.
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# ? Apr 13, 2014 20:45 |
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Random Stranger posted:For fans of human misery, here's the Lifeline speed run: Have you considered trying to get this to AGDQ?
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# ? Apr 13, 2014 20:50 |
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getitoffgetitoff posted:Have you considered trying to get this to AGDQ? Not having watched it yet, wouldn't it kind of be lousy because the whole room would always have to be quiet? I mean I guess if they ran it at 5am maybe.
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# ? Apr 13, 2014 21:07 |
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getitoffgetitoff posted:Have you considered trying to get this to AGDQ? Only if someone else runs it. I know you're thinking that it's an amusing run for the show but it is a three hour run where nearly two hours of it are cut scenes. It's too long for any kind of marathon block, will have even more mic problems than usual, and it's hard to do the give and take for a live broadcast when you have to shut up the room every three minutes so you can say something to the game. It's a bad fit for that kind of thing on multiple levels. Plus there's the chaos factor. Odds are that in a big room and live the breakdowns in the control will be a lot more frequent. It'll be like my preview video the whole way through. Maybe if there were some magic skips that could get the run time down to under an hour it would make sense but with no real control over the character I think it's very unlikely that any skips will be found. Though I would find it hilarious if there's frame perfect commands that you could give that would bypass sections of the game. Technically, you can theoretically break combat like that; I encountered it in my testing. But you always reappear in the same spot when combat is over with and outside of combat you don't have fine control of the character. I could go on about the strange pathing in the game (which I take advantage of a few times in the speed run and then get irritated with the rest of the time), but I don't think anyone cares enough. Random Stranger fucked around with this message at 21:26 on Apr 13, 2014 |
# ? Apr 13, 2014 21:19 |
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I for one am eagerly awaiting the Twitch Plays Lifeline stream where 10k people try to scream instructions through mumble.
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# ? Apr 13, 2014 21:28 |
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Random Stranger posted:For fans of human misery, here's the Lifeline speed run: I've been watching this, and man that section with the red green and blue thin bars you have to cross half way through.. what the hell? It looked like you did it perfectly, but the game was just like "Hey nope!" and made you fall off on the last step? You said the step was "wobbly", but it looked exactly like all the other steps. God what a dumb game.
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# ? Apr 13, 2014 23:04 |
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Random Stranger posted:For fans of human misery, here's the Lifeline speed run:
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# ? Apr 14, 2014 00:16 |
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Mercury_Storm posted:I've been watching this, and man that section with the red green and blue thin bars you have to cross half way through.. what the hell? It looked like you did it perfectly, but the game was just like "Hey nope!" and made you fall off on the last step? You said the step was "wobbly", but it looked exactly like all the other steps. God what a dumb game. If I stepped fully onto the last red step then I'd fall off so I had to switch to the blue line (because Lifeline is a colossal rear end in a top hat of a game; there's lots of points where the puzzle design resembles something more appropriate for I Want to Be the Voice Controlled Adventure Guy than something sane). I had been timing the steps for right when she steps onto the segment in line with the other section I need to step to in order to avoid triggering the unbalanced animation which would delay me for about a second (it's why I was hopscotching all over the place in the first part of the area). What seems to have happened is that I was a moment too early with the order to step to blue; also it happened because I celebrated how well I did at the section right before I fell. That is the worst section of the game by far. I found video of someone who worked at it for an hour and a half before they got through. On my blind play through I didn't know the verbs that it wanted beyond the the colors and I had major problems navigating the steam section. In my practice set ups (which that section took the most time with) I did get to the point that I was able to do it perfectly on the first try on most attempts. Internet Friend posted:You poor bastard. I think the lever segment was my favorite moment. That was goofy but about what I expected. There was a 50/50 chance when they hit the lever that my next command would still be good and that failed. Then they decided to jump out and shoot the lever twice in a row. Random Stranger fucked around with this message at 00:31 on Apr 14, 2014 |
# ? Apr 14, 2014 00:19 |
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Random Stranger posted:For fans of human misery, here's the Lifeline speed run: Have you considered running Hey You Pikachu as a follow up?
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# ? Apr 14, 2014 01:35 |
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Random Stranger posted:For fans of human misery, here's the Lifeline speed run: Thanks for this, it was quite entertaining / interesting!
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# ? Apr 14, 2014 01:52 |
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I know everyone has probably watched a ton of SM64 by this point, but Siglemic is streaming a really close race between himself, puncayshun, and a few other sm64 runners. http://www.twitch.tv/siglemic
Rubellavator fucked around with this message at 06:13 on Apr 14, 2014 |
# ? Apr 14, 2014 06:05 |
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Clocking at just under three hours: https://www.youtube.com/watch?v=kby8cyRoDec The highlight and blooper reel for AGDQ2014 (it's combined into one video this time) is now on YouTube. The archive version should show up here some time in the next few hours: https://archive.org/details/AwesomeGamesDoneQuick2014
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# ? Apr 14, 2014 10:30 |
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Really good highlights from this year, I finally got what all that Wondershot shouting was about during Chrono Trigger, cause I missed most of the run and just caught the ending. Also that reel reminded me how good was your Deus Ex run, I've had a lot of fun watching.
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# ? Apr 14, 2014 13:49 |
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Honestly though, you should skip the F-Zero GX highlights (and go watch the whole run...) But I forgot how many close races there were. edit: you did a great job UA kaschei fucked around with this message at 15:41 on Apr 14, 2014 |
# ? Apr 14, 2014 15:33 |
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Random Stranger posted:Only if someone else runs it. You need to record all of the successful lines on a tape recorder. Or you can record it all in an audio editor and play it back to record in a tape recorder. A literal tool-assisted speedrun would be possible. UraniumAnchor posted:The highlight and blooper reel for AGDQ2014 (it's combined into one video this time) is now on YouTube. The archive version should show up here some time in the next few hours:
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# ? Apr 14, 2014 15:37 |
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Heran Bago posted:You need to record all of the successful lines on a tape recorder. Or you can record it all in an audio editor and play it back to record in a tape recorder. A literal tool-assisted speedrun would be possible. I'd love to see someone pull a Family Feud/Brain Age on a voice recognition game.
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# ? Apr 14, 2014 16:18 |
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So one of my favorite games is Shenmue. I beat it several times and decided last night to find a speed run to watch in bed. I didn't even know there was a bad ending so imagine my surprise when the bad ending speed run is just a missed QTE for 90 minutes till you run out of days.
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# ? Apr 14, 2014 16:54 |
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ayb posted:So one of my favorite games is Shenmue. I beat it several times and decided last night to find a speed run to watch in bed. I didn't even know there was a bad ending so imagine my surprise when the bad ending speed run is just a missed QTE for 90 minutes till you run out of days. I bet if the game ever gets an HD rerelease we would see more attempts. Those loading screens probably kill off a lot of interest in it.
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# ? Apr 14, 2014 17:34 |
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# ? Apr 14, 2014 19:26 |
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Coolkid and quadrazid are explaining HL21 on stream right now: http://www.twitch.tv/dabigbooi
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# ? Apr 14, 2014 19:59 |
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Get hype for what will undoubtedly be the most professional marathon of all, FinnRuns! Featuring finnish speedrunners playing whatever the gently caress they happen to play, but it just so happens to contain a whole lot of Crash Bandicoot, Resident Evil, and Zelda. It's happening here http://www.twitch.tv/FinnRuns on May 2nd, 2pm GMT and will last for 48 hrs. (I'm finnish so I'm contractually obligated to post about this, OK)
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# ? Apr 14, 2014 21:41 |
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Finns have good taste in video games.
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# ? Apr 14, 2014 21:48 |
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UraniumAnchor posted:Clocking at just under three hours: I still can't get enough of that Super Metroid race, it really raised the bar. I also like the new format of the bloopers/highlights reel because you can never quite be sure whether what you're about to see is a highlight or a blooper.
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# ? Apr 14, 2014 22:48 |
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Amppelix posted:Get hype for what will undoubtedly be the most professional marathon of all, FinnRuns! Featuring finnish speedrunners playing whatever the gently caress they happen to play, but it just so happens to contain a whole lot of Crash Bandicoot, Resident Evil, and Zelda. No Noobest, No True Finnish marathon
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# ? Apr 14, 2014 22:59 |
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SuccinctAndPunchy posted:Have you considered running Hey You Pikachu as a follow up?
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# ? Apr 15, 2014 02:18 |
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iPodschun posted:Someone's doing this right now on The Collect-athon http://www.twitch.tv/andy The player is neskamikaze, who's done Hey You Pikachu before. This is still part of The Collect-athon marathon thing they're doing.
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# ? Apr 15, 2014 02:20 |
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Does this mean that he's figured out how to beat the game? I know that that's been a huge impediment to the speedrun.
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# ? Apr 15, 2014 02:36 |
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Dr. Stab posted:Does this mean that he's figured out how to beat the game? I know that that's been a huge impediment to the speedrun. He's said a couple times already he still doesn't know for sure what all the necessary conditions are. It's a definite possibility the ending won't trigger and no one will know why.
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# ? Apr 15, 2014 02:40 |
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http://www.twitch.tv/cruxit true speedrunning
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# ? Apr 16, 2014 19:39 |
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After watching the commentary stream for HL21, I know the real trick behind ending with 1 HP: lots of rerecords. The spreadsheet began as a rough guide of how much HP they'd need, then when they knew how much they had left for the last few segments before the boss, they just rerecorded some of the jumps until they got a fast run which left exactly 1 hp. I think the last grenade boost has a fixed damage cost, so it's more the triple jump in the map before which they rerecorded. The other trick which is rarely apparent in the run is repeatedly saving to reset the cooldown on weapons. That's what lets them destroy some doors without using military hardware, and kill the final boss so fast.
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# ? Apr 16, 2014 21:11 |
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Heavy_D posted:After watching the commentary stream for HL21, I know the real trick behind ending with 1 HP: lots of rerecords. The spreadsheet began as a rough guide of how much HP they'd need, then when they knew how much they had left for the last few segments before the boss, they just rerecorded some of the jumps until they got a fast run which left exactly 1 hp. I think the last grenade boost has a fixed damage cost, so it's more the triple jump in the map before which they rerecorded. yeah I was wondering about that because even if you play casually, some doors take 2 charged gauss gun shots usually, so seeing them break with just smg shots was weird
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# ? Apr 16, 2014 22:55 |
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Heavy_D posted:After watching the commentary stream for HL21, I know the real trick behind ending with 1 HP: lots of rerecords. The spreadsheet began as a rough guide of how much HP they'd need, then when they knew how much they had left for the last few segments before the boss, they just rerecorded some of the jumps until they got a fast run which left exactly 1 hp. I think the last grenade boost has a fixed damage cost, so it's more the triple jump in the map before which they rerecorded. The 1 HP thing wasn't just for show. You get boosted faster when you take more damage so ending with 1 is going as fast as possible. The real interesting bit was how the decided how much health to get from the door.
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# ? Apr 17, 2014 02:36 |
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SGDQ 2014 Schedule is up
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# ? Apr 18, 2014 04:55 |
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6 hour Paper Mario game? I love TTYD but yikes. I'm so disappointed we never managed to break it wide open. It's really dumb because if a certain trigger was like a few pixels lower you can get early ultra boots, which would knock two hours off the time.
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# ? Apr 18, 2014 05:03 |
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Hidden Distance is doing the La-Mulana remake right? Gonna donate to that cause that version is better, and he doesn't diddle people in their sleep.
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# ? Apr 18, 2014 05:07 |
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The last paper mario run was a ton of fun, don't remember what marathon it was at though.
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# ? Apr 18, 2014 05:10 |
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# ? Apr 26, 2024 07:39 |
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Goosebumps, TMNT IV race, Lost Vikings, and FFVI co-op 100% finale
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# ? Apr 18, 2014 05:11 |