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Zeether posted:And BB was hard. I was never able to pass the first area without a group. You have to set it to single player mode before making the game in the lobby if you want it to be easy.
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| # ? Aug 27, 2011 01:24 |
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| # ? May 19, 2013 21:35 |
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exquisite tea posted:You have to set it to single player mode before making the game in the lobby if you want it to be easy.
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| # ? Aug 27, 2011 01:56 |
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On the one hand I have no problem with microtransactions, especially if it means I can play for free past the purchase price of the game. On the other hand, if units are visible on your character, that just means I'm going to spend all my real life money on buying clothes I can't stop myself I need to be ~*pretty*~
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| # ? Aug 27, 2011 20:41 |
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Some tasty information tidbits, summarized by Ricardo at PSUBlogquote:Force Gameplay quote:Symbol Chat
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| # ? Aug 27, 2011 20:42 |
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Sounds like they're learning more from Monster Hunter with that last bit. Every update gets me more excited.
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| # ? Aug 27, 2011 20:59 |
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Can't wait to remake my goatse symbol chat.
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| # ? Aug 28, 2011 01:13 |
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Hitlersaurus Christ posted:Can't wait to remake my goatse symbol chat. Shout it from your edit: I think somebody earlier asked if there was trolling potential. Yes. Yes there is. One and the Same fucked around with this message at Aug 28, 2011 around 04:22 |
| # ? Aug 28, 2011 04:19 |
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Hey guys, let's fight a Rathalos http://www.tudou.com/programs/view/JAJwD0qePPk/
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| # ? Aug 28, 2011 15:06 |
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Cosmo Clock 21 posted:Hey guys, let's fight a Rathalos Having not played a PSO past BB and a little bit of PSU, what is going on at about 6:50, when she does what looks like a charge shot and then a bunch of rapid fire shots or something? Is this some PSP thing or is it totally new?
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| # ? Aug 28, 2011 17:36 |
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Looks like it could be a photon art for guns? That would be pretty cool. Better than the PSU version at least.
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| # ? Aug 28, 2011 17:47 |
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Cosmo Clock 21 posted:Hey guys, let's fight a Rathalos Yeah, Monster Hunter does have some bosses that look like PSO's bosses. Buried alive posted:Looks like it could be a photon art for guns? That would be pretty cool. Better than the PSU version at least. Assault Rifles have been shown to have two different charged attacks so far: a burst of fire, and a grenade attack.
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| # ? Aug 28, 2011 19:41 |
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Well that's spiffy. Are they special attacks that come standard with rifles or they like PSU photon arts in that you can get better at them and swap them out between weapons?
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| # ? Aug 28, 2011 21:45 |
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I always thought having to equip arts to to specific weapons was kind of silly, I hope not. VVedit: So you have, and I remember reading it before now. One and the Same fucked around with this message at Aug 30, 2011 around 03:51 |
| # ? Aug 28, 2011 22:02 |
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Of course, since both of you handsome, intelligent people have read my updates so far, you're already aware that you can customize your combo with different attacks and multiple photon arts. In the video you can see the Ranger use both kinds of charge attacks with the same weapon, and even an extended concentration of fire while standing in place. The alpha is over now, but by the time the beta comes out we should expect to see more weapon types to satisfy our imaginations.
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| # ? Aug 28, 2011 22:14 |
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Famitsu Online posted the whole Skill tree from the PSO2 alpha. Here is the list, translated by a man who wakes up much earlier than I (thanks again Ricardo)quote:
These are all of the skills from the alpha, but not all of the skills that will appear in the finished game. Units! ![]() Units are restricted by Race and current class level. Not all units are visual. Some units can be attached to arm, leg, or back; some units can only attach to one spot specifically. Custom Combo! ![]() No more wondering about how combat occurs. As you can see from the chart above, you begin your combo with either 1 (first hit of a normal attack) or A (first attack of a Photon Art). From there you can either continue with your normal attack combo, or use the next part of a photon art. That's a lot of freedom!
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| # ? Aug 30, 2011 20:39 |
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Justice posted:Famitsu Online posted the whole Skill tree from the PSO2 alpha. Here is the list, translated by a man who wakes up much earlier than I (thanks again Ricardo) Another thing of note is that now traps are tied to rangers and not to CASTs apparently.
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| # ? Aug 30, 2011 21:05 |
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nerdz posted:Another thing of note is that now traps are tied to rangers and not to CASTs apparently. Makes sense, traps were original there to balance CASTS not getting access to techs.
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| # ? Aug 30, 2011 21:15 |
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nerdz posted:Another thing of note is that now traps are tied to rangers and not to CASTs apparently. Traps haven't been Cast-exclusive in a long time, bro. Only in PSO and PSZero. All classes and races can use traps in PSP2 and Infinity, but Rangers and Vanguards have exclusive access to EX Traps which deal damage over time.
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| # ? Aug 30, 2011 21:18 |
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The Facebook page just hit 3000 likes, so have some more concept art. RAmar and RAcaseal this time.![]()
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| # ? Sep 2, 2011 15:25 |
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Thank you, added to op.
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| # ? Sep 2, 2011 18:22 |
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RAmar got some Mammy lips going on. I find it interesting that in this game, everyone is wearing actual armor, and not just clothes lined with technological shield generators (I don't mind that, it just didn't feel very PSO to me).
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| # ? Sep 2, 2011 18:34 |
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A couple bloggers have said that apparently clothing = armor? And that means if you want to change gear, your appearance changes. If that's true, then you might not be able to keep your favorite clothing and still have good stats I hope this is just problem with the alpha, though, and not the route they're choosing to go down with equipment.
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| # ? Sep 2, 2011 18:36 |
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I hope that isn't the case. Appearance independent of stats was a great idea and I can't imagine why they would remove it.
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| # ? Sep 2, 2011 18:57 |
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They could have two slots for equipment - one for stats, one for apperance. Dunno if units would make that more complicated than it usually is though.
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| # ? Sep 2, 2011 19:09 |
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tooooooo bad posted:I hope that isn't the case. Appearance independent of stats was a great idea and I can't imagine why they would remove it. Especially since it inevitably leads to everybody using the same poo poo at higher levels.
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| # ? Sep 2, 2011 19:46 |
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Eggn0g posted:They could have two slots for equipment - one for stats, one for apperance. Dunno if units would make that more complicated than it usually is though. PSU kind of had this. You had clothes slots and armor slots. Armor's elemental affinity would dictate the color of the photon lines on your clothes, sometimes it would be unique things like a floral pattern on some of the Asia knockoff planet's clothes, stuff like that. I think that was a good enough way to handle it, since it's not exactly like Phantasy Star is some hardcore MMO where if someone is wearing X piece of gear it's because they and 20 other people spent an hour killing a boss that has a 1% chance to drop a thing.
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| # ? Sep 2, 2011 20:04 |
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Personally, I am hoping that all of this clothing = stats speculation is all a big misunderstanding based on the visual units (which obviously do grant stats as well as altering your clothing appearance), with something getting lost in translation. This could easily be the case.
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| # ? Sep 3, 2011 01:46 |
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I doubt they would go through all the trouble of emphasizing character creation as much as they have only to have it all covered up by big bulky end-game armor.
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| # ? Sep 3, 2011 02:43 |
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g0lbez posted:I doubt they would go through all the trouble of emphasizing character creation as much as they have only to have it all covered up by big bulky end-game armor. Oh I don't know, every other MMO does it.
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| # ? Sep 3, 2011 02:45 |
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I made the mistake of getting information from a US blogger who was using google translate on a JP player's blog. When I actually found the link, yes, he clearly misunderstood it. Armor in PSO2 will work like the line shields in PSU. The blogger was referring to how visual units can drastically change the general 'look' of your character by equipping them. The worry is that if you have a very strong unit but you don't like how it looks, you could have a problem. A clash of aesthetics. Clothing and armor will be separate, though. We've already seen that you can have any of the outfits shown, regardless of class.
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| # ? Sep 3, 2011 02:49 |
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Official site updated with some webcast discussing and showing off the alpha. http://pso2.jp/special/nettv/
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| # ? Sep 9, 2011 16:41 |
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tooooooo bad posted:Oh I don't know, every other MMO does it. No MMO that has such a detailed character creator, then. Except Perfect World, and even it has costumes. vvv He was talking about covering up your character in max-level armor. Schubalts fucked around with this message at Sep 10, 2011 around 00:04 |
| # ? Sep 9, 2011 20:33 |
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Schubalts posted:No MMO that has such a detailed character creator, then. Except Perfect World, and even it has costumes. City of Heroes and Champions Online. Detailed character creators and equipment doesn't affect appearance in either game.
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| # ? Sep 9, 2011 23:58 |
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This is amazing, another game that I cannot wait for. PSO was my first real online rpg, and I couldn't get enough at the time. PSU was such a disappointment for me, and now I'm just stoked they're going to make a real PSO sequel. I only hope it's a lot more like PSO then PSU, though from the information given I imagine that's the case. I do also like that they've reverted back to a more PSO art style, going so far that even the Hunewearl concept art looks just like an updated version of the original. I'm really digging the concept art for the Fomarl and the Focast. Though I'll probably roll a Focaseal just to see how viable it is, and different. Hopefully this game actually gets announced soon internationally, and that we don't have to wait nearly a year for it either.
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| # ? Sep 11, 2011 05:18 |
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If the game is announced to have separate servers for Japan and the rest of the world, then trust me, you'll be better off purchasing the Japanese version anyway. Katakana isn't that hard to learn.
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| # ? Sep 11, 2011 13:28 |
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Surprise Noodle posted:If the game is announced to have separate servers for Japan and the rest of the world, then trust me, you'll be better off purchasing the Japanese version anyway. Yeah, learning 46 characters (or over 100 characters if you count variations) and Japanese pronunciation is easy for people who don't understand the language. Also you can use Katakana to have entire conversations with Japanese people!
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| # ? Sep 11, 2011 15:19 |
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Surprise Noodle posted:If the game is announced to have separate servers for Japan and the rest of the world, then trust me, you'll be better off purchasing the Japanese version anyway. Maybe, but I personally prefer to be able to communicate fluently with the people I play with. Also never really imported before, and never felt like bothering with the hassle of it and setting up an account on a foreign website. Though, I would consider it if they actually refused to release the game stateside. Schubalts posted:No MMO that has such a detailed character creator, then. Except Perfect World, and even it has costumes. This is what is so appealing to me about the Phantasy star online series, very few other games let you choose armor/clothing separate of your defensive items. Obviously, it fits the game's setting and cannon, but it's something I would really like other games to implement more often.
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| # ? Sep 11, 2011 22:45 |
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Jibo posted:Yeah, learning 46 characters (or over 100 characters if you count variations) and Japanese pronunciation is easy for people who don't understand the language. Also you can use Katakana to have entire conversations with Japanese people! The upside is not being condemned to a server that will be neglected in terms of content and support, staying about a year behind in updates and ultimately being closed before half the content is ever implemented. If there are not global servers for PSO2, a very significant number of westerners will be playing on the Japanese version, so it's not like you won't have anyone to form a party. Too many people got burned on PSOBB and PSU to bother playing on the non-JP servers.
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| # ? Sep 11, 2011 22:48 |
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Sure is a lot of poo poo being made up here. Surprise Noodle, it's probably not a good idea to spread rumors from less moderated forums here. TGS 2011 is coming in a week, let's hope a playable version of PSO2 is available, even if it's just the alpha build. Closed beta should start in the next couple of months.
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| # ? Sep 11, 2011 23:11 |
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| # ? May 19, 2013 21:35 |
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I'm not making anything up, nor am I spreading rumors. Fact of the matter is that the English language servers for PSOBB and PSU were treated pretty poorly. I do agree that the discussion of that is done to death, so I won't go on about it here, though I do wonder how familiar some of the posters in this thread are with the situation. Also, I am curious as to which less moderated forum you are speaking of. Because if it is PSO-World, then hoooo boy do you ever have that one backwards. Anyway, with TGS incoming, I am hoping that they will give a more definite release date. They did announce that PSO2 would be playable by anyone attending the event, but there was no indication what build it would be. The current schedule is TGS demo → closed beta → open beta, though no specific dates have been set for any of those (other than TGS, obviously). I am being foolishly optimistic and still hoping for a mid December release. Surprise Noodle fucked around with this message at Sep 12, 2011 around 01:06 |
| # ? Sep 11, 2011 23:21 |






I can't stop myself I need to be ~*pretty*~

















