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exquisite tea
Apr 21, 2007

and she told me, "Listen honey. There's hundreds of strong men out there. I like men who are kind, who are honest, men who can be open with me."

Zeether posted:

And BB was hard. I was never able to pass the first area without a group.

You have to set it to single player mode before making the game in the lobby if you want it to be easy.

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Zeether
Aug 26, 2011


exquisite tea posted:

You have to set it to single player mode before making the game in the lobby if you want it to be easy.
I never realized that. Totally explains why I was getting my rear end handed to me by enemy mobs.

Synonamess Botch
Jun 5, 2006

dicks are for my cat


On the one hand I have no problem with microtransactions, especially if it means I can play for free past the purchase price of the game.

On the other hand, if units are visible on your character, that just means I'm going to spend all my real life money on buying clothes I can't stop myself I need to be ~*pretty*~

Handgun Harlot
Jan 26, 2003

Pew Pew Q


Some tasty information tidbits, summarized by Ricardo at PSUBlog

quote:

Force Gameplay

Charging Technics makes you walk slower, uses up PP
When you charge, a ring of “photon-like” energy surrounds the character. (Similar to heavy attacks in PSO)

When you charge Foie, a much larger fire blast is released.

When you charge Resta, you lift your rod and resta is cast. Resta stays in place at the location you cast it and you can walk away from it. If you stand within it, it will continuously heal you in bursts until it disappears.

Barta is an ice technic that shoots out in a straight line on the ground when charged.

Palette Menu

Original Combo area can be subdivided into what we’ll just call a “quick palette” for now. In the video, the Foie is in slot one. Slot 2 and Slot 3 has a distinct visual cue to separate it from Slot 1. Slot 2 and Slot 3 has Resta and Barta.

With this quick palette, this allows you 4 entries to use. [Slot 1: Normal Attack] [Slot 2: PA/Technic] [Slot 3: PA/Technic] [Slot 4: PA/Technic]. So far only Rangers and Forces seem to utilize the quick palette.

Evasive Actions

When a Force used the rod, Mirage Escape let her evade attacks. But when she switched to the Gunslash, she used “Step” to evade attacks. (Perhaps weapon categories changes your evasion to another class skill tree?)

HUD

When a Status effect occurs on the enemy, a visual flash appears next to the enemy’s name at the lower right corner. The status effect icon appears.

Music

During the Interrupt Event: Code Attack, the music transitions to a more sinister sounding version of the song and loops. Once the targets are killed the music changes back to normal. (Perhaps music is also event driven based on specific situations that can change the tone of the soundtrack. So this means there are Battle, Non-Battle, and Event music using the same song.)

quote:

Symbol Chat
They want to do something like symbol chat. (In the alpha test players site it does state there’s a new chat function coming soon, could possibly be this?)

Section ID
Your character’s name has no effect on playing, so it’s not entirely the same as section ID. But they may do something similar to it. They haven’t decided on if it should be related to drops, but something similar to fortune telling could be a possibility.

Having a situation like you stop ______ today because there’s no Super Holy Light is something they don’t want it to become. (Super Holy Light is in PSU, where you have the highest luck on certain days. But in its current form, you can have a situation where you don’t feel like playing because for the whole day you will not receive the best drops. This was replaced in PSP2 with the Fortune Teller who gives random effects and resets after one mission.)

They are considering whether if there should be some effect on players individually or based from the party leader. And thinking based on the day you connect to the server, changes how you play, giving a strong “live” impression.

Action Palette
The alpha test currently has 3 slots. Sakai thinks he’ll add some more to some extent as the game progresses. The magazine showed a screenshot of 6 slots for the palette.

Destroying Portions of the Body
Kind of like PSP2i, you can destroy certain parts of body of the boss. Usually it will becomes weaker, and gets angrier, but this feature isn’t limited to just bosses, even smaller enemies can have this aspect. When you destroy parts of a body, items may drop in addition to the original drops.

Dj Meow Mix
Jan 27, 2009



Sounds like they're learning more from Monster Hunter with that last bit. Every update gets me more excited.

Hitlersaurus Christ
Oct 14, 2005

I'm not racist. Some of my best friends are dinosaurs!


Can't wait to remake my goatse symbol chat.

One and the Same
Jan 19, 2008

******************!!!!!

Hitlersaurus Christ posted:

Can't wait to remake my goatse symbol chat.

Shout it from your cut-in portrait

edit: I think somebody earlier asked if there was trolling potential. Yes. Yes there is.

One and the Same fucked around with this message at Aug 28, 2011 around 04:22

just a butt
Jan 1, 2010

Hello? Is anyone there?


No.

Hey guys, let's fight a Rathalos
http://www.tudou.com/programs/view/JAJwD0qePPk/

Synonamess Botch
Jun 5, 2006

dicks are for my cat


Cosmo Clock 21 posted:

Hey guys, let's fight a Rathalos
http://www.tudou.com/programs/view/JAJwD0qePPk/

Having not played a PSO past BB and a little bit of PSU, what is going on at about 6:50, when she does what looks like a charge shot and then a bunch of rapid fire shots or something? Is this some PSP thing or is it totally new?

Buried alive
Jun 8, 2009


Looks like it could be a photon art for guns? That would be pretty cool. Better than the PSU version at least.

Handgun Harlot
Jan 26, 2003

Pew Pew Q


Cosmo Clock 21 posted:

Hey guys, let's fight a Rathalos
http://www.tudou.com/programs/view/JAJwD0qePPk/

Yeah, Monster Hunter does have some bosses that look like PSO's bosses.

Buried alive posted:

Looks like it could be a photon art for guns? That would be pretty cool. Better than the PSU version at least.

Assault Rifles have been shown to have two different charged attacks so far: a burst of fire, and a grenade attack.

Buried alive
Jun 8, 2009


Well that's spiffy. Are they special attacks that come standard with rifles or they like PSU photon arts in that you can get better at them and swap them out between weapons?

One and the Same
Jan 19, 2008

******************!!!!!

I always thought having to equip arts to to specific weapons was kind of silly, I hope not.

VVedit: So you have, and I remember reading it before now.

One and the Same fucked around with this message at Aug 30, 2011 around 03:51

Handgun Harlot
Jan 26, 2003

Pew Pew Q


Of course, since both of you handsome, intelligent people have read my updates so far, you're already aware that you can customize your combo with different attacks and multiple photon arts.

In the video you can see the Ranger use both kinds of charge attacks with the same weapon, and even an extended concentration of fire while standing in place.

The alpha is over now, but by the time the beta comes out we should expect to see more weapon types to satisfy our imaginations.

Handgun Harlot
Jan 26, 2003

Pew Pew Q


Famitsu Online posted the whole Skill tree from the PSO2 alpha. Here is the list, translated by a man who wakes up much earlier than I (thanks again Ricardo)

quote:

    Hunter Skill Tree
  • Step: Nimbly and quickly step short distances
  • Step Attack: Attack during “step”
  • Step Advance: The time of Invincibility during “step” is increased.
  • Guard Stance: Shooting / Striking power decreases, while Defense power increases (Stance Skill)
  • Guard Stance Up 1: Improve defense during a Guard Stance
  • Guard Stance Up 2: Improve defense during a Guard Stance
  • Guard Stance Auto Mate: Automatically use Mates while receiving hits when in a
  • Guard Stance
  • Guard Stance Poison: Recover Ailment Poison while in Guard Stance
  • Guard Stance Burn: Recover Ailment Burn while in Guard Stance
  • Guard: Hold weapon in front of you to guard attacks from enemies.
  • Just Guard: Reduce damage greatly by guarding at the moment of receiving an attack
  • Just Guard Master: The time for Just Guarding is extended.
  • Guard Absorber: The Damage reduction rate during guarding is increased.
  • Just Guard Stun: During a Just Guard, the may Stun enemies
  • War Cry: Attract attention of Enemies.
  • Fury Stance: Striking and Range Power increases, while defense decreases. (Stance Skill)
  • Fury Critical: Improve critical hit rates during the Fury Stance
  • HP Up and Response Up are self explanatory.

    Ranger Skill Tree
  • Weak Bullet: Exclusively for Ranger, you can charge a weakening bullet.
  • Bind Bullet: Exclusively for Ranger, you can charge a binding bullet.
  • Dive Roll: Quickly move short distances by diving.
  • Dive Roll Advance: Invincibility time during Dive Rolling is extended.
  • Tool Mastery: Damage from Skills in the Tool System is increased
  • Upper Trap: Set a trap that launches Enemies
  • Upper Trap Custom: Damage from Upper Trap increases
  • Poison trap: Set a poison trap
  • Poison Trap Custom: The probability of poisoning increases with the Poison Trap
  • Ability, Reaction, and Range UP are self explanatory.

    Force Skill Tree
  • Flame Mastery: Fire Technics power increases
  • Flame Mastery 2: Fire Technics Power Increases
  • Photon Flare: Temporarily increase TEC Power in exchange for your maximum HP which decreases.
  • Flame Tech S Charge: Shorten the Charge Time of Fire Techs
  • Ice Mastery: Ice Technics power increases
  • Ice Mastery 2: Ice Technics power increases
  • Freeze Ignition: Give an explosive heavy damage to enemies that are frozen
  • Freeze Tech Boost: The establishment of “freeze” from ice technics increases.
  • Bolt Mastery: Power of Lightning Technics Increases
  • Bolt Mastery 2: Power of Lightning Technics Increases
  • PP Convert: Temporarily increase the PP recovery rate, in exchange for your maximum HP, which decreases.
  • Bolt Tech PP Save: The PP Consumption rate of lightning techs decreases.
  • PP Regenerate: The amount of PP recovery increases
  • TECH Up, Mind Up, PP UP are self explanatory.
  • Mirage Escape: By disrupting visual information, you are invincible and can move short distances. (Pretty much a fancy way of saying you are invisible)

These are all of the skills from the alpha, but not all of the skills that will appear in the finished game.

Units!


Units are restricted by Race and current class level. Not all units are visual. Some units can be attached to arm, leg, or back; some units can only attach to one spot specifically.

Custom Combo!


No more wondering about how combat occurs. As you can see from the chart above, you begin your combo with either 1 (first hit of a normal attack) or A (first attack of a Photon Art). From there you can either continue with your normal attack combo, or use the next part of a photon art. That's a lot of freedom!

nerdz
Oct 12, 2004


Complex, statistically improbable things are by their nature more difficult to explain than simple, statistically probable things.


Justice posted:

Famitsu Online posted the whole Skill tree from the PSO2 alpha. Here is the list, translated by a man who wakes up much earlier than I (thanks again Ricardo)


These are all of the skills from the alpha, but not all of the skills that will appear in the finished game.

Units!


Units are restricted by Race and current class level. Not all units are visual. Some units can be attached to arm, leg, or back; some units can only attach to one spot specifically.

Custom Combo!


No more wondering about how combat occurs. As you can see from the chart above, you begin your combo with either 1 (first hit of a normal attack) or A (first attack of a Photon Art). From there you can either continue with your normal attack combo, or use the next part of a photon art. That's a lot of freedom!

Another thing of note is that now traps are tied to rangers and not to CASTs apparently.

One and the Same
Jan 19, 2008

******************!!!!!

nerdz posted:

Another thing of note is that now traps are tied to rangers and not to CASTs apparently.

Makes sense, traps were original there to balance CASTS not getting access to techs.

Handgun Harlot
Jan 26, 2003

Pew Pew Q


nerdz posted:

Another thing of note is that now traps are tied to rangers and not to CASTs apparently.

Traps haven't been Cast-exclusive in a long time, bro. Only in PSO and PSZero.

All classes and races can use traps in PSP2 and Infinity, but Rangers and Vanguards have exclusive access to EX Traps which deal damage over time.

Surprise Noodle
Aug 25, 2011


The Facebook page just hit 3000 likes, so have some more concept art. RAmar and RAcaseal this time.

Handgun Harlot
Jan 26, 2003

Pew Pew Q


Thank you, added to op.

Edoraz
Nov 20, 2007

Takin ova da world


RAmar got some Mammy lips going on.

I find it interesting that in this game, everyone is wearing actual armor, and not just clothes lined with technological shield generators (I don't mind that, it just didn't feel very PSO to me).

Handgun Harlot
Jan 26, 2003

Pew Pew Q


A couple bloggers have said that apparently clothing = armor? And that means if you want to change gear, your appearance changes. If that's true, then you might not be able to keep your favorite clothing and still have good stats I hope this is just problem with the alpha, though, and not the route they're choosing to go down with equipment.

tooooooo bad
Jun 27, 2009

bad post bad post bad post

I hope that isn't the case. Appearance independent of stats was a great idea and I can't imagine why they would remove it.

Eggn0g
Jun 27, 2008


They could have two slots for equipment - one for stats, one for apperance. Dunno if units would make that more complicated than it usually is though.

One and the Same
Jan 19, 2008

******************!!!!!

tooooooo bad posted:

I hope that isn't the case. Appearance independent of stats was a great idea and I can't imagine why they would remove it.

Especially since it inevitably leads to everybody using the same poo poo at higher levels.

Umberger
Jan 24, 2010


Eggn0g posted:

They could have two slots for equipment - one for stats, one for apperance. Dunno if units would make that more complicated than it usually is though.

PSU kind of had this. You had clothes slots and armor slots. Armor's elemental affinity would dictate the color of the photon lines on your clothes, sometimes it would be unique things like a floral pattern on some of the Asia knockoff planet's clothes, stuff like that. I think that was a good enough way to handle it, since it's not exactly like Phantasy Star is some hardcore MMO where if someone is wearing X piece of gear it's because they and 20 other people spent an hour killing a boss that has a 1% chance to drop a thing.

Surprise Noodle
Aug 25, 2011


Personally, I am hoping that all of this clothing = stats speculation is all a big misunderstanding based on the visual units (which obviously do grant stats as well as altering your clothing appearance), with something getting lost in translation.

This could easily be the case.

g0lbez
Dec 25, 2004

and then you'll beg

I doubt they would go through all the trouble of emphasizing character creation as much as they have only to have it all covered up by big bulky end-game armor.

tooooooo bad
Jun 27, 2009

bad post bad post bad post

g0lbez posted:

I doubt they would go through all the trouble of emphasizing character creation as much as they have only to have it all covered up by big bulky end-game armor.

Oh I don't know, every other MMO does it.

Handgun Harlot
Jan 26, 2003

Pew Pew Q


I made the mistake of getting information from a US blogger who was using google translate on a JP player's blog. When I actually found the link, yes, he clearly misunderstood it.

Armor in PSO2 will work like the line shields in PSU. The blogger was referring to how visual units can drastically change the general 'look' of your character by equipping them. The worry is that if you have a very strong unit but you don't like how it looks, you could have a problem. A clash of aesthetics.

Clothing and armor will be separate, though. We've already seen that you can have any of the outfits shown, regardless of class.

Handgun Harlot
Jan 26, 2003

Pew Pew Q


Official site updated with some webcast discussing and showing off the alpha.

http://pso2.jp/special/nettv/

Schubalts
Nov 25, 2007

A beast to kill a beast...


tooooooo bad posted:

Oh I don't know, every other MMO does it.

No MMO that has such a detailed character creator, then. Except Perfect World, and even it has costumes.

vvv He was talking about covering up your character in max-level armor.

Schubalts fucked around with this message at Sep 10, 2011 around 00:04

Miijhal
Jul 10, 2011

I keep looking. Why do I keep looking?!


Schubalts posted:

No MMO that has such a detailed character creator, then. Except Perfect World, and even it has costumes.

City of Heroes and Champions Online. Detailed character creators and equipment doesn't affect appearance in either game.

Dawnfire
Aug 25, 2011


This is amazing, another game that I cannot wait for. PSO was my first real online rpg, and I couldn't get enough at the time. PSU was such a disappointment for me, and now I'm just stoked they're going to make a real PSO sequel. I only hope it's a lot more like PSO then PSU, though from the information given I imagine that's the case. I do also like that they've reverted back to a more PSO art style, going so far that even the Hunewearl concept art looks just like an updated version of the original. I'm really digging the concept art for the Fomarl and the Focast. Though I'll probably roll a Focaseal just to see how viable it is, and different. Hopefully this game actually gets announced soon internationally, and that we don't have to wait nearly a year for it either.

Surprise Noodle
Aug 25, 2011


If the game is announced to have separate servers for Japan and the rest of the world, then trust me, you'll be better off purchasing the Japanese version anyway.

Katakana isn't that hard to learn.

Jibo
May 22, 2007



Surprise Noodle posted:

If the game is announced to have separate servers for Japan and the rest of the world, then trust me, you'll be better off purchasing the Japanese version anyway.

Katakana isn't that hard to learn.

Yeah, learning 46 characters (or over 100 characters if you count variations) and Japanese pronunciation is easy for people who don't understand the language. Also you can use Katakana to have entire conversations with Japanese people!

Dawnfire
Aug 25, 2011


Surprise Noodle posted:

If the game is announced to have separate servers for Japan and the rest of the world, then trust me, you'll be better off purchasing the Japanese version anyway.

Katakana isn't that hard to learn.

Maybe, but I personally prefer to be able to communicate fluently with the people I play with. Also never really imported before, and never felt like bothering with the hassle of it and setting up an account on a foreign website. Though, I would consider it if they actually refused to release the game stateside.

Schubalts posted:

No MMO that has such a detailed character creator, then. Except Perfect World, and even it has costumes.

vvv He was talking about covering up your character in max-level armor.

This is what is so appealing to me about the Phantasy star online series, very few other games let you choose armor/clothing separate of your defensive items. Obviously, it fits the game's setting and cannon, but it's something I would really like other games to implement more often.

Surprise Noodle
Aug 25, 2011


Jibo posted:

Yeah, learning 46 characters (or over 100 characters if you count variations) and Japanese pronunciation is easy for people who don't understand the language. Also you can use Katakana to have entire conversations with Japanese people!
That's the downside.


The upside is not being condemned to a server that will be neglected in terms of content and support, staying about a year behind in updates and ultimately being closed before half the content is ever implemented.


If there are not global servers for PSO2, a very significant number of westerners will be playing on the Japanese version, so it's not like you won't have anyone to form a party. Too many people got burned on PSOBB and PSU to bother playing on the non-JP servers.

Handgun Harlot
Jan 26, 2003

Pew Pew Q


Sure is a lot of poo poo being made up here. Surprise Noodle, it's probably not a good idea to spread rumors from less moderated forums here.

TGS 2011 is coming in a week, let's hope a playable version of PSO2 is available, even if it's just the alpha build. Closed beta should start in the next couple of months.

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Surprise Noodle
Aug 25, 2011


I'm not making anything up, nor am I spreading rumors. Fact of the matter is that the English language servers for PSOBB and PSU were treated pretty poorly. I do agree that the discussion of that is done to death, so I won't go on about it here, though I do wonder how familiar some of the posters in this thread are with the situation.

Also, I am curious as to which less moderated forum you are speaking of. Because if it is PSO-World, then hoooo boy do you ever have that one backwards.



Anyway, with TGS incoming, I am hoping that they will give a more definite release date. They did announce that PSO2 would be playable by anyone attending the event, but there was no indication what build it would be. The current schedule is TGS demo → closed beta → open beta, though no specific dates have been set for any of those (other than TGS, obviously). I am being foolishly optimistic and still hoping for a mid December release.

Surprise Noodle fucked around with this message at Sep 12, 2011 around 01:06

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