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El Negocio
Nov 3, 2007

~~♩play yo part♩~~


Fallout 2 is the greatest game for giving you the choice to either spend 20+ hours progressing through the game the "right" way, or you could just beeline to San Fran, steal from the shopkeepers and do the Navarro Vertibird quest, netting you 15,000 + XP and the best equipment on the mainland in less than an hour.

Also I recently discovered that despite Sulik being only mediocre with SMGs, he's scary good with the .223 pistol, which is great if you don't want him to run into the middle of Gatling Laser/Bozar firefights.

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El Negocio
Nov 3, 2007

~~♩play yo part♩~~


I can't think of an RPG that gives you so much freedom to be sadistic to your party as much as Fallout 2 does. You can:

Sell your party members into slavery in multiple places.
Use an organ extractor to forcibly remove your party members' brains.
Join the slavers guild just to anger the party member whos sister was taken by slavers.
Piss off a supercomputer so he instantly kills one of your party out of spite.
Whore out your wife.
Abandon your wife in the middle of the desert to die, in order to give her father a fatal heart attack when you inform of this.
Give your elderly party member a fatal heart attack by force feeding him dangerous drugs.
Inject your party member with a mutagenic serum that liquefies them.
And the old favorite of sticking lit dynamite down your teammates' pants.


Rodyle posted:

...Does that still give you the Child Killer perk? I mean, with the restoration mod you might as well just stick them all in the orphanage, less time consuming, but that sounds funny enough to warrant a try.

As long as you aren't the one who actively kills the child in combat you won't get the perk. Which means that child kills caused by NPCs don't count either. Getting into a gang fight with the Wright Family I made an effort to avoid hitting all the children running around, and was horrified when Dogmeat eagerly mauled all the children who weren't finished off by Marcus' flamethrower.

El Negocio
Nov 3, 2007

~~♩play yo part♩~~


Holy poo poo.

For the first time I noticed the children playing in the sandlot next to the Wright mansion. If you talk to the kids, one of them begs you to give him one of your pistols. If you give him the unloaded pistol and tell him to show his daddy, the next time you come back to the mansion Orville Wright will have been shot in the face, with the gun next to it. If you tell him to run along and play with his friends, he will gleefully tell you that he can find ammo for it, and the next time you come back to that screen there will be a pile of dead children at the sandlot, one of them holding the pistol in his inventory.

This game.

El Negocio
Nov 3, 2007

~~♩play yo part♩~~


It's always pretty much a dice roll, but factors that influence it include: What direction the person you're stealing from is facing (side/back is better), the weight of the object you're stealing and the Perception of the person you're stealing from (The Red 888 Merchant is great to steal from because he's practically blind and usually has 5000+ caps on him). Improving the steal skill above 50% or so is usually a waste because of how random it is, plus you can just savescum. Having Sneak enabled makes no difference to the % chance.

El Negocio
Nov 3, 2007

~~♩play yo part♩~~


Aren't aimed flare throws to the eye incredibly deadly for some reason?


Breetai posted:

You could always just build up the best of all of the skill stats - Throw - and huck rocks at people's heads.


A Trogg's best friend.

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