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Estel
May 4, 2010


I received the chain world. I don´t know who was the last one in the chain but i was really impressed when i opened the world

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Fiblah
Jul 22, 2007


Are you just reading this thread and interested in what Minecraft is all about, or have a friend that wants it?

I'm selling a copy of Minecraft over in the SA forums for $11, so if you want in on some sweet Minecraft action, or know someone who does, let me know. It's the friend code that was given out a week or two ago. I was going to sell it to a friend who wanted the game but he hasn't been online in over a month.

http://forums.somethingawful.com/sh...hreadid=3433877

Install Gentoo
Aug 4, 2011
Probation
Can't post for 42 hours!


So wait, do the silverfish actually attack you or are they passive mobs who only push you around incidentally (like cows or w/e)? Because if they aren't aggressive I have absolutely no problem with them, but if they are then gently caress that.

DoubleDown11
Apr 28, 2005

Unless that is Spider-man if Spider-man were a backyard wrestler or Kurt Cobain, your costume looks shitty.

I'm super excited about this update, but I don't understand why the developers feel the need to make the game harder. I find combat in this game frustratingly difficult as it is. Maybe I'm just bad at it.

SIr_Lienad
Aug 17, 2011

Furthering my education in stupidity, one day at a time.


trandorian posted:

So wait, do the silverfish actually attack you or are they passive mobs who only push you around incidentally (like cows or w/e)? Because if they aren't aggressive I have absolutely no problem with them, but if they are then gently caress that.

It seems like they're gonna be aggressive. They're supposed to be very rare.

p-hop
Aug 28, 2007

Berries That Burn


I'm so sorry... my inner noob has been reavealed...

Dawts
Oct 3, 2009


SIr_Lienad posted:

It seems like they're gonna be aggressive. They're supposed to be very rare.

I'm still skeptical that they're going to be introduced. There doesn't seem to be any official info on them. The data mined artwork didn't really look anything like the current silverfish incarnation, well at least to me.

fatedtemp
Oct 23, 2010


p-hop posted:

Well, I've never gotten this one before.




Now you see, this post is a work of art. It truly makes you think, reflect. It's a mirror unto the shitposting of the past two pages but at the same time it flaunts the rules to bring a more positive message. I'd say it works on at least 17 levels that I've counted.

(Sorry p-hop, no hard feelings?)

Anyway, let us see what sort of image it conjures, perhaps a conversation one might have:

"Hey Notch! We want more mobs! Give us more mobs already."
"Ah, OK, I've made some new mobs, here they are."
"Whaaaaat? God-drat Notch you idiot this isn't what we wanted!"
"But I gave you more mobs like you asked for."
"Screw you Notch you don't get us at all! You're not my real father!"
"You say the game's too easy after the first night so I make it harder and you complain. You say there's not enough to do so I add NPCs and you complain. You say the combat is not fun so I make it more interesting and, yes, you complain. I added a way to get around quicker and RPG-like elements and you complain about that too, will nothing ever please you?"
"I feel so cheated, I should sue for my money back, I hate you Notch! Make Jeb take over, he's so dreamy."

Ah, so it seem that the 'player' here is a whiny self-entitled little, ah, person. It makes me wonder where Notch finds the enthusiasm to continue working on it. Of course it is his game and he can do what he likes with it, I suppose that's why he can keep going.

You make it sound like he's an idiot who wouldn't know a good game if it hit him in the face, do you really think the guy who's made a number of well received games including one that made him a millionaire despite not even being finished knows less about games than you? Sometimes this thread is as bad as the Skyrim thread.

I mean the silverfish will probably only spawn from naturally generated blocks rather than placed blocks anyway, only from certain types of blocks and with a low spawn rate, they probably won't even be that tough. But maybe I'm wrong and Notch wants them to spawn all the time and be hard to kill, guess you could play on peaceful until the everyone complains and he changes it or a mod does that for you. He's not going to ruin the game and personally I'm excited for the new additions, pity rivers don't flow (yet) though.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.


I don't understand either side of this argument.

It's not a personal affront if a developer doesn't take a game in the direction you'd prefer. At the same time, developers do not deserve some kind of magical immunity to criticism for flaws in a game no matter how succesful or popular it is.

People want more mobs because Minecraft as it stands has some challenge-based gameplay, but it's very anemic and it's easy to see how it could be better. This doesn't take an immense knowledge of game design to realize, it should be pretty self-evident to anyone who's ever played an action or action-RPG game in their life.

This is not "entitlement." It's a legitimate criticism; the game tries to do something, and doesn't do it very well, and it would be nice if it could do it better.

waffle
May 12, 2001
HEH


Tuxedo Catfish posted:

I don't understand either side of this argument.

It's not a personal affront if a developer doesn't take a game in the direction you'd prefer. At the same time, developers do not deserve some kind of magical immunity to criticism for flaws in a game no matter how succesful or popular it is.

People want more mobs because Minecraft as it stands has some challenge-based gameplay, but it's very anemic and it's easy to see how it could be better. This doesn't take an immense knowledge of game design to realize, it should be pretty self-evident to anyone who's ever played an action or action-RPG game in their life.

This is not "entitlement." It's a legitimate criticism; the game tries to do something, and doesn't do it very well, and it would be nice if it could do it better.
I also don't understand where the criticism is coming from. We don't actually know how intrusive the Endermen and especially the Silverfish will be. In fact we know next to nothing about the Silverfish

whiteshark12
Oct 21, 2010

How that gun even works underwater I don't know, but I bet the answer is magic.

waffle posted:

I also don't understand where the criticism is coming from. We don't actually know how intrusive the Endermen and especially the Silverfish will be. In fact we know next to nothing about the Silverfish

In fact we only know what it looks like because the texture art was left in the most recent update.

Dr. VooDoo
May 4, 2006

O, for a muse of fire

And even then we just know what it's texture is. We don't even have a model for the silverfish yet, all we have is what people expect it to look like and what people expect it to do based on it's name alone

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss


Mr Phillby posted:

It only prevents you from healing if you don't have any food to fill your meter, which isn't that much dfferent to how things work curently. Also unless the bar depletes very quickly indeed healing items will actually become much more potent.
Also, food items are now stackable.

Dr. VooDoo posted:

I'm pretty sure NPC quests aren't gonna be like WoW style or anything. I imagine it's gonna be finding a little village and getting certain items that allow the village to grow, since Notch and Jeb commented about making sure that when villages expanded it didn't mess with player built things. So I think it will be like "Fetch a bucket of lava for the Blacksmith" and "Find all three seeds for the farmer", which in turn will allow the village to grow and get more NPCs
Even the most simplistic "get x of this/kill x of this" quests would be interesting to have and provide a sort of side goal while working on other things. Small milestones along the way.

whiteshark12 posted:

In fact we only know what it looks like because the texture art was left in the most recent update.
We don't know what they look like. The model that's being passed around is just some guy's best guess based on the texture, but in the end the texture is the only definitive thing we have.

Drox
Aug 9, 2007

by Y Kant Ozma Post


The only opinion I have on things what regain health is that sleeping in a bed should at least heal one heart.

FPzero
Oct 20, 2008

i should probably say something clever and romantic that would get me some points, the reaction i want is awwwww thats sweet thank you, and maybe alittle making out time, that would be sweet

I just wish there was more in vanilla to work towards in terms of items. Obviously, you work towards whatever you want to build but as far as items go, once you have diamonds that's it for progression. Plenty of mods out there add stuff after diamond which is fun and all but I wish the vanilla game had those things too. It would be fun if NPCs could reward you with armor with bonuses, or amulets, or swords that cause effects. As they are now, I'm assuming (ASSUMING) that the rewards will be things like what we find in dungeon chests, maybe some glowstone, diamonds at best.

Dr. VooDoo
May 4, 2006

O, for a muse of fire

I'd prefer that you could add abilities to certain tools than things higher than diamond. Diamond can already be a pain in the rear end to get I don't wanna hunt for things even harder than that. Perhaps skill points will be used to buff or powerup attributes about certain tools you have

HitmanAndQuitIt
Sep 13, 2002

dont take extercy

I just hope there's tonnes more achievements

Allen Wren
Feb 27, 2008



Mastiff posted:

I was talking to a friend, who mentioned that his 4 and 5 year old nephews play this game, & don't think it's scary.

Y'all are bigger cowards than preschoolers.

I have phobias. That's my only excuse. I can't take poo poo popping out at me. Especially bugs.

Install Gentoo
Aug 4, 2011
Probation
Can't post for 42 hours!


FirePhoenix posted:

I just wish there was more in vanilla to work towards in terms of items. Obviously, you work towards whatever you want to build but as far as items go, once you have diamonds that's it for progression. Plenty of mods out there add stuff after diamond which is fun and all but I wish the vanilla game had those things too. It would be fun if NPCs could reward you with armor with bonuses, or amulets, or swords that cause effects. As they are now, I'm assuming (ASSUMING) that the rewards will be things like what we find in dungeon chests, maybe some glowstone, diamonds at best.

I'd rather have an armor/tool material that's actually in between iron and diamond. There's just such a ridiculously huge jump in durability between them.

rinski
Sep 12, 2007

Yes, so use your strongest attacks, but whatever you do, don't hit the shell!!


Mastiff posted:

I was talking to a friend, who mentioned that his 4 and 5 year old nephews play this game, & don't think it's scary.

Y'all are bigger cowards than preschoolers.

Of course they don't think it's scary. If something murders them and they lose everything, they've been mining for the past few hours, they just go find it again. They don't have jobs or home maintenance to worry about.

Playing Minecraft as an adult is like playing Russian Roulette with your free time.

Edit:

Mastiff posted:

Uh excuse me okay my mom does a lot of cleaning in my room but I have a part time job at Gamestop with the boss dropping hints about a promotion to full time so maybe you're analysis is fradulant?

You know what, Mastiff? I was going to give you the promotion over Terrence because he seems incapable of ringing up female customers, but this attitude indicates you might not be up to the high standard of excellence Gamestop demands from its full-time employees.

rinski fucked around with this message at Aug 28, 2011 around 23:05

mr sad
Jun 2, 2000

I'll put this coal to use!

rinski posted:

Of course they don't think it's scary. If something murders them and they lose everything, they've been mining for the past few hours, they just go find it again. They don't have jobs or home maintenance to worry about.

Playing Minecraft as an adult is like playing Russian Roulette with your free time.

Uh excuse me okay my mom does a lot of cleaning in my room but I have a part time job at Gamestop with the boss dropping hints about a promotion to full time so maybe you're analysis is fradulant?

Hermsgervørden
Apr 23, 2004
Møøse Trainer

—Incoming wall of text that white knights the gently caress out of Notch and Mojang, internet reader beware, etc.—

Usually, when a game is developed (especially a new IP) it is released to market as a finished and feature compete product, then patched quickly (or not) for the things that play testing missed. Usually, a game is developed because the company producing it wants to sell it to as many people as possible, and they design features they think will help to sell it. Mostly, this means guessing based on what has sold well previously. Many feature decisions are made because people other than the game designer (who are funding the development) dictate the budget and the release schedule. If the average gamer were able to play their games a year before completion, I bet many would be surprised to find out how little of the finished product is unchanged, how buggy and poorly optimized the game was a year before completion, how much stress and pressure and overwork the developers were obligated to endure to meet their deadlines, and how much of what was originally planned for has been left out all together.

From what I know Notch started developing Minecraft because it was a game he wanted to play, that no one else had made exactly. He did not start it with the expectation that it would sell millions of copies. He has operated from a really simple set of design principles, and he got really lucky that tons of people became interested. He was then able to decide to develop the game according to his schedule, and create his own company, and put in place a work environment that gave him the ability to have fun at his job and not be overworked and beholden to deadlines that force exceedingly long hours. When he started preorders for the finished game, purchasers received beta copies of the game under development, which gave them the chance to see the progress of the game unfold. Until very recently the release date was unannounced and undecided. Notch did not promise a feature list or an explicit development timeline with the beta sales. He isn't finished making the game he wants to play yet, and he keeps adding the things that he wants. In my opinion, games, movies, television, and all the other money intensive, collaborative art forms would be more interesting, more inventive, and more diverse if the people making them were able to make what they personally want to see/do.

Consumers of the Minecraft beta seemingly overlook this element of Mojangs development philosophy—make the game they want to play—and substitute the idea that games are made to please the most potential consumers. They believe that they are in the mainstream of those consumers, so the game should be made to their liking. Beta consumers pretend to be able to predict that things not yet implemented will never be implemented, things that are announced but not yet implemented will specifically work in a way they imagine and do not like, and ideas and desires they have are widely shared by the rest of the consumers of the game.

Here is my prescription for people who are quick to complain that Mojang is abandoning Minecraft, that Notch is misguided in his design decisions, that just because it is in beta, having paid for it entitles them to a complete, working and polished product: never again buy a game in beta, step away from Minecraft until it is at least released, (preferably until Mojang announces they will no longer provide free updates) and go to the Minecraft forums and look long and hard at yourself. It may be that the games you want to play are games that have been tailored specifically to have the broadest appeal to the potential buyer.

It felt good to post that.

Reveilled
Apr 19, 2007

Take up your rifles


Minecraft is the scariest game I've ever played by leaps and bounds, mostly becuase of how peaceful it is.

In actual horror games, you go into it expecting things to jump out at you, such that most of the time the "scares" aren't actually scary at all, just stressful events to deal with in a hurry. Also, in the interests of fair gameplay you usually get a bit of warning when the monsters burst in, such that you either have time to fight them, or at least time to position yourself for their attacks.

Recently I was on skype with a few people while on my local MP server, and I went exploring through someone else's mines. It was all fully lit, but the miner had missed a single block hole in the ceiling of one of the chambers. As I walked under this hole completely unaware, a creeper dropped through right on top of me and exploded.

I do find this game scary, but that's the only time I've ever literally screamed.

Loving Life Partner
Apr 17, 2003

You want to file a WHAT!?

Creepers must have something coded in that let them drop in on you lol. I was buried in a 3x1 hole waiting for daylight, dug up to check out if it was, and of course a creeper dropped right down on me and ruined my day.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss


Also, more than a lot of games, it can also completely gently caress you over if you're unaware. Two fights against the same enemy can leave you unscathed or utterly murdered depending on how far ahead you see them coming. A spider crawling at you over the plains is no trouble if you see him coming. But if a zombie gets the drop on you in a narrow corridor or worse yet, a cramped corner, you could be dead before you have time to wheel around.

Useless Rabbit
Jan 27, 2009



Loving Life Partner posted:

Creepers must have something coded in that let them drop in on you lol. I was buried in a 3x1 hole waiting for daylight, dug up to check out if it was, and of course a creeper dropped right down on me and ruined my day.

You gotta use the F3 trick to see if anyone's above you, and if you don't hear either animal or spider/zombie/skeleton sounds, then it's probably a creeper.

mr sad
Jun 2, 2000

I'll put this coal to use!

Estel posted:

I received the chain world. I don´t know who was the last one in the chain but i was really impressed when i opened the world

Hurry up and die.

Vinigre
Feb 18, 2011

Prepare your bladder for imminent release!


Honestly, I just want them to polish up what they have so far on 1.8, maybe add NPCs, bugfix, and get it out already. Add the other things that were planned for this shortly after, but this wait is killing me!

ZShakespeare
Jul 20, 2003

The stroke of death is as a lover's pinch, Which hurts and is desired.

I'd kill a man to have access to unstable nightly builds, but knowing the Minecraft community it would be more trouble than it's worth.

mrpwase
Apr 21, 2010

Unity and order will be restored.

Reveilled posted:

Minecraft is the scariest game I've ever played by leaps and bounds, mostly becuase of how peaceful it is.

In actual horror games, you go into it expecting things to jump out at you, such that most of the time the "scares" aren't actually scary at all, just stressful events to deal with in a hurry. Also, in the interests of fair gameplay you usually get a bit of warning when the monsters burst in, such that you either have time to fight them, or at least time to position yourself for their attacks.

Recently I was on skype with a few people while on my local MP server, and I went exploring through someone else's mines. It was all fully lit, but the miner had missed a single block hole in the ceiling of one of the chambers. As I walked under this hole completely unaware, a creeper dropped through right on top of me and exploded.

I do find this game scary, but that's the only time I've ever literally screamed.

I find myself scoffing at goons claiming they're terrified by supposedly scary things in Minecraft, and then I actually play it and jump a mile high when I hear a sheep baa-ing right behind me or something. I am a stereotypical movie tough guy.

Estel
May 4, 2010


Finished my turn with the chain world. Spoiler:found the Intl Cron Memorial Observatory

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss


I've had this game since armor was added, but I've never really taken the time to make a truly cozy house. Squared hovels, tiny shacks, and weird cave-dwellings were the best I had managed, though every now and then I made castle walls and never filled them. So today I gathered up some materials (turns out sloped roofs take a lot of wood) and tried to make something aesthetically pleasing.


It's still pretty square, but it's a nice little house and I'm pretty proud of it.
Green wood is just texture-packed green wool.

Intl Cron
Dec 5, 2005

I'm just an olde-fashioned cowboy...

Estel posted:

Finished my turn with the chain world. Spoiler:found the Intl Cron Memorial Observatory

We will never forget his hate of creepers and his love of small, dark places.

Lazyfire
Feb 4, 2006

I LOVE TO TROLL GBS


mrpwase posted:

I find myself scoffing at goons claiming they're terrified by supposedly scary things in Minecraft, and then I actually play it and jump a mile high when I hear a sheep baa-ing right behind me or something. I am a stereotypical movie tough guy.

I have a bad habit of running through uexplored caves if something starts shooting at me. Last time I did that I ended up in a room with 3 creepers. I was already on edge, and the sight of three creepers in a small space made me jump.

Minecraft is one of thise games that creates a few scary moments that can be more terrifying than a horror game when it is trying.

Zero Star
Jan 22, 2006

Robit the paranoid blogger.


Vib Rib posted:

I've had this game since armor was added, but I've never really taken the time to make a truly cozy house. Squared hovels, tiny shacks, and weird cave-dwellings were the best I had managed, though every now and then I made castle walls and never filled them. So today I gathered up some materials (turns out sloped roofs take a lot of wood) and tried to make something aesthetically pleasing.


It's still pretty square, but it's a nice little house and I'm pretty proud of it.
Green wood is just texture-packed green wool.
That's a lovely house but doesn't that overhanging bit offer sun protection to zombies and skeletons?

SolidSnakesBandana
Jul 1, 2007

Infinite ammo


I know I'm probably in the extreme minority here, but the reason I want food to heal over time is because of PvP. Currently playing against a skilled player is pretty frustrating because they have practiced and mastered the ability to have a billion food items to heal themselves. I think it would be a lot more fun to have this un-fun advantage removed. I hope I'm not the only one that thinks this.

A Sassy Dog
Feb 3, 2011

Mo' Problems


SolidSnakesBandana posted:

I know I'm probably in the extreme minority here, but the reason I want food to heal over time is because of PvP. Currently playing against a skilled player is pretty frustrating because they have practiced and mastered the ability to have a billion food items to heal themselves. I think it would be a lot more fun to have this un-fun advantage removed. I hope I'm not the only one that thinks this.

I find it more likely that you are in a minority thinking PVP in Minecraft is good than thinking instaheal food makes Minecraft PVP unfun. That having been said I am elated that people who do think the PVP is good have this change incoming.

Zero Star posted:

That's a lovely house but doesn't that overhanging bit offer sun protection to zombies and skeletons?

Isn't the front-side overhang too high to give enough shade for that? Does Minecraft take that into account? I always assume that if a skeleton stood under a block floating at the height cap he wouldn't get any relief from it.

A Sassy Dog fucked around with this message at Aug 29, 2011 around 14:32

beyonder
Jun 23, 2007
Beyond hardcore.

Zero Star posted:

That's a lovely house but doesn't that overhanging bit offer sun protection to zombies and skeletons?

Don't think so, looks bright enough to keep baddies from spawning.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo


A Sassy Dog posted:

I find it more likely that you are in a minority thinking PVP in Minecraft is good than thinking instaheal food makes Minecraft PVP unfun.

I wouldn't call Minecraft PvP good, but I would call it fun. The idea that someone's out there trying to steal your poo poo adds something to the experience that I can't really replicate with another game. The persistent nature of Minecraft servers is pretty critical to this.

I spent my first few weeks playing Minecraft on the Goonimati server. I never actively hunted anybody but best believe they hunted me. I lost everything 7 or 8 times before my will was finally sapped and I was defeated. It was pretty great.

SolidSnakesBandana fucked around with this message at Aug 29, 2011 around 14:43

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A Sassy Dog
Feb 3, 2011

Mo' Problems


I hope that Shadow of Israphel or possibly the next season of Minecraft, a Yogscast series picks up some story arc[s] with the dwarf city they're about to visit in the next episode of Israphel (Irondeep? Deepiron? Deepholm? Holmdeep? I'm getting things mixed up. ) and maybe the Skylords. Perhaps something war-related or more complex than the good-vs-evil story we have in Israphel. It'd also be sick if their new Skylord titles would come with airships a la the custom airship mod instead of just goggles - don't get me wrong, the goggles are great, too.

SolidSnakesBandana posted:

I wouldn't call Minecraft PvP good, but I would call it fun. The idea that someone's out there trying to steal your poo poo adds something to the experience that I can't really replicate with another game. The persistent nature of Minecraft servers is pretty critical to this.

I would tend to agree with you there. It is a pretty fantastic little 'wild west' experience that most developers intentionally cut out of their games. Thanks for not protecting our poo poo, Notch!

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