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Bad Coffee
Oct 27, 2007
no thank you



I used nearly twenty stacks of TNT filling all the buildings in the village, but I just don't think it was enough.

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glug
Mar 12, 2004

JON JONES APOLOGIST #1


Dr. VooDoo posted:

Doing exactly what ever one was suggesting in this thread, even

Exactly. My first thought was.. 10 fingers.. 10 toes.. let's use primes.

Vib Rib posted:

The only thing is that dying in such a state all but guarantees you'll never recover any of your items.

I'll be using a death-chest mod, but I'm fully aware that I may never see my poo poo again if I don't leave a trail, and I'm ok with that, given the coolness of exploring vs. taking everything you can out of tight tunnels and digging long swaths of corridors out at the optimum deep level to try and find poo poo at random.

I also can't wait to have ropes modded in again so I can go spelunking properly. OOh and with ravines we need a rope-arrow to create a rope-bridge, because making block bridges is friggen lame.

MrChupon
Nov 28, 2004

Not as taciturn, but still terribly powerful...

This is probably academic considering how far the average map is explored, but it seems rather than limiting strongholds to 1 (or 3) a map, it would be smarter to just define a rate for them, like 1 per 10000 square blocks. Just seems like it would be silly that you could travel 1,000,000 blocks in all directions and never encounter one because the max of 3 is clustered around your original spawn.

President Ark
May 16, 2010

Looks like you got a good deal there!

Bad Coffee posted:



I used nearly twenty stacks of TNT filling all the buildings in the village, but I just don't think it was enough.

I can still see parts of the edges of a couple buildings, so no, you didn't use enough. Find another village and try again.

poemdexter
Feb 18, 2005

how the fuck did i get here
whose code is this


Is there still a way to see your skin somehow on the minecraft.net page? I remember being able to see my character run in place with my skin applied but can't seem to find it anymore. Anyone remember the url? My account name is poemdexter if it matters.

Lavender Philtrum
May 16, 2011


poemdexter posted:

Is there still a way to see your skin somehow on the minecraft.net page? I remember being able to see my character run in place with my skin applied but can't seem to find it anymore. Anyone remember the url? My account name is poemdexter if it matters.

That got removed for some reason, I think.

President Ark
May 16, 2010

Looks like you got a good deal there!

So are the fixes he talked about applied to the 1.8 prerelease? Like, if I downloaded it, would it be updated? Because I was waiting to play it until the worst bugs were fixed and I'm willing to give it a shot now that furnaces aren't black holes hungry for your inventory.

Lavender Philtrum
May 16, 2011


President Ark posted:

So are the fixes he talked about applied to the 1.8 prerelease? Like, if I downloaded it, would it be updated? Because I was waiting to play it until the worst bugs were fixed and I'm willing to give it a shot now that furnaces aren't black holes hungry for your inventory.

Jeb's twitter posted:

There wont be an update today, but tomorrow I will *at least* update the prerelease

So, no, nothing yet, but tomorrow you should be able to do just that.

ThndrShk2k
Nov 3, 2009


Vib Rib posted:

So close and yet so far. How about just "really rare"? Stop making them finite at all, Jeb.
Think he tweeted about making them infinite in 1.9

poemdexter
Feb 18, 2005

how the fuck did i get here
whose code is this


Lavender Philtrum posted:

That got removed for some reason, I think.

Bummer. Thanks.

Pucklynn
Sep 8, 2010

chop chop chop


You can put in anyone's username into http://www.minershoes.com and see the skin. I dunno if it has running animations or not though.

poemdexter
Feb 18, 2005

how the fuck did i get here
whose code is this


Pucklynn posted:

You can put in anyone's username into http://www.minershoes.com and see the skin. I dunno if it has running animations or not though.

This worked perfectly. Thanks!

UnCO3
Feb 11, 2010

Ye gods!


Vib Rib posted:

That's got to be one of the coolest singular islands I've ever seen. The river and the lake right in the middle make it almost seem hand-crafted for some more structured video game.
It's not much of a lake, being only 1 or 2 blocks deep in most places, but it has tons of clay and also a 20-block deep shaft that connects to the top of a ravine that intersects with an abandoned mine.

The Glumslinger
Sep 24, 2008

A true leader of men


Bad Coffee posted:



I used nearly twenty stacks of TNT filling all the buildings in the village, but I just don't think it was enough.

This is how you get the job done:

Boat posted:

This might have something to do with it:



E: Hah! I like that the minimap captures that the edges of the road are also explosive.

EE: Aftermath:




Beige
Sep 13, 2004

The sky calls to us


poemdexter posted:

This worked perfectly. Thanks!

Your skin... I don't understand it.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


Pucklynn posted:

You can put in anyone's username into http://www.minershoes.com and see the skin. I dunno if it has running animations or not though.

how? I search for poemdexter and it says end of world. I click on someone else's skin and it's alphanumerical gibberish so I can't just substitute his name or my friends' names to see.

Beige
Sep 13, 2004

The sky calls to us


Krinkle posted:

how? I search for poemdexter and it says end of world.

The username input box is at the bottom-right of the page, not on the browse page.

poemdexter
Feb 18, 2005

how the fuck did i get here
whose code is this


Beige posted:

Your skin... I don't understand it.

A long long time ago in a thread far far away, I asked for someone to make me a skin using a dinosaur I drew on a yellow legal pad. I think the first or second response was the skin I'm using now because it's so hilariously terrible I couldn't pass it up.

Pucklynn
Sep 8, 2010

chop chop chop


poemdexter posted:

A long long time ago in a thread far far away, I asked for someone to make me a skin using a dinosaur I drew on a yellow legal pad. I think the first or second response was the skin I'm using now because it's so hilariously terrible I couldn't pass it up.

Yeah, I looked it up too and went "WTF". That is a special skin indeed.

So I went and found myself a room in a slime-spawning chunk underground, lit it up, and removed myself from the area to wait for things to appear. How long should I wait before slimes are likely to appear? Would changing from easy to hard make them more likely to spawn?

mr sad
Jun 2, 2000

I'll put this coal to use!

I crit a zombie 3 times in a row and he kept coming. I got a little afraid that I'd run into some kind of special monster. Then I realized I was wielding a baguette.

Senator Woofington
Jul 31, 2009

by Ozmaugh


Mastiff posted:

I crit a zombie 3 times in a row and he kept coming. I got a little afraid that I'd run into some kind of special monster. Then I realized I was wielding a baguette.

What? How do you crit things?

bout it flautist
Dec 25, 2005

Sometimes it's lonely being the only sock.

Senator Woofington posted:

What? How do you crit things?

Jump attack!

Orv
May 4, 2011

Precisely.


Senator Woofington posted:

What? How do you crit things?

Jump whilst attacking. It's a bit iffy, or I just have lovely coordination. Possibly both.

Not sure if sprint attacking also crits, or just knocks things extra far.


V - Hey, I didn't code the mechanic. poo poo does what it do.

Orv fucked around with this message at Sep 13, 2011 around 00:28

EightBit
Jan 7, 2006
I spent money on this line of text just to make the "Stupid Newbie" go away.

Orv posted:

Jump whilst attacking. It's a bit iffy, or I just have lovely coordination. Possibly both.

Not sure if sprint attacking also crits, or just knocks things extra far.

just mash your mouse button and not even creepers can get close enough to pop before they die, even with an iron sword. Jumping is asking to get pushed down a hole.

PalmTreeFun
Apr 25, 2010

*toot*


You can just sprint at an enemy to crit them. Also they happen randomly as well.

Ignimbrite
Jan 5, 2010

BALLS BALLS BALLS


Attacks always crit if you hit an enemy when you're on the fall side of a jump.

Roundabout Route
Nov 4, 2009

Pens and swords can
go fuck themselves.


Holy poo poo, the Quake Pro FOV setting is trippy as balls. I constantly feel like the camera is doing one of those zoom-out-while-moving-forward shots that movies like to pull from time to time.

I think I'll play through the whole game like this.

A Fancy 400 lbs
Jul 23, 2008
Probation
Can't post for 3 days!


I'm finding 95 is pretty good for a 16:9 display.

glug
Mar 12, 2004

JON JONES APOLOGIST #1


Flying around in creative is just incredible. Seed mellybelly has tons of these hollowed-out mountains to fly through or build a castle under.

Wingless
Mar 3, 2009

Gloves: So as not to touch this filthy reality.


This Stronghold thing confuses me. When they say a max of three per map...do they mean the entire world? Because isn't each world titanic, like, bigger than the earth huge? If I start in Paris it'd be pretty lame if my three strongholds were in Mongolia, New Zealand and Argentina.


Roundabout Route posted:

Holy poo poo, the Quake Pro FOV setting is trippy as balls. I constantly feel like the camera is doing one of those zoom-out-while-moving-forward shots that movies like to pull from time to time

"Contra-zoom".

Tracula
Mar 26, 2010


I'm comfortable with my FoV around 75 for most games. 90 it really starts to fish eye way too much and gets distracting. It's fun to mess around with Quake Pro though, I feel like I'm basically going warp speed when I run.

Orv
May 4, 2011

Precisely.


Wingless posted:

This Stronghold thing confuses me. When they say a max of three per map...do they mean the entire world? Because isn't each world titanic, like, bigger than the earth huge? If I start in Paris it'd be pretty lame if my three strongholds were in Mongolia, New Zealand and Argentina.

Isn't it 8X the Earth? So try more like the Moon, Nega-Earth 1 and the Kupier Belt. I'd have to agree that three per world is bit crazy. Especially if the generation algorithm for strongholds just rolls a die every time you make a new chunk, or something.


V - I think the issue here is that, if it's three strongholds per entire world, and depending on how the strongholds are generated, it could be a long time before seeing just one.

Orv fucked around with this message at Sep 13, 2011 around 01:20

Tracula
Mar 26, 2010


The whole 8 times the size of the earth thing gets tossed around too much. Unless you try, you're never gonna get to the far lands. Three strongholds per world is a little small but the entire world doesn't generate from the start.

Wingless
Mar 3, 2009

Gloves: So as not to touch this filthy reality.


Tracula posted:

The whole 8 times the size of the earth thing gets tossed around too much. Unless you try, you're never gonna get to the far lands. Three strongholds per world is a little small but the entire world doesn't generate from the start.

But what are the mechanics of it? Is there an x% chance of a stronghold spawning with each new area generated? What if I go in a line like we've seen people doing on the ocean maps, will they leave their three strongholds scattered behind them and they will never have a chance to see one without going back along the same route?

An arbitrary world-limit sounds pointless, why don't they just give it a low chance of spawning and leave it at that?

Roundabout Route
Nov 4, 2009

Pens and swords can
go fuck themselves.


Wingless posted:

"Contra-zoom".

Thanks, I've learned something tonight!

And after looking it up on Wikipedia...

Wikipedia posted:

The effect is achieved by using the setting of a zoom lens to adjust the angle of view (often referred to as field of view FOV) while the camera dollies (or moves) towards or away from the subject in such a way as to keep the subject the same size in the frame throughout.

So that explains that!

ThndrShk2k
Nov 3, 2009


Found the tweet so people would stop mentioning it:

https://twitter.com/#!/jeb_/status/113290467352911872 posted:

@jeb_ Why limit strongholds when supposed to be infinite? Why not one for ever x amount of chunks created/loaded.

@ValeourM We'll update this for 1.9

Infinite strongholds in 1.9

Frock Lobster
Jun 11, 2010


Wingless posted:

This Stronghold thing confuses me. When they say a max of three per map...do they mean the entire world? Because isn't each world titanic, like, bigger than the earth huge? If I start in Paris it'd be pretty lame if my three strongholds were in Mongolia, New Zealand and Argentina.


"Contra-zoom".

Yes, they mean the entire world. Fortunately, the limit on strongholds will be removed entirely in 1.9.

Roundabout Route
Nov 4, 2009

Pens and swords can
go fuck themselves.


I hate to be the guy who asks this, but people have been taking about these Strongholds for pages now, and judging from what is being said it is unlikely I'll stumble across one by accident, so...could someone kindly explain to me what exactly a Stronghold looks like? Is it like a huge castle sitting abandoned and ready for occupation or is it some sort of enemy base you must siege and conquer? Or maybe a cavern/mountain with a particular size and shape?

Logtar
Sep 15, 2008

by T. Fine


I just generated the most bitchin' mountain range ever, you should see it right when you spawn. -6349926517554604232

X: -70
Y: 110

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Tracula
Mar 26, 2010


Roundabout Route posted:

I hate to be the guy who asks this, but people have been taking about these Strongholds for pages now, and judging from what is being said it is unlikely I'll stumble across one by accident, so...could someone kindly explain to me what exactly a Stronghold looks like? Is it like a huge castle sitting abandoned and ready for occupation or is it some sort of enemy base you must siege and conquer? Or maybe a cavern/mountain with a particular size and shape?

http://www.youtube.com/watch?v=UXjW...0&feature=feedu They do a good job of show one off in this video. It's basically a huge underground fortress with a library and stuff. The main issue currently is that the loot inside of it is pretty lovely for how rare it is.

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