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Drox
Aug 9, 2007

by Y Kant Ozma Post


Vib Rib posted:

Yeah that sounds like exactly it
Notch is intentionally making the game as unenjoyable as possible because he hates his customers and fanbase so badly he wants nothing more than to gently caress with them
That really sounds like the case.

I concur, and I will cite the minecraft forums in general to support your point.

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The Glumslinger
Sep 24, 2008

A true leader of men


Vib Rib posted:

Yeah that sounds like exactly it
Notch is intentionally making the game as unenjoyable as possible because he hates his customers and fanbase so badly he wants nothing more than to gently caress with them
That really sounds like the case.

I would say that it is much more like this

Javid posted:

I just think he's confused "challenging" with "giant pain in the rear end".


But yeah, some of these things are interesting, but I'm not really sure how good they will be. Then again, these are all things that people have been clamoring for in various aspects for a while and loved in various mobs (more varied and dificult mobs, NPC villages, Wurms-like gauges )

Iacen
Mar 19, 2009

Si vis pacem, para bellum



Honestly, I'm more concerned about the hunger gauge mentioned in that IGN article. Having to top off the Hunger gauge before you can heal? No more frantic pieces of pork in the middle of a skeleton battle?

gently caress that.

NINbuntu 64
Feb 10, 2007



If the ability to control what monsters would spawn in the options menu (especially per-map) was added to Vanilla Minecraft, that would basically be the greatest thing. I'd love it if I could ensure that monsters would only spawn with spawners I've placed. I know I can just lay down torches, but part of the map I'm working on now involves a lot of cave and mineshaft exploration.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss


Frantic pork in the middle of a battle was a terrible mechanic and the idea that anyone would now retroactively defend it is ludicrous.

I also think it's a little premature to complain about the precise effects these rebalances will have on the game given that it's not playable yet. Some of these things we'll just have to wait and see exactly how they turned out.

ZShakespeare
Jul 20, 2003

The stroke of death is as a lover's pinch, Which hurts and is desired.

It's cool because he's turning it into the game that I wanted from the beginning anyways.

Devoyniche
Dec 21, 2008


Vib Rib posted:

Frantic pork in the middle of a battle was a terrible mechanic and the idea that anyone would now retroactively defend it is ludicrous.

Are you kidding? I don't know of a single game that's worth anything that gives you healing items then arbitrarily decides when you can and can't use them. Why would you have a mechanic that prevents you from using a healing item when you need it? That's just dumb.

CJacobs
Apr 17, 2011

I believe in your victory.


Vib Rib posted:

Frantic pork in the middle of a battle was a terrible mechanic and the idea that anyone would now retroactively defend it is ludicrous.

I also think it's a little premature to complain about the precise effects these rebalances will have on the game given that it's not playable yet. Some of these things we'll just have to wait and see exactly how they turned out.

Your avatar/title make it incredibly hard to take this particular post of yours seriously.

Javid
Oct 21, 2004

My sole partiality is to that delectable spiced meat. Any additional confederation of vegetables shall not compromise the pie as I see it.

The issue really is that the top 10% of players will never have to fight a creeper except when they want to, and will do the same with endermen or whatever else. The other 90% will get buttfucked repeatedly by them just like creepers do now. Notch's malfunction is balancing difficulty towards the first group rather than the second.

Allen Wren
Feb 27, 2008



Vib Rib posted:

Frantic pork in the middle of a battle was a terrible mechanic and the idea that anyone would now retroactively defend it is ludicrous

Would you consider it ludicrous if people were defending healing potions or the like? Is it simply the fact that snacking on a porkchop breaks the verisimilitude of your game experience that leads you to this conclusion?


Nevertheless, I do believe it is reasonable to have reactions to announced items. While the exact nature of some of these changes are obviously not useful to debate until such time as the release hits and they can be properly spaded, obviously some of these announcements are going to cause a reaction; 'holy poo poo bugs are going to leap out of blocks we break' being one, and 'holy poo poo the only healing items we've had in the game to this point are no longer going to be useful in combat unless you're completely full' being another, both totally reasonable things to react to.


An acquaintance of mine put these changes together into one fairly succinct reaction, stating, basically, that Notch wants to make Minecraft a roguelike.

Jesto
Dec 22, 2004

If 10000000 was a lady, I'd marry her.


Isn't Notch planning on adding alchemy to the game?

So maybe he wants food to be something that heals you gradually over time and potions to be instant-heals that work like food do now.

Avocados
Jul 31, 2010

Imagine growing a flower


Despite the past few pages of disappointment, I hope Minecraft eventually gets a decent level of gameplay improvements within the next year. In terms of survival, the game ends when you stumble upon your first cluster of diamonds. I'm probably missing a bigger picture here, but I really don't like Minecraft's gameplay features, or lack there of. It feels more like a sandbox with tacked on combat/survival features given how quick everything passes by.

ZShakespeare posted:

It's cool because he's turning it into the game that I wanted from the beginning anyways.

And this is pretty much it too. I probably wouldn't have cared too much about 1.8 if I was a generally creative styled player. I think everyone at some point wants Minecraft to be their way, obviously including me. But obviously Notch has his own plans, since he is the developer after all, though it does seem he's losing motivation to work on Minecraft. I'm not on the up and up with his news/twitter/interview feeds, but it looks like he's pulling away and wanting to develop other titles.

ChibiSoma
Apr 13, 2008

Look at how Wotter opens his mouth. It's kind of gross.


Dunno what you guys are bitchin' about this food thing so much for. You know there'll probably be a really fast mod put out to remove the 'feature.' It'd probably just trick the game into thinking your hunger's always at full so that you could heal when you needed to, just as it currently is.

Now silverfish, those awful things are worth bitching about because gently caress silverfish! Man, I don't want silverfish popping out of blocks!

Like, maybe bookshelves. If I destroy a bookshelf that's been around for awhile, out pops horrible bugs. But what the hell's a silverfish gonna be doing inside stone?

Skanky Burns
Jan 9, 2009


I'm expecting that we will have to replace our picks much more often, because they get damaged hitting things that aren't stone. And silverfish aren't made of stone.

Eiba
Jul 26, 2007



I'd imagine, considering how unpredictable/unavoidable they are, silverfish will be trivially easy enemies to actually fight... at least I hope they'd be. Just something to wake you up a bit if you're strip mining.

Honestly that does still sound pretty annoying, but it's not necessarily "Horrors! Peaceful forever for me!" levels of annoyance.

Jesto posted:

So maybe he wants food to be something that heals you gradually over time and potions to be instant-heals that work like food do now.
This sounds most likely to be the case. I'd be pretty happy if it was.

Using a stack of food to enable regenerating health sounds a lot more fun for the way I play than messing with unstackable porkchops in the middle of battle anyway. Heck, that's kind of why I bring stacks of wheat on caving expeditions anyway- to regenerate my health when I've got a bit of time to make the bread.

I mean, if you're in the middle of a single battle where you lose more than your maximum number of hearts (i.e. need to heal to win the encounter), you're kind of hosed anyway.

I guess it's nice that there is a way to panic-heal... but honestly, considering how awkward it is to fiddle with your inventory when you're in a panic, I've never been in a situation where a chunk of healing would be more useful than gradual regeneration. If I had to chose one or the other, I'd definitely chose regeneration.

Internet Kraken
Apr 24, 2010

Slightly Amused



Vib Rib posted:

Yeah that sounds like exactly it
Notch is intentionally making the game as unenjoyable as possible because he hates his customers and fanbase so badly he wants nothing more than to gently caress with them
That really sounds like the case.

Adding poison to the game is exactly what I would call making things intentionally bad. I'm willing to bet he only put it in becuase so many other games have it, therefore Minecraft must. Even though poison in video games is incredibly irritating in most games. Don't get me wrong, the update will still be good overall but it's obviously going to have some bad stuff as well.

Now, is any method of repair being put into the game? I don't think I could ever go back to playing normal Minecraft after playing on a server with a repair feature.

Internet Kraken fucked around with this message at Aug 28, 2011 around 08:44

Estel
May 4, 2010


Danyull posted:

poo poo, I was out for a few days. Chain world's being sent off to Estel.

I have not received the map.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss


Devoyniche posted:

Are you kidding? I don't know of a single game that's worth anything that gives you healing items then arbitrarily decides when you can and can't use them.
I can think of plenty of games that give you healing items or potions that take effect over time so you can't just rapidly chug them.

Allen Wren posted:

Would you consider it ludicrous if people were defending healing potions or the like? Is it simply the fact that snacking on a porkchop breaks the verisimilitude of your game experience that leads you to this conclusion?
No, just that as I said, I think healing over time is a much better mechanic than "can you tab over to your porkchop fast enough between rapid-fire strikes".

Internet Kraken posted:

Adding poison to the game is exactly what I would call making things intentionally bad.
I'm actually going to agree with you on this one. I hate poison effects almost universally.

CJacobs posted:

Your avatar/title make it incredibly hard to take this particular post of yours seriously.
I like pork but it doesn't need to be in the context of skeleton battles.

Hungry Gerbil
Jun 6, 2009

by angerbot


Won't pork chops still heal you instantly, but in addition you will have health regeneration as long as your hunger gauge is almost full? That's pretty sensible in my opinion.

Allen Wren
Feb 27, 2008



Vib Rib posted:

I think healing over time is a much better mechanic

Ah. I missed where you said that.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss


The point I'm really trying to make is that a lot of people are arguing balance issues in such a way that facts we don't know are being assumed as true and taken for granted. Complaining about changes like hunger seem misguided when we don't really know how the system will work in full. It's the same way with these silverfish. The IGN article said they'd live inside blocks, and so I guess the assumption from that is that they live inside all blocks and any time you break one you get a random chance of spawning one. That could be how it works, but we don't know, and people are building whole arguments off of basic assumptions like that.

I'm not trying to defend every decision wholesale (though I will choose healing over time before gluttonous scramble-healing like we have now), I'm just saying that a lot of the debate right now seems to be built on or around details that aren't fully known yet.

Spanish Matlock
Sep 6, 2004



I don't really find poison that objectionable, or spiders that ubiquitous. I mean it must be really awkward to be building something and then have to run out into the forest somewhere just to get bitten by a spider so you can bitch about it.

I mean when it comes down to it I still can't think of any monsters in Minecraft that can't be stopped by a wall. I guess moats as well if he puts slenderman in.

Monicro
Oct 21, 2010

My wiener has never been so exhausted.

I haven't been keeping up on 1.8 but I don't get how Endermen work. From what I can see, they teleport to you if you're looking away, but they stay still if you're looking at them but they also attack you? How the hell does that work?

Senator Woofington
Jul 31, 2009

by Ozmaugh


Monicro posted:

I haven't been keeping up on 1.8 but I don't get how Endermen work. From what I can see, they teleport to you if you're looking away, but they stay still if you're looking at them but they also attack you? How the hell does that work?

If you make eye-contact with the enderman he will attack you as soon as you break contact.

Kassad
Nov 11, 2005


Also, making and breaking eye contact means having your cursor over the enderman and then moving it away slightly, not necessarily looking away from it completely. It can be in your field of vision and still move.

Mad HattAR
Apr 10, 2005


I made a new automated train station for SMP. Hopefully, Notch will not mess with minecarts or redstone in 1.8.

http://www.youtube.com/watch?v=MvXE8jB453U

Dawts
Oct 3, 2009


Spanish Matlock posted:

I don't really find poison that objectionable, or spiders that ubiquitous. I mean it must be really awkward to be building something and then have to run out into the forest somewhere just to get bitten by a spider so you can bitch about it.

I mean when it comes down to it I still can't think of any monsters in Minecraft that can't be stopped by a wall. I guess moats as well if he puts slenderman in.

Yea, mobs haven't been an issue for awhile.
It used to be build a house and you're safe during the night, go ahead and mine till morning then build.

Now it's build a house, sleep all night, build during the day.

I don't see that changing much. I doubt that it's going to be the horrorfest that everyone is making it out to be.

This is the only patch I've been excited about since the nether update.

p-hop
Aug 28, 2007

Berries That Burn


Well, I've never gotten this one before.



NINbuntu 64
Feb 10, 2007



Devoyniche posted:

Are you kidding? I don't know of a single game that's worth anything that gives you healing items then arbitrarily decides when you can and can't use them. Why would you have a mechanic that prevents you from using a healing item when you need it? That's just dumb.

WoW does it.

Loving Life Partner
Apr 17, 2003

You want to file a WHAT!?

Oh god silverfish enemies, what the christ.

Imagine if they're roughly block-sized, and they're just laying flat against the block you just exposed and make a hideous high pitched hiss after you expose them

tinaun
Jun 9, 2011



p-hop posted:

Well, I've never gotten this one before.






Read the Rules:

Schweinhund posted:

Yes, Notch appreciates the Something Awful forums for our support of the game. Do not point out that we're mentioned sometimes in the opening message of the game! WE KNOW!!!

Read
Dec 21, 2010

well your stupid and have no friends


p-hop posted:

Well, I've never gotten this one before.





This is a joke right.

Internet Kraken
Apr 24, 2010

Slightly Amused



Dawts posted:

Yea, mobs haven't been an issue for awhile.
It used to be build a house and you're safe during the night, go ahead and mine till morning then build.

Now it's build a house, sleep all night, build during the day.

I don't see that changing much. I doubt that it's going to be the horrorfest that everyone is making it out to be.

Nobody thinks poison is going to make the game far more challenging, but that's precisely the problem. Poison in a game like Minecraft is just going to be irritating. It just means that now you have to add 64 bottles of antidote to your gear for spelunking, and if you don't have that then you're just screwed. Notch is trying to make the mobs more threatening but is going about it the wrong way by taking the low effort route.

EDIT: To clarify, I mean low effort compared to actually making changes that would make the enemies legitimately threatening.

ChurlishToff
Oct 23, 2010


BRONY SPOTTED

K8.0 posted:

The entire point of both of the newest kind of monsters is for him to "beat" you.

Markus Persson will make you his bitch.

Mr Phillby
Apr 8, 2009


Devoyniche posted:

Are you kidding? I don't know of a single game that's worth anything that gives you healing items then arbitrarily decides when you can and can't use them. Why would you have a mechanic that prevents you from using a healing item when you need it? That's just dumb.
It only prevents you from healing if you don't have any food to fill your meter, which isn't that much dfferent to how things work curently. Also unless the bar depletes very quickly indeed healing items will actually become much more potent.

Let's say you come across a zombie in a cave. You have four hearts missing.

Under the current system: you fight the zombie and loose two hearts. you eat a porkchop and you are back where you started.

Under the new system: Your hunger meter is half full, you eat a porkchop bringing your meter into the zone where you regenerate health. You fight the zombie and loose two hearts. Your health regenerates back to full. If you fight any more monsters, or take any fall damage, before you hunger meter depletes again you're still covered.

Mokinokaro
Sep 11, 2001

"Ooooh, deGrasse Tyson-san..."


crossektion posted:

Well the idea was it was going to be a significant update, but it's really not. It took a long time to produce, and yet a bunch of stuff like NPCs are missing.

According to IGN Notch stated that the quests and NPCs WILL be in the update.

mr sad
Jun 2, 2000

I'll put this coal to use!

Allen Wren posted:

Thirded. Honestly, I love Minecraft, and I like having monsters around, even Creepers, but silverfish, no, my heart can't take it. I'm not in this game to be scared when something jumps out at me, and I'm definitely not in it to have my mining interrupted by things coming out of the walls. Is it only when a block is destroyed by a tool or would any destruction cause the fuckers to come out? Forget about TNT, then, and if a Creeper gets you, even if you survive, HERE COME THE SILVERFISH. Or, hey, let's say you want to knock down a wall in your living room and connect it directly to the dining room? OH poo poo SILVERFISH.

What is it with the mobs that Notch wants to add in the upcoming updates being ones that explicitly make the fact that your home/castle/walled-off cave/hovel/tower/whatever no longer a safe place? Between this and teleporting Endermen that can get behind your castle walls, even if you outrun them, there's rapidly little point to even HAVING a safe space other than a tiny room with a bed to make night go away and day come again.

I was talking to a friend, who mentioned that his 4 and 5 year old nephews play this game, & don't think it's scary.

Y'all are bigger cowards than preschoolers.

lordfrikk
Mar 11, 2010

casual lamer


p-hop posted:

Well, I've never gotten this one before.





This is why I think the picture should be the logo picture at the top of OP. One sentence among bunch of others isn't exactly helping

Dr. VooDoo
May 4, 2006

O, for a muse of fire

I'm pretty sure NPC quests aren't gonna be like WoW style or anything. I imagine it's gonna be finding a little village and getting certain items that allow the village to grow, since Notch and Jeb commented about making sure that when villages expanded it didn't mess with player built things. So I think it will be like "Fetch a bucket of lava for the Blacksmith" and "Find all three seeds for the farmer", which in turn will allow the village to grow and get more NPCs

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Cephalocidal
Dec 23, 2005
Water-based lucubrant.

Mr Phillby posted:

It only prevents you from healing if you don't have any food to fill your meter, which isn't that much dfferent to how things work curently. Also unless the bar depletes very quickly indeed healing items will actually become much more potent.

Let's say you come across a zombie in a cave. You have four hearts missing.

Under the current system: you fight the zombie and loose two hearts. you eat a porkchop and you are back where you started.

Under the new system: Your hunger meter is half full, you eat a porkchop bringing your meter into the zone where you regenerate health. You fight the zombie and loose two hearts. Your health regenerates back to full. If you fight any more monsters, or take any fall damage, before you hunger meter depletes again you're still covered.

Yeah, this is how it's been described and I think it's great for three reasons. One, eating food becomes more powerful long-term. Two, combat engagements become more tactical affairs - see also sprinting and charge attacks (not just with the bow, we've seen sprint-punts look and behave differently.) And three, the tension of being lost deep in the bowels of the earth with dwindling food supplies increases - even though it'll be exactly the same as it is now in absolute terms, the knowledge that there's a better/safer way to be will make for a more engaging experience.

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