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Vib Rib posted:Yeah that sounds like exactly it I concur, and I will cite the minecraft forums in general to support your point.
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| # ? Aug 28, 2011 06:29 |
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| # ? May 22, 2013 10:16 |
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Vib Rib posted:Yeah that sounds like exactly it I would say that it is much more like this Javid posted:I just think he's confused "challenging" with "giant pain in the rear end". But yeah, some of these things are interesting, but I'm not really sure how good they will be. Then again, these are all things that people have been clamoring for in various aspects for a while and loved in various mobs (more varied and dificult mobs, NPC villages, Wurms-like gauges )
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| # ? Aug 28, 2011 06:38 |
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Honestly, I'm more concerned about the hunger gauge mentioned in that IGN article. Having to top off the Hunger gauge before you can heal? No more frantic pieces of pork in the middle of a skeleton battle? gently caress that.
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| # ? Aug 28, 2011 06:38 |
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If the ability to control what monsters would spawn in the options menu (especially per-map) was added to Vanilla Minecraft, that would basically be the greatest thing. I'd love it if I could ensure that monsters would only spawn with spawners I've placed. I know I can just lay down torches, but part of the map I'm working on now involves a lot of cave and mineshaft exploration.
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| # ? Aug 28, 2011 06:47 |
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Frantic pork in the middle of a battle was a terrible mechanic and the idea that anyone would now retroactively defend it is ludicrous. I also think it's a little premature to complain about the precise effects these rebalances will have on the game given that it's not playable yet. Some of these things we'll just have to wait and see exactly how they turned out.
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| # ? Aug 28, 2011 06:48 |
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It's cool because he's turning it into the game that I wanted from the beginning anyways.
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| # ? Aug 28, 2011 06:56 |
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Vib Rib posted:Frantic pork in the middle of a battle was a terrible mechanic and the idea that anyone would now retroactively defend it is ludicrous. Are you kidding? I don't know of a single game that's worth anything that gives you healing items then arbitrarily decides when you can and can't use them. Why would you have a mechanic that prevents you from using a healing item when you need it? That's just dumb.
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| # ? Aug 28, 2011 07:08 |
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Vib Rib posted:Frantic pork in the middle of a battle was a terrible mechanic and the idea that anyone would now retroactively defend it is ludicrous. Your avatar/title make it incredibly hard to take this particular post of yours seriously.
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| # ? Aug 28, 2011 07:20 |
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The issue really is that the top 10% of players will never have to fight a creeper except when they want to, and will do the same with endermen or whatever else. The other 90% will get buttfucked repeatedly by them just like creepers do now. Notch's malfunction is balancing difficulty towards the first group rather than the second.
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| # ? Aug 28, 2011 07:47 |
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Vib Rib posted:Frantic pork in the middle of a battle was a terrible mechanic and the idea that anyone would now retroactively defend it is ludicrous Would you consider it ludicrous if people were defending healing potions or the like? Is it simply the fact that snacking on a porkchop breaks the verisimilitude of your game experience that leads you to this conclusion? Nevertheless, I do believe it is reasonable to have reactions to announced items. While the exact nature of some of these changes are obviously not useful to debate until such time as the release hits and they can be properly spaded, obviously some of these announcements are going to cause a reaction; 'holy poo poo bugs are going to leap out of blocks we break' being one, and 'holy poo poo the only healing items we've had in the game to this point are no longer going to be useful in combat unless you're completely full' being another, both totally reasonable things to react to. An acquaintance of mine put these changes together into one fairly succinct reaction, stating, basically, that Notch wants to make Minecraft a roguelike.
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| # ? Aug 28, 2011 07:51 |
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Isn't Notch planning on adding alchemy to the game? So maybe he wants food to be something that heals you gradually over time and potions to be instant-heals that work like food do now.
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| # ? Aug 28, 2011 07:59 |
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Despite the past few pages of disappointment, I hope Minecraft eventually gets a decent level of gameplay improvements within the next year. In terms of survival, the game ends when you stumble upon your first cluster of diamonds. I'm probably missing a bigger picture here, but I really don't like Minecraft's gameplay features, or lack there of. It feels more like a sandbox with tacked on combat/survival features given how quick everything passes by. ZShakespeare posted:It's cool because he's turning it into the game that I wanted from the beginning anyways. And this is pretty much it too. I probably wouldn't have cared too much about 1.8 if I was a generally creative styled player. I think everyone at some point wants Minecraft to be their way, obviously including me. But obviously Notch has his own plans, since he is the developer after all, though it does seem he's losing motivation to work on Minecraft. I'm not on the up and up with his news/twitter/interview feeds, but it looks like he's pulling away and wanting to develop other titles.
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| # ? Aug 28, 2011 08:00 |
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Dunno what you guys are bitchin' about this food thing so much for. You know there'll probably be a really fast mod put out to remove the 'feature.' It'd probably just trick the game into thinking your hunger's always at full so that you could heal when you needed to, just as it currently is. Now silverfish, those awful things are worth bitching about because gently caress silverfish! Man, I don't want silverfish popping out of blocks! Like, maybe bookshelves. If I destroy a bookshelf that's been around for awhile, out pops horrible bugs. But what the hell's a silverfish gonna be doing inside stone?
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| # ? Aug 28, 2011 08:18 |
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I'm expecting that we will have to replace our picks much more often, because they get damaged hitting things that aren't stone. And silverfish aren't made of stone.
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| # ? Aug 28, 2011 08:25 |
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I'd imagine, considering how unpredictable/unavoidable they are, silverfish will be trivially easy enemies to actually fight... at least I hope they'd be. Just something to wake you up a bit if you're strip mining. Honestly that does still sound pretty annoying, but it's not necessarily "Horrors! Peaceful forever for me!" levels of annoyance. Jesto posted:So maybe he wants food to be something that heals you gradually over time and potions to be instant-heals that work like food do now. Using a stack of food to enable regenerating health sounds a lot more fun for the way I play than messing with unstackable porkchops in the middle of battle anyway. Heck, that's kind of why I bring stacks of wheat on caving expeditions anyway- to regenerate my health when I've got a bit of time to make the bread. I mean, if you're in the middle of a single battle where you lose more than your maximum number of hearts (i.e. need to heal to win the encounter), you're kind of hosed anyway. I guess it's nice that there is a way to panic-heal... but honestly, considering how awkward it is to fiddle with your inventory when you're in a panic, I've never been in a situation where a chunk of healing would be more useful than gradual regeneration. If I had to chose one or the other, I'd definitely chose regeneration.
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| # ? Aug 28, 2011 08:35 |
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Vib Rib posted:Yeah that sounds like exactly it Adding poison to the game is exactly what I would call making things intentionally bad. I'm willing to bet he only put it in becuase so many other games have it, therefore Minecraft must. Even though poison in video games is incredibly irritating in most games. Don't get me wrong, the update will still be good overall but it's obviously going to have some bad stuff as well. Now, is any method of repair being put into the game? I don't think I could ever go back to playing normal Minecraft after playing on a server with a repair feature. Internet Kraken fucked around with this message at Aug 28, 2011 around 08:44 |
| # ? Aug 28, 2011 08:36 |
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Danyull posted:poo poo, I was out for a few days. Chain world's being sent off to Estel. I have not received the map.
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| # ? Aug 28, 2011 08:42 |
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Devoyniche posted:Are you kidding? I don't know of a single game that's worth anything that gives you healing items then arbitrarily decides when you can and can't use them. Allen Wren posted:Would you consider it ludicrous if people were defending healing potions or the like? Is it simply the fact that snacking on a porkchop breaks the verisimilitude of your game experience that leads you to this conclusion? Internet Kraken posted:Adding poison to the game is exactly what I would call making things intentionally bad. CJacobs posted:Your avatar/title make it incredibly hard to take this particular post of yours seriously.
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| # ? Aug 28, 2011 08:47 |
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Won't pork chops still heal you instantly, but in addition you will have health regeneration as long as your hunger gauge is almost full? That's pretty sensible in my opinion.
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| # ? Aug 28, 2011 08:48 |
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Vib Rib posted:I think healing over time is a much better mechanic Ah. I missed where you said that.
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| # ? Aug 28, 2011 08:57 |
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The point I'm really trying to make is that a lot of people are arguing balance issues in such a way that facts we don't know are being assumed as true and taken for granted. Complaining about changes like hunger seem misguided when we don't really know how the system will work in full. It's the same way with these silverfish. The IGN article said they'd live inside blocks, and so I guess the assumption from that is that they live inside all blocks and any time you break one you get a random chance of spawning one. That could be how it works, but we don't know, and people are building whole arguments off of basic assumptions like that. I'm not trying to defend every decision wholesale (though I will choose healing over time before gluttonous scramble-healing like we have now), I'm just saying that a lot of the debate right now seems to be built on or around details that aren't fully known yet.
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| # ? Aug 28, 2011 09:05 |
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I don't really find poison that objectionable, or spiders that ubiquitous. I mean it must be really awkward to be building something and then have to run out into the forest somewhere just to get bitten by a spider so you can bitch about it. I mean when it comes down to it I still can't think of any monsters in Minecraft that can't be stopped by a wall. I guess moats as well if he puts slenderman in.
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| # ? Aug 28, 2011 09:08 |
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I haven't been keeping up on 1.8 but I don't get how Endermen work. From what I can see, they teleport to you if you're looking away, but they stay still if you're looking at them but they also attack you? How the hell does that work?
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| # ? Aug 28, 2011 09:41 |
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Monicro posted:I haven't been keeping up on 1.8 but I don't get how Endermen work. From what I can see, they teleport to you if you're looking away, but they stay still if you're looking at them but they also attack you? How the hell does that work? If you make eye-contact with the enderman he will attack you as soon as you break contact.
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| # ? Aug 28, 2011 10:04 |
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Also, making and breaking eye contact means having your cursor over the enderman and then moving it away slightly, not necessarily looking away from it completely. It can be in your field of vision and still move.
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| # ? Aug 28, 2011 11:16 |
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I made a new automated train station for SMP. Hopefully, Notch will not mess with minecarts or redstone in 1.8. http://www.youtube.com/watch?v=MvXE8jB453U
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| # ? Aug 28, 2011 12:33 |
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Spanish Matlock posted:I don't really find poison that objectionable, or spiders that ubiquitous. I mean it must be really awkward to be building something and then have to run out into the forest somewhere just to get bitten by a spider so you can bitch about it. Yea, mobs haven't been an issue for awhile. It used to be build a house and you're safe during the night, go ahead and mine till morning then build. Now it's build a house, sleep all night, build during the day. I don't see that changing much. I doubt that it's going to be the horrorfest that everyone is making it out to be. This is the only patch I've been excited about since the nether update.
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| # ? Aug 28, 2011 14:08 |
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Well, I've never gotten this one before.![]()
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| # ? Aug 28, 2011 14:24 |
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Devoyniche posted:Are you kidding? I don't know of a single game that's worth anything that gives you healing items then arbitrarily decides when you can and can't use them. Why would you have a mechanic that prevents you from using a healing item when you need it? That's just dumb. WoW does it.
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| # ? Aug 28, 2011 14:25 |
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Oh god silverfish enemies, what the christ. Imagine if they're roughly block-sized, and they're just laying flat against the block you just exposed and make a hideous high pitched hiss after you expose them
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| # ? Aug 28, 2011 14:32 |
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p-hop posted:Well, I've never gotten this one before. Read the Rules: Schweinhund posted:Yes, Notch appreciates the Something Awful forums for our support of the game. Do not point out that we're mentioned sometimes in the opening message of the game! WE KNOW!!!
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| # ? Aug 28, 2011 14:32 |
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p-hop posted:Well, I've never gotten this one before. This is a joke right.
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| # ? Aug 28, 2011 14:35 |
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Dawts posted:Yea, mobs haven't been an issue for awhile. Nobody thinks poison is going to make the game far more challenging, but that's precisely the problem. Poison in a game like Minecraft is just going to be irritating. It just means that now you have to add 64 bottles of antidote to your gear for spelunking, and if you don't have that then you're just screwed. Notch is trying to make the mobs more threatening but is going about it the wrong way by taking the low effort route. EDIT: To clarify, I mean low effort compared to actually making changes that would make the enemies legitimately threatening.
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| # ? Aug 28, 2011 14:36 |
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K8.0 posted:The entire point of both of the newest kind of monsters is for him to "beat" you. Markus Persson will make you his bitch.
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| # ? Aug 28, 2011 14:39 |
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Devoyniche posted:Are you kidding? I don't know of a single game that's worth anything that gives you healing items then arbitrarily decides when you can and can't use them. Why would you have a mechanic that prevents you from using a healing item when you need it? That's just dumb. Let's say you come across a zombie in a cave. You have four hearts missing. Under the current system: you fight the zombie and loose two hearts. you eat a porkchop and you are back where you started. Under the new system: Your hunger meter is half full, you eat a porkchop bringing your meter into the zone where you regenerate health. You fight the zombie and loose two hearts. Your health regenerates back to full. If you fight any more monsters, or take any fall damage, before you hunger meter depletes again you're still covered.
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| # ? Aug 28, 2011 14:58 |
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crossektion posted:Well the idea was it was going to be a significant update, but it's really not. It took a long time to produce, and yet a bunch of stuff like NPCs are missing. According to IGN Notch stated that the quests and NPCs WILL be in the update.
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| # ? Aug 28, 2011 15:03 |
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Allen Wren posted:Thirded. Honestly, I love Minecraft, and I like having monsters around, even Creepers, but silverfish, no, my heart can't take it. I'm not in this game to be scared when something jumps out at me, and I'm definitely not in it to have my mining interrupted by things coming out of the walls. Is it only when a block is destroyed by a tool or would any destruction cause the fuckers to come out? Forget about TNT, then, and if a Creeper gets you, even if you survive, HERE COME THE SILVERFISH. Or, hey, let's say you want to knock down a wall in your living room and connect it directly to the dining room? OH poo poo SILVERFISH. I was talking to a friend, who mentioned that his 4 and 5 year old nephews play this game, & don't think it's scary. Y'all are bigger cowards than preschoolers.
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| # ? Aug 28, 2011 15:03 |
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p-hop posted:Well, I've never gotten this one before. This is why I think the picture should be the logo picture at the top of OP. One sentence among bunch of others isn't exactly helping
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| # ? Aug 28, 2011 15:05 |
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I'm pretty sure NPC quests aren't gonna be like WoW style or anything. I imagine it's gonna be finding a little village and getting certain items that allow the village to grow, since Notch and Jeb commented about making sure that when villages expanded it didn't mess with player built things. So I think it will be like "Fetch a bucket of lava for the Blacksmith" and "Find all three seeds for the farmer", which in turn will allow the village to grow and get more NPCs
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| # ? Aug 28, 2011 15:07 |
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| # ? May 22, 2013 10:16 |
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Mr Phillby posted:It only prevents you from healing if you don't have any food to fill your meter, which isn't that much dfferent to how things work curently. Also unless the bar depletes very quickly indeed healing items will actually become much more potent. Yeah, this is how it's been described and I think it's great for three reasons. One, eating food becomes more powerful long-term. Two, combat engagements become more tactical affairs - see also sprinting and charge attacks (not just with the bow, we've seen sprint-punts look and behave differently.) And three, the tension of being lost deep in the bowels of the earth with dwindling food supplies increases - even though it'll be exactly the same as it is now in absolute terms, the knowledge that there's a better/safer way to be will make for a more engaging experience.
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| # ? Aug 28, 2011 15:08 |






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