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ToastyPotato posted:Those MC Win10 gifs got me really excited. I hope that MS really punts the PE team into overdrive so that it can catch up as soon as possible because I would probably make the switch sooner than later for vanilla gameplay if they did. (And seriously, how long could a professional really take to port MC over if they actually had funding?) Nobody really knows when they started working on the W10 version but considering it already clearly has a very strong technical foundation the feature adding should be very quick.
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# ? Aug 4, 2015 19:35 |
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# ? Apr 25, 2024 17:14 |
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Enzer posted:This is a 2,048 chunk view distance which runs at decent FPS. Enzer posted:For a little additional background on Win10, it is the Pocket Edition and is being worked on by the PE devs and MS devs over in Richmond. As it is the PE port, which only recently got the nether, it is still missing a bunch of stuff. There goal is to get it to parity with the java version (so water temples, a few missing blocks, the End (1.9's End changes, by the way, are pretty rad), etc). After that they plan on introducing a method accessible from in game that will allow players to submit ideas for new content so at that point the Win10 Edition and the Java version will split apart with Win10 being more focused on player wanted content while Java will stick to its own internal development, picking ideas off of Win10 from time to time, and focus on making their version for people to directly modify (the old goal of making it so that the Java version is more of an engine that comes packaged with a bunch of modules that make up the game, which can then be toggled off and new modules in the forms of mods either replace the vanilla modules or are installed alongside them). Going to take a long time for either of those goals to be a thing, but I honestly don't see MC dropping in popularity any time soon, I mean MC PC broke 20 Million sales on July 1st, 34 days later and they have an additional 400,000 sales, the beast just wont die and no one has come close to make a (3d) competitor that has gotten off the ground.
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# ? Aug 4, 2015 19:35 |
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Taffer posted:Nobody really knows when they started working on the W10 version but considering it already clearly has a very strong technical foundation the feature adding should be very quick. I would imagine porting art assets is negligible at this point. So I would guess terrain gen, and AI, and the eventual combat system changes would be the only real grunt work, outside of netcode I guess, but that is kind of separate, imo. If they recently added the Nether, then they have dimensions working, which means the End can't be far behind. If they were smart, they would skip the old End and just go straight to porting the 1.9 version. With all the world gen stuff done they would only really have to focus on mobs at that point.
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# ? Aug 4, 2015 19:52 |
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Enzer posted:This is a 2,048 chunk view distance which runs at decent FPS. How did you get your render distance so high? Even when I max out the slider mine looks like this: Which looks a lot like 16 chunk rendering on the java version Just for laughs I tried out 32 chunk rendering. It looks good but took about 10 minutes to load even on my beefy system and ran at 20fps (desktop core i5, 16gb ram, though no ssd).
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# ? Aug 4, 2015 20:09 |
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Fayez Butts posted:How did you get your render distance so high?... Did you miss the part about that being the special Win10 build, using C++ and a totally new codebase rather than the Java version? I ask because yours has an inventory bar and the other guy's didn't, and it would be an easy detail to miss. ** Nothing in this post is meant to imply that I know a goddamned thing.
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# ? Aug 4, 2015 20:52 |
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Blasphemeral posted:Did you miss the part about that being the special Win10 build, using C++ and a totally new codebase rather than the Java version? I ask because yours has an inventory bar and the other guy's didn't, and it would be an easy detail to miss. Look closely at his first image. He's also running Win10 beta. Hence his confusion and comparison to the Java version in the second image.
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# ? Aug 4, 2015 21:03 |
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Blasphemeral posted:Did you miss the part about that being the special Win10 build, using C++ and a totally new codebase rather than the Java version? I ask because yours has an inventory bar and the other guy's didn't, and it would be an easy detail to miss. What do you think the first two images are comparing? Did you read my post? And look a little harder, especially at the words that say "Minecraft Windows 10 Edition Beta" at the top of the first image.
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# ? Aug 4, 2015 21:04 |
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Fayez Butts posted:And look a little harder, especially at the words that say "Minecraft Windows 10 Edition Beta" at the top of the first image. Sorry, that incredibly tiny text was covered by the timg-tag resolution information. I just wanted to head off a perceived miscommunication, sorry. Hence my disclaimer, in fact.
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# ? Aug 4, 2015 21:29 |
Something I'm curious about: if you have a 360 controller connected to your pc, can that be used for controls in the Windows 10 edition? Might be a way for me to let my niece play that she can actually work the controls. She's only five, so the touch controls on PE on my phone is too challenging, at least for jumping, and keyboard/mouse is right out.
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# ? Aug 4, 2015 21:40 |
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taiyoko posted:Something I'm curious about : if you have a 360 controller connected to your pc, can that be used for controls in the Windows 10 edition? Might be a way for me to let my niece play that she can actually work the controls. She's only five, so the touch controls on PE on my phone is too challenging, at least for jumping, and keyboard/mouse is right out. Yep!
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# ? Aug 4, 2015 23:02 |
pointers posted:i cant wait to fire up skygrid in this, if that's even possible Think it was something Grum said from one of the previous Minecon panels, mind you it has been years since said panel, but if you look at a lot of the background stuff they've been working on since 1.5 you can see them moving forward in that regard. I think their end goal is that you wont need something like Forge in order to load mods, but rather mods will be loaded as an advanced version of the Resource Pack, but the devs said that they expect Forge to still be around and Searge indicates that he thinks that Forge will eventually act as an expansion to whatever API they release as there is no way that the team will be able to include everything others will want or need and it allows for the community to make those changes in a timely manner. Captain Invictus posted:Microsoft would be crazy to not implement some kind of modding system though. Minecraft has become so successful in no small part due to mods. I know I've sold quite a few people on it with the life in the woods pack who otherwise felt mc was too barebones to warrant a purchase. While you'd think that, they've been pretty straight up with the community right off the bat that they have no intentions of supporting mods: 1) It would probably require a dedicated team to make any API as flexible as something like Forge and keep adding features that modders require, 2) MS's goal with Win10 is that it has feature parity across all platforms it has and if mods are supported on PC, they have to be supported on other fronts and that would be a nightmare as they've stated that some mobile options would not allow for modding to be a thing, 3) MS knows that pissing off the modding community is a bad thing so they are content with not shaking things up and letting the Java version carry on how it has been. Fayez Butts posted:How did you get your render distance so high? Even when I max out the slider mine looks like this: Go to C:\Users\YOURNAME\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang\minecraftpe and edit "options.txt". Find "gfx_renderdistance_new" and change its value to 2x e.g. 16, 32, 64, 128 and so on. I assume that this will be done in game once they get it out of beta. --- On why PE is so far behind in dev despite that it has been around a while now, the PE team had been for the longest time one person with occasional help from Jeb (fun note, the PE, and thus the Win10 Edition, was written by Jeb and then handed off to another dev so he could refocus on the Java version) and had only recently gotten an additional two people on and then more recently a team from Richmond. While the lack of dev staff did make things pretty slow, you also have to remember that when the PE first came out, mobile devices where drastically less powerful than they are today and so Tommo had to make some interesting design decisions (such as the Nether Generator structure before running separate dimensions was possible on mobile hardware) and different methods of doing things (like massive changes to how culling was done in order to allow for caves to generate). So it has been a design challenge up to recently and I think is one of the reasons why the Win10 version runs so well, it was designed to work on your cell phone. On top of that Tommo also likes to redo features when he is trying to make parity with the Java version, the boats which have been added recently is one of his biggest design changes and is really well done (Not incredibly fragile, neat control system that is pretty smooth, two passengers including mobs, designed to allow future upgrades). https://www.youtube.com/watch?v=88_AflM577s So yeah, I have no doubt Win10 edition is going to reach Java parity very quickly, but I also got the feeling that they are going to be taking the time to re-address how certain things are done or work. ----- It is actually kind of interesting to read Tommo's comments on Reddit regarding modding on PE/Win10. He is stating that MS wont allow for the kind of support that Mojang gave Searge in regards to getting MCP up and running. Lot of people angry at him when it is out of his hands. Modder: Unless you do the same hacks Sun did with the JVM and allow reflection on base classes, you have a problem. Because the modding community today expects you to provide the ability to change EVERY SINGLE THING, which will not be easy with a C++ version. (And I’m a compsci student and I’ve written for projects my own little engine in Java and C++ before, it’s often either not possible or very hard to allow java-like total reflection in native code, you have to deal with a lot of function pointers and custom dispatchers) In the Java version, I could easily write an isometric renderer and have everything rendered as pixelart, or I can turn the game into a sidescroller, I could make the gameplay completely different, or replace whole parts of the game (non-euclidian space? why not?) I could do anything that I can imagine. In the pocket edition, that is either not possible or extremely hard. So I’m asking you, /u/mojang_tommo, will I be able to write total conversion mods, will I be able to work with non-euclidian spaces, or completely replace the renderer? Will I be able to use a different file format for storage of the game data, will I be able to write a custom input handler? Tommo:The famous "mod API" would require a total rewrite of mods written today anyway, so I don't think that's a real issue. There is still going to be a big breakup once modding is actually supported by either version! About being able to do this deep modding... to be honest I dunno, the C++ rendering system is much more structured and encapsulated than the Java system where GL calls are all over the place, so you'll need to figure out a way to do it in our engine's way without using GL directly, or stuff would break really badly. However, the engine is very general and isn't restricted to Minecraft graphics at all, it's just a high-level rendering library by now... so it should be possible I guess, maybe it would be even easier! Modder: I know your render pipeline on the mobile version is better, I've taken a look at it, but that doesn't answer the question: can I, as modder, rewrite the whole render pipeline? Can I just port the whole engine to Vulkain if I want? Can I, as modder, modify the whole engine, every line? Because that's what will be necessary to keep modding. You, as devs, (as Person admitted) couldn't ever predict what people would end up doing with the game — so a constrained modding API will be problematic. The current modding is horrible, but the question still stands: will we get a full API allowing us to do deep modding, completely rewriting all of the game? Essentially, I'm asking if you'll reimplement a custom reflection-like framework for the whole codebase. Tommo: It's a dll so I guess you could, actually, if you have a couple of months to spare, and I'd love to see the results :P The level of access you're asking for though is called "having the source code" and we're not going to support that for obvious reasons. Modder: Well, if that's your answer, then you're killing a lot of the modding community. Because for stuff like, for example, a portal gun mod I have to access the depth buffer and run gl commands manually, or I'll have to copy a lot of geometry and essentially do software rendering. Because currently we do have that access, and a lot of great features came out of it. The smooth lighting you see in Minecraft? Invented by a modder, whose mod got integrated. Or we'll do what we did last time, decompile and work with that. I guess I'll have to buy IDA Pro then... Enzer fucked around with this message at 23:58 on Aug 4, 2015 |
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# ? Aug 4, 2015 23:09 |
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That Q&A is kind of stupid because he just repeatedly asks a loaded question. The developer answered quite honestly, and he just kept saying the same thing. There's no reason, or even practical way, to provide modders with direct access to any of that stuff. If you want to do a total conversion you have to do work on a compiled language boohoohoo, and the guy asking that supposedly knows that so why continue forcing the question. It's great that MC Java edition is so open about everything, but it's not like that's an industry standard or the reason for its success. A better question would have been about a modding API and opening up things relevant to most mods. The answer appears to be no which is actually unfortunate, but there is already a PE modding community and they plan on supporting the java version still so it's hard to be too down about it. Khorne fucked around with this message at 00:11 on Aug 5, 2015 |
# ? Aug 5, 2015 00:08 |
Khorne posted:That Q&A is kind of stupid because he just repeatedly asks a loaded question. Yeah, Tommo mentions that to him later down in the thread. Again, Tommo has no interests in setting up a modding environment nor do the people who are paying him and telling him what they want him to do. Modding on Win10 would only cause them issues when complaints come up that they can't mod for the other platforms and it breaks compatibility between platforms or when people are upset that the API doesn't include every little handler or library that they want. It just isn't their prerogative and is why they keep reiterating that modding is best left for the Java version. Tommo: You could provide an interface akin to Forge for C++ and let the modders script with whatever they want, check BlockLauncher for Pocket Edition It makes a JavaScript wrapper over PE so people can mod it in JS. Modder: Yes, but it would be nothing at all like the current modding.
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# ? Aug 5, 2015 00:21 |
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Magmarashi posted:Alt idea: They can change the trees easily and everyone who cares enough to be upset need to grow up and get over it. this is the Minecraft community so probably not
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# ? Aug 5, 2015 02:41 |
Dinnerbone released some statastics gathered over the last seven days, always kind of interesting. 65% of users use Java 8 27% of users use Java 7 8% of users use Java 6 (They are really trying to get people off of Java 6, this is one of the goals of packaging their own java with Minecraft in the future to standardize all this poo poo) Only 40% of users use 64-bit java, I'm kind of wondering what the percentage of 64 bit OS is, I've seen a lot of people use the wrong type of java for their OS. Now this is really interesting, only 30% were using modified clients or some form of mod. Here is a chart showing OS usage over those seven days. Dinnerbone points out that a 0-3% growth for Win10 is pretty big for such a short time frame, talking about some 600,000 users, and was more than expected this soon. I find the number of people still using WinXP more concerning, to be honest.
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# ? Aug 5, 2015 11:24 |
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java is pretty terrible at only grabbing 32 bit versions of itself for 64 bit os' so I am going to blame java for being terrible on that.
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# ? Aug 5, 2015 11:43 |
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Considering there's no native mod support or modding package system, 30% is a staggeringly high number.
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# ? Aug 5, 2015 12:07 |
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Enzer posted:Think it was something Grum said from one of the previous Minecon panels, mind you it has been years since said panel, but if you look at a lot of the background stuff they've been working on since 1.5 you can see them moving forward in that regard.
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# ? Aug 5, 2015 12:39 |
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30% of clients being modded actually seems like a lot to me. Are other games comparable?
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# ? Aug 5, 2015 17:02 |
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Enzer posted:Dinnerbone released some statastics gathered over the last seven days, always kind of interesting. The prepackaged Java they made knows to be 64 bit though right? So that wouldn't be an issue going forward?
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# ? Aug 5, 2015 17:24 |
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Colonel J posted:30% of clients being modded actually seems like a lot to me. Are other games comparable? I doubt it. I'm betting that number is huge compared to other games, especially games with a large kid player base.
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# ? Aug 5, 2015 17:26 |
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MikeJF posted:Considering there's no native mod support or modding package system, 30% is a staggeringly high number. Modpacks - or at least Tekkit - is dead simple now. You download their launcher and it does pretty much all the work for you.
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# ? Aug 5, 2015 17:32 |
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Oxyclean posted:Modpacks - or at least Tekkit - is dead simple now. You download their launcher and it does pretty much all the work for you. I know, but even so. People have to have heard of it, seek it out, know about modding, even when the game says nothing about it. To be honest the thing I'm finding more interesting is the daily fluctuations and repeated high and low points of each OS. Do you know what timezone the times are in? I wonder if the Windows XP peaks are China. MikeJF fucked around with this message at 17:40 on Aug 5, 2015 |
# ? Aug 5, 2015 17:38 |
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Hmm... What could a human person do every day around nighttime??
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# ? Aug 5, 2015 17:40 |
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EvilDrWong posted:Hmm... What could a human person do every day around nighttime?? I meant the way that different OSes have different peak times. Interesting that OS:X correlates roughly with Windows 8, whilst 7's very distinct from that.
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# ? Aug 5, 2015 17:41 |
Colonel J posted:30% of clients being modded actually seems like a lot to me. Are other games comparable? Yeah, 30% is pretty big, but that number also includes changes like using a different launcher or just running optifine or MCpatcher, any modification that isn't something like a resource pack. I was expecting something closer to maybe 45% with how much of a blanket "modified" is with this kind of game. My response is also a bit colored because I see the belief around the MC forums that modded clients make up the vast majority of the userbase and the claim that Mojang is always doing something to piss modders off which will kill the game because they are the leading drive in sales. So I always find it interesting when Mojang pushes out these numbers, Dinnerbone does this from time to time, I kind of want to find the last time he did this and find the percentage of modded clients and see if the number has gone up or down. MikeJF posted:I know, but even so. People have to have heard of it, seek it out, know about modding, even when the game says nothing about it. Shot Dinnerbone a tweet, see if I get a response. ToastyPotato posted:The prepackaged Java they made knows to be 64 bit though right? So that wouldn't be an issue going forward? I would assume so, the client used to yell at you if you were using the wrong java for your OS, but they kind of hid that when people were bitching about the angry red text that kept popping up whenever they launched. :P Enzer fucked around with this message at 18:16 on Aug 5, 2015 |
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# ? Aug 5, 2015 18:08 |
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MikeJF posted:To be honest the thing I'm finding more interesting is the daily fluctuations and repeated high and low points of each OS. Do you know what timezone the times are in? yeah the xp peaks consistantly being windows 7's lowest point is neat
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# ? Aug 5, 2015 20:13 |
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I want to see this with pocket edition stats too so we can see if there's a "time for bed" switchover.
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# ? Aug 5, 2015 21:26 |
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As long as the Win10 version has GLSL or a similar look I really don't need anything else from it.
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# ? Aug 6, 2015 19:47 |
Great, now fix entity lag so that a fairly populated server doesn't come crashing to its knees because people are using item frames.
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# ? Aug 7, 2015 17:20 |
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Enzer posted:Great, now fix entity lag so that a fairly populated server doesn't come crashing to its knees because people are using item frames. Just realised I'm probably responsible for a lot of our server issues.
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# ? Aug 7, 2015 17:42 |
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MikeJF posted:Just realised I'm probably responsible for a lot of our server issues. Labeling all your chests eh?
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# ? Aug 7, 2015 19:06 |
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Boat posted:Labeling all your chests eh? Also giant maps.
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# ? Aug 7, 2015 19:15 |
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you can buy toys of people who play minecraft on youtube. and not just from like thinkgeek or something. they sell them at target and walmart. they have displays of them in brick and mortar stores.
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# ? Aug 7, 2015 19:25 |
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Considering the view counts some of these people get on YT and Twitch, it makes sense.
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# ? Aug 7, 2015 19:26 |
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This is the worst thing I've ever seen. Not because it's positively retarded, but because of the precedent it sets.
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# ? Aug 7, 2015 20:06 |
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oddium posted:you can buy toys of people who play minecraft on youtube. Stop the planet, I want to get off
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# ? Aug 7, 2015 20:13 |
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Haha, give me a break. They've been making dolls of famous people for decades. Kids watching YouTube channels instead of TV channels isn't some sign of the apocalypse or even some sad cultural moment. It's literally the same stuff that's been happening since the 60s and 70s.
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# ? Aug 7, 2015 20:32 |
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oddium posted:you can buy toys of people who play minecraft on youtube. They even have their stupid user names on the box! Haha, hahahaa! Wow.
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# ? Aug 7, 2015 20:47 |
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# ? Apr 25, 2024 17:14 |
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http://www.target.com/p/tube-heroes-caveman-films-with-accessories/-/A-17466790#prodSlot=dlp_medium_1_13&term=tube+heroes Couldn't get simon so they just used his likeness for one?
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# ? Aug 7, 2015 21:04 |