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Potato Salad posted:> Gaming skill Gamers are largely a bunch of dumb screaming children and listening to them makes me feel like I'm in day care. I hadn't heard then argue against minecraft being a game because I really did not want to hear them talk about minecraft anyway, but it does not surprise me.
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# ? Jun 29, 2016 18:27 |
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# ? Apr 27, 2024 05:34 |
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Potato Salad posted:> Gaming skill
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# ? Jun 29, 2016 18:46 |
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As a game developer few things tire me more than the "what's a game/is this a game or not?" debate. Like, no one in my professional circles gives any shits, we just want to make cool stuff. We look at the gaming press/blogs/social media sphere and shake our heads.
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# ? Jun 29, 2016 22:01 |
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Rupert Buttermilk posted:I thought the whole deal was that it came off as really lame?
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# ? Jun 30, 2016 03:11 |
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No you can use pretentious for that. It was loving lame. But it's a .txt in the .jar so with a little know how you can replace it and have the denouement be "Did I ever tell you about the man who taught his rear end in a top hat to talk?"
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# ? Jun 30, 2016 03:19 |
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I should really go in and replace the .txt with the John Galt speech. I never go to The End anyways so it's not like it'll really affect me.
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# ? Jun 30, 2016 03:28 |
Not trying to judge Minecraft but I always enjoyed the Game/Toy comparison that Maxis did with stuff like SimLife and SimEarth. The real life version would be Dodgeball (a game) versus a rubber ball (a toy). There is structured play involved with dodgeball, while playing with a ball is unstructured with tons more possibilities. So yeah even if Minecraft isn't a video "game", it's still the most popular "video toy" ever made.
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# ? Jun 30, 2016 13:16 |
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I do feel there can be a distinction between a game and a toy, but this distinction is utterly irrelevant when it comes to the videogame industry. Things will not be called videotoys, and things that don't strictly define themselves as games will be called videogames and that's fine.
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# ? Jun 30, 2016 16:51 |
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It's an interesting conversation to have, though, since the terms are easily definable and understood and bring different but relatable paradigms with them. The consumer public might never give a poo poo, but I know I've actually had conversations about the toy vs game concept. The "game or not a game" debate is freshman game design student fluff garbage.
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# ? Jun 30, 2016 17:33 |
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mutata posted:It's an interesting conversation to have, though, since the terms are easily definable and understood and bring different but relatable paradigms with them. The consumer public might never give a poo poo, but I know I've actually had conversations about the toy vs game concept. The hardcore questing mode modpacks have at least added some superficial objectives, although it comes down usually to basics of crafting a thing, visiting somewhere, killing a specific thing, or just having something on-hand. But you have stuff like Blightfall that have put a whole plot around it. I think it would be hard to argue that Minecraft with these packs is not a game. Base survival and adventure? Well, now there is the Ender dragon so, yeah, I guess there's a goal. There's not much of a real antagonist or anything. I just acted like endermen were like insecure bullies that do a "you lookin' at me?" spiel when you looked at them, and the destruction of their world is necessary to eliminate their dysfunctional behavior. :p
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# ? Jun 30, 2016 20:05 |
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I just explain minecraft as computer lego. To date everyone has been "oh that makes sense" and moves on with their life.
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# ? Jun 30, 2016 20:07 |
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The place where I start to wonder about the meaning of game is things like Dear Esther, which is almost like a 3D rendered novella, an audiobook with some imagery. Things always get blurry at the edges where mediums cross, though. That's half the point. It's not a bad thing. Minecraft is clearly a game, though. MikeJF fucked around with this message at 03:25 on Jul 1, 2016 |
# ? Jul 1, 2016 03:22 |
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MikeJF posted:The place where I start to wonder about the meaning of game is things like Dear Esther, which is almost like a 3D rendered novella, an audiobook with some imagery. Things always get blurry at the edges where mediums cross, though. That's half the point. It's not a bad thing. Sorry, you can't pet the dogs, not valid.
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# ? Jul 1, 2016 04:11 |
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Magmarashi posted:Sorry, you can't pet the dogs, not valid. I tamed a wolf, named him Dogsong.mp3, and waggle my mouse up and down at him while saying "pat pat" whenever I pass by.
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# ? Jul 1, 2016 05:35 |
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Fortis posted:I tamed a wolf, named him Dogsong.mp3, and waggle my mouse up and down at him while saying "pat pat" whenever I pass by. Hmm...alright, I'll allow it, but only cause I like your face, kid.
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# ? Jul 1, 2016 10:31 |
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Fortis posted:I tamed a wolf, named him Dogsong.mp3, and waggle my mouse up and down at him while saying "pat pat" whenever I pass by. ^ This fella knows where it's at. I'm doing this from now on. You've invented dogpatting, Fortis. Congrats.
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# ? Jul 1, 2016 15:13 |
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Fortis posted:I tamed a wolf, named him Dogsong.mp3, and waggle my mouse up and down at him while saying "pat pat" whenever I pass by. Just tested this, can confirm it also works on console Minecraft too. Bravo sir, invention of the year.
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# ? Jul 4, 2016 19:18 |
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Someone made a CommandStudio for Minecraft; it's an open source command block editor. You write your commands directly in the editor and then you can compile them into one single command. It runs directly in your browser, no installation needed. More over on Reddit.
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# ? Aug 4, 2016 12:10 |
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"What is game" arguments are really dumb 99% of the time, and they're even more (BONUS DUMB) so when you pick a thing that is pretty undeniably a game. Just as not every game needs a narrative (Tetris), having an end game/victory condition is not a requirement of all games. Plenty of games (Especially early/arcade) games had no set ending, barring game bugs. Pacman, etc.
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# ? Aug 4, 2016 17:49 |
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To be fair, almost every one of those classic games had top scores as the ultimate goal. Minecraft is just a sandbox game, not really any different than something like SimCity or any builder in non-compaign mode. So if people are still arguing that MC isn't a game, then neither is SimCity 4, which didn't even have scenarios or acrologies. It also means the Sims isn't a game either. Or almost any simulator that didn't have some kind of campaign/scenario scheme.
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# ? Aug 4, 2016 18:23 |
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ToastyPotato posted:To be fair, almost every one of those classic games had top scores as the ultimate goal. I think a lot of the problem here is a false game/something else dichotomy. It can be a game and be a city simulator or traffic modeling program or survival simulator or or or and it's ok to be more than one thing at a time. Hell when I did data entry for an insurance verification place several of us treated that poo poo as a game and the goal was to process more insurance loving faster so the number at the top of the screen got bigger. EDIT: I realized after the fact, that's already a game too, it's called "Papers, Please."
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# ? Aug 4, 2016 18:36 |
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Didn't Minecraft introduce a score mechanic that didn't really do anything? edit: yeah, total experience points collected since last death. That's... kind of an arbitrary measurement? Since a lot of things necessary for survival don't provide experience points.
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# ? Aug 4, 2016 18:48 |
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Fuego Fish posted:Didn't Minecraft introduce a score mechanic that didn't really do anything? It's not really a score. You spend the experience levels on tool modifiers, better ones need more levels.
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# ? Aug 4, 2016 19:43 |
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Acne Rain posted:It's not really a score. You spend the experience levels on tool modifiers, better ones need more levels. I'm aware of that, but there is a score mechanic that is separate to the enchantment process. Every piece of experience you collect, regardless of if it is spent or not, is added to that score and it only resets on death. Which I think is dumb because you can do stuff without gaining experience, even fighting due to the way experience points are a literal pickup.
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# ? Aug 4, 2016 21:11 |
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"This isn't really a game" always boils down to "I don't like this game for a completely stupid reason because I am a pissbaby, and will make up something that sounds more legit than 'i poo poo myself' as an excuse"
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# ? Aug 4, 2016 21:34 |
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Magmarashi posted:"This isn't really a game" always boils down to "I don't like this game for a completely stupid reason because I am a pissbaby, and will make up something that sounds more legit than 'i poo poo myself' as an excuse" I agree (and almost posted the exact same thing) but there are definitely examples of 'games' that I really wish had more, well, 'game' there. For example maybe more got added eventually, but when I tried the mobile game 'Tiny Tower', I really was left wishing there was more 'game' there. There weren't really 'skills' or knowledge to be truly gained for the most part, it was mostly just an build-timer idle game. Where I liked the presentation but was hoping for a new Yoot Tower o rsomething.
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# ? Aug 5, 2016 00:38 |
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https://twitter.com/_tomcc/status/763311339997696000 Whaaaat This is a pretty incredible development.
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# ? Aug 11, 2016 19:05 |
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What does this mean?
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# ? Aug 11, 2016 19:07 |
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Rather than a lot of the behavior of a given entity (monster) being hardcoded into the game, it's instead loaded from data files. This means modders can much more easily change or add them, without mucking about as much (or at all) in the game code.
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# ? Aug 11, 2016 19:17 |
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It's basically the first step towards turning resource packs into full-blown mods. No more need for Forge or whatever, you can just have details in the resource pack that says "clone the skeleton, use this texture, make it drop these items on death, it spawns in the following biomes". Admittedly that's probably still a long way off, but dang it's something to look forward to.
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# ? Aug 11, 2016 19:45 |
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Note that this is from Tommaso, so it's likely Pocket/Win10
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# ? Aug 19, 2016 06:35 |
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So I saw on Twitter that there is going to be a stream detailing 1.11 at Minecon? Is this news or am I just crawling out from under a rock?
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# ? Sep 16, 2016 00:19 |
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Do we have a thread for Minecraft tech support? Having a bit of a headache trying to connect to the server I am trying to run from computers not on my network. Double-checked my port forwarding and all the normal dummy stuff, to no avail.
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# ? Sep 17, 2016 06:41 |
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Make sure it's listening on ipv4, not ipv6.
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# ? Sep 19, 2016 20:19 |
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Fayk posted:Make sure it's listening on ipv4, not ipv6. netstat -a showing 0.0.0.0:25565 indicates listening on ipv4, right?
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# ? Sep 20, 2016 03:44 |
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Having not followed minecraft development for years at this point, what is the state of the non-java version compared to the java version? I remember reading something about it generally performing better but that it was playing catch-up in terms of content. Is it the case that they're at feature-parity and there's basically just two different(and mp incompatible?) versions of the game with different levels of mod support and varying popularity?
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# ? Sep 20, 2016 21:43 |
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i play on a Dell laptop with a lovely video/processor. Java version can be a little slow for me, even vanilla with lowered graphics. The microsoft version plays quite well with much higher graphics. If they allowed the new version to be modded I would be a very happy camper.
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# ? Sep 21, 2016 16:37 |
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Another twitter tidbit stated that 1.11 will be Survival Mode focused, which is nice to hear. I wonder how big of a patch it is slated to be.
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# ? Sep 22, 2016 00:17 |
ToastyPotato posted:Another twitter tidbit stated that 1.11 will be Survival Mode focused, which is nice to hear. I wonder how big of a patch it is slated to be. No clue about size, but they've seemed to have been mostly focused on bug fixes so far (they've announced that actual content prerelease updates wont hit till its revealed at Minecon). Speaking of Minecon, it starts tomorrow, September 24-25. You can watch is being streamed from a link on this page: https://minecraft.net/en/minecon/ They also have the schedule already up, located here: https://minecraft.net/en/minecon/schedule/ Points of interest: -1:30pm - 2:30pm Saturday 24th, Talking Pocket Edition/Windows 10 with the Developers -4:30pm - 5:30pm Saturday 24th, Coming Soon on Minecraft Console Editions -11:00am - 12:00pm Sunday 25th, The Minecraft 1.11 Change Log -2:00pm - 3:00pm Sunday 25th, A casual chat with Jens - lead developer of Minecraft -3:30pm - 4:30pm Sunday 25th, Extensions for Minecraft: Our plans for Plugins and Add-Ons I was not expecting them to have an actual panel on plugins and add-ons, they usually do their best to dodge any questions on the subject.
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# ? Sep 24, 2016 05:31 |
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# ? Apr 27, 2024 05:34 |
For those who care, the 1.11 change log panel will be starting in about two minutes and will continue on for the next hour. https://www.youtube.com/watch?v=5b1kMBSb-tQ
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# ? Sep 25, 2016 19:02 |