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CaptainCaveman posted:I see no references to Leonard Nimoy there. Leonard Nimoy was the narrator in Seaman. A game where fish-like creatures grow and evolve. Does that count at all?
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| # ¿ Aug 18, 2011 02:51 |
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| # ¿ May 22, 2013 06:51 |
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All this cool new terrain and oceans, I might need to finally break down and rab the airship mod once it's updated.
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| # ¿ Sep 12, 2011 01:32 |
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Whitenoise Poster posted:That'd be neat. Although I was thinking some 500 block long monstrosity that only spawns once per world like strongholds. Someone get started on a Shadow of the Colossus mod for Minecraft, please.
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| # ¿ Sep 12, 2011 01:45 |
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Vinigre posted:Also, notch tweeted this beautiful scene I have a sudden urge to make a 'Christmas Time in Hell' scene in the Nether.
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| # ¿ Sep 15, 2011 14:31 |
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Someone posted a seed a little while back that gave a decent sized island (filled a single map nicely) with a big lake in the middle of it. I know it's a pretty vague description but I'm really keen to play it if anyone can remember it or one like it.
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| # ¿ Sep 16, 2011 02:50 |
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Vib Rib posted:Sure, let me grab that for you real quick. Awesome, thanks for that. I knew it was Diablo something, but search wasn't giving me anything.
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| # ¿ Sep 16, 2011 02:56 |
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I look at stuff like the snowman the same way I look at other quirky and fun little useless features in any other game. How many times have you come across something like that in a game that probably took 5 minutes to put in but is cool to discover anyway? Hell, New Vegas had an entire trait devoted to them. Notch took a little downtime to add something in that is easily ignorable but would be pretty drat cool if you were exploring the game with fresh eyes and came across. There's no gameplay reason for a bunch of the new blocks he's added, either, but they're not complained about. I'd love it if he bunkered down and fixed all of the bugs, too, but it's ridiculous think he's giving up any real amount of polish or work to throw something like this in once in a while.
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| # ¿ Sep 21, 2011 14:29 |
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Taffer posted:The difference is that now they spawn in groups of a few, rather than one at a time, to help the herd vibe. So yeah, they can spawn, it's just that it hardly ever happens. I swear this applies to Creepers now, as well. I haven't come across any lately that aren't part of a group that's at least 4 big.
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| # ¿ Sep 22, 2011 03:43 |
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Macaluso posted:Okay Minecraft peeps. I built a little chicken torture device on our server, and would like to have it so when an egg flows onto a pressure plate, it'll light up a redstone torch (so I can see that an egg has been laid). The problem being that if I put down a redstone torch it's already on, and connecting it to the redstone makes it switch off when something is on the pressure plate. Help goons! Put an inverter between the pressure plate and the torch? Have the redstone go into a block, and on the opposite side mount a torch to that same block then have the redstone continue out of that and into your signal torch.
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| # ¿ Sep 23, 2011 00:49 |
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Fingers crossed for a mod that lets you carve different expressions into the snowmen.
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| # ¿ Sep 23, 2011 03:34 |
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Notch posted:If you hold food in your hand, they follow you around. If you feed them, they enter "love mode". Two animals in love mode = babies. What's the bet this results in being able to feed cows steak for a while? Also, as much as I love the new big biomes, I kind of wish there was some more overlap between them again. Snow biomes are just flat, sparsely-vegitated places, so no more snowy mountains or forests etc. I get that the idea is to spread things out and force players to move around but a little variation would still be nice, especially if they're going to be as huge as they are.
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| # ¿ Sep 25, 2011 11:20 |
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Have people figured out an efficient way to deal with poison spiders/spawners yet? Because gently caress them. gently caress them gently caress them gently caress them gently caress them gently caress them. The old spawner tactic of 'clear a path, run in and torch it up' doesn't work so well when there are webs everywhere and I keep taking poison damage.
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| # ¿ Sep 26, 2011 23:50 |
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wyoming posted:Notch or Jens talked about milk curing poison, no idea if it's in the game yet or not though. Not yet, it isn't. Although I'd kind of prefer the cure to be made from something that the poison spiders themselves dropped. Makes real-world sense and feeds into that idea of only getting the easy path once you've braved the problem it fixes at least once.
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| # ¿ Sep 27, 2011 00:14 |
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Anyone who's after a survival challenge might want to look at the seed 1451624539692177838 Spawns you on a decent-sized island that's 99% desert, with a bit of dirt and sugar cane around the edges.
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| # ¿ Sep 27, 2011 08:28 |
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a cock shaped fruit posted:I have been killing them out of hatred for so long, but now I will kill them for profit, yesss.... Once the farming thing's more up to scratch I'm totally making an evil Oddworld-inspired meat and murder factory.
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| # ¿ Sep 28, 2011 04:12 |
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vektuz posted:Notch could change this to only store the chunks that have been modified, I guess. I bet if you took the average server and stored only the chunks that differ from what the seed would generate you'd probably get a ridiculous "compression" ratio out of it. Except that every block would still have to have a value that says 'not affected yet'. If there was some way to go through and only add that to a block after a certain condition as been met (and I don't think there would be, based on my limited coding experience) then you'd have to have every block in a chunk updated to include it as soon as you touched anything in it. Imagine a nice juicy lag spike every time you altered a chunk in some way for the first time. VVV Even if the chunk had a flag, which is doable, the end goal is to have a similar flag on the individual blocks though, so that Endermen wouldn't touch them. The point isn't that you can or can't test the chunk, it's that even if you could you can't then go through and add extra values to the blocks. They're either there, and off, or they'll never be there. Bat Ham fucked around with this message at Sep 28, 2011 around 06:05 |
| # ¿ Sep 28, 2011 05:54 |
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Kamikaze Raider posted:Which he then said was excessive and that he's going to reevaluate the changes. I got the feeling that the 'nerfing' he was referring to was in relation to fighting them, though, wasn't it? He already said that their block moving was a terrible and annoying idea, not that it was what made them interesting.
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| # ¿ Sep 28, 2011 06:45 |
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As far as animals following you, it might just be me but they only seem to do it if I actually hold it in front of their face. They don't just 'detect' that I have food. Only tested it a little, but it's kind of cool so far if that's how it's happening.
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| # ¿ Sep 29, 2011 23:22 |
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Is the mob spawning limit per-chunk? I'm thinking if it'd be possible to make a mine safer if you fence in a shitload of animal on the surface above it.
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| # ¿ Sep 30, 2011 00:24 |
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Here's hoping this means we can poison our weapons, Oblivion-style.whalestory posted:They should put in hardcore multiplayer where the dead players just float aroudn as ghosts not able to affect the world in any way Doesn't Spelunky or something do something similar?
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| # ¿ Sep 30, 2011 01:29 |
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urf posted:oh huh, that sounds really weird looking. They work fine, but now they'll properly 'fill' a gap, rather than having empty spaces on either side between blocks. Makes a lot of stuff look better, I think.
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| # ¿ Sep 30, 2011 10:10 |
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A Sassy Dog posted:Edit: VVVV Howsa bout you post some screens for those of us who aren't playing the pre-release but still do want to feel physically ill. You know that wavy-world effect that you see when you go through Nether Portals? Dial that up a few notches. Not mine, but shows it off if you put up with some darkness at the start.
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| # ¿ Sep 30, 2011 12:52 |
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Switched.on posted:Oh, he means literal, real-life nausea... Yup. Totally gonna rebuild my pub on SMP and sell that poo poo.
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| # ¿ Sep 30, 2011 13:56 |
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Schweinhund posted:Just play it now. If you wait for Minecraft to be "smoothed out" and "polished" before you start playing, you'll probably never play it. This. For ages I put off investing in a new world because some new fix, or feature, or new terrain gen or whatever was just around the corner. Just gotta jump in at some point.
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| # ¿ Oct 1, 2011 06:26 |
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MikeJF posted:No, but if I don't play the standard way a relatively unrelated segment of the game will be mostly off-limits for me. If you're already avoiding monsters then not only are a bunch of the benefits of the new stuff useless to you (in which case why do you care?), but by doing so you're already also losing out on their drops. String, gunpowder etc. and everything they bring are apparently already mostly off-limits to you, which doesn't bother you now, I'm guessing.
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| # ¿ Oct 2, 2011 01:32 |
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Law posted:Sorry for this really basic question. I'm trying to make something with redstone for the first time. I want a piston door that stays closed, but when a button is pressed it will open for half a second or so. The problem is it stays open when it doesn't have a redstone charge and closes when it receives one. Is there any easy way to switch this around? Put an inverter after the button, that should be all you need.
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| # ¿ Oct 5, 2011 09:07 |
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Notch should re-introduce Endermen stealing blocks, but now it'll just be in retaliation for players loving up blocks even worse in the Ender. Who is the real monster?!
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| # ¿ Oct 10, 2011 14:57 |
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Red_October_7000 posted:So upon hearing that there will be no official point release between 1.8-whatever-it-was and the "Full" ("Retail"? What is the right word here for a game that has been sold commercially since Alpha and is planned to be actively developed after it's "official" launch?) version I broke down and got the 1.9.3 build thingy. I have some questions: -Everything has a buttload more health. -Unless you've got a ton of them crammed into a small space singularity-style and it looks like there might be clipping issues then fence should be fine. -Animals shouldn't despawn now, though I don't know if there's a distance limit to it. It'd be pretty long if there was, though. -Yup -Endermen now teleport around if they take damage, be it from sword, water etc. Not sure if they're immune to sunlight now be if they aren't they'd just teleport somewhere safe anyway.
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| # ¿ Oct 12, 2011 04:53 |
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There's going to be some fantastic pubbie rage out there as soon as people figure out how to spawn those dragons.
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| # ¿ Oct 13, 2011 00:41 |
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OurLivesOnline posted:Holy poo poo, you guys need to see this. Playing through this now, and while every part of it is stupidly well made and imaginative, a lot of the puzzles are really kind of a pain in the rear end.
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| # ¿ Oct 16, 2011 10:53 |
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Strudel Man posted:...why is it mirrored? That's not just me, right? Apparently there's some automatic system that can pick up some copyrighted material on YouTube, and people do that as a quick and dirty way to fool it. That's the excuse I've heard, at least. It's pretty common.
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| # ¿ Oct 19, 2011 06:03 |
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Waldorf Sixpence posted:Am I the only person who only uses stone picks unless the ore requires a higher tier? I hate 'wasting' iron or diamond for use in picks on plain stone. I'm the same. Stone picks move fast enough through stone for me if I'm just exploring and I've always had terrible luck with iron.
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| # ¿ Oct 20, 2011 22:50 |
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At one point, while scrounging for iron, one of the player mentioned that by that point Etho probably had full diamond gear and enchantments/potions. He was exaggerating, of course, but it's funny to see how terrified everyone is that the other players are all just powergaming their way ahead of them.
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| # ¿ Mar 26, 2012 02:46 |
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Maybe you could have something like, on the last 3 standing or so, players start getting periodic prompts as to where the other players are? Or compasses start pointing to them or something.
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| # ¿ Mar 28, 2012 09:07 |
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Phobophilia posted:Something to consider, should snow biomes really be considered "harsh terrain"? All that matters on the surface are tall grass (for your initial core of seeds), wood, and food animals. There should be plenty of the latter in snow. I think the only disadvantage that snow biomes have is that the trees there don't spawn apples, which would be an issue if you were going for golden ones.
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| # ¿ Mar 30, 2012 02:30 |
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Locus posted:Is this a proven fact? I thought I saw about 3-4 instances of dudes getting apples from snow biome trees in the UHC videos. I was going purely by their own pre-game commentary, where someone mentioned that, and the wiki says that they only drop from Oaks. There might have been some oaks in the snow biomes? I haven't kept up with the biome and tree stuff enough to know how they spawn now.
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| # ¿ Mar 30, 2012 13:16 |
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Alternative option: Lava moats. Let the rest of them know that escape attempts will not be tolerated...
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| # ¿ Apr 2, 2012 04:07 |
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Konstantin posted:Not really, there's an easy way to find a stronghold with only two tosses of an Eye of Ender using some basic algebra. Care to share?
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| # ¿ Apr 26, 2012 23:30 |
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snapshot posted:Added hardcore mode to Multiplayer - Technically speaking, it bans the player who died and deletes the world. I think I'm reading this wrong. It sounds like it deletes the world after a player dies, but I'm going to assume that it means that it deletes it after ALL of the players die. Since that would actually be sane. VVV Nope, just on the server. Bat Ham fucked around with this message at May 3, 2012 around 23:34 |
| # ¿ May 3, 2012 23:22 |
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| # ¿ May 22, 2013 06:51 |
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Internet Kraken posted:If I dig a pit that has constant natural sunlight and moonlight, will the light level be high enough for wheat to grow or do I need to add a light source. They'll grow, but be greatly slowed down since the light at night won't be enough for them.
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| # ¿ May 7, 2012 04:07 |






