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TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Hey all, I haven't played in a very long time and trying to mine the official forums is just a mindbending experience..

A while back I had a couple of mods, one for underground ruins and the other for floating islands. Does anyone remember these? Are there updated versions for the current version of MC?

Also, I'm having a hell of a time spawning towns. Is there a trick to this other than using the superflat option?

Edit: Also, is that treecapitator mod still active? I've tried searching for it but didn't come up with anything. I loved the ease of cutting trees down. Magic.

TyroneGoldstein fucked around with this message at Apr 29, 2012 around 14:46

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TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

beef express posted:

Not sure about the other stuff but you can try hunting down MoreVillages to force the spawn rate of villages to increase. I've created 10+ worlds recently with none in the spawn chunk, then installed that and BAM. You can set it to taste, 75% gave me urban sprawl.

This worked perfectly, thank you so much.


Jusupov posted:

All of those are in the yogbox. Well not sure about floating islands but ruins and treecap and others.

Howmuch posted:

Was looking for it myself the other day. Now its called "Timber"

http://www.minecraftforum.net/topic...timber-updated/



Awesome, I'm going to go download it right now, thanks so much.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

MeinGott posted:

Well what I'm really after is pushing a button and it launching the cart. Is what you said the only way to do that? This is my first foray into redstone stuff so I'm a bit lost.

In the past you could launch like that, but it was beta and they had a neat way of boosting carts back then.

I think you can put a piston at the end of the track connected to a lever that you can trigger to boost it from a flat piece of track onto an incline for acceleration.

Or, get one of the awesome cart mods out there.

===

Speaking of which, there's a cart mod out there that's really involved, like you can have self-track laying minecarts that can dig down in a direction as well.

Anyone heard of this?

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Doniazade posted:

Yeah, it's Railcraft. It's too bad it's plagued by a bunch of annoying poo poo like cresote oil and high-speed derails. You can config away most of it though.

Whoa whoa, like creosote treatment type creosote? Do you have to build a specific pressure cooker to use it?

That's like Toady levels of detail right there.

Thanks all for the suggestions. Railcraft seems like it would fit the build but I think Steve's is what I'm looking for. There was a really good demo video set to some rail mod that showed auto digging minecarts that would make a nice graceful downward slope shaft automatically (dig out and rail placement) almost completely hands off. I think Steve's is the one that it comes from, but I can't be sure until I get home and actually install them.

I won't lie though, I love the tunnel borer. I'm a big time transit geek though, so it figures.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Just out of curiosity, did they ever give an answer on when they're going to sort out this clusterfuck of a mod system? This is one of the reasons I usually stay away from MC. Its just so horrible when it comes to mods.

I've got a total boner for Steve's Minecarts, but I can't seem to get them to work right even following the directions..that's neither here nor there though.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Matazat posted:

I have a hard time understanding why Mojang hasn't done this yet because it seems like the absolute perfect idea for the next big content pack. Are they just afraid that people will accuse them of copying that one mod that adds a bunch of animals and stuff?

They haven't really focused in on the simulation and AI elements for MC the way that DF has. DF was basically built from the ground up to be a world generation simulator, complete with flora and fauna that interact with codified behaviors.

MC started as a use your imagination and build something sandbox.

I don't think adding that stuff would necessarily raise concerns that they were copying DF per se, I just think it would be an incredibly intricate undertaking to create an entity based ecosystem like DF into an already built up game. That would take some pretty profound coding.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

I'm excited! I got everything working last night with Steve's Minecarts and I'm having a blast. Thank you to everyone in the last couple of pages for all the tips and links.

Now..to integrate Buildcraft into this so I can start my overly elaborate Construction/Mining/Transporation grid.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Schwarzwald posted:

To be fair, in Minecraft, PVP skills, strategy, and tactics are not very necessary skills. Most Lpers are creative builders/designers, mechanically oriented, and/or charmingly inept. I like to think of it as having Frank Lloyd Wright, Nikola Tesla, and Don Knotts enact The Most Dangerous Game.

This should honestly be in the promotional materials for the game. I got a good laugh out of that, points for Don Knotts.

MR FURLEY!...no wait..Barney Fife!

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Fuego Fish posted:

I think the term is "trunk nuts"

There's your next thread title.


Is there any proven way of finding abandoned mine shafts easily? I was playing a new world and realized that I've never really seen one.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Daedalus1134 posted:

If anyone was curious about how large "large biomes" are...



I followed a river from spawn in creative. It took minutes of flying to see anything different. The start of the forest is roughly -1000, -2000 from spawn.

Wow, that's huge! I think I'd like em a little smaller per biome than that.

I wonder if they're going to up the incidence of NPC towns sans mods for this.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Dr. Video Games 0031 posted:

I say they're too big, you say they're not big enough, jeb should just put in a biome size slider.

I actually wouldn't mind them being that big if they managed up the incidence of towns and civilization and then linked them with roads one could walk easily.

I don't want to turn it into an emergent gameplay argument though...even though this game kinda needs it (and some mild objectives).

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Laser Spider posted:

Dwarf-Fortress-style map generation would be pretty cool, but I don't know if it would really work for an infinite world. The way DF does it, it randomizes the elevation and oceans for the (finite) world, then randomizes temperatures, then simulates the running of lakes and rivers. After that, then it is able to properly generate biomes based on such things as temperature, rainfall, and soil drainage.

If someone could find a way to merge DF's gen capabilities into MC you'd never have to worry about space. It'd be functionally infinite. A 256x256 world is something like 10K+ miles across. I mean yeah, there would be an end to the world technically, but no average game could even hope to fully utilize that.

The bigger problem I'd see is the fluid dynamics. DF fluids, although not true to physics in the real world do have flow and finite (for the most part) quantities.

---

Quick question..

I'm attempting to use buildcraft for this version (1.2.5) and my wrench doesn't seem to want to interact with just about anything by right clicking. I put down engines and they stay vertical and never change even when right clicked on. The official forums and buildcraft forums don't seem to have any info on this.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Acallapani posted:

Toady loving hates Minecraft and Notch because they supposedly copied his game (which is completely ridiculous- what, they both have mining?)

Wow, I had no idea that Toady was all angry about MC. The two games being crossbred and creating a third would basically mean me never...ever..leaving the house again.

Straight up, I honestly don't think I'd ever buy another game if they combined the best aspects of both of them together. It'd be nerdbuilder/manager bliss.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Dr. Video Games 0031 posted:

Yeah, extended mining is a total risk/reward thing. You just have to know that the longer you stay in, the bigger the chance you're not going to come back alive. I would never let myself walk around with 30 diamonds, personally. At least, not by myself.

Definitely. When I go caving, if I'm going to really really go caving, I bring stacks of cobble stone, signage and enough base wood and coal to make torches. I basically create a set pathway down the whole 9 yards with little cave houses after say each half hour of descent. Helps greatly.

Zoe posted:

This is me pretty much, in regards to any major cave systems too. I miss the days when you could dig out huge underground complexes without inevitably running into things like this - now half the time I can't so much as dig a small basement for my house without running into a massive cave system that will take hours and hours to deal with.

I don't understand why there's not a world gen setting that controls cave frequency and size. (or things like villagers and monsters, for that matter...)

I honestly don't find it that bad. If you use an X ray texture pack, its pretty easy to find a suitable starting place with lots of solid matter beneath you. But yeah, I thought they did a great job by putting in massive underground ravines, but the overly complex caves is sorta trying.

TyroneGoldstein fucked around with this message at May 14, 2012 around 15:40

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

A shrubbery! posted:

Has there ever been any reason given for why Creepers don't die at sunrise like the other monsters?
I'm just curious because they're by far the most dangerous enemy, yet they're also perfectly capable of ruining your poo poo even in broad daylight. I've lost count of the times I've stayed in my house overnight and left after the monsters have burned up, only to find there was a Creeper or two chilling on the roof so they could jump down as soon as I leave.

I love it when you're doing something totally innocuous like harvesting wheat and you don't even hear the fuse go off before you have to rebuild you're entire irrigation system.

Love it!

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

beef express posted:



After installing the MoreVillages mod I'm playing Minecraft like a citybuilder. You can set it to spawn villages in ridiculously tiny areas, like this little island I found. The villages were mostly submerged so I built stairs so the townies could wander, and now its like a weird half-assed version of Venice. It's also a mushroom biome so I haven't seen any surface enemies (or trees) since arriving.

Just out of curiosity, how did you generate that map?

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

beef express posted:

That's Unmined. Such pretty maps

Awesome, thanks!

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

NINbuntu 64 posted:

Did any of you consider just tossing a torch or some glowstone up there?

I usually make some kind of elaborate fire tower using netherrack.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

NINbuntu 64 posted:

I haven't seen them move blocks since they were nerfed to not move player blocks. I only see them holding flowers and stuff.

They usually stay far out in the distance for my current playthrough, never really manipulating anything of note. One thing I did notice though is when I get their attention they zip in close making that horrible chuffing noise and then keel over as if getting hit.

Thing is, I never get a hit in edge wize. Just that horrible chuffing noise and then..dead.

Bizarre.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Warmachine posted:

I always imagined that with the sudden, dramatic success of Minecraft in 2009/2010, that Notch and co. would reinvest the millions into the game, because really, what else do you do with that kind of profit? How much money is it taking to maintain the servers for the foreseeable future?

I'm not sure what I was expecting but maybe I just don't have any concept of cost for this kind of venture. Or Notch is just buying lots of pizza.

They're not business people, at all. Notch wears a loving fedora for chrissakes. He's THAT guy. Its been stated numerous times that he doesn't even really perceive the feedback that people give to make the game better. Someone mentioned that he approaches it like a coding sandbox more than anything else.

I hate to be harsh, but with the means and someone that was actually involved in creating a better custom experience, we'd have a much more robust game right now that didn't rely on a myriad number of home devs and enthusiasts, working for free, to deliver that robustness.

I mean, look at mods like Buildcraft, Technic, millenaire and the like. The people at home working off-hours have delivered objective based gameplay, an ocean of art assets, complete conversion mods that fundamentally change the game, features that SHOULD have been right in the box....the list goes on and on.

What has mojang made in the last 2 years? A loving piston.

Edit: I think potions could be added to that list. And The End.

That's embarrassing.

TyroneGoldstein fucked around with this message at May 23, 2012 around 16:57

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Whalley posted:

If there's no such thing as "rotating logs" or "gears" and yet there's "magic electrical engineering powder dragged up from the depths of the earth" then the theme is pretty much nonexistant.

Redstone always seemed to me to be some math or electrical engineering major's drunken bet that it'd be funny to simulate it in a 3D virtual space.

Edit: Also, and this may be cheesy, but I'm thankful that Minecraft exists because I would have never found UberHaxorNova's channel on Youtube without it. I dunno what it is about that crazy zany screaming Canadian, but I can't get enough of his antics.

TyroneGoldstein fucked around with this message at May 24, 2012 around 02:03

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

lordfrikk posted:

I hope he adds the option to create at least 2 or 3 different ender chests, now that we have emeralds we could use them to mark the difference. Hell, even two would be better than one.

Interestingly enough, Thaumcraft makes travel network distinctions by using different combinations of seals after a standardized first two seals.

Its pretty clever.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Republicanus posted:

I've never done poo poo with the enchanting crap since it was shoved in.

Its also sorta ridiculous that I can't actually choose what enchant to spend my levels on. At least something printed in a language I can read easily.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Jamesman posted:

Needing leather to create books is certainly going to make enchanting even more stupid and annoying than it already is, if you don't already have a full library or you start a new game.

This requires a mod, but the way I look at it, if you run mystcraft you can basically find the wide open world with lots of grazers and then have a second with two of the dense mineral flags and boom...unlimited everything. For the amount of work it takes to get anything of note, you really don't have to run TMI or NEI anymore unless you're experimenting with really complex builder mods and even then...two or three excursions to near bedrock level on that dense minerals world and you'll come up with multiple stacks of diamonds.

Just remember to turn off decay in the config, because it tends to show up every drat place.

Mystcraft was worth its weight in diamond, imo.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Broken Loose posted:

The universe is trying to have mercy on you. Don't support this game.

As an aside, I actually heard Frakes say this as I read it.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Jesto posted:


I'm amazed how one of the highest rated and most sold games of all times is genuinely unplayable without having a walkthrough on hand. No wonder there are so many different Minecraft youtube channels and why they're so profitable, every new person who buys the game has to go and watch them just to figure out what to do because it never occured to Notch over the past 3 years that implimenting some sort of recipe hint system in the game might be a good idea.


This is one of those things that sort of annoys me that he made so much money with this game. Its a small annoyance but its one of those "God specifically hates me" moments that's all irksome from time to time.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

MikeJF posted:

It's been said before, but because the team that made the Xbox version was a professional, relatively seasoned development team with more members who actually considered things from a proper game creation point of view, and Mojang are basically a bunch of rich amateurs who work on whatever takes their fancy or whatever people whine enough about.

Yeah and the main point: Its probably written in C# or whatever they use for Xbox dev primarily instead of Java.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

D34THROW posted:

I actually squealed when that gate opened. Holy gently caress, that's amazing and I need this now.

The portcullis is what got me. I'll finally be able to realize my dream of building cofferdams in a game. Love.

Jewel posted:

This is not because of the decorative nature, it's because of how badly he programmed them. He had to make halfblocks and double halfblocks seperate blocks for reasons unknown and etc

It always comes back to this, doesn't it.

TyroneGoldstein fucked around with this message at Jun 4, 2012 around 13:30

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Murdershoe posted:

Yeah, the're adorable...



I want to recreate this and pump raw taint into it through thaumcraft.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Irukandji Syndrome posted:

Does anyone else have a habit of making something elaborate to live in, only to promptly lose interest in it and go back to their old shelter? This seems to happen every time I try to make a fancy house or something. The house feels too big, or too empty, too sterile. No matter how much I decorate my new snow cabin, it doesn't have half the lived-in coziness of the old hastily-dug hole-in-the-ground that I started with.

Nothing spawns up here, either. No mobs, hostile or otherwise. It's just kind of... empty. Lonely.



I'm going to miss the view, though.

I usually combat this by building a small dwelling and then digging down and creating more floors for that small dwelling so on the surface it looks like a nice modest lake side home but go below the surface and all of a sudden you see my floor after floor of Thaumcraft/Buildcraft/RP/IC/whatever infrastructure as well as the tunnels to my various mining and adventure operations both there and in the nether. Try putting purpose behind your structures, that seems to keep me from getting bored with this game overall.

Every time I've tried to start a megastructure purpose, it either becomes an unfulfilled cheat fest in SPP and NEI or I just lose interest...except for building roads. I love building transport networks between the various towns and stuff I find. Dunno why.

TyroneGoldstein fucked around with this message at Jun 15, 2012 around 14:46

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

It looks like an above ground fortress (I'm assuming that's mossy cobblestone). Are you using any mods? I haven't seen anything like that in the games I've played unmodded or otherwise. Occasionally underground structures can spawn above ground, you'll sometimes find collapsed sections of desert sand with exposed dungeons, so it may be that syndrome with jungle biome interplay.

Big Question: What's in it?

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Well, you know what happens in the movies when you throw switches in ancient jungle temples (the same applies to unassuming pressure plates).

Do it! (Put your good equipment in a trunk somewhere first).

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Dwayne Bensey posted:

Is there any mod that adds half dirt blocks? Like dirt slabs, ones that are generated on the surface of the world? I always thought that would be kind of cool.

The problem with this is, due to well..notch. Half blocks, or slabs as they're called don't allow anything to spawn on them. I don't know the technicals behind why, but placing slabs has long been used as a way to keep the area around long runs of rail tracks safe from mobs spawning on them and getting in your way.

Someone else could probably explain why better.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

AN AOL CHAT ROOM posted:

Has anyone ever devised a contraption using redstone in The End that could kill the enderdragon yet? Like I use a five-clock generator to make a "rapid-fire" arrow dispenser that drills zombies while they're standing on the pressure plate beating down my wooden door. Otherwise that would make the whole point of redstone as a viable game mechanic absolutely moot except for making compasses and watches, which aren't necessary to "beat the game". I only ask this because I think it would feel more epic to destroy the enderdragon using levers and logic instead of "left clicking them to death".

I've never actually made the push to get to The End yet, but from watching videos of it, I really wanted to take that auto-turret mod and just drop a bunch of laser turrets and watch the light show.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Phangor posted:

My niece and nephew finally got hooked on Minecraft. Couldn't really find a good kid friendly server so decided to set up my own. This is after one week. They're my little helpers, its like having slave labor.



The pyramid made me bust out laughing considering the post.

Well played.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!


Off Topic, but I gotta ask...where in the world did that avatar come from. Its so creepy but I'm just infinitely curious to know about it.

Claw Massage posted:

Why aren't more people commenting on this? This is awesome.

Probably because it's going to break treecapitator and force us back to spending time chopping one log at a time. I kid, but only mostly.

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

lordfrikk posted:

I don't understand the reasoning behind the decision, though. Surely there are other ways to prevent people from misuing it in multiplayer other than a complete exclusion?


That's my Mojang!

TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

Enzer posted:

He just needs to cut himself off from the rest of the world and code his game as he sees fit, who loving cares if it isn't another MC miracle.

I have to ask...Did the man actually learn how to write some variant of C yet?

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TyroneGoldstein
Mar 30, 2005

Yo that security guard looks like Malcolm X!

jivjov posted:

I really can't imagine why anyone who likes minecraft can deal with the Xbox version. Until they fix the preposterous world size issue, it's a ridiculously substandard port.

Say what you will about the world size, it was basically a necessity for a fixed platform like the 360 and the port to the Xbox was actually written very well (because they farmed that work out to people that could write it in something other than Java..oh and knew how to program).

Think for a second what that team could have done on the PC, especially when it comes to adding a professionally made mod interface. No more jar file or ID fuckery. It'd also be screamingly fast.

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