|
Are there any games out there set in a fantasy Renaissance time period other than 7th Sea?
|
# ? Feb 15, 2012 21:48 |
|
|
# ? Apr 27, 2024 18:50 |
|
Keska posted:Are there any games out there set in a fantasy Renaissance time period other than 7th Sea?
|
# ? Feb 15, 2012 22:24 |
|
Keska posted:Are there any games out there set in a fantasy Renaissance time period other than 7th Sea? Blue Rose.
|
# ? Feb 15, 2012 22:26 |
|
Man-Thing posted:Carcassonne. ManMythLegend posted:Blue Rose. I guess I should have specified that I was looking for RPGs, not board games, but thank you. Blue Rose will give me something to look at!
|
# ? Feb 16, 2012 15:08 |
|
What rules should I use for a West Wing style political roleplay? The general idea is that the PC's will be part of the team trying to get their candidate elected president, and if that goes well then they will form the support staff for his administration. The West Wing, or the recent Ides of March movie would be a good pattern for what I'm going for here. Fast paced political drama with some personal issues mixed in. Here's the systems we've brainstormed so far: Exalted: Social Combat and Social charms would work well. We would probably tone down a lot of the social charms, and also use Dragonborn since their power level is lower. Legend of the Five Rings: Because it has good social rules and the elemental attribute system is really cool and useful. Also the taint system could be used for political corruption or something. In A Wicked Age: Because its extremely freeform and easy to pick up and play. Storyteller: Because all my players know it.
|
# ? Feb 21, 2012 09:00 |
|
Dogs in the Vineyard to simulate brinksmanship. Don't know how'd it actually play out, but I like the idea.
|
# ? Feb 21, 2012 09:17 |
|
El Estrago Bonito posted:What rules should I use for a West Wing style political roleplay?
|
# ? Feb 21, 2012 19:35 |
|
El Estrago Bonito posted:Storyteller: Because all my players know it. I'm not sure storyteller would be the best option, but if you do decide to go with it I'd recommend looking into the Social Combat rules presented in Danse Macabre. I think those would be nice for representing negotiations and politicking and the like.
|
# ? Feb 21, 2012 22:24 |
|
Kemper Boyd posted:Dogs in the Vineyard to simulate brinksmanship. Don't know how'd it actually play out, but I like the idea. This is a really clever idea and I may have to steal it. Have your personal beliefs as usual and treat your platform as equipment and relationships with varying groups of constituents, other politicians, or PACs. Use the escalating combat rules to simulate more aggressive or negative campaigning or higher levels of corruption. Makes me want to try Transmetropolitan in it, actually. Hard-on for The Truth 2d8, Bowel Disruptor 2d6 anyone?
|
# ? Feb 22, 2012 02:34 |
|
Burning Wheel has a pretty good social mechanic, as I understand it; that may be worth a look. As to fantasy Renaissance, Pathfinder has some pretty decent stuff for that; Ultimate Combat comes with vehicles, weapon stats and more, including stuff that would fit if you were to advance the setting a hundred years or so. Let's see that red dragon shrug off a ten gun broadside... Also, because firearms in Pathfinder use a ranged touch attack, armour will be less common, making DEX based builds more the norm and rapiers or daggers the melee weapon of choice in many situations. This, of course, assumes that you're OK with using the d20 system - never been a huge fan of it myself, but I prefer Pathfinder over the other iterations. Alternatively, The Riddle of Steel is quite good for this (particularly with The Flower of Battle), but you'd have to do a fair bit of work with the setting.
|
# ? Feb 22, 2012 03:09 |
|
El Estrago Bonito posted:What rules should I use for a West Wing style political roleplay? Oooh! Oooh! I know this one! How's about A Dirty World? Not necessarily the noir part, but everything else would seem to fit into what you're trying to do.
|
# ? Feb 22, 2012 03:26 |
|
Keska posted:Are there any games out there set in a fantasy Renaissance time period other than 7th Sea? Agone is a French game. Its sort of like the halfway point between Exalted and 7th Sea. It is however, very French, so if you don't like that Brotherhood of the Wolf/Cadwallon/Confrontation style dark fantasy it might not be your thing.
|
# ? Feb 22, 2012 06:55 |
|
What system should I use for a fairly light, fast-to-run traditional dungeon crawl? I apologize for not using the format in the OP to post my question, but what I'm looking for is a fast-to-play lightish ruleset that would let me run fantasy dungeon crawls fairly well. I like parts of Old School Hack where the monsters are pretty straightforward and simple to use (and very crawl-y), but the rules are a bit too lighthearted for my taste and their arena system makes it really hard to do a traditional dungeon crawl. I've looked at microlite D20, but I'm not quite sure if that's what I would want to go with (if anyone is familiar with it and can talk it up, please do!). Basically I want something that's easy to put characters together in, fairly simple to adjudicate, but still lets me capture the essence of a dungeon hack-and-slash, and that might even let me use old adventure templates (if for nothing else than monster placement/dungeon setup, even if I have to redo the monsters in the system that gets suggested). I'm sorry this is all pretty vague, but any suggestions would be really welcome. Edited to add bold to make it more clear I'm looking for help Accursed fucked around with this message at 00:13 on Feb 28, 2012 |
# ? Feb 27, 2012 07:32 |
|
El Estrago Bonito posted:What rules should I use for a West Wing style political roleplay? Well if you want a system that actually does modern well and also has a pretty legit rule set for exactly what you're talking about, there's always GURPS: http://e23.sjgames.com/item.html?id=SJG37-0140
|
# ? Feb 27, 2012 09:56 |
|
I'm trying to learn to GM and want to whet my teeth on creating some stuff before I dive into something as rules heavy as D&D. To that end, I'm looking for a flexible system that I can use to run some one-off mini-campaigns based in...I haven't decieded where they'll be based in, other than modern-near future. But first, I need a system so I can worry more about writing a story than inventing mechanics. RULESET: Normal or Lite, with at least some rules for combat (which will be most of the time). Less rules=more flexible, right? SUPPORT: User-generated. I don't mind statting everything if I have a frame of reference. CHARGEN: Quick, maybe Involved if it ends up sufficiently hard to gimp your character. Players will probably be new to traditional gaming. SETTING: Universal, or Neutral with a modern flavor. Demanding, yes, but I have faith in this crowd to help me out.
|
# ? Feb 27, 2012 22:18 |
|
Captain Walker posted:I'm trying to learn to GM and want to whet my teeth on creating some stuff before I dive into something as rules heavy as D&D. To that end, I'm looking for a flexible system that I can use to run some one-off mini-campaigns based in...I haven't decieded where they'll be based in, other than modern-near future. But first, I need a system so I can worry more about writing a story than inventing mechanics. Give Savage Worlds a look. The Explorer's Edition is a $10 digest-size book, so it's not a huge outlay of cash. The system is generic and designed for flexibility to a lot of different genres, there's a ton of user-developed content out there and some pretty cool "official" settings too. It's on the light-to-medium end of the crunch scale (I think the most confusing part is figuring skill costs). It's a really fun low-prep system.
|
# ? Feb 27, 2012 22:25 |
|
Evil Mastermind posted:Give Savage Worlds a look. The Explorer's Edition is a $10 digest-size book, so it's not a huge outlay of cash. The system is generic and designed for flexibility to a lot of different genres, there's a ton of user-developed content out there and some pretty cool "official" settings too. It's on the light-to-medium end of the crunch scale (I think the most confusing part is figuring skill costs). It's a really fun low-prep system. The quick start rules look pretty awesome. Thanks!
|
# ? Feb 27, 2012 23:26 |
|
I agree with Savage Worlds - there are more flexible games, but sometimes a greater amount of rules allows for a greater degree of flexibility - take GURPS for instance. I rather like GURPS, but Savage Worlds is a far better system for newbie GMS. Pathfinder isn't too bad for the newbie GM, and is more similar to D&D, but yeah, Savage Worlds is probably your best bet for your first GMing session.
|
# ? Feb 28, 2012 02:46 |
|
hectorgrey posted:I agree with Savage Worlds - there are more flexible games, but sometimes a greater amount of rules allows for a greater degree of flexibility - take GURPS for instance. I rather like GURPS, but Savage Worlds is a far better system for newbie GMS. Pathfinder isn't too bad for the newbie GM, and is more similar to D&D, but yeah, Savage Worlds is probably your best bet for your first GMing session. GURPS is fantastic, but you really want to learn how to GM it with a pre-gen set up like Dungeon Fantasy, Action, Monster Hunters, Black Ops, etc if you aren't learning by playing in someone else's campaign. The toolkit aspects of it will flatten you if you're not versed with the system. However, Captain Walker, if your homebrew idea meshes with an action movie vibe I highly recommend you check out GURPS Action. It's a great splat and a good introduction to the system besides.
|
# ? Feb 28, 2012 02:59 |
|
Here's another one for you - which system would you use for a game similar in mechanics to The Witcher games? I'm unfamiliar with the books, what with only the early ones being translated into English, but the focus on standard medieval weaponry with very little magical healing (or magic in general) in a world with big, nasty monsters seems cool to me.
|
# ? Mar 3, 2012 03:54 |
|
Fantasycraft could do that quite well, and I expect FATE-style games could do something good too.
|
# ? Mar 3, 2012 04:01 |
|
FantasyCraft would probably be more my cup of tea; while FATE has some very good ideas behind it, I like a fair bit of crunch to my combat. As to FantasyCraft, how would one go about modelling the Signs?
|
# ? Mar 3, 2012 04:05 |
|
Writing up some new Paths would probably be the easiest way, if you don't think taking levels in a 'real' caster-class would suit. You'd need to find a way to give those Paths to the relevant character(s) though. For what it's worth, I'm fairly sure they had The Witcher in mind when they wrote the Monster Slayer and Alchemist expert classes. Edit: Someone wrote up a base class for a Witcher-based character on the Crafty forums called The Primer. UrbanLabyrinth fucked around with this message at 04:50 on Mar 3, 2012 |
# ? Mar 3, 2012 04:35 |
|
The Oldest Man posted:However, Captain Walker, if your homebrew idea meshes with an action movie vibe I highly recommend you check out GURPS Action. It's a great splat and a good introduction to the system besides. D6 also did an action movie book, D6 Adventure. Here's a mirror for the download: http://www.polgarusgames.com/D6/ It's pretty much the Indiana Jones game without the licensed material, so the equipment and weapons lists are from the 1930s. D6 lends itself well to action movie style games, so you shouldn't have any trouble using it.
|
# ? Mar 5, 2012 12:18 |
|
As a an experiment I'm thinking about doing a Naruto-themed ninja game. The idea is to strip away the stuff that is too much anime and go for a very gritty feel, basically a more 'realistic' take on the setting. I think you can have some great moments, with the players conducting assassinations behind enemy lines, having to sneak in and out, live off the land while doing so. So I'm looking for RPGs with an emphasis on sneaking and survival while still supporting the supernatural abilities. RULESET: Normal or higher SUPPORT: User-generated or higher CHARGEN: Involved or lower SETTING: Neutral or lower
|
# ? Mar 9, 2012 16:09 |
|
GURPS could potentially work, though chargen is pretty drat involved in that system. It does support just about anything you want it to though, and it's rather gritty still - if you want it to be. It'll just take a shitload of legwork. The Martial Arts book is drat near essential for this. Crimson Exodus could probably do it - assassinations, poisonings and survival have some decent stuff in there and attacks against unaware targets are incredibly nasty, but the supernatural stuff boils down to elemental control, the dark arts and blood magic. The use of Trigger Ammo (similar to FATE points) and Hero Points. Turning into fifty copies of yourself might be difficult to support though. I'd also recommend picking up the Trauma companion; it allows you to dole out some truly awful, medically accurate punishment to people - just the thing for when your players hosed up that assassination and got their heads kicked in...
|
# ? Mar 9, 2012 17:33 |
|
What would be a good system for running something like the S.T.A.L.K.E.R. video games?
|
# ? Mar 9, 2012 19:31 |
|
InfiniteJesters posted:What would be a good system for running something like the S.T.A.L.K.E.R. video games? GURPS. Seriously, this is the kind of thing that GURPS does very well. Having said that, Cyberpunk 2020 is pretty good at that, once you strip away the setting.
|
# ? Mar 9, 2012 19:50 |
|
InfiniteJesters posted:What would be a good system for running something like the S.T.A.L.K.E.R. video games?
|
# ? Mar 9, 2012 19:55 |
|
I have another question. Are there systems (and maybe settings) that are better suited or maybe just more popular for PbP than others ? I believe there is a preference for D&D, which might be because 4Es support for map combat, but I'd like to hear your opinion on the matter.
|
# ? Mar 11, 2012 00:33 |
|
I'd argue that D&D is actually worse for pbp; primarily due to the number of actions that can be performed outside of a player's turn. In 3.5, we have attacks of opportunity. In 4e, we have all kinds of interupts, marks and suchlike depending on what other people do on their turns. When it comes to PBP, you ideally want a system that's designed to work without maps and miniatures, because that way combat doesn't slow the game quite so badly. BRP is one of my preferred systems for that kind of thing.
|
# ? Mar 11, 2012 01:39 |
|
Yeah but it's also an issue of popularity and familiarity. The D&D rules (and Fantasy in general) is something most are familiar with, even if they are only casual RPers. I'd also say that 4E lends itself well to the types of games that work well with PbP. And of course maps and other tools help keep the game going, which is an issue with PbP.
|
# ? Mar 11, 2012 01:58 |
|
mllaneza posted:D6 also did an action movie book, D6 Adventure. Here's a mirror for the download: If you get into D6, one of the cool things you can do is look for old TORG stuff. The Revised Edition gave some real simple tips on converting existing stats to Open D6 by dividing any values by 3 to get stats.
|
# ? Mar 11, 2012 03:18 |
|
A friend of mine wants to run a relatively rules like RPG version of High Frontier. Basically have each person RPing as a head of government or top scientist or whatever and work to make their space agency the best. It'll be a mix of stuff in space and economic/political stuff on earth. Any suggestions for a basic resource management system we could use? Just something basic to cover opportunity costs of expanding/developing or whatever. quote:RULES: this is a role playing game; but atypical. Its a solar system scale simulation/role playing game mediated by me. Characters are not together/or part of group/party. No strict rules apply and I intend most communication to be by email/im. Meetings between characters we can do in person when appropriate/when we feel like it. Only real mechanics so far would be for in space movement where we'll use High Frontier and their maps but something to represent earth based economic/political stuff is what we're looking for. I remember a goony earth based civ style game I think?
|
# ? Mar 11, 2012 12:41 |
|
Young Freud posted:If you get into D6, one of the cool things you can do is look for old TORG stuff. The Revised Edition gave some real simple tips on converting existing stats to Open D6 by dividing any values by 3 to get stats. Ars Magica: each 5 points of spell level is a D6 worth, otherwise run a D6 Fantasy game. Classic Traveller: add 1 to the stat and convert it into dice codes. Do the same for skill dice, allot skills to stats as appropriate.
|
# ? Mar 11, 2012 12:53 |
|
I want to run a game in a setting based on heavy metal where the goal is to be as metal as humanly possible. Anything that isn't Warhammer 40000 that enables this?
|
# ? Mar 14, 2012 03:12 |
|
InfiniteJesters posted:I want to run a game in a setting based on heavy metal where the goal is to be as metal as humanly possible. "3:16 Carnage Amongst the Stars" is the first thing that comes to mind. It's basically "Starship Troopers: The Movie: The RPG". It's pretty rules light, but all you're doing is killing as many alien bugs as possible, all the time.
|
# ? Mar 14, 2012 03:45 |
|
InShaneee posted:"3:16 Carnage Amongst the Stars" is the first thing that comes to mind. It's basically "Starship Troopers: The Movie: The RPG". It's pretty rules light, but all you're doing is killing as many alien bugs as possible, all the time. This looks perfect. I resolve to run this one day, aided with beer, Bolt Thrower and Manowar blaring on a stereo, and pretzels. I will transcribe whatever my hungover rear end remembers the next day.
|
# ? Mar 14, 2012 03:51 |
|
Having just beaten Mass Effect 3 (uuuuuuuuuuuugh) and with like four of my friends on the cusp of the ending as well, I figure it's inevitable that we're going to end up playing a Mass Effect RPG in the near future, if only out of a mutual need to exorcise our demons. Ruleset: Normal to Crunchy. Something that would allow for a certain measure of tactical combat would be great (one member of our crew is a selfconfessed grognard and would appreciate some crunch). Support: User Generated would probably be best Chargen: Involved Setting: Neutral or Universal. We already know what the setting is and would be rewritting existing material to fit into it. I saw Traveler mentioned earlier in the thread, but I got the sense that Traveler was a lot more about narrative and exploration and is a bit light on the action.
|
# ? Mar 15, 2012 22:25 |
|
|
# ? Apr 27, 2024 18:50 |
|
Strange Matter posted:Having just beaten Mass Effect 3 (uuuuuuuuuuuugh) and with like four of my friends on the cusp of the ending as well, I figure it's inevitable that we're going to end up playing a Mass Effect RPG in the near future, if only out of a mutual need to exorcise our demons.
|
# ? Mar 15, 2012 23:22 |