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LincolnSmash posted:If I wanted to do simmy post-apoc a la Fallout, should I use BRP or ORE? Savage Worlds seems okay, but I'm not sure it's my cup o' tea. BRP may be showing its age a bit, even in its most recent form, but it still strikes me as slightly more intuitive than ORE's system due to everything being percentiles. Nemesis in the ORE can do this fairly well, I just tried a game recently and I was surprised by how flexible the ORE really is. Plus it's available free.
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# ¿ Feb 9, 2012 14:06 |
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# ¿ Apr 27, 2024 14:44 |
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El Estrago Bonito posted:What rules should I use for a West Wing style political roleplay? Oooh! Oooh! I know this one! How's about A Dirty World? Not necessarily the noir part, but everything else would seem to fit into what you're trying to do.
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# ¿ Feb 22, 2012 03:26 |
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Wild Talents sounds like what you're looking for - just set up all their powers so they are tied to some 'transformation' power and then you have two skillsets for use, one while powered and one while not.
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# ¿ Apr 19, 2012 20:10 |
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homullus posted:Ruleset Lite to Crunchy Godlike, the precursor to Wild Talents, is a One-Roll Engine game set in WW2 where both sides are using mildly superpowered soldiers. If you wanted to ditch some of the mechanical assumptions of Godlike you could just use normal Wild Talents rules as they add a little bit more freedom, while taking what you like from the Godlike setting. The main reason I recommend this is that ORE games have a built-in mechanic for timing - your roll is determined by the width and height of a matching set of d10s rolled in a pool. Height is the number that is rolled in the set, for example if I rolled 1,3,3,3,4,9 on six dice I would have one set of height 3. This determines the quality of whatever you were trying to achieve - 1s are barely successes while 10s are the best possible result you could have gotten. Width is measured in the number of dice that make up your set - in the above example, your set has a width of 3. Width determines the speed of an action, with wider sets going faster or using less time. Combat goes by width, everyone rolls all their dice at the same time and sets are compared from there. If time is an issue, make any challenges a contest of who can gain the most combined width from the same number of chances to roll. They might pull things off quick-and-dirty, or they might do things perfectly but slowly, or somewhere in between, and there are rules for special actions to play around with your height and width. It's something to consider, at least. Plus I have a giant boner for Wild Talents. :iamafag:
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# ¿ Sep 27, 2012 03:30 |
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FATE Core. Absolutely FATE Core, it's flexible enough to do whatever you need it to while giving you consistent mechanics the whole way.
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# ¿ Dec 6, 2013 15:05 |
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# ¿ Apr 27, 2024 14:44 |
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Check out Atomic Robo. It's a more updated FATE game than Spirit of the Century and it does pulp science fiction fantastically.
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# ¿ Oct 23, 2014 14:45 |