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Xand_Man posted:What system should I use for: If your kung-fu is more on Street Fighter side of the spectrum then Savage Worlds with the Super Powers Companion might work well for you. It can offer decently tactical combat, and if the SPC will allow for a decent amount of character differentiation to simulate the different styles. pre:Savage Worlds RULESET: Lite-ish SUPPORT: DIY to User Generated CHARGEN: Quick SETTING: Universal
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# ¿ Aug 14, 2011 01:49 |
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# ¿ Apr 28, 2024 15:22 |
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Cheap Soda posted:Savage Worlds wouldn't be bad at all. It's a very open game and I hear the gameplay is fast too. Sadly I have yet to play a Savage Worlds game without using the internet, so I can't vouch for its speed at a table. Based on the couple of games I've run on here though it seems to run smoothly enough.
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# ¿ Aug 15, 2011 03:44 |
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Zero_Grade posted:You should use GURPS for everything ever. No thank you.
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# ¿ Sep 2, 2011 21:02 |
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Nemesis Of Moles posted:So I have two of my players wanting to try their hands at DMing, this will be their first games so, take that into account. Also we're an internet group, so nothing like Dread or Gamma World which requires lots of table interaction. I've stayed away from this thread because my knee jerk response is Savage Worlds, but seriously, try Savage Worlds. The benefit of FATE and Savage Worlds is that you can try both for free. Have your players make their characters using both systems and run a session of each and see which you like more.
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# ¿ Dec 4, 2011 19:32 |
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PublicOpinion posted:I've been looking into various generic systems to run my homebrew setting in (currently using 4e because that's what I knew and while I love it it gets kind of draining to resking absolutely everything), and Savage Worlds looks pretty interesting. I didn't see any specific thread here for it, would any specific SW questions go into the indie games thread? How well does it work for PbP? There was a short lived SW thread, but I think most discussion on it has migrated to the Indie Games Thread. As far as PbP goes, it works about as well as any other system does for PbP. If you want to check it out for yourself, there are three games in the live forum: LLSix's new X-Com game, Captain Indigo's Lost Goblins game, and my old X-Com game.
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# ¿ Dec 5, 2011 13:18 |
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Sad Mammal posted:What game(s) would people recommend if I was looking for something similar to D&D 4e's level of fun, tactical combat? Savage World's combat uses minis by default and they even broke the combat system out to spin-off a skirmish war game. It's not as complex as 4E but it can be pretty fun.
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# ¿ Feb 1, 2012 12:48 |
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TK-31 posted:Is there anything out there designed to replicate the feel of beat em up/hack n slash games where its a few dudes vs dozens/hundreds of mooks? Unified resolution mechanics and other modern mechanics preferred but not necessary. Why don't you try to reflavor something like 3:16? Instead of aliens you could wade through hordes of poorly trained mooks.
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# ¿ Feb 6, 2012 02:22 |
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hectorgrey posted:Here's a question - I rewatched mighty morphin' power rangers because I was really loving bored. I was wondering what system people would use for this; it would need to handle basic humans just as well as superpowered characters (since they have no powers in their suits), which rules GURPS and HERO out, since GURPS doesn't handle superhuman characters very well, and HERO doesn't handle regular humans very well. How about D&D 4E? It's simple with a lot of crunchy combat. Also, with appropriate flavor, the powers can be suitably campy, four color, and over the top. Barring that, I'll go with my default recommendation of Savage Worlds with the Super Powers Companion.
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# ¿ Feb 7, 2012 02:28 |
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Keska posted:Are there any games out there set in a fantasy Renaissance time period other than 7th Sea? Blue Rose.
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# ¿ Feb 15, 2012 22:26 |
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LincolnSmash posted:I think Savage Worlds has a site for fan-made stuff, but I can't remember it off the top of my head. Googling time, I guess. Savage Heroes Savagepedia
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# ¿ Jul 10, 2012 01:47 |
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hairrorist posted:Thanks guys. I'm also looking into Tribe 8. I've heard great things about it. You could try Savage Worlds with the optional "Gritty Damage" rules. They're pretty harsh, but the system is overall way easier to deal with then GURPS.
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# ¿ Sep 30, 2012 16:10 |
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# ¿ Apr 28, 2024 15:22 |
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hairrorist posted:Savage Worlds is one I've been meaning to pick up, but there's so very many editions that I have no idea where to start. Deluxe Explorer's Edition is the newest, and conviently, the cheapest version of the rules. Just go with that one.
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# ¿ Sep 30, 2012 22:57 |