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Gyshall posted:Yup, assuming you're running MGE and you generated your distant land. They should never be checked. eh I'm not so far along in this playthrough that I can't restart and get it all back in an hour or two. edit: bosmer snipe
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# ? Feb 12, 2016 06:02 |
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# ? Apr 26, 2024 11:24 |
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Rookersh posted:Anybody happen to have Passive Healthy Wildlife sitting around on their computer? Seems it's been deleted across the internet, and I really liked that mod. This one works, but it seems to be gone from the Nexus http://www.moddb.com/mods/eden/addons/passively-healthy-wildlife-v2
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# ? Feb 12, 2016 08:31 |
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Here is the same mod - http://mw.modhistory.com/download-47-7507 just a reminder that http://mw.modhistory.com has pretty much every morrowind mod ever, multiple versions, etc.
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# ? Feb 12, 2016 15:40 |
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Look who got interviewed! https://www.youtube.com/watch?v=79Fu2nKbPK4
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# ? Feb 24, 2016 23:05 |
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he sounds (some kind of scottish or irish or english) as hell good on you though for making rad stuff though
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# ? Feb 24, 2016 23:20 |
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Mortimer posted:he sounds (some kind of scottish or irish or english) as hell That's definitely some sort of English, not good enough on accents to get more specific, but it sure as gently caress isn't Irish or Scottish.
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# ? Feb 24, 2016 23:27 |
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oh my goodness those accents
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# ? Feb 24, 2016 23:48 |
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Skwirl posted:That's definitely some sort of English, not good enough on accents to get more specific, but it sure as gently caress isn't Irish or Scottish. I was trying to put on my understandable voice but I was also drinking (I had a really cool Friday night) so I’m not sure how well that worked out and haven’t listened to it yet. Darkelfguy’s accent really surprised me, I was sure he was English but apparently he’s from Missouri.
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# ? Feb 25, 2016 11:45 |
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Wow, Darkelfguy as really improved a hell of alot with his voice in these videos, when he first started those showcases he sounded cringey and awkward as hell. also super surprised he is from Missouri.
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# ? Feb 25, 2016 12:48 |
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Lunchmeat Larry posted:im insanely sad to find out I'm not Scottish He's an English ex-pat, I believe. While chatting with him about the Tea Mod, he complained of America's lack of good tea.
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# ? Feb 25, 2016 19:03 |
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Hey guys, guess what? Look at your keyboard. Look up again. See the three faces of Nerevar? Tamriel Rebuilt isn't dead yet. The fat lady still hasn't sung. We've finally been able to pick up the pieces of 2014/2015 and progress is going on to model out all the Great Houses, with the curren focus on Side projects in this whole clusterfuck are TR Travels (which aims to put in the one, best, travel network of the province), and establishing closer ties with Project Tamriel (one of their projects, Skyrim: Home of the Nords, has a trailer now.) As is customary, this is also a call for help: we all know that the Morrowind modding community is rather tiny and as the recent disintegration of Beyond Skyrim has shown, long-running big projects are rare and hard to do, even when you pride yourself on having more active modders than TR ever did. If you can model, or do quests, or just monkey together one or two interiors, TR needs all the attention it can get. We're terrifyingly close to getting poo poo done and kicking off a new round of claims, and we need all the help we can get.
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# ? Feb 29, 2016 23:09 |
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So I have been having issues with MGSO 3.0. I have the Steam GOTY edition with only that pack installed but I seem to crash a lot, and at random. Opening doors to go outside, picking up scrolls, etc after 10-20 minutes of playing. I have no idea if it is because I play it in Borderless windowed or some weird setting that is not agreeing with my system.
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# ? Mar 3, 2016 16:14 |
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Fat_Cow posted:So I have been having issues with MGSO 3.0. I have the Steam GOTY edition with only that pack installed but I seem to crash a lot, and at random. Opening doors to go outside, picking up scrolls, etc after 10-20 minutes of playing. I have no idea if it is because I play it in Borderless windowed or some weird setting that is not agreeing with my system. did you download the unofficial patches? http://download.fliggerty.com/download--72 http://download.fliggerty.com/download--85 Try fullscreen instead of borderless and see if that fixes it.
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# ? Mar 4, 2016 05:43 |
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Mortimer posted:did you download the unofficial patches? No I didn't. Are those links unrelated, because they are just companions.
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# ? Mar 4, 2016 06:40 |
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Fat_Cow posted:No I didn't. Are those links unrelated, because they are just companions. wow fliggerty's site makes no sense, those were 100% the URL's of the patches when I pasted them http://download.fliggerty.com/download-13-726 http://download.fliggerty.com/download--852
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# ? Mar 4, 2016 16:59 |
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Im trying to sell alchemy ingredients to the khajit in balmora who gives mage guild quests, but the nearby mages aggro when I sell some ingredients, what the hell?
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# ? Mar 5, 2016 11:55 |
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Finnish Flasher posted:Im trying to sell alchemy ingredients to the khajit in balmora who gives mage guild quests, but the nearby mages aggro when I sell some ingredients, what the hell? Have you stolen ingredients from the mages guild before? If you sell ingredients of the same type back they'll be flagged as stolen.
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# ? Mar 5, 2016 11:58 |
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Thanks, it's probably that. I was able to sell the same ingredients to different vendors.
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# ? Mar 5, 2016 14:25 |
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IIRC, you can clean these stolen item records from your save with the Enchanted Editor.
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# ? Mar 5, 2016 14:32 |
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quote:OpenMW can now automatically use normal maps if it answers to the naming scheme. As Scrawl explains it: “This is now implemented. For example, for the color texture foo.dds, the game will automatically use foo_n.dds as a normal map (if it exists). The benefit is that you don’t have to go around modifying (and distributing) all the .nif files / mesh files.” Pretty awesome. I remember it being a lot of fuckery for normal maps before. Also, there's a retrospective on the last few OMW updates and it also sounds like more release videos might be coming along in the future as well. https://openmw.org/en/
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# ? Mar 6, 2016 04:14 |
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Im going to say this, even though I know some oldschool purists will yell at me: I really wish they'd fix the goddamn distant lands feature.
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# ? Mar 7, 2016 01:02 |
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Ulillillia will start playing Morrowind on his OG Xbox soon. There will be grinding.
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# ? Mar 7, 2016 08:39 |
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Maybe we can get him and Chris-chan to stream playing it.
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# ? Mar 7, 2016 08:42 |
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axolotl farmer posted:Ulillillia will start playing Morrowind on his OG Xbox soon. Oh god, we have to get him to collect all 36 lessons and interpret them. "Well, I'm not sure why you'd make a spear out of milk but presumably it must be in milk's liquid phase..."
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# ? Mar 7, 2016 15:11 |
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Agents are GO! posted:Maybe we can get him and Chris-chan to stream playing it. Openmw is on the verge of being 1:1 with the original engine's functionality now, right? As soon as distant land is a thing (gently caress purism) I'm gonna be all over it.
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# ? Mar 7, 2016 15:38 |
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As far as I can tell, except for some niggling bugs, it is 1:1.
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# ? Mar 7, 2016 15:59 |
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The only differences I've noticed on the OSX version are a music hiccup once every few minutes, UI elements either refusing to hide or refusing to show occasionally if you click in and out of them too quickly, and it being fast as heck.
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# ? Mar 7, 2016 17:22 |
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im a horndog.
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# ? Mar 7, 2016 17:24 |
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Weird question, I want to show off the two houses glitch by talking to Vedam Dren about the Camonna Tong, but it looks like it got fixed in the Morrowind Patch Project. Is there a way to 'unfix' that minor thing while keeping the rest of the fixes? EDIT: While I'm here, has anyone tried running MGSO with OpenMW? I've seen conflicting reports on whether it's possible. Danaru fucked around with this message at 22:04 on Mar 8, 2016 |
# ? Mar 8, 2016 20:11 |
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So it seems it was the Morrowind Overhaul itself that was causing my constant crashes and not some base game issue. Could it be due to all the stuff enabled when I installed it or some other minor setting
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# ? Mar 10, 2016 00:09 |
Just play openmw.
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# ? Mar 10, 2016 22:48 |
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Fat_Cow posted:So it seems it was the Morrowind Overhaul itself that was causing my constant crashes and not some base game issue. Could it be due to all the stuff enabled when I installed it or some other minor setting it could be anything but I have no idea what you're running. You could have a lovely comp, you could have installed incompatible mods on top of mgso, you could have hit some settings wrong. Post specs post load order post what else you installed Danaru posted:Weird question, I want to show off the two houses glitch by talking to Vedam Dren about the Camonna Tong, but it looks like it got fixed in the Morrowind Patch Project. Is there a way to 'unfix' that minor thing while keeping the rest of the fixes? you can't unfix that, you could make a mod that loads after that but that's a lot harder than making a new game to show it off, then going back to your old one and console commanding yourself to the faction. MGSO isn't compatible with OpenMW in the classic "just press install" way. I would hate to ruin the magic of MGSO but 90% of its effects are MGEXE settings, which doesn't work with OpenMW (the rest are mods and textures which you can install no problem). This means OpenMW won't have grass or cool shaders which some people think they need mbt fucked around with this message at 15:53 on Mar 13, 2016 |
# ? Mar 13, 2016 15:46 |
Yeah but nothing is stopping openmw from getting those features at a later date once the core 1.0 release is done.
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# ? Mar 14, 2016 01:54 |
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cheesetriangles posted:Yeah but nothing is stopping openmw from getting those features at a later date once the core 1.0 release is done. see you in a few years
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# ? Mar 14, 2016 06:09 |
Mortimer posted:see you in a few years 1.0 for openmw is probably a 3-6 months away at the most.
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# ? Mar 14, 2016 06:27 |
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Mortimer posted:see you in a few years Yeah, OpenMW is actually making great progress without feature creep. They recently switched rendering engines, and that only took a few months and was a huge improvement. OpenMW seems to have their priorities straight: First, make a complete vanilla Morrowind engine, then add stuff.
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# ? Mar 14, 2016 08:39 |
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cheesetriangles posted:1.0 for openmw is probably a 3-6 months away at the most. As an aside, isn't MGEXE distant land technically a shader effect?
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# ? Mar 14, 2016 09:40 |
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I know Distant Land was one of the "not yet implemented, but soonish" features on the last build of OpenMW. MGE-XE is wonderful, but IMO the Morrowind.exe binary and all the goddamn hacking you have to do to get the game stable is a chore, and the game itself is still pretty buggy/unstable even with every fix mod and tweak under the sun. Plus OpenMW lets you run sweet normal maps and I think that is one of the first things people have been releasing specific to OpenMW. I actually just finished the main quest with vanilla OpenMW and it was great. Running native 2k resolution morrowind @ 60 FPS or above is wonderful.
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# ? Mar 14, 2016 11:56 |
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Personally I think OpenMW 1.0 being 1-1 with vanilla Morrowind is a noble goal, but I don't think it'll fully replace the original EXE for me until it's got feature-parity with MWSE and MGE-XE. Which, granted, shouldn't take too much longer after that, especially since I imagine the MWSE team will help it out and the MGE-XE dev will probably, too.
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# ? Mar 14, 2016 12:39 |
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# ? Apr 26, 2024 11:24 |
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I could use some advice if anyone has a second. I finally played Morrowind 4-5 years ago up to Balmorra before I got disheartened by my terrible speech/endurance based build. I recently reinstalled in with hopes of actually getting into it, as I did really enjoy the game's quests, lore, and atmosphere my first time around. I would, however, love any graphics/engine improvement. So my question is which overhaul should I try, OpenMW with some compatible quality of life mods, or Morroblivion? I'm not sure if I have it in me to get two playthroughs in, and I really enjoyed my playthrough of (modded) oblivion a couple years back. I wouldn't mind the loss of spears or miss chance etc. I'm also aware that these mods are not complete, I probably would want to wait another year to play them if it meant the overhauls are much more finished. Thanks for any help you can give me, I know these posts are usually really annoying but I DID read all the OPs and whatnot and do my own research so at this point I just want to hear your thoughts/ experiences. I'm also interested in Tamriel Rebuilt, is that worth checking out this point? Truecon420 fucked around with this message at 22:15 on Mar 14, 2016 |
# ? Mar 14, 2016 22:13 |