Search Amazon.com:
Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us $3,400 per month for bandwidth bills alone, and since we don't believe in shoving popup ads to our registered users, we try to make the money back through forum registrations.
«116 »
  • Post
  • Reply
LP97S
Apr 25, 2008


Don't forget, you can play the single player missions and get command stars for MP games.

Adbot
ADBOT LOVES YOU

Warbadger
Jun 17, 2006


Xerxes17 posted:

It almost seems like the Russian just have straight up better AA equipment.

Actually I'd like to make a point here about NATO vs soviet psychologies.

On the soviet side, they never really had much fear of tanks as they had their own effective tanks to deal with them. However, the Germans always tried to keep the air at least contested on the ostfront. So the big boogey man that all these soviet Lt.'s feared was air attack. So when all this cold war development went on, these Lt.'s that had now moved up would vividly remember those loving planes attacking them. As a result, the Russians put a poo poo-ton of effort into air defense. Of which the Tunguska is end result of.

On the Western side, they almost always had air superiority vs the Germans once in France and as such jokes like this were common among the Germans:
"If you see Mustangs, it's the Americans, if you see Spitfires it's the British and if you see nothing it's the Luftwaffe!"
So all the American/British butterbars never had the fear of air power put into them (as much). What they did however have, was the fact that even one of the Panther/Tiger would quite often destroy multiple tanks on their own and be a massive pain to take out because the Sherman simply wasn't able to go toe-to-toe with them. In addition to this, after the war captured German officers from the ostfront would tell them that the Russians had hordes of these kinds of monster tanks. Also keep in mind that the join victory parade in Berlin featured the IS-3 heavy tank from the Soviets which made the west poo poo itself. So NATO put a hell of a lot of effort into making their tank cannons be really good and to have good anti tank defenses, while leaving air Defence to the air forces mostly.

The T-62 was a direct result of the Soviets making GBS threads themselves over the M48 Patton and other western tanks of the period which it turned out the T-55 was woefully outmatched by. The IS-3 and the other heavy tanks were dropped because they were simply not worth it. The pendulum swung back and forth several times as each side would outdo the other resulting in a scramble by the other side to develop something new to bridge the sudden gap. Not once during the myriad of proxy wars did western tanks get outmatched by their Russian counterparts, it's been quite the opposite story in the rare cases tanks from similar generations have met. Russian tanks tended to have very poor crew compartment setups, a tendency to explode when penetrated due to ammunition stowage oversights, and inferior electronics and aiming systems which led to shorter effective ranges.

This is one of the reasons the Soviets also spent a shitload of time and money developing ATGMs.

Warbadger fucked around with this message at Feb 23, 2012 around 03:01

RonaldResin
Mar 29, 2010


Chapps seemed to be the perfect base defense. All your FOBs are located there ensuring a steady stream of ammo, yet they have the range to hit stuff before it has a chance into the actual zone. Perfect for Hell's Highway in that you can push them up to just behind Fedor or Gregory and rotate them out when they get short on ammo.

Control Volume
Dec 31, 2008

You had best unfuck yourself or I will unscrew your head and shit down your neck!

sgnl05 posted:

But is it good? RUSE's was too easy so I'm not sure the added difficulty will bother me. I just want it to be engaging.

It's fun and plays out more like a History Channel documentary than a really contrived spy plot with crappy characters, at least from what I've seen. And while it's not exactly hard if you know what you're doing, it definitely keeps poo poo happening.

Dukka
Apr 28, 2007

lock teams or bust



LP97S posted:

Don't forget, you can play the single player missions and get command stars for MP games.
And best of all it doesn't have any real indicator when you hit up multiplayer, so you can hustle people as a level 1 with maxed out T80s.

Xerxes17
Feb 17, 2011

sure why not?

Warbadger posted:

The T-62 was a direct result of the Soviets making GBS threads themselves over the M48 Patton and other western tanks of the period which it turned out the T-55 was woefully outmatched by. The IS-3 and the other heavy tanks were dropped because they were simply not worth it. The pendulum swung back and forth several times as each side would outdo the other resulting in a scramble by the other side to develop something new to bridge the sudden gap. Not once during the myriad of proxy wars did western tanks get outmatched by their Russian counterparts, it's been quite the opposite story in the rare cases tanks from similar generations have met. Russian tanks tended to have very poor crew compartment setups, a tendency to explode when penetrated due to ammunition stowage oversights, and inferior electronics and aiming systems which led to shorter effective ranges.

This is one of the reasons the Soviets also spent a shitload of time and money developing ATGMs.

This is true, but I was speaking from a psychological standpoint rather than "x vs y is better". My point was that the various officers and officials that made up their respective establishments had differing experiences in their formative years and as a result, this would alter the kind of things they prioritized for weapon development.

LP97S
Apr 25, 2008


Dukka posted:

And best of all it doesn't have any real indicator when you hit up multiplayer, so you can hustle people as a level 1 with maxed out T80s.

It's only worth it when you're going against people above your level. Just played a 4v4 level 1 slugfest where I got 2000 points mostly thanks to my AMX-30B2 but lost some bits with poor management with AA and a arty guy who drained my FOB because he needed 18 PZb 109s!

Another advice I'll give, people love to spam choppers right now for some reason. My guess is that level 1 tanks don't have MG's so they think they're taking advantage of it.

etalian
Mar 20, 2006



sgnl05 posted:

ATGMs are good, but you have to use them right. Firstly you should always buy them with a couple levels of vet. Secondly, you should try and position them in cover outside the tank's range, rather than trying to push them up. It's all about trying to do as much damage with the first salvo as possible, because if the tanks get in range and start firing back your accuracy will go to poo poo and you'll quite possibly lose.

They are similar to the old AT guns in the awesome Battlefront games.

You need to hide them well and put them in a position in which they get the first shots off at the armored vehicles since they do poorly against return fire.

Also helps to use cheaper units to created nice traps to do things such as hit them in the side or rear armor for greater damage.

DatonKallandor
Aug 21, 2009


Really the optimal ATGM is the one that's fired from the unit that's not being shot at. Cannons are nice and simple and don't care that much if the unit shooting it is under fire - ATGMs need line of sight the whole way in, need to stay in range the whole way in and need to stay non-panicked and undamaged the whole way in. But for all that you get a lot of damage and a lot of range for the price.

Rookersh
Aug 19, 2010

Midgets be packing some Space-Age shit!



So yeah, all the talk in this thread about realistic tank patterns, and how many salvos certain vehicles can fire off and whatnot makes this game sound really really grognardy/difficult/spreadsheety.

I know the title says this isn't World in Conflict 2, but well, if I went into this game just wanting a fun little romp through Cold War Europe with an interesting enough WORLDS GOING TO END COMMANDER story, would I be disappointed? Just judging from the thread so far, this looks far more "hardcore" then my normal RTS games.

etalian
Mar 20, 2006



Rookersh posted:

So yeah, all the talk in this thread about realistic tank patterns, and how many salvos certain vehicles can fire off and whatnot makes this game sound really really grognardy/difficult/spreadsheety.

I know the title says this isn't World in Conflict 2, but well, if I went into this game just wanting a fun little romp through Cold War Europe with an interesting enough WORLDS GOING TO END COMMANDER story, would I be disappointed? Just judging from the thread so far, this looks far more "hardcore" then my normal RTS games.

Yes it's a more more complex version of the basic World In Conflict design especially the massive numbers of unique units.

It just means that there's a bit more of a painful learning curve and lots of wargame-lite concepts that don't make it exactly a pickup-play RTS.

Elukka
Feb 17, 2011



In the absence of a demo I'm a bit leery of paying 40 euros for a game I don't know, but from everything I've heard it sounds like I'd like it. But I have one more concern. Is my computer going to run it well at all? I have an ancient Core 2 Duo e6600 and a Radeon 4890. I expect the GPU to be good enough, it's the CPU I'm worried about.

Cthulhu Dreams
Dec 11, 2010


etalian posted:

Yes it's a more more complex version of the basic World In Conflict design especially the massive numbers of unique units.

It just means that there's a bit more of a painful learning curve and lots of wargame-lite concepts that don't make it exactly a pickup-play RTS.

It would be much simplier if the NATO starting deck wasn't quite so rubbish, and you could toggle units to show their 'category' and not their 'name' because lots of people are not going to know what a TOS-1 Buritino is.

But really you can ignore the fine differences between a Challenger 1 and an M1A1 and a T80 and accept that they are all 'heavy tanks' and come with a big gun and big armor. The 4000 different infantry types really boil down to 'AA' 'AT' 'Special Forces' and 'Vanilla'

Cthulhu Dreams fucked around with this message at Feb 23, 2012 around 04:52

sgnl05
Jan 16, 2007
Lurker

Elukka posted:

In the absence of a demo I'm a bit leery of paying 40 euros for a game I don't know, but from everything I've heard it sounds like I'd like it. But I have one more concern. Is my computer going to run it well at all? I have an ancient Core 2 Duo e6600 and a Radeon 4890. I expect the GPU to be good enough, it's the CPU I'm worried about.

You could track down the RUSE demo and see how your computer runs that. The system requirements are about the same. My guess would be that you could run it at pretty low settings.

If you're unsure about the gameplay I'd watch some gameplay footage on youtube.


Rookersh posted:

So yeah, all the talk in this thread about realistic tank patterns, and how many salvos certain vehicles can fire off and whatnot makes this game sound really really grognardy/difficult/spreadsheety.

I know the title says this isn't World in Conflict 2, but well, if I went into this game just wanting a fun little romp through Cold War Europe with an interesting enough WORLDS GOING TO END COMMANDER story, would I be disappointed? Just judging from the thread so far, this looks far more "hardcore" then my normal RTS games.


It's kind of grognard-lite. You won't be able to pick it up and grasp it instantly, but it isn't exactly mind-blowing in its complexity either. By the sound of it the campaign will ease you into things a bit anyway. And there's always youtube tutorials to help you out.

Frog Assassin
Oct 29, 2011

We had it all wrong. He's not a frog killer, he's a killer frog.

I've done two AI skirmishes, just trying to get the hang of the game, and both times I've found myself suddenly unable to spawn more tanks despite having enough points to do so, does anyone know what that's all about? I can still bring in anything else, just not tanks. I click the button to bring up the deployment menu and the tank category is just gone.

Control Volume
Dec 31, 2008

You had best unfuck yourself or I will unscrew your head and shit down your neck!

Rookersh posted:

So yeah, all the talk in this thread about realistic tank patterns, and how many salvos certain vehicles can fire off and whatnot makes this game sound really really grognardy/difficult/spreadsheety.

I know the title says this isn't World in Conflict 2, but well, if I went into this game just wanting a fun little romp through Cold War Europe with an interesting enough WORLDS GOING TO END COMMANDER story, would I be disappointed? Just judging from the thread so far, this looks far more "hardcore" then my normal RTS games.

Like I said before, the solo campaign is more of a History Channel documentary deal with four "what if" scenarios. The campaign doesn't require you to do spreadsheets at all really, all the stuff does what you'd think it does and you can get by just making whatever tank looks the prettiest. If you want to go into multiplayer, though, it would behoove you to at least glance at some of the units and their stats, but the unit's function is clearly identified in a couple of words.

Frog Assassin posted:

I've done two AI skirmishes, just trying to get the hang of the game, and both times I've found myself suddenly unable to spawn more tanks despite having enough points to do so, does anyone know what that's all about? I can still bring in anything else, just not tanks. I click the button to bring up the deployment menu and the tank category is just gone.

There's a limit to how many of any one unit you can build, shown in that box you click to create units. You don't get points back in the pool if the units are destroyed.

Chief Savage Man
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice


How much of a skirmish mode is there?

ghetto wormhole
Sep 15, 2008


Frog Assassin posted:

I've done two AI skirmishes, just trying to get the hang of the game, and both times I've found myself suddenly unable to spawn more tanks despite having enough points to do so, does anyone know what that's all about? I can still bring in anything else, just not tanks. I click the button to bring up the deployment menu and the tank category is just gone.

You've either moved your command truck(s) and don't control any zones on the edge of the map that let you reinforce or you've run out of whatever unit you're trying to call in. More expensive units tend to have much smaller caps on the amount you can call in per game.

Control Volume
Dec 31, 2008

You had best unfuck yourself or I will unscrew your head and shit down your neck!

Chief Savage Man posted:

How much of a skirmish mode is there?

1v1 against an AI. Pretty limited.

Frog Assassin
Oct 29, 2011

We had it all wrong. He's not a frog killer, he's a killer frog.

Yeah it's definitely me running out of a specific type of tank, I've only got Leopards right now and they like to die. Thank you both.

Chief Savage Man posted:

How much of a skirmish mode is there?

You can do 1vs1 again an easy, medium, or hard AI, that's it. Don't seem to be able to save replays against the AI.

This game definitely seems to want you to play it multiplayer, so here's hoping it doesn't bomb and fade into obscurity.

sgnl05
Jan 16, 2007
Lurker

On the plus side it sounds like the AI is pretty decent:

http://www.wargame-ee.com/forum/vie...php?f=11&t=1962

Oh god download faster...

Dukka
Apr 28, 2007

lock teams or bust



They really need to make each member of an infantry squad worth points.

Control Volume
Dec 31, 2008

You had best unfuck yourself or I will unscrew your head and shit down your neck!

Oh man the last mission on Bruder Gegen Bruder. It's a defense mission, and I didn't know exactly what to expect the first time around, so I got my rear end whooped hard. But I noticed that the Soviets had reinforcement points all across the map, so the next try, I send a couple of Heavy Hogs around just absolutely murdering every command vehicle I can find, since the only AAA the Soviets had were Shilkas which have a shorter range than rockets.

Poor AI didn't know what the gently caress, I think it thought my raiding choppers were actual forces so it would stop and wait around and try and defend against them, and most of the forces that appear in the end game just flat out didn't spawn. I feel like I cheated somehow.

Hob_Gadling
Jul 6, 2007

One of our barley fields has begun to whisper forbidden secrets during the night.

Rookersh posted:

So yeah, all the talk in this thread about realistic tank patterns, and how many salvos certain vehicles can fire off and whatnot makes this game sound really really grognardy/difficult/spreadsheety.

It isn't. Almost at all, really. The spreadsheet aspect comes mostly from having 300 units, but infantry with bazookas is infantry with bazookas no matter what you call it. It's abstracted in all the right places (some would say "simplified" but that's unfair). Low APM is quite enough. Since tanks hit very poorly and missiles not at all when you move, too much clicky is detrimental. Take it easy and when in doubt, shoot first and ask later.

If you played Close Combat back in the day you should have a pretty good idea what this game feels like. I can't say about the campaign, not far enough, but thus far everything has worked out pretty much exactly how I expected it to, down to my own stupid mistakes.

It should be said that this is remarkably like the original Steel Panthers 2. Not as many factions or units, more limited scope but the feel is uncanny. Besides, W:EE does one thing better than Steel Panthers ever did: there's way more pressure to decide when you're under fire. You can't sit back and think it through, good plan now is better than perfect plan too late.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Yeah, W:EE looks grognardy as hell, but it also runs on the same engine as RUSE, which was as accessible as can be, being designed initially for multiplatform usability.

I'm intensely lovely at strategy games in general. Starcraft 2 makes me weep. I still won significantly more matches of Wargame than I lost, simply because it's pretty clear what's going on due to the presentation, and slow enough for me to take a few moments to come up with a plan.

Hob_Gadling
Jul 6, 2007

One of our barley fields has begun to whisper forbidden secrets during the night.

Control Volume posted:

It's a defense mission, and I didn't know exactly what to expect the first time around,

I knew exactly what to expect, and it still kicked my rear end. I did win it with no secondaries, but just barely. Three good shots and the rest of my army would have been wiped. I'm really pleasantly surprised that they dared to make a game that doesn't hold your hand and gives you objectives that are hard to complete.

Vivick
Feb 24, 2007



Can I get an invite to the Steam Group please? Losing with pubbies sucks, I want to lose with goons!

http://steamcommunity.com/id/cptnproton

Forums Terrorist
Dec 8, 2011


Warbadger posted:

The T-62 was a direct result of the Soviets making GBS threads themselves over the M48 Patton and other western tanks of the period which it turned out the T-55 was woefully outmatched by. The IS-3 and the other heavy tanks were dropped because they were simply not worth it. The pendulum swung back and forth several times as each side would outdo the other resulting in a scramble by the other side to develop something new to bridge the sudden gap. Not once during the myriad of proxy wars did western tanks get outmatched by their Russian counterparts, it's been quite the opposite story in the rare cases tanks from similar generations have met. Russian tanks tended to have very poor crew compartment setups, a tendency to explode when penetrated due to ammunition stowage oversights, and inferior electronics and aiming systems which led to shorter effective ranges.

This is one of the reasons the Soviets also spent a shitload of time and money developing ATGMs.

It's worth noting for the longest time that the tanks Westerners came up against were "monkey models" - massively crappier versions of the real thing sold for export and to gently caress with the heads of NATO commanders.

radintorov
Feb 18, 2011


Forums Terrorist posted:

It's worth noting for the longest time that the tanks Westerners came up against were "monkey models" - massively crappier versions of the real thing sold for export and to gently caress with the heads of NATO commanders.
That and the training of the crews, since even when they had a technological advantage (night fighting on the Golan Heights during the Yom Kippur War comes to mind), it usually could not be exploited to its full potential.

Hob_Gadling
Jul 6, 2007

One of our barley fields has begun to whisper forbidden secrets during the night.

Comparing the tanks in a vacuum is not really useful. You have to account for doctrine, terrain, morale, training, experience and supply to have some sort of an idea how it would go. Western armies have won and lost wars since WW2. A lot depends on when WW3 starts. Right after US forces leave Vietnam and suffer from low morale, poor support at home and massive drug problem? Or right after Afghanistan, which brought the same problems for the Soviets? Would NATO armies get supplies when all the roads west were flooded with refugees? Would WP, when all the roads were wrecked by engineers, mines, artillery and air strikes?

While export models of Soviet tanks performed generally speaking terribly, T-34 threw UN forces out of North Korea. T-55 has featured in roughly every other bush war in Africa, with mixed results. Soviet Union suppressed uprisings behind the Iron Curtain pretty handily, with minimum of bloodshed. It's really, really hard to say what would have happened.

Veins McGee
May 26, 2004

Remember Veins?
He's back, in POG form

Hob_Gadling posted:

Comparing the tanks in a vacuum is not really useful. You have to account for doctrine, terrain, morale, training, experience and supply to have some sort of an idea how it would go. Western armies have won and lost wars since WW2. A lot depends on when WW3 starts. Right after US forces leave Vietnam and suffer from low morale, poor support at home and massive drug problem? Or right after Afghanistan, which brought the same problems for the Soviets? Would NATO armies get supplies when all the roads west were flooded with refugees? Would WP, when all the roads were wrecked by engineers, mines, artillery and air strikes?

While export models of Soviet tanks performed generally speaking terribly, T-34 threw UN forces out of North Korea. T-55 has featured in roughly every other bush war in Africa, with mixed results. Soviet Union suppressed uprisings behind the Iron Curtain pretty handily, with minimum of bloodshed. It's really, really hard to say what would have happened.

There's two pretty good articles(and I'm sure others) offering an analysis of NATO and Warsaw Pact tanks in the late 80s. "Is there a tank gap?" and "Tank gap data flap"

tehsid
Dec 24, 2007

Nobility is sadly overrated.


I'd been holding out on preordering because for some reason I thought the launch was further away then... today.

But hey, I got brought it and I'm downloading now. Hows the single player early on?

Hob_Gadling
Jul 6, 2007

One of our barley fields has begun to whisper forbidden secrets during the night.

tehsid posted:

Hows the single player early on?

First mission is easy. By the third you'll have to start working if you want to achieve all objectives and the first Soviet mission was pretty awesome. Computer seems to consistently push me backwards if I didn't have time to set up a defense. Massing one type of unit seems to end in tears even in single player. Still, you can mass a lot of those units if you so choose.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Yeah, unlike most RTS campaigns, it seems that they get all the tutorial stuff out of the way by the end of mission 2 of 22. It's constant escalation from there. The AI doesn't seem too terrible, either - certainly better than some players I've seen online!

I was wrong about Operations being like in RUSE and standalone scenarios - the four chapters of the campaign are referred to as Operations. So you get a 22 mission campaign and botmatches.

tehsid
Dec 24, 2007

Nobility is sadly overrated.


Fantastic to hear! Shame I won't get to play until tomorrow after work. Still, I look forward to it. I'll be idling in the group chat if somebody could invite me.

Does the game cater to a lot of different play styles? And can I turtle if I feel like building up a nice big force for a nice big battle:

Elukka
Feb 17, 2011



sgnl05 posted:

You could track down the RUSE demo and see how your computer runs that. The system requirements are about the same. My guess would be that you could run it at pretty low settings.
I took the plunge and interestingly it autodetected me a mix of high and very high settings. It ran well enough, though I put a couple settings down a notch as framerate was a bit low at ground level.

etalian
Mar 20, 2006



tehsid posted:

Fantastic to hear! Shame I won't get to play until tomorrow after work. Still, I look forward to it. I'll be idling in the group chat if somebody could invite me.

Does the game cater to a lot of different play styles? And can I turtle if I feel like building up a nice big force for a nice big battle:

It's sort of tough to turtle due to the lack of tough fixed fortification buildings and also how annoying, lethal artillery is in the game.

rossmum
Dec 2, 2008

Cummander ross, reporting for duty!



Four or so games of having my poo poo kicked in by Xerxes has apparently made me some kind of pubbie-stomping monster. That and most of the people who play this game are really retarded.

I play WP exclusively (GLORIOUS SOCIALISM ), and aggressively. Mech infantry everywhere backed by artillery and tanks, with a quick reaction force of Hinds in reserve. Looking at having ground-based QRF with BMP-685s as well, those things are retardedly fast.

I think I'm going to unlock the Halo next. I just don't have the time or resources to piss about with Urals while I am busy fending off hordes of poorly-commanded Leo 1A1s, but landing an Mi-26 behind my troops would have unfucked quite a few sticky moments I found myself in so far. Being rushed by 3 players at once while I'm still waiting on my slower units to hit the front is not fun.

Dilkington
Aug 6, 2010

"Al mio amore Dilkington, Gennaro"


Veins McGee posted:

There's two pretty good articles(and I'm sure others) offering an analysis of NATO and Warsaw Pact tanks in the late 80s. "Is there a tank gap?" and "Tank gap data flap"

Very interesting. For people who don't have access to jstor, I'll share the articles through my spideroak account- atleast for awhile.

https://spideroak.com/browse/share/Dilkington/suckas

e: apparently i shouldn't post direct links to personal accounts. replace "suckas" in the url with "soyuz"

Dilkington fucked around with this message at Feb 23, 2012 around 17:31

Adbot
ADBOT LOVES YOU

feedmegin
Jul 30, 2008


Xerxes17 posted:

On the Western side, they almost always had air superiority vs the Germans once in France and as such jokes like this were common among the Germans:
"If you see Mustangs, it's the Americans, if you see Spitfires it's the British and if you see nothing it's the Luftwaffe!"
So all the American/British butterbars never had the fear of air power put into them (as much).

Interestingly, this didn't apply to the West Germans. The Gepard was a perfectly decent AAA platform.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply
«116 »