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radintorov
Feb 18, 2011


Cthulhu Dreams posted:

After 4 games I can make one observation: People loving love helicopters and your first unlock should be something that is good at killing helicopters.
Yeah, after having played one round where my team had been swarmed by helis, I learned to always leave at least a few LAAD teams hidden in the forests surrounding the deploy area. I've managed to spoil quite a few heli assaults.
Speaking of helis and the BM-23s: I once killed 2 Cobras that were landed to resupply. is not enough to convey how I felt.

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ghetto wormhole
Sep 15, 2008


Is it possible for choppers to be hit by rocket artillery midair? This is an important part of my purchasing decision.

Count Ignatiev
Sep 20, 2007



I've sent friends invites to those of you who posted on the previous page. Accept . Also don't overlook the Change Altitude feature on helicopters. It lets you put the helicopter either on or right atop of the ground and below tree lines, so you can do as the button suggests and pop-up for a surprise attack. A Nato tip: a tactic that requires a bit of micro-management and is incredibly annoying is coupling of Gazelle AH.1s, OH-58C/S and Gazelle 324M HOTs. Unless it encounters well prepared enemy it can trash small groups of armour, take out helicopters whilst possessing the vision to see AA elements and the speed to escape.

Edit: Here is another thing I learnt that is handy. You can add to your decks single vehicles such as BMP-1s as stand alones. This way you can spam the heck out of cheap ATGM vehicles. If anyone feels adventurous and tries out recoilless rifle vehicles such as the unarmoured GAZ jeeps please share your thoughts on them. They seem interesting yet kind of useless unless you stack them in with infantry ambushes.

Count Ignatiev fucked around with this message at Feb 13, 2012 around 16:13

DatonKallandor
Aug 21, 2009


Cthulhu Dreams posted:

After 4 games I can make one observation: People loving love helicopters and your first unlock should be something that is good at killing helicopters.

I'd say make that your second unlock. Your first unlock has to be another command vehicle. The default decks have 4 command vehicles in them and all maps have a lot more than 4 zones.

In fact, I think that needs explaining for new players:

Every unit in your deck, comes with a limited number of "uses". They don't refill, ever. That means, for example, you can call in 16 of the default supply truck, and when you've done that you're poo poo out of luck for the rest of the match. This is why variants are awesome - they come with their own supply of uses, and don't take any extra slots in your deck.

Incidentally, this is why you want to deploy extra FOBs. They are by far the cheapest supply-per-cost, and even if money was not a concern, you'd have to fill up your 5 logistics slots almost entirely with supply trucks just to approach the amount that is in 3 FOBs.

Zones of Control are the NATO/Warsaw alphabet white areas on the map - you need to have a stationary command vehicle in them to control them. If you move your vehicle after capping a zone, you loose it instantly. Now, having only 4 capping units, each of which is expensive and irreplaceable is the one thing that really screws LVL1 first-match decks.
Also, the number in the zone is how much it is worth per tick. And always have atleast one zone with a white arrow, since you need those to actually get new units.

As for artillery, I've had a teammate who bought 4 max veteran SMERCHes and those suckers were instant death to anything we actually had eyes on. It's a huge investment of course but if you can keep them alive they're almost guaranteed to be worth it.

Veterancy is probably always worth it for artillery incidentally - it improves reload speed and accuracy (and morale, but who cares about that for arty), both if which Artillery really benefits from.

Hob_Gadling
Jul 6, 2007

One of our barley fields has begun to whisper forbidden secrets during the night.

ghetto wormhole posted:

Is it possible for choppers to be hit by rocket artillery midair? This is an important part of my purchasing decision.

It would seem so. They can be destroyed by artillery when taking off, at least.

Watching this game blows my mind. I've screamed more times at my screen watching the streams than I can recall doing ever before in my life. Chosen nuggets:

- "inf ATGMs aren't counter to old tanks, they're counter to new tanks." Despite old tanks being essentially blind and not able to spot infantry and new tanks being able to shrug off some of the missiles pretty easily. That would require facing them the right way, though, so maybe they have a point.

- no one uses infantry to protect their ATGM vehicles or armor. Vehicles fight their own war, infantry fights theirs. If they use any infantry at all, that is.

- no one scouts, either. Despite there being an abundance of dedicated scouts or even cheap jeeps you can drive forward until something shoots at them. This is the most baffling thing of all.

- the correct amount of artillery seems to be two guns firing at one target, max. Gone are the days of "pepper-pot" tactics where, once you had a firing solution, every gun fired on the target.

- no one tries to use helos as a defensive weapon. It was the intended purpose of gunships like Apache originally. Instead flying around, shooting at something insignificant and getting shot seems to be the main use.

- I've yet to see anyone try to use the depth of the battlefield in any sort of way. I've, however, witnessed multiple times how players sweep every unit into MC Germanic Hordes and pushes them forward completely without a care.

- LOS is not a circle. Thus it seems to be too difficult to grasp. Infantry are small, cheapish and can be hidden to practically every crevice, nook and cranny in the map. Yet no one attempts, because...?

It's been a long time since a game has raised this many feelings. I'm declaring this one pre-emptively the game of the decade.

radintorov
Feb 18, 2011


ghetto wormhole posted:

Is it possible for choppers to be hit by rocket artillery midair? This is an important part of my purchasing decision.
If an extremely high-powered shell lands close enough, splash damage will hit a helo: one round I flew in an Mi-24 in an area that I was shelling with two BM-30 and when one of the rockets landed almost underneath it, my Hind (who was moving, so it was at the normal flight height) lost about 70% health, forcing me to withdraw it before it could even get in range of the enemy units (a couple of unarmed transports).

Edit:

Hob_Gadling posted:

- "inf ATGMs aren't counter to old tanks, they're counter to new tanks." Despite old tanks being essentially blind and not able to spot infantry and new tanks being able to shrug off some of the missiles pretty easily. That would require facing them the right way, though, so maybe they have a point.
I have to retract what I've said earlier: ATGMs are not as good as I thought them to be, since they are more visible than regular AT rockets and long range shooting is not that accurate. Rifle squads with RPGs/LAWs and AT grenades can deal with pretty much everything when used properly. However ATGMs are useful as a second line unit or when set up for flank shots, and are pretty scary when employed en-masse.


Hob_Gadling posted:

- no one tries to use helos as a defensive weapon. It was the intended purpose of gunships like Apache originally. Instead flying around, shooting at something insignificant and getting shot seems to be the main use.
I'm actually thankful for this: the Apache and the Havok are pretty powerful and can do some damage even when used improperly. I have played a couple of rounds with players using them as they should, and those things are scary.


Hob_Gadling posted:

- I've yet to see anyone try to use the depth of the battlefield in any sort of way. I've, however, witnessed multiple times how players sweep every unit into MC Germanic Hordes and pushes them forward completely without a care.
I was shocked one game when an enemy player bypassed my team and almost captured our spawn area on Hell's Highway and almost killed my artillery. I said almost, because I filled the surrounding area with LAAD teams and so I ended up with enough advance warning to save most of my stuff and stall them long enough for reinforcements to be brought in. If I hadn't been so paranoid, though, that would have probably been enough for the enemy to cut off our supply route completely and win.


Hob_Gadling posted:

- LOS is not a circle. Thus it seems to be too difficult to grasp. Infantry are small, cheapish and can be hidden to practically every crevice, nook and cranny in the map. Yet no one attempts, because...?
I actually wish there was some sort of LOS tool, simply to get a very rough estimate of an unit maximum view range and obstacles that can block it. But yeah, properly placed infantry is hard to spot and recon by fire with flamethrower tanks and cheap gunships with rocket pods should always be employed before moving anywhere soldiers could hide. Thankfully not everyone realises how powerful properly employed infantry is.

radintorov fucked around with this message at Feb 13, 2012 around 15:53

MonkeyLibFront
Feb 26, 2003
Where's the cake?

Oh why do i have to get deployed for Germany and then be on ranges for a month when this comes out.

sgnl05
Jan 16, 2007
Lurker

Hob_Gadling posted:

- "inf ATGMs aren't counter to old tanks, they're counter to new tanks."

This one is actually sort of true. Because you can buy so many old tanks for the cost of only a few new ones, you can kind of just swarm ATGM troops and although you'll lose some tanks it'll be a much smaller percentage of your overall force than if you charged them with only a couple really pricey ones. ATGMs are capable of one-shotting even the best tanks some of the time.

Hob_Gadling
Jul 6, 2007

One of our barley fields has begun to whisper forbidden secrets during the night.

sgnl05 posted:

This one is actually sort of true.

Combined arms is the supposed solution. Put a line of riflemen forth and missiles half a mile back. Stop (or at least delay) the rush at the infantry line and pull out the missiles if you have to. It's bad form to expose your infantry ATGMs to fire anyway. Scouting is of course paramount on both sides.

Yom Kippur war taught all sorts of lessons about ATGMs and unsupported tank rushes. I don't see any particular reason why they wouldn't work with this game engine. It's possible the numbers aren't quite there yet but trying to change the mechanic seems silly.

On a related note, I definitely should stop reading the dev forums. They make me angry, and getting angry over a game is not cool. Not even if it is the second coming of Jesus Steel Panthers.

WaterIsPoison
Nov 5, 2009


If you can mix your ATGM inf with some cheap high caliber gun fire such as a scout car or light tank, their effectiveness is increased significantly. That said, the best bang for your buck for NATO are the M113 Recoil-less Rifle IFVs. At ten points a pop, they more than make up for their points if they can destroy even one enemy BMP or BTR a piece. Usually they get more though...

DatonKallandor
Aug 21, 2009


It's all about the UAZ-469 with Konkurs ATGMs. 7 Accuracy, 10 AP ATGMS with 2.5km range - for 20 points a piece. The only downside is that they kind of suck on rough terrain, but less so than some of the other wheeled vehicles.

Hob_Gadling
Jul 6, 2007

One of our barley fields has begun to whisper forbidden secrets during the night.

Is it an UI thing that people like to drive their vehicles so much along the roads? Seems suicidal.

Count Ignatiev
Sep 20, 2007



Hob_Gadling posted:

Is it an UI thing that people like to drive their vehicles so much along the roads? Seems suicidal.

The game will sometimes set the vehicle on the road of they're told to go by a road-accessible location, and the road is close. People would be ignoring the importance of the route they take. Most vehicles go much faster on the road, but as you noted it doesn't always end well. Arterial roads are normally ATGM shooting alleys.

Once again on the topic of MRLS, the big launchers like SMERCH and BURATINO are extremely deadly. They are expensive but they will wipe out entire scores of units whether they are in the woods or in the open. I just played a game where I lost an entire armoured column of 4 AMX 30s, 3 Leopard 1s and 8 VABs to a bombardment of SMERCH rockets. That is hard to recover from.

Count Ignatiev fucked around with this message at Feb 13, 2012 around 17:59

Clanrat
Jan 24, 2010


Hob_Gadling posted:

Is it an UI thing that people like to drive their vehicles so much along the roads? Seems suicidal.

They use less fuel if they do, and they get to their destination faster.

I really wish they added some sort of marking tool so people can mark the general area of an arty strike. I lost a major battle cause my tanks got hit by 20 friendly arty shells fired at some FOBs I was taking over.

Hob_Gadling
Jul 6, 2007

One of our barley fields has begun to whisper forbidden secrets during the night.

Count Ignatiev posted:

That is hard to recover from.

Maybe next time you'll have better luck wiping out the scouts before they see you. Every armor guy I've ever talked to keeps mentioning that you drat well better win the scout skirmish or the skies will split open on top of you. Invisible battlefield and all that.

VV Like the Legionnaire says, "Mes amis, c'est la guerre".

Hob_Gadling fucked around with this message at Feb 13, 2012 around 18:36

Count Ignatiev
Sep 20, 2007



Hob_Gadling posted:

Maybe next time you'll have better luck wiping out the scouts before they see you. Every armor guy I've ever talked to keeps mentioning that you drat well better win the scout skirmish or the skies will split open on top of you. Invisible battlefield and all that.

In that particular game , my heliborne riflemen had ambushed the enemy's armoured convoy and a huge battle of about 6's players tanks and APCs began along a highway. It was in that mess that they launched the huge artillery barrage and wiped us out. Killing recon units first often wins the fight, and killing command units will win the game but there's not a lot that can stop that kind of mess.

Edit: Still won that game. Our ambush inflicted a much bigger blow (they had a command vehicle driving at the front: never do this) than their rapacious barrage.

Count Ignatiev fucked around with this message at Feb 13, 2012 around 18:48

Dukka
Apr 28, 2007

lock teams or bust



radintorov posted:

One arty I'm not too happy with is the almighty Pion, since for it's price I can get more SPGs with better rate of fire. I mean, if it hits, it's a guaranteed OHK, but most cannons can achieve that anyway.
The Malka is SO much better than the Pion and really makes the point you have to put into it (the Pion) worth it in the end.

Also ZHALOs are one hell of a comedy unit for Pact.

Hob_Gadling posted:

Is it an UI thing that people like to drive their vehicles so much along the roads? Seems suicidal.
Along with has already been said, if you use the Move Fast command than your units will try to reach their destination via roads and only get off when they need to (moving to a road in the first place/reaching the destination from the nearest road).

Dukka fucked around with this message at Feb 13, 2012 around 19:13

Dotcom656
Apr 7, 2007
I WILL TAKE BETTER PICTURES OF MY DRAWINGS BEFORE POSTING THEM

I just had the best game ever as USSR. on 3 mile island

I had columns of tanks rolling forward. T-62's / T-62m's with ATGM support and infantry moving through the forests for support with Tunguskas for AA support in the rear. Rolling forward and ripping up their leopards and and Arty they had at their right side spawn. I was 2000 points up and moving leftward across the river when my game crashed.


gently caress.

EDIT: I even remembered I was playing against the guy who filmed the MP review in the OP. The french guy.

Dotcom656 fucked around with this message at Feb 13, 2012 around 19:10

radintorov
Feb 18, 2011


Dukka posted:

The Malka is SO much better than the Pion and really makes the point you have to put into it (the Pion) worth it in the end.

Also ZHALOs are one hell of a comedy unit for Pact.
Hmm, double rate of fire and ammo capacity. I will have to try it out, thanks!
And the ZHALO is kinda fast...? Yeah, I don't think I'd ever use something like that.

DatonKallandor
Aug 21, 2009


Hob_Gadling posted:

Is it an UI thing that people like to drive their vehicles so much along the roads? Seems suicidal.

They actually switched it around from RUSE - back then every movement command was a "get there as fast as possible" command. In Wargame every standard right click move order is a "use the straight line path" order and you have to specifically tell a unit to "move fast to location x" to get it to use roads on it's own.

So all those people you see running their command vehicle headfirst into the enemy along a highway - they specifically told their vehicle to do that.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.




Apparently if you get multiple friend requests while offline, and accept them all without closing the tooltip that tells you they are there, you can't close the tooltip at all. It just stays there, even when you go into a game.

Also, I kinda wish there was a tutorial. Being level 1 it took ages to get a game, then I couldn't figure out how to deploy my units at first, and then I got a stack dump error, and then the error screen itself got an error because I don't have an email program installed and the only option for closing the error window is apparently one that tries to automatically email the error log.

Elendil004
Mar 22, 2003

A/T: ASK ME ABOUT AIRSOFT AND NOT LETTING GO

Do we have a steam group or anything? I have played a couple games but got rushed to poo poo and would like to try to actually learn the game.

I assume there is a way to queue up movement so I can say, order guys out of the woods, onto the road, drive up the road, enter the woods and hide in one set of clicks?

Clanrat
Jan 24, 2010


Elendil004 posted:

I assume there is a way to queue up movement so I can say, order guys out of the woods, onto the road, drive up the road, enter the woods and hide in one set of clicks?

Hold shift to queue up orders.

Davish Krail
Oct 5, 2008

It's a man's game, but boys will play


I don't know if this is normal or not, but everything seems to be handled by left clicks for me? It doesn't seem intuitive that every other RTS in modern memory uses a left click to select/right click to move system but this one doesn't. It's not a huge deal but it'd be a lot easier (and avoid mishaps) if there were some setting I'm overlooking to turn this off.

Elendil004
Mar 22, 2003

A/T: ASK ME ABOUT AIRSOFT AND NOT LETTING GO

Clanrat posted:

Hold shift to queue up orders.

In this beta can you do vs the computer or just vs players?

Dukka
Apr 28, 2007

lock teams or bust



Elendil004 posted:

In this beta can you do vs the computer or just vs players?
Only players, though retail is going to have ~20 lengthy singleplayer scenarios.

Dukka fucked around with this message at Feb 13, 2012 around 22:54

Control Volume
Dec 31, 2008

You had best unfuck yourself or I will unscrew your head and shit down your neck!

Davish Krail posted:

I don't know if this is normal or not, but everything seems to be handled by left clicks for me? It doesn't seem intuitive that every other RTS in modern memory uses a left click to select/right click to move system but this one doesn't. It's not a huge deal but it'd be a lot easier (and avoid mishaps) if there were some setting I'm overlooking to turn this off.

There's a setting near the top of the options that lets you choose whether you want to use left-click or right-click system. Set it to right-click if you want it to be like other RTSes. It's a holdover from when RUSE originally used a left click system and everyone complained because they weren't used to it.

sgnl05
Jan 16, 2007
Lurker

Davish Krail posted:

I don't know if this is normal or not, but everything seems to be handled by left clicks for me? It doesn't seem intuitive that every other RTS in modern memory uses a left click to select/right click to move system but this one doesn't. It's not a huge deal but it'd be a lot easier (and avoid mishaps) if there were some setting I'm overlooking to turn this off.

In the options menu, under gameplay, there's a "select unit button" option or something like that. Just change it from left click to right click. But advanced commands (move fast etc) will always use left click regardless.

General Battuta
Feb 7, 2011


This game looks awesome in and of itself but I keep making the mistake lampshaded in the thread title and thinking of it as WiC 2. Which is fine, except I'm always disappointed to remember it won't have Bannon and all those other assholes in it.

sgnl05
Jan 16, 2007
Lurker

Just in case you missed it in the OP, there's a database on the website listing all the units in the game, along with their stats. I don't think the stats are up to date so the ingame database is better, but I thought it might be interesting for anyone reading who hasn't bought the game.

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

The near-universal praise that I've heard for this game from grognards and lighter RTS fans alike has sold me. I'll grab a copy of it later tonight. Here's hoping it does well in the long term.

Even if it does all fail, the unit unlock system would at least give them the option of going F2P.

sgnl05
Jan 16, 2007
Lurker

Dominic White posted:

Even if it does all fail, the unit unlock system would at least give them the option of going F2P.

Eugh. This game deserves so much more than F2P.


I really hope it does well. I think it deserves to. It's incredibly original and even if it isn't perfect it's extremely deep and well thought out. I'm hoping most gamers will be sensible enough to realise that.

But then RUSE was all that and it still got panned for daring to break a bunch of long standing RTS conventions. I hope this time the more realistic stylings will convince more people to give it a chance, but then I've already seen people bitching about the trailers because infantry fire from the hip while running and that isn't realistic...

ghetto wormhole
Sep 15, 2008


Just bought the game, hopefully my friends will get it too if I have a lot of fun!

BuzzW
Jul 30, 2006



Is there any word on whether you'll be able to play against bots in multiplayer in retail? I have some friends who played Ruse against bots for basically an entire summer and they'd be really interested in this.

Ghost of Mussolini
Jun 26, 2011


Finally motivated to spend on a new computer because of this game.

For content, some replays (player quality seems to vary wildly, after all its only been out for 2 days):
http://youtu.be/aXhCw_Vdoqg
http://youtu.be/R76M6u23c3I
http://youtu.be/jrMOV0BHyrg
http://youtu.be/vNI5xq_pQEY

Cthulhu Dreams
Dec 11, 2010


So how do you issue advanced orders like use road movement?

WaterIsPoison
Nov 5, 2009


Road movement is used when you give a Fast Move order.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.




Is there a way to see changes in specific variants and their transport? I know I can toggle between different units to see variants of the main unit (like a helo or a tank) but with infantry specifically there are unlocks that change only what their transport is. I can't seem to find anywhere in game that shows the difference between those transports.

Panzeh
Nov 27, 2006


Zaodai posted:

Is there a way to see changes in specific variants and their transport? I know I can toggle between different units to see variants of the main unit (like a helo or a tank) but with infantry specifically there are unlocks that change only what their transport is. I can't seem to find anywhere in game that shows the difference between those transports.

Yes, you can see transports in the vehicles tab. It's kind of a pain.

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Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

sgnl05 posted:

Eugh. This game deserves so much more than F2P.

What's wrong with the idea? Just sell unit unlocks and XP boosters, and literally nothing else needs to change. It'd ensure that there's countless players available at all hours until the end of time, too. Just look at World of Tanks - tens of thousands of players online in Europe alone.

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