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Pharnakes
Aug 14, 2009


Ok so I just had my first game where it really felt like I knew what I was doing and deserved to win rather than blind luck. My opponent spammed cobras and M1A1s at me so I holed up in a village with loads of cheap infantry and a few ATGM t55s and mobile sams in the woods behind and let his expensive stuff die horribly to my peasant hordes. If only this game had molotovs I think it might be perfect.

Also it turns out that heavy artillery is quite good at shooting down choopers if they try peaking over forest tactics. Even with no corections my heavy arty would get quite a few kills shooting at cobras that had ducked behind cover, or in one occasions he attacked me with about 10 in dense formaation ontop of a hill, and the choopers flew half way up the hill till they were only a few feet off the ground. My 4 six inch howitzers landed a perfect salvo right in the middle of them, it was glorious.

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Cthulhu Dreams
Dec 11, 2010


I'm liking the AA chopper that the Czech's have as the Warsaw Pact as well, very useful on the larger maps because your Tunguskas and the like are as slow as balls.

The Tunguska itself seems like a waste, it pretty much never uses its AA guns because the missles massively outrange it and the choppers run away, a cheaper dedicated SAM platform is probably better. I haven;t unlocked the BUK recommended earlier in the thread yet, but you get the same SAMs as on the Tunguska for a bit cheaper and the top model has better sams.

e: Whoever recommended the T-55's with the ATGMs earlier in the thread is a genius. Those tanks are brilliant.

Cthulhu Dreams fucked around with this message at Feb 15, 2012 around 13:14

Count Ignatiev
Sep 20, 2007



Using helicopters is one of those things which when used well looks easy and effortless, and used poorly it's a quick way to lose 50-300 points. Helicopter gunships are units that in particular veterancy is very useful. A few armed APCs against rookie helicopter gunships can end up in a victory for the APCs. I think I prefer helicopter gunships using rocket pods instead of ATGMs. Does anyone else disable unit weapons (such as rockets and cannon on a chopper to get it to use ATGM, or tank cannon when firing against infantry) to get the desired effect?

Whilst on the helicopter topic, I created a gimmick Troupe aéroportée deck and played a Nato vs Nato game on 3 Mile Isle. I built lots of separate units under the presumption that the AI would only be able to target one unit at a time, per enemy unit. I was hoping a two Roland squad (which is a pretty reasonable early base defence) might only aim for a single helicopter. I lost momentum after wiping out the enemy's starter command vehicle. Lessons I took from it afterward:

* French units are the best. Almost entirely French decks are the best.
* Splitting units before an attack is a good idea. Re-grouping grouping them up for re-embarkment is an even better idea.
* A token vehicle force is probably necessary to deceive your opponent's intentions.
* Flakpanzers have a smaller range than Gazelle's view range, and that Flakpanzers overall possess a comparatively small range.
* I'm a bad team player.

Overall I don't think I did too badly. In looking at the replay, I probably would have had the same results with a VAB rush my opposite put most of his resources on taking Mike. Taking Mike on that map always seemed like a bad idea to me because of how concentrated the area is. Here's the replay:

http://dl.dropbox.com/u/62393498/Tr...game.wargamerpl

Does anyone know if chat messages pop up with some notification?

Count Ignatiev fucked around with this message at Feb 15, 2012 around 13:04

Alctel
Jan 16, 2004

I love snails

Units also seem to gain experience for taking fire (as long as they don't die), anyone else noticed this?

Cthulhu Dreams
Dec 11, 2010


Alctel posted:

Units also seem to gain experience for taking fire (as long as they don't die), anyone else noticed this?

Yup, had some BTR's shooting at some Leopard 2s who where firing back and the BTRs levelled up. No way the BTR killed anything so I'm pretty sure you're on the money there.

PhantomZero
Sep 7, 2007


You can greatly increase the lifespan of infantry by parking a truck or two near them, as trucks will replace lost infantry units, as well as keep the missiles coming in a tank rush.

Pharnakes
Aug 14, 2009


So which goons did I just play with?

MrOnBicycle
Jan 18, 2008
Wait wat?

If anyone has the same problem as I do, i.e game loses connection after a few seconds after logging in, they have fixed it. The only downside is that the guy a spoke with said they don't know in which patch the fix will be released in, or when.

radintorov
Feb 18, 2011


Cthulhu Dreams posted:

Any good players care to post what a typical 'starting buy' looks like a ladder match? Particularly how many command vehicles they get, and ratio of infantry:tanks:AA:other.
My generic starting force (whenever I'm not using something specialised) is comprised by a decently-sized motorized infantry force (riflemen mostly), a couple of cheap tank platoon, a single platoon of decent tanks (though not too expensive), a few SAMs, 3-4 AAAs, a spare command vehicle, 2-3 recon units, (if NATO) 4 mortar carriers and 4 supply trucks. Even with only 1500 points, there are usually enough left to bolster my spawn defenses with 3-4 more SAMs, 3-4 cheap AAAs and a few motorized rifle squads to place strategically wherever the enemy might try to airdrop some units, and finally a couple of recon jeeps to place waaaaaay out on the flanks, to get even more of an advanced warning. Any leftover points are spent getting all the cheap ATGM vehicles I can get so that I can put them slightly behind wherever I put the tanks to increase the firepower avaiable.

With more points, I will invest more heavily in SAMs near the base and with my force, decent tanks, infantry and a few airborne special forces squads to either block off a few routes or set-up where they can get good eyes on the enemy reinforcement areas so that I get a lot of good intel and the possibility of taking out particularly high valued targets (like command vehicles).

numptyboy
Sep 6, 2004
somewhat pleasant

Do you guys bother with buying vet points?
Or is it more worth-while buying more units and just trying to get them vet'd on the field?

PhantomZero
Sep 7, 2007


As mentioned before, getting a few ranks of vet for your artillery will greatly improve their accuracy even without a spotter, and if you have a lot of extra resources starting your troops off at experience 1-2 can make a big difference if the other guy has none.

If the other guy is hitting you with arty and turtling, buying up veterancy for your tanks will prevent them from routing from it.

Elendil004
Mar 22, 2003

A/T: ASK ME ABOUT AIRSOFT AND NOT LETTING GO

I would love to try a tactic with some goons later. I want to load a deck with chinooks and supply stuff, and basically set up FARPs for my two teammates who dont have to worry about supply at all. Probably 2 chinooks per FARP (1 rearming at FOB 1 at the FARP), some MANPADS or AA units and ATGM units to protect it, otherwise all very mobile. Probably at least 1 Chinook on standby for field repairs as needed with a few cobras/apaches for CAS.

DarkAvenger211
Jun 29, 2011

Damnit Steve, you know I'm a sucker for Back to the Future references.

Just a quick question because I haven't seen it mentioned before:

There seems to be real LOS, but does that also mean there's real cover for infantry? Will your troops be more protected hiding behind a vehicle wreck than fighting in the open for example?

Count Ignatiev
Sep 20, 2007



DarkAvenger211 posted:

Just a quick question because I haven't seen it mentioned before:

There seems to be real LOS, but does that also mean there's real cover for infantry? Will your troops be more protected hiding behind a vehicle wreck than fighting in the open for example?

There's no wrecks to hide from. Destroyed units disappear from the battlefield

Dukka
Apr 28, 2007

lock teams or bust



Count Ignatiev posted:

I think I'm going to play a comedy game where I spend all my points on DANAs and MRLS with the aim of knocking out the enemy's command vehicles at the start of the game. Preferably on the map where everyone starts in the same area.

Edit: It predictably didn't end well. Maybe more howitzers, or SMERCH and BURANTINO instead of BM Grads.

Edit 2: 8 DANAs are very good at killing clumped units. They also encourage the other team to try to hunt them down. A clever player (not me) would do this then move the artillery to set up an ambush.
Burritos are short range support units (less than 5km) so don't even bother with them unless you want so nasty firepower to move up with a tank force. DANAs on the other hand are extreme cool both because they are relatively effective at range, can be put out in large numbers (8, like you said is what I usually shoot for if I am going dedicated SPG support), and they even got some close defense thanks to the MG/HEAT round combo.

Alctel
Jan 16, 2004

I love snails

Is there a list of hotkeys anywhere?

Hob_Gadling
Jul 6, 2007

One of our barley fields has begun to whisper forbidden secrets during the night.

Alctel posted:

Is there a list of hotkeys anywhere?

Last page of manual, available on Steam store page.

ArchangeI
Jul 15, 2010


How do you beat Havocs? All my loses so far have been guys that just spam 4 Havocs at the start of the match which then go and easily annihilate my Air defense units or pick off my Command Jeeps. By the time I have set up my AD again, they are back and do the same thing over again, sometimes losing one or two in the process.

Pharnakes
Aug 14, 2009


Steam invite please: http://steamcommunity.com/id/pharnakes

E:^^Get SAMs, SAMs should be your fist unlock. A few Roland's in the area will see off any havocs.

Alctel
Jan 16, 2004

I love snails

ArchangeI posted:

How do you beat Havocs? All my loses so far have been guys that just spam 4 Havocs at the start of the match which then go and easily annihilate my Air defense units or pick off my Command Jeeps. By the time I have set up my AD again, they are back and do the same thing over again, sometimes losing one or two in the process.

even basic havocs are expensive as gently caress (125 I think?) so that over 1/3 of their points tied up in them. You can get 4-5 AAA units for each one roughly

also kill their recon

Count Ignatiev
Sep 20, 2007



Here is the way I build my defences if I expect a heavy helo rushing:

1) Set up a recon sphere so you know if they're coming. One or two cheap recon units in the likely approaches will do.
2) Set up AA units in more than one location. If you have a squad, split them apart. That way they won't be stunned and blown up.
3) Build SAMs and SPAAs. Use any terrain (such as buildings) to hide your SPAAs.
4) Finally, place infantry (preferably disembarked. Vehicles are normal sized, infantry small) in hidden areas near your AA units. That way SpecOps and other infantry will have a rude surprise. Their guns also can bring down choppers.

This is very elaborate and expensive but it works.

Count Ignatiev fucked around with this message at Feb 15, 2012 around 18:40

WaterIsPoison
Nov 5, 2009


Winning the recon battle is the key to dominating the field. Additionally, the M48 Chaparrals have excellent range and can keep enemy choppers out of ATGM range. However, it's best to purchase them fairly ranked up to improve their accuracy.

Warbadger
Jun 17, 2006


ArchangeI posted:

How do you beat Havocs? All my loses so far have been guys that just spam 4 Havocs at the start of the match which then go and easily annihilate my Air defense units or pick off my Command Jeeps. By the time I have set up my AD again, they are back and do the same thing over again, sometimes losing one or two in the process.

2 AAA near the target area and in cover (Gepards or Shilkas) or 2+ well positioned area SAMs will see off a group of Hinds pretty easily. You want them in cover so that they can't snipe the AAA with AT missiles. Alternatively put a few MANPADS along the common approaches and the periphery of important areas to shoot them down as they pass.

Tim Pawlenty
Jun 3, 2006


Smerch volleys own so hard. I was able to go on a winning streak last night since if you see a gently caress off wall of enemies coming a barrage will just stun/route if not kill all of them while your own dudes mop up.

Warbadger
Jun 17, 2006


Tim Pawlenty posted:

Smerch volleys own so hard. I was able to go on a winning streak last night since if you see a gently caress off wall of enemies coming a barrage will just stun/route if not kill all of them while your own dudes mop up.

Yes, artillery is horribly overpowered right now. Just make sure you buy 4-8 veteran artillery (depending on type) and the scouts/lovely armor/air defenses to protect them from flanking armor and choppers. Veteran artillery is MUCH more accurate to the point that you can effectively barrage poo poo without spotting (which is easy at the front lines and you should still have a bunch of lovely expendable recon doing). Then destroy everything on the map as soon as it gets spotted for the rest of the game while building up more and more artillery/SPGs/defenses. Anything you don't destroy with a 4x barrage will probably end up routed.

Warbadger fucked around with this message at Feb 15, 2012 around 18:13

Hob_Gadling
Jul 6, 2007

One of our barley fields has begun to whisper forbidden secrets during the night.

Is there an easy way to gently caress around with the UI without having to start a game with someone? There are some things I'd rather do without being an inconvenience to anyone. Alternatively, if you want to gently caress around and try things, give me a tell.

ArchangeI
Jul 15, 2010


Warbadger posted:

2 AAA near the target area and in cover (Gepards or Shilkas) or 2+ well positioned area SAMs will see off a group of Hinds pretty easily. You want them in cover so that they can't snipe the AAA with AT missiles. Alternatively put a few MANPADS along the common approaches and the periphery of important areas to shoot them down as they pass.

Hinds aren't the problem, I have seen off plenty of Ride of the Valkyrie attacks, the problem is Havocs. They have no problem eating Chaparels for dinner, then strafe the MANPADs to death from max range. Guess I will have to include a few Rolands in the line up.

Mr Teatime
Apr 7, 2009

Rose and Dave: Shut up and jam


Is it normal to get disconnected as soon as you find a match in ranked search right now?

Warbadger
Jun 17, 2006


ArchangeI posted:

Hinds aren't the problem, I have seen off plenty of Ride of the Valkyrie attacks, the problem is Havocs. They have no problem eating Chaparels for dinner, then strafe the MANPADs to death from max range. Guess I will have to include a few Rolands in the line up.

They'll do havocs and apaches too, you just need to have your air defenses spread out a bit and able to support eachother, never put them side by side. If they find your AAA in cover with a SAM nearby shooting at them they'll probably not be living through the experience.

Count Ignatiev
Sep 20, 2007



This should probably be on every page: recon is key. Almost every unit can shoot further than it can see.

Contest Winner
May 8, 2006

My head, she has an equator!

I'd like an invite at http://steamcommunity.com/id/contestwinner

I am looking forward to making my teammates lose because I am terrible at this sort of game, but they are so fun.

Hob_Gadling
Jul 6, 2007

One of our barley fields has begun to whisper forbidden secrets during the night.

Please invite me also.

http://steamcommunity.com/id/hobgadling

ghetto wormhole
Sep 15, 2008


The Czech STROP 2 AA/SAM is pretty good, it's pretty cheap and has IGLAs which are accuracy 9 and an accuracy 7 autocannon, the best thing though is it can move at 100km/h so you can have them haul rear end to hit any helicopters that think they're safe.

Count Ignatiev
Sep 20, 2007



We have a Team

The steam chat room should be your first port of call for a game. The team is so you can invite each other easily. Add Grass as your friend and I will send you the invite to join. If you're unable to add me, make a post with your game login name or send me a message.

Count Ignatiev fucked around with this message at Feb 15, 2012 around 20:47

Warbadger
Jun 17, 2006


To further elaborate on the air defense problem, that game I wiped out 5 apaches with 2 OSA AKM's and 2 ZSU-23s. I had a recon jeep spot them coming pretty far out and they all died without ever seeing my units. If they had closed the distance and attempted to attack the OSAs or nearby command vehicle, I had the two ZSUs in the treeline to either side of the control zone to greet them.

ghetto wormhole
Sep 15, 2008


Count Ignatiev posted:

We have a Team

It's mainly for easy organisation. Add Grass as your friend and I will send you the invite to join. Consider using the Steam chat room too I don't know.

It's not finding your username when I try to add you as a friend.

NovemberMike
Dec 28, 2008


invite

http://steamcommunity.com/id/jmuel

Elendil004
Mar 22, 2003

A/T: ASK ME ABOUT AIRSOFT AND NOT LETTING GO

Count Ignatiev posted:

We have a Team

It's mainly for easy organisation. Add Grass as your friend and I will send you the invite to join. Consider using the Steam chat room too I don't know.

The steam chat room is where you should hang out and organize games if you're cool, the TEAM in game is what allows you to find and invite people in game.

If someone PM's me info for a mumble we can use (not a TS they're awful), I'll put it in the steam group thing.

sarmhan
Nov 1, 2011


I'd like an invite:
http://steamcommunity.com/id/Bjbrains/

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Randomcheese3
Sep 6, 2011


Hey, could I get an invite to the steam group as well?

http://steamcommunity.com/profiles/76561197975608954

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