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I'm finding I'm getting over-ran and am probably stretched a bit too thin.Hob_Gadling posted:1914 again...
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| # ? May 9, 2012 21:03 |
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| # ? May 25, 2013 08:45 |
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Is there any particular reason to rush that mission?
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| # ? May 9, 2012 21:18 |
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Makes the 2000 resources come quicker I guess. My mentality to it was that the quicker I got it done, the less I had to worry about losing a battle of attrition.
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| # ? May 9, 2012 21:23 |
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Accidentally started a pubbie game with an air rush deck I had been messing around with in skirmish, I was initially quite worried but then I killed 5 command vehicles with 20 mi24a.
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| # ? May 9, 2012 21:24 |
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Flipswitch posted:Makes the 2000 resources come quicker I guess. My mentality to it was that the quicker I got it done, the less I had to worry about losing a battle of attrition. Well, on that map if I recall correctly, I just held out on the south side of the river, holding the bridges. After a half hour or so their attacks we're reduced to the random Hind or an moto rush across one of the bridges that ended in tears.
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| # ? May 9, 2012 22:01 |
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Flipswitch posted:Makes the 2000 resources come quicker I guess. My mentality to it was that the quicker I got it done, the less I had to worry about losing a battle of attrition. You get points for killing enemy units, though, so as long as you're not suffering much attrition and the enemy is, it's working for you. Just make sure you don't lose any important vetted units.
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| # ? May 9, 2012 22:18 |
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SO ANGRY posted:Well, on that map if I recall correctly, I just held out on the south side of the river, holding the bridges. After a half hour or so their attacks we're reduced to the random Hind or an moto rush across one of the bridges that ended in tears. General Battuta posted:You get points for killing enemy units, though, so as long as you're not suffering much attrition and the enemy is, it's working for you. Just make sure you don't lose any important vetted units. From that mission though I got around to testing out PIVADs and those things are ridiculous at stunning enemy units.
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| # ? May 9, 2012 22:23 |
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Flipswitch posted:This is what I ended up doing more or less, one or two vetted tanks, some infantry and AA support with a helicopter reaction force, worked pretty well. Holding the hills is also easy enough, but someone somewhere always fires a missile at my commands. quote:I didn't notice getting any resource points for fragging enemy units, that is useful to know though if you do. You don't, there's some sort of confusion here.
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| # ? May 9, 2012 22:38 |
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Well I managed to complete it without losing any command vehicles, so I can always redo it later and just hold the two hills along with the back to keep it simple.
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| # ? May 9, 2012 22:46 |
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General Battuta posted:You get points for killing enemy units, though, so as long as you're not suffering much attrition and the enemy is, it's working for you. Just make sure you don't lose any important vetted units. I don't think so. As far as I'm aware, reinforcement points are only gained by holding command zones, and the points one gets from destroying enemy units only count towards victory, not towards more units. I could be wrong though.
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| # ? May 9, 2012 22:52 |
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Flipswitch posted:That said I unlocked the Burrito earlier and holy poo poo if you can pull those off. Are the other MLRS Soviet launchers any good? the SMERCH looks baller but one of them has a crazy ROF like 30/m. Smerch is great, Grad is terrible. It shoots a ton of rockets and looks really impressive if you have a bunch of them, but won't kill anything.
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| # ? May 9, 2012 23:17 |
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The thing to remember about the Burrito is that it's the PACT's version of a mortar carrier and is as effective/accurate as it is for that reason.
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| # ? May 9, 2012 23:24 |
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Alchenar posted:The thing to remember about the Burrito is that it's the PACT's version of a mortar carrier and is as effective/accurate as it is for that reason. Also it takes forever to reload and absolutely gobbles supply, so use it for a volley right before a push or to flush a target out, not for sustained suppression.
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| # ? May 10, 2012 00:41 |
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Yeah, I've been taking my Burritos in max squads, costs a lot but the result is absolutely devastating, first job then is to get the gently caress out of dodge before the Cobras come flying in.Griz posted:Smerch is great, Grad is terrible. It shoots a ton of rockets and looks really impressive if you have a bunch of them, but won't kill anything.
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| # ? May 10, 2012 01:17 |
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Hubis posted:Also it takes forever to reload and absolutely gobbles supply, so use it for a volley right before a push or to flush a target out, not for sustained suppression. I've been playing a lot of NATO with goons recently and I've been surprised just how few people use it this way. Most of the time PACT players bring the burrito up they just blindly fire it uncorrected and dont follow it up with anything. Makes me sad, Burrito right before a rush of VPUZ's has netted me tons of points when done smart.
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| # ? May 10, 2012 01:26 |
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apseudonym posted:I've been playing a lot of NATO with goons recently and I've been surprised just how few people use it this way. Most of the time PACT players bring the burrito up they just blindly fire it uncorrected and dont follow it up with anything. Yeah, I still don't understand the logic behind people firing uncorrected arty at all. If I don't have a corrected shot, those rockets don't leave the barrels.
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| # ? May 10, 2012 03:56 |
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SO ANGRY posted:Yeah, I still don't understand the logic behind people firing uncorrected arty at all. If I don't have a corrected shot, those rockets don't leave the barrels. Playing with Alchenar on blitz I've learned that an uncorrected shot right off that bat on the field from their spawn to the center often does a lot of damage, but I generally agree.
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| # ? May 10, 2012 04:12 |
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SO ANGRY posted:Yeah, I still don't understand the logic behind people firing uncorrected arty at all. If I don't have a corrected shot, those rockets don't leave the barrels. Uncorrected shots work ok for gun artillery if you just want to stun to slow/split up units moving through an area, or to spook your opponent, but they're definitely not effective as a tactical weapon. With Rocket Artillery it's usually just a waste of supply. Actually, I wonder how viable a strategy of deep-deploying Rangers/Spetsnaz as spotters for heavy RA barrages would be...
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| # ? May 10, 2012 05:02 |
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Hubis posted:Uncorrected shots work ok for gun artillery if you just want to stun to slow/split up units moving through an area, or to spook your opponent, but they're definitely not effective as a tactical weapon. With Rocket Artillery it's usually just a waste of supply. Against an enemy with a lot of arty nothing beats sneaking around a SF recon squad to spot their tubes. They live a lot longer then if you do it with recon heli's. Besides the arty if you can get spots on places they think are safe you might see them grouping up for an assault or pulling back to repair.
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| # ? May 10, 2012 05:04 |
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Alchenar posted:The thing to remember about the Burrito is that it's the PACT's version of a mortar carrier and is as effective/accurate as it is for that reason. It sucks that the Burantino only has half the range of the mortar carrier and is three times the price. I'm finding Dana's much more useful as quick deploying point target artillery. The only tube arty worth a drat is the Smerch, I'd much rather buy those than Burantinos.
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| # ? May 10, 2012 07:28 |
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If people don't defend the sides of the map properly, capturing the enemy base is ridiculously easy with some patience. Drop SF infantry somewhere on a flank out of sight, and use them to run to and scout the enemy base from cover from behind. You can nearly always spot their command vehicle and AAA, as well as cover their reinforcement point. Then, with corrected fire take out or stun any units that can damage your infantry. Have your SF squad move in and clean up as soon as the rounds land/are in the air, targeting command vehicle first so they can't call in backup. If something goes horribly wrong, you are just down one SF squad and a bit of artillery ammo. Don't worry, you still have time to correct fire on their FOBs, so either way you win. For ultimate humiliation, take a command vehicle into the woods behind their base and capture their sector as soon as possible after the assault and call in an army to defend it. Your SF squad can hold their own with FOB backup for a little while if they pull some of their front line units back. If they call ALL of their units back to base, just push your front line units up to take over the map/shoot them in the back/attack somewhere else.
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| # ? May 10, 2012 08:10 |
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Execu-speak posted:It sucks that the Burantino only has half the range of the mortar carrier and is three times the price. I'm finding Dana's much more useful as quick deploying point target artillery. This is right, DANAs are great. The Buratinos strength is they can pretty much instantly stun/rout a cluster of units in ~2 seconds. It's basically a one shot Counter Enemy Advance button if you are about to get rushed by a group.
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| # ? May 10, 2012 08:13 |
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apseudonym posted:Playing with Alchenar on blitz I've learned that an uncorrected shot right off that bat on the field from their spawn to the center often does a lot of damage, but I generally agree. To elaborate: sometimes I'll throw an uncorrected MRLS slavo (and it actually has to be uncorrected for this to work)at the midpoint between the enemy spawn and Centre on Blitz. If the enemy are rushing Centre then there will typically be a mass of units across this entire area. The aim of the salvo isn't to necessarily kill anything, but to stun/disrupt as much as possible so that my teammate is the one who gets to Centre first with most.
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| # ? May 10, 2012 09:28 |
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Do you guys recommend complementing BUK's with some kind of cannon AAA, because while they're great they can run out of ammo very fast. I love how accurate the uncorrected fire can be with the Dana when you move it up a bit, cheers for whoever recommended that to me, mortar carriers are no longer a problem. In fact as soon as they fire they're dead pretty much.
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| # ? May 10, 2012 12:30 |
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Execu-speak posted:Do you guys recommend complementing BUK's with some kind of cannon AAA, because while they're great they can run out of ammo very fast. If you aren't using Tunguska's then you are playing the game wrong.
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| # ? May 10, 2012 12:37 |
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Execu-speak posted:Do you guys recommend complementing BUK's with some kind of cannon AAA, because while they're great they can run out of ammo very fast. my standard aa setup is 1 buk and 2 tunguskas, all vet 2. The buk kills recons and can take out several choppers per shot in a rush. edit: also, always have at least one supply truck with the buk. astropika fucked around with this message at May 10, 2012 around 12:41 |
| # ? May 10, 2012 12:38 |
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AbortRetryFail posted:This is right, DANAs are great. The Buratinos strength is they can pretty much instantly stun/rout a cluster of units in ~2 seconds. It's basically a one shot Counter Enemy Advance button if you are about to get rushed by a group.
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| # ? May 10, 2012 12:48 |
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Execu-speak posted:It sucks that the Burantino only has half the range of the mortar carrier and is three times the price. I'm finding Dana's much more useful as quick deploying point target artillery. Don't forget that the Burantinos are also more armored than a lot of tanks -- 5-3-1-1. They're really more for embedding directly with your armored column and just smashing hard points than any kind of strategic battlefield support role. DANAs might be good for this too, I haven't really given them a try yet. The Burrito is HE:5 with a RoF of 27/min, while the SMERCH is HE:7 with a RoF of 11/min, so strictly speaking it will out-damage the longer range arty as well if you get it close enough. Personally I kind of think of it like a super long-range flamethrower. Execu-speak posted:Do you guys recommend complementing BUK's with some kind of cannon AAA, because while they're great they can run out of ammo very fast. Actually, I've moved onto the "Vet 4/5 OSA AKM" boat for the most part. Better cost and ammo count. Shorter range, but far enough to be good for anything that's a threat (except recon). The BUK is still really useful, but I tend to find it better for picking off recon heli -- In the event of an air rush, the BUK just cost too much per unit to be a viable defense. Combining it with a single AAA might be worthwhile, and I never deploy one without a supply truck as well.
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| # ? May 10, 2012 13:10 |
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Barring cost, wouldn't Tunguskas work just as well at that role of supporting BUKs? They also have the benefit of also being equipped with missiles should the BUK run out of ammo.
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| # ? May 10, 2012 13:23 |
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Flipswitch posted:Barring cost, wouldn't Tunguskas work just as well at that role of supporting BUKs? They also have the benefit of also being equipped with missiles should the BUK run out of ammo. missiles which have a longer range and 7 vs 4 accuracy too! osa akm: as accurate as a chapparal. edit: and more missiles. I'd rather have 1 tunguska than 2 osa akms. astropika fucked around with this message at May 10, 2012 around 13:45 |
| # ? May 10, 2012 13:43 |
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Flipswitch posted:Barring cost, wouldn't Tunguskas work just as well at that role of supporting BUKs? They also have the benefit of also being equipped with missiles should the BUK run out of ammo. The real benefit of BUKs is their range and accuracy with the vetted later models. Tunguskas are more suited to dealing with a blobbed air rush or as a supporting AA unit since its autocannon can add a bit more punch to air or ground defense. Tunguskas are awesome, they just can't provide the same area coverage as a BUK, so you're likely to still have recon choppers spotting your forces.
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| # ? May 10, 2012 14:21 |
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I use BUKs for generally umbrella and STROP2s for close range support (they go 100kph, cheap and have guns and missiles) edit: I never liked Tunguskas, they don't fire their guns till they are out of missiles and the missiles are pretty crap. Also they are slow and expensive.
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| # ? May 10, 2012 14:35 |
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Alctel posted:I use BUKs for generally umbrella and STROP2s for close range support (they go 100kph, cheap and have guns and missiles) Yeah I'm starting to wonder if the Tunguska has the "Bradley Problem" -- not the best at anything it does, and not as cost effective in any role. It looks good on paper because it's versatile, but it also becomes a bit of a central point of failure. I'm leaning towards keeping your SAM accurate, supplied, and behind the lines, and your AAA fast, small, and cheap.
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| # ? May 10, 2012 15:09 |
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Alctel posted:I use BUKs for generally umbrella and STROP2s for close range support (they go 100kph, cheap and have guns and missiles) How are the missiles crap? 3500 range, 7 accuracy and 5 HE (strop 2 is 2451 9 and 5) and you get 8 of them (instead of 4) and 14 rof (instead of 10), if you want the gun you can turn off the missiles, and the tunguska gun has 250m more range and higher accuracy. Still, the strop2 is less poo poo than the osa.
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| # ? May 10, 2012 15:19 |
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I love how beyond 'you need a platoon of top-tier tanks' the composition of your deck is almost entirely up to personal preferences. Except your Leopard 2s must always be vet 4 and you should never bring AA along with them
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| # ? May 10, 2012 15:29 |
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Alchenar posted:I love how beyond 'you need a platoon of top-tier tanks' the composition of your deck is almost entirely up to personal preferences. Barring playing a small bunch of top-level players, even the best tanks aren't strictly necessary. They just make life easier in many cases.
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| # ? May 10, 2012 15:54 |
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All this talk about using the DANA as short range mortar carriers got me looking, anybody use the MSTA instead? It looks functionally the same if not a little bit better than the DANA.
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| # ? May 10, 2012 17:34 |
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Eugen is giving away Onlive codes for the game on its FB page. I don't know how the hell OnLive even works but if its your thing, then here you go.
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| # ? May 10, 2012 17:36 |
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Bob Wins posted:All this talk about using the DANA as short range mortar carriers got me looking, anybody use the MSTA instead? It looks functionally the same if not a little bit better than the DANA. ) and the second Akatsiya is as accurate as the Msta, so if you're going with that line I'd save some points and get the Akatsiya. They're marginally worse but a lot cheaper. Ignore what the stats say about accuracy.astropika posted:How are the missiles crap? 3500 range, 7 accuracy and 5 HE (strop 2 is 2451 9 and 5) and you get 8 of them (instead of 4) and 14 rof (instead of 10), if you want the gun you can turn off the missiles, and the tunguska gun has 250m more range and higher accuracy.
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| # ? May 10, 2012 18:24 |
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| # ? May 25, 2013 08:45 |
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Elukka posted:Dana is more accurate than Msta (Not an acronym If the stats are a lie (msta and dana both 10 accuracy), how do you know the dana is more accurate?
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| # ? May 10, 2012 19:16 |


















) and the second Akatsiya is as accurate as the Msta, so if you're going with that line I'd save some points and get the Akatsiya. They're marginally worse but a lot cheaper. Ignore what the stats say about accuracy.