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Personally I don't know how their scale (completely real scale, which means they can take real vehicle statistics 1:1) is going to fit together with their super-realism (individual ammo counts for every single weapon). It sounds like RUSE but with bigger maps, bigger ranges but MORE detail. Hard to control.
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| # ¿ Aug 28, 2011 17:36 |
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| # ¿ May 22, 2013 22:12 |
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Ghost of Mussolini posted:There also wont be any non-rotor aircraft. I was expecting them to have WiC-like airstrikes at least. That kind of sucks since Aircraft was the thing they've always done best. Their Act of War implentation was the best way to do realistic aircraft. (on a C&C scale/real scale like this is going to have)
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| # ¿ Aug 30, 2011 11:14 |
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Well poo poo no beta for me. And I even still play RUSE.
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| # ¿ Nov 9, 2011 18:11 |
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It sounds awesome but also like there might just be too much poo poo to do at once. Did they reduce the amount of units/stuff you have to control World in Conflict style? Because RUSE with extra micro sounds overloaded.
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| # ¿ Nov 16, 2011 20:09 |
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They switched infantry transport to manual? Jesus christ that's awful.
DatonKallandor fucked around with this message at Nov 17, 2011 around 20:25 |
| # ¿ Nov 17, 2011 13:05 |
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That does sound appropriate for the setting atleast, if Red Storm Rising is your source material (which it should be!).
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| # ¿ Nov 17, 2011 22:18 |
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So, yeah, Wargame. It's an instant classic up there with Close Combat, Advanced Squad Leader, Dangerous Waters and War in the East. It'll also be an utter financial disaster, and I'll be honestly surprised if Eugen still exists in a year. It's the grognards RTS from head to toe, and I love it for that. Incidentally, there's a channel for it on Troll's TS, so hang out and play some Wargame with goons. DatonKallandor fucked around with this message at Feb 13, 2012 around 01:10 |
| # ¿ Feb 13, 2012 01:06 |
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The Morale system is actually really harsh already. Explosions are scary, which makes rocket pods incredibly effective at locking an enemy in place to get killed by ATGMs and Arty. Funnily enough, so far, it also works on players - most people I've seen freak out when under rocket pod fire and generally think a standard model Hind is some kind of field-wiping monster.
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| # ¿ Feb 13, 2012 01:26 |
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Hob_Gadling posted:Does the game model offboard artillery or air strikes? I'd love to see some bigger hills also but most of the battlefield seems to be relatively flat. Both are completely forgivable abstractions, but I keep getting surprised every time I hear new things. It's almost like the game makers tried to model commanding people instead of moving pieces. I agree that it does look flat. It does however, only look flat, which can be a problem when you're trying to figure out sight and firing lines. Also, loving Flamethrower Tanks, they seem like overpriced crap for most situations - has anyone had any luck using them?
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| # ¿ Feb 13, 2012 01:57 |
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Hob_Gadling posted:I think there'd have to be a potential use for flamethrower tanks first. Unfortunately... Not much point in moving artillery when you need supply and the enemy would need insane numbers or recon to get a good counterbattery going. Not leaving MANPADS everywhere is down to bad player syndrome and the fact that most people haven't unlocked infantry-in-choppers yet. Mostly because they see the Abrams in the tank list and instantly unlock it, spending all their unlock points and throwing away games by building it en masse (because loosing an Abrams gives the other team a shitton of points). Panzeh posted:Oh, by the way, where is the link to the goon WEE voice server? I'd recommend Troll's Teamspeak Server DatonKallandor fucked around with this message at Feb 13, 2012 around 03:37 |
| # ¿ Feb 13, 2012 03:31 |
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Since HQ just go mentioned, you should always place multiple FOBs at the start of the match. I recommend 3, but if you think you're hot poo poo and you can win quickly you can get away with 2. They're insanely cheap though, so really, just place 3.
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| # ¿ Feb 13, 2012 03:38 |
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Cthulhu Dreams posted:After 4 games I can make one observation: People loving love helicopters and your first unlock should be something that is good at killing helicopters. I'd say make that your second unlock. Your first unlock has to be another command vehicle. The default decks have 4 command vehicles in them and all maps have a lot more than 4 zones. In fact, I think that needs explaining for new players: Every unit in your deck, comes with a limited number of "uses". They don't refill, ever. That means, for example, you can call in 16 of the default supply truck, and when you've done that you're poo poo out of luck for the rest of the match. This is why variants are awesome - they come with their own supply of uses, and don't take any extra slots in your deck. Incidentally, this is why you want to deploy extra FOBs. They are by far the cheapest supply-per-cost, and even if money was not a concern, you'd have to fill up your 5 logistics slots almost entirely with supply trucks just to approach the amount that is in 3 FOBs. Zones of Control are the NATO/Warsaw alphabet white areas on the map - you need to have a stationary command vehicle in them to control them. If you move your vehicle after capping a zone, you loose it instantly. Now, having only 4 capping units, each of which is expensive and irreplaceable is the one thing that really screws LVL1 first-match decks. Also, the number in the zone is how much it is worth per tick. And always have atleast one zone with a white arrow, since you need those to actually get new units. As for artillery, I've had a teammate who bought 4 max veteran SMERCHes and those suckers were instant death to anything we actually had eyes on. It's a huge investment of course but if you can keep them alive they're almost guaranteed to be worth it. Veterancy is probably always worth it for artillery incidentally - it improves reload speed and accuracy (and morale, but who cares about that for arty), both if which Artillery really benefits from.
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| # ¿ Feb 13, 2012 15:19 |
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It's all about the UAZ-469 with Konkurs ATGMs. 7 Accuracy, 10 AP ATGMS with 2.5km range - for 20 points a piece. The only downside is that they kind of suck on rough terrain, but less so than some of the other wheeled vehicles.
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| # ¿ Feb 13, 2012 16:50 |
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Hob_Gadling posted:Is it an UI thing that people like to drive their vehicles so much along the roads? Seems suicidal. They actually switched it around from RUSE - back then every movement command was a "get there as fast as possible" command. In Wargame every standard right click move order is a "use the straight line path" order and you have to specifically tell a unit to "move fast to location x" to get it to use roads on it's own. So all those people you see running their command vehicle headfirst into the enemy along a highway - they specifically told their vehicle to do that.
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| # ¿ Feb 13, 2012 19:30 |
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And ATGMs, with the exception of the Apache Hellfire, need to remain stationary and have sightline on the target to guide the missile in. This Cold War poo poo is manual guidance.
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| # ¿ Feb 14, 2012 15:25 |
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Hob_Gadling posted:Fighting a running battle was deemed important by Western planners, since they knew the Soviets would mass artillery and take out any fixed positions. And that actually works. Wide flanking movements by massed tanks with flamethrower support incase they run into any infantry beats massed artillery even when taking losses, because it's massively cheaper than veteran arty.
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| # ¿ Feb 16, 2012 15:50 |
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Personally I don't like veteran infantry, because you pay for veterancy on stuff you don't need it on (the transports) and mortar/rocket artillery can kill infantry very quickly. And since veterancy works on points-differential, since most infantry is so cheap, they rank up on their own very quickly. On another note, as someone said earlier, rarely build things in groups of 4. Most units are great in groups of 2 or even 1. Especially expensive choppers feel like they can manouver a lot better when they're solo.
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| # ¿ Feb 18, 2012 13:31 |
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Yeah T34's (and T55's) are so cheap you can give them a few bars of vet and still have hordes and hordes of them. The T34's are better than the T55's in that role because they have MG's, so they will gently caress up choppers and infantry through mass - and with veterancy the morale to roll up close enough to enemy tanks to get through the armor even with lovely guns. On another note, for Pact players looking for a cheap base defense/stationary emplacement package, check out the german Strela-2 infantry in the BMP1-SP-2. For 30 (45 with 2 bars of vet) you get infantry with SAM and carriers with ATGMs.
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| # ¿ Feb 19, 2012 00:15 |
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Warbadger posted:But it takes a LOT of artillery to reach that threshold, so it generally only happens in the high-point games where everyone gets 2000+ points. Yeah, 2000+ points games don't exist outside of custom bullshittery. The default is 1500 per player, and the game is pretty balanced for that. Yes, playing with 500 points or 2000 points is broken. That's why it's not the default. As for countering T34/T55 rushes - staggered lines of fast firing cheap damage or enough tanks with enough armor to not get killed by lovely guns (but in the latter case you need to be in supply to out-repair the one-wound non-penetrating shots).
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| # ¿ Feb 19, 2012 05:48 |
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Warbadger posted:Artillery is OP because even the lightest and cheapest mortar carrier group allows you to guarantee instant kills from standoff range on any infantry/IFV/light vehicle you can spot. That's just incredibly bad play on the part of the target. And apart from the Burratino (which is OP because of it) every form of actually damaging artillery eats up supplies like crazy - more supplies than it takes to out-repair the damage it does without correction fire.
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| # ¿ Feb 20, 2012 11:18 |
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Units do shoot multiple guns if they can, so those french tanks not firing autocannons is either a bug or there's some reason they can only fire their autocannons when they're not shooting the main gun. See a lot of tank mounted ATGMs being main-gun fired, so they can't ATGM and cannon at the same time.
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| # ¿ Feb 20, 2012 15:50 |
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Dukka posted:A handful of other goons and myself also use a swell Mumble (v4v.murmur.nfoservers.com:13880), mainly due to the reason that TS is quite dumb. Actually TS used to be really crappy, but TS3 has hands down the best codec of any of the voice programs. On another note, about that Chaparral - keep in mind they are dirt cheap. Plop them out in groups of 2 with a supply truck following them and you get practically the same functionality a BUK-M1 gives Pact, for pretty much the same price - with a little more supply hunger and effectiveness against massed air. No veterancy required. (but it helps if missed shots make you angry)
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| # ¿ Feb 22, 2012 23:07 |
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Really the optimal ATGM is the one that's fired from the unit that's not being shot at. Cannons are nice and simple and don't care that much if the unit shooting it is under fire - ATGMs need line of sight the whole way in, need to stay in range the whole way in and need to stay non-panicked and undamaged the whole way in. But for all that you get a lot of damage and a lot of range for the price.
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| # ¿ Feb 23, 2012 03:50 |
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rossmum posted:That and most of the people who play this game are really retarded You can say that again. Here's the thought process of a real life pubbie: Build nothing but Arty, Cannon Gazelles and Apaches. Rush choppers into enemy spawn. Get hosed by AA. "Warsaw so OP. Only noobies play Warsaw. *ragequit*"
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| # ¿ Feb 23, 2012 19:48 |
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Yes, but that's mostly because at the moment people only know how to build units in two flavours: Rookie autocannon bait and max vet pointswasters. Once the 2/3 bar frontliners roll out to not get panicked while the rookie/1 bar gunners stay behind it'll sort itself out.
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| # ¿ Feb 24, 2012 00:39 |
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Could I get an invite to the Steam group? http://steamcommunity.com/id/DatonKallandor
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| # ¿ Feb 24, 2012 02:40 |
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Also it does seem like garissoning in a building (or perhaps only certain buildings) gives infantry a big sight line bonus. Specifically buildings that are physically taller than woods lets them see over them.
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| # ¿ Feb 24, 2012 08:43 |
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Here you go Troll's Teamspeak Server Lots of Wargaming going on there.
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| # ¿ Feb 25, 2012 10:38 |
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The very complicated sight/unit size/terrain interactions is probably why there's no sight range indicator in this. Unit firing lines are simple binary blocked by this/not blocked by this affairs though and there's no reason not to have them. You can however check firing lines yourself by hitting T with any unit and just holding the pointer over the thing you want to know firing line to.
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| # ¿ Feb 25, 2012 18:58 |
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NerdyMcNerdNerd posted:Massed artillery is kind of a pain if the enemy has even the most basic of base defenses. Helicopters are the absolute worst though, especially since so many people are not good at dealing with them. The last time I fought someone that went Hind heavy, I had to buy as many AA choppers as I could to chase them down. I even resorted to firing my MLRS battery into his chopper swarms whenever they stopped, which was pretty effective. I don't see how mass helicopters could possibly do any damage worth mentioning. As long as you have 2 layers of air defense there's no way they can kill more than they're worth. A single buk with Koloss covered by any form of rapid-fire AA hidden nearby (SAM Infantry/Osas/AAA Vehicles) will destroy any chopper clump.
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| # ¿ Mar 10, 2012 18:38 |
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the least weasel posted:My only wish for 2012 is for goons to cool it with the smirky "heh pubbies" that seems to infect every mini-community that starts here Have you played Wargame since release? People in Beta were sometimes bad, but you'll be lucky if you get someone who's not rushing all his units in prepared defenses since it went retail. It's getting so bad it's hard to tell the difference between genuine trolls (max vet supply trucks, rightclick enemy base) and simply horrible dumb play.
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| # ¿ Mar 16, 2012 17:43 |
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I'll mention it again, because with the AP changes they're better than ever: German Strela-2 Teams in BMP1-SP2. Extremely cheap even with 2 bars of veterancy, but there's no wasted vet which you rarely get with infantry.
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| # ¿ Mar 17, 2012 06:03 |
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Since someone talked about ATGM infantry being made obsolete by ATGM vehicles - that is true in cost, but ignores the main advantage of ATGM infantry. Infantry is incredibly small, and is practically invisible in buildings and forests, which is fantastic for ATGMs. Just make sure never to leave the transports next to the infantry - it'll be spotted and ruin your ambush.
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| # ¿ Apr 16, 2012 18:25 |
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Pharnakes posted:I dont understand the osa love, compared to the chap its 5 points more for a point less HE and 1k less range. In exchange it has 2 more missiles, but those ones won't hit anyhing any more than the first 4 did. Osas have insane rate of fire and shorter range than Buks, which is actually an advantage. They're for punishing those mass-chopper rushes people complained about a few pages back. Buks are your area denial AA (park a koloss next to them).
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| # ¿ Apr 21, 2012 22:02 |
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Elukka posted:So, anyone else feel like this is now pretty much T-80U vs Leopard 2A4 featuring support units: The Game? The faction balance is alright, nothing is terribly broken, but I feel they went too far in favor of heavy tanks. Absolutely. The buff to armor in general was fine. The buff to accuracy values having more of an impact was already tipping it too far toward high-end. The rate of fire/range buffs were just balls out insane.
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| # ¿ Apr 27, 2012 00:17 |
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I think it's where the campaign is gonna be set, so they need them when you fight their regiments.
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| # ¿ Aug 20, 2012 14:33 |
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And really they can implement Act of War:High Treasons aircraft mechanics 1:1 into Wargame and they'd work perfectly.
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| # ¿ Aug 20, 2012 18:25 |
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When they reduced the amount of accuracy you can get from veterancy it hit the low-cost (easy to vet) low accuracy recoilless rifles very hard.
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| # ¿ Sep 8, 2012 20:47 |
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There's a set of ultra-cheap german SAM infantry that comes in BMP1-SP2s. Give them two bars of vet and you have decent chance to hit SAMs for your forests and great flanker ATGMs that come with backup recoilless rifles to stomp infantry.
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| # ¿ Sep 23, 2012 18:00 |
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| # ¿ May 22, 2013 22:12 |
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Gort posted:I have trouble motivating myself to play this game. I've played through almost two full campaigns of single-player, but it's really harsh. It's a game of units that counter each other, fine, but the AI has so much poo poo on each map that pretty much anything you roll with will have a hard counter just around the corner somewhere. I usually win most engagements, but it doesn't seem possible to not take some losses each time, and in a game of attrition where you have a finite number of units and the AI has an endless supply, you really don't want to be taking losses. The XP you get is based on the level of the other people in the game. Goons are reallly high level. If you play a match with goons you'll level up a bunch of times per match - and there's a bigger packet of stars ever 10(5?) levels too.
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| # ¿ Sep 28, 2012 23:36 |



