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apseudonym
Feb 25, 2011



Just got the game and would also like to join in on the slaughter.
id: http://steamcommunity.com/id/notanotherpseudonym

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apseudonym
Feb 25, 2011



A few of my friends got the game and I've been trying to help them get better the past few days. They still lose against my East German flavor deck . What do I do?

apseudonym
Feb 25, 2011



NerdyMcNerdNerd posted:

Well, do you have some replays? What are they doing? How are you beating them? We need more info to offer advice.

I should have saved replays. For the most part they are passive enough to let me grab most the high point areas without a fight and then they try and just do a bum tank rush of Lep 1s and such to try and dislodge me. After their failed attack I can pretty much just steamroll my way to their spawn.

apseudonym
Feb 25, 2011



NerdyMcNerdNerd posted:

There is the problem. The most important thing in the game is knowing where your enemies are, and where they are going. You should urge them to attack sooner, and stress the importance of taking out the HQ units. Capturing territory for yourself isn't nearly as important as denying the points and reinforcement avenues to the enemy. Have them play around with cheap units ( like the Leopards, and Marder VTSI ), British Fusileers in Spartans, and recon choppers. Learning the terrain of the maps and how it effects line of sight will help them out a lot.

Get them using MLRS batteries or mortars to show them how artillery works, but limit them to one or two batteries each at 1 or 2 levels of vet. You want them to understand how important artillery is and how to use it, but you don't want them turning into people that spend all their points on artillery and do nothing all game.

Getting better just involves a lot of getting your rear end kicked and going 'Hm, I should have done that' in hindsight. Discussing the how and why of a game playing out the way it did should help them learn from their mistakes.

I've been helping them with arty, ATGM units, recon choppers and such. Just having trouble getting them to actually be aggressive. I've played a few games with them versus pubs and they do alright

apseudonym
Feb 25, 2011



Deutsch Nozzle posted:

This is why it helps to play with goons. In TS, we [usually] announce where we are firing our artillery, and you can also announce what locations you are attacking, where you would like us to avoid/shoot, etc.

I'm sure the exception here when I accidentally SMERCH'd that T34 rush of ours...

apseudonym
Feb 25, 2011



I usually try and hop in for a few games around 7 or 8 GMT-7.

apseudonym
Feb 25, 2011



Pharnakes posted:

IS this a single player only bug cause I havent noticed anything in mp?

It takes a lot more to repair my T80Us but I didn't notice anything that bad.

apseudonym
Feb 25, 2011



sgnl05 posted:

I've gotta say, other than the supply bug I really like the changes. Before the patch half of my games would degenerate into stalemates as everyone hid in cover with supply trucks tanking whatever got thrown at them. Now it feels like you can actually push up with tanks without getting bogged down in a regenerating defence line and routed with arty.

Im not sure how I feel about the new range of the tanks. On the upside it makes expensive tanks notably better than their counterparts but ATGMs seem at a lot more risk now with the range only differing 2-300 meters.

Guess I just need to change my tactics

apseudonym
Feb 25, 2011



I was playing against the hard AI with some friends because they're too scared to do real MP and it seems like the AI doesn't have any unit limits, I killed 8 T80U's in one game with the three of us.

Then again the AI seems to just rotate between hilariously bad rushes of tanks and choppers

apseudonym
Feb 25, 2011



Insert name here posted:

Yeah this. One 3v3 one dude on my team quit and I went from having only four M1IPs to ten or twelve.

It was a 3vs AI but I might have had empty slots on the player team, do those count as well?

apseudonym
Feb 25, 2011



You can always come into the Camping The Stairs Teamspeak and play, theres a good group of us who play a lot of the time. We should help you suck less(though I still suck).

apseudonym
Feb 25, 2011



Just played a game with goons where my T80Us got shitrushed so bad I ran out of all of my ammo even with two logi trucks going.

Didn't lose them though

apseudonym
Feb 25, 2011



chutche2 posted:

Got this a few days ago, having a blast.

ATGMs never hit anything. Especially MCLOS. These Raketanpanzers are less than useless.

You need vet 1-2 to have even a reasonable chance of hitting anything.

Have you tried starships? Their missiles are great and they are meant to fly.

apseudonym
Feb 25, 2011



Have the ITOW jeeps always 1 shot T80Us from the front or have I been having an unlucky past few games? All my T80U losses have been to single hits to the front from ITOWs.

apseudonym
Feb 25, 2011



Flipswitch posted:

Well poo poo, that's the last time I knock Chieftans with Rardens, those things gently caress poo poo up big time. Gotta love British armour, sit them there and they are impossible to budge.

But God save you if you need to retreat or advance.

apseudonym
Feb 25, 2011



We have found the best strategy, cheapest possible unit rushes.
http://www.wargamereplays.org/index...e=replay&id=564
The gooniest match ever.

apseudonym
Feb 25, 2011



Also don't forget that BUKs can keep recon helis at range or kill them, which can help prevent corrected arty death.

apseudonym
Feb 25, 2011



chutche2 posted:

As if most people use corrected arty. They just shell forests in your starting zone until you lose your CP.

Not all pubbies are stupid... Just most of them. A well combined corrected shot+push is worth more than wasting all your ammo trying to kill a command armor you cant see.

apseudonym
Feb 25, 2011



Execu-speak posted:

Someone Blackhawk rushed me once, it was right after I had used one single squad of VPZU to kill his starting point command unit and most of his artillery so I think he was very angry. A huge mob charged in and landed in a field right in front of a bunch of hidden T-64B's and within range of my artillery.

It did not end well for them at all.

EDIT

Serious question, what do you guys do when teaming up for 3 v 3 matches unit wise. Does everyone just roll a balanced unit spread or do you specialize, like say have one player build a lot of artillery while the others focus on the ground forces etc?

I ask because I have been playing a lot of 3 v 3 with two steam friends and I was wondering how it would work if say one player spent all his points on arty/command units and focussed on support and consolidating the control points while the other two players built the fighting forces and tangled directly with the enemy. I hit upon the idea after one game where I was busy being a stinkyhole with special forces and Smerches which ended up with me pulverizing the forces my two teamates ran into with glorious rocket barrages time and again in a pure supporting role.
Dedicated Smerching can generate a lot of pubbie tears and hilarious destruction, we usually do it on our games.

apseudonym
Feb 25, 2011



Hubis posted:

Also it takes forever to reload and absolutely gobbles supply, so use it for a volley right before a push or to flush a target out, not for sustained suppression.

I've been playing a lot of NATO with goons recently and I've been surprised just how few people use it this way. Most of the time PACT players bring the burrito up they just blindly fire it uncorrected and dont follow it up with anything.

Makes me sad, Burrito right before a rush of VPUZ's has netted me tons of points when done smart.

apseudonym
Feb 25, 2011



SO ANGRY posted:

Yeah, I still don't understand the logic behind people firing uncorrected arty at all. If I don't have a corrected shot, those rockets don't leave the barrels.

Playing with Alchenar on blitz I've learned that an uncorrected shot right off that bat on the field from their spawn to the center often does a lot of damage, but I generally agree.

apseudonym
Feb 25, 2011



Hubis posted:

Uncorrected shots work ok for gun artillery if you just want to stun to slow/split up units moving through an area, or to spook your opponent, but they're definitely not effective as a tactical weapon. With Rocket Artillery it's usually just a waste of supply.

Actually, I wonder how viable a strategy of deep-deploying Rangers/Spetsnaz as spotters for heavy RA barrages would be...

Against an enemy with a lot of arty nothing beats sneaking around a SF recon squad to spot their tubes. They live a lot longer then if you do it with recon heli's.

Besides the arty if you can get spots on places they think are safe you might see them grouping up for an assault or pulling back to repair.

apseudonym
Feb 25, 2011



I've started bringing some AA infantry with me in small numbers in recent games. Just for those few times where you catch someone with Apaches thinking they've sniped all your AAA on your T80Us and fly into SAM death.

apseudonym
Feb 25, 2011



Flipswitch posted:

Well me and some mates were pissing about last night and managed to prove that even the most stupid tactics will work with some communication:
http://www.youtube.com/watch?featur...e&v=ovGJMgLsFmA

First 50 seconds or so are deployment and me faffing about with the camera, in short we rear end-rushed a shitload of SKOTs and T-55s into the centre and left them there, eventually one of my buddies called in a Havoc and we destroyed all their command vehicles. He also cut off their deployment zones with Spetsnaz and they did nothing to stop it.
Pubbies sure do love leaving their command vehs without defense...

apseudonym
Feb 25, 2011



Oh man I'm getting on teamspeak tonight to play this. This patch looks awesome.

apseudonym
Feb 25, 2011



Alchenar posted:

That patch is everything I could hope to want. ATGM buff, medium tier tank buff, gently caress YOU FLAMETHROWERS NERF, cheaper Panzergrenadiers.


On the other hand, lol T34 nerf. I guess someone got all butthurt over some of our spammy games.

Starships weren't nerfed. It can continue.

apseudonym
Feb 25, 2011



astropika posted:

Those patch notes are for the DLC which isn't out yet, but soon.

The patch yesterday was a pre-DLC patch that added Japanese, and broke the game for everyone.

god dammit.

apseudonym
Feb 25, 2011



sgnl05 posted:

It actually might be. IIRC before the patch infantry would get their RPG off just as the flames washed over them. Now they might get stunned before that. But still, doom fortresses are dead so I'm happy.


I'm wondering how cheap tanks will fare now though. Things like T-55s and T-62s. On the face of it things look pretty dire for them now, but I guess if taking a shitload of ATGMs becomes a popular way of fighting high tier tanks then a huge swarm of cheap lovely tanks might be an effective way of overwhelming the ATGMs.

T-55s eat the ATGM's ammo then run over them with 80s.

apseudonym
Feb 25, 2011



I'll be around in TS all day, we should get some goon games going.

apseudonym
Feb 25, 2011



Popelmon posted:

Me too! I just played the first single player mission and I really liked it.
Will do a few more missions tomorrow and then give the MP a try .

Come in the Camping The Stairs TS when you do, I'm sure you can find goons to play with.

apseudonym
Feb 25, 2011



i poo poo trains posted:

They bum rushed me and I foolishly decided to put priority on targeting the recce vehicles (that were also bum rushing me) instead of finishing them off. Does every single infantryman in a squad carry AT?

Each squad only has one but it passes along as they die.

apseudonym
Feb 25, 2011



Heavy tank wise I think the T-80U is still viable because it has a sexy 2.8km ap 15 ATGM on it which should let it defend pretty well... We'll see.

apseudonym
Feb 25, 2011



Alchenar posted:

Why spend 165 points for something you can get with 20-50?

Because I love T-80s

apseudonym
Feb 25, 2011



Alchenar posted:

When I sat out a game last night but stayed on TS it was actually quite weird to realise how for quite long periods we say nothing at all.

Key Quotes:

"Gomez, why are you driving Leopards at that forest full of infantry?"

"Gomez, why do you only have one Chap?"

"Gomez Noooooooooooooooooooooo"

I think most of those were from me

apseudonym
Feb 25, 2011



Oh god this means I'll get A-10s.

e: I got bored and read the Wargame tactics forum. People are honestly using Starships as their primary NATO tank? I knew we were ahead of the curve with our Starship rushes!

apseudonym fucked around with this message at Aug 10, 2012 around 15:58

apseudonym
Feb 25, 2011



General Battuta posted:

I know this is a dumb question because I shouldn't really be using heavy tanks anyway, but what's the best way to leverage the Abrams' exceptional stabilizer? Closing the range seems deeply foolhardy but if I try to move away won't the Abrams expose its rear armor and get popped?

I always bring Abrams. Use good recon to spot their ATGMs and use terrain to close range. Mortaring their ATGM infantry or vehicles will knock them out very quickly(or panic them which makes them pretty much useless).


Most maps you can use terrain to get your tanks into range of their ATGMs if you're smart.

apseudonym
Feb 25, 2011



nothing to seehere posted:

Everyone says that good recon is the most important part of the game, but what is "good recon" and how do I do it and utilize it effectively?

Good recon is more about the usage than the units(to a point).

You generally want your recon screening your main force so that you can see what the enemy has and were before they can engage you. That way you can decide how to kill them.

A lot of pubbies who die gloriously by ATGMs do so because they lead with their tanks or their tanks are right next to the recons giving them no warning before the ATGMs are hitting their tanks.

If you know what the enemy has and were you can figure out how to crush them. Or just drop arty.

apseudonym
Feb 25, 2011



I just got back in town and with the sale there will be people to play! I'll be hanging out in mumble a lot.

apseudonym
Feb 25, 2011



TychoCelchuuu posted:

They want you to feel it. Serious answer: it worked fine for me, but you have to hunt down every last unit. For the final objective on that map I had to hunt down a unit that had left Charlie before the game would say "you win" so maybe look for people who ran away.

Just played the first 3 missions. Some first impression stuff:

1. It feels like sometimes my units start moving without me telling them to, often (always?) away from the enemy, even if they don't say "routed" or whatever. Do units run away if their morale is low? Or what is going on?

2. Is there any easy way to learn the hotkeys other than printing out a piece of paper with the hotkeys written down or hovering over every button in the UI for 5 seconds before doing anything?

3. Is loading troops into APCs t he most annoying thing in this game, or are there more annoying things?

4. I am bad at keeping my troops resupplied. I'm sorry, Panzergrenadiers! I know you only have 6 anti-tank missiles! I'll try to do better next time.

5. Is there any way to keep track of how which units I have/select the units other than scrolling to where they are on the map and clicking on them? A lot of RTS games have a place on the UI where all your units are hanging out, or at the very least your control groups, so that you can keep an eye on your forces. Am I just supposed to zoom out all the way or what?

6. Holy gently caress there are a lot of units to unlock. I have no idea how to choose what to unlock.

I cant recommend enough unlocking good AA asap, pubbies love to air rush. After that I went for an armored command, some good infantry(I like Famas guys in AMX-10s) and a good solid tank(M1A1).

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apseudonym
Feb 25, 2011



Mukip posted:

OK I have 8 more left then.

Oh god am I too late to snipe one ? You know you love your buddy apseudonym/Nemrusa

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