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Rouge = French word for the colour red. Rogue = Common RPG character class. LEARN THE GODDAMN DIFFERENCE, PEOPLE. Anyways, I got to level 5 and started running into giant loving crabs. I think I want the spiders back.
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| # ? Apr 12, 2012 08:46 |
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| # ? May 19, 2013 05:49 |
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I'm stuck on level 2 at the door with two keys. Unlike the previous two people who couldn't find one of the keys, I can't figure out how to get past that one teleporter that just bumps you back. I found the swtich that deactivates it for a moment, tried running through while it's gone (too slow) and tried throwing a rock past it while it's down but it gets stuck in the teleporter when it reactivates, jerks round in midair a bit then falls back down in front of me. There was an earthquake or something after I hit the button and walked back into the crystal room and I ran round the whole level looking for a collapsed wall or something but nothing seems to have changed. Can't think of anything else.
Wafflecopper fucked around with this message at Apr 12, 2012 around 08:53 |
| # ? Apr 12, 2012 08:49 |
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Wafflecopper posted:I'm stuck on level 2 at the door with two keys. Unlike the previous two people who couldn't find one of the keys, I can't figure out how to get past that one teleporter that just bumps you back. I found the swtich that deactivates it for a moment, tried running through while it's gone (too slow) and tried throwing a rock past it while it's down but it gets stuck in the teleporter when it reactivates, jerks round in midair a bit then falls back down in front of me. There was an earthquake or something after I hit the button and walked back into the crystal room and I ran round the whole level looking for a collapsed wall or something but nothing seems to have changed. Can't think of anything else. press the button again and run backwards past the teleporter. You should be fast enough.
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| # ? Apr 12, 2012 08:54 |
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Step backwards a few times after pressing the button.
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| # ? Apr 12, 2012 08:54 |
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God damnit I tried that and it didn't work. Guess I'll try again. I'm playing on a lovely laptop that can barely run the game, maybe that's my problem - it's too slow to process the movement or something. Good thing I just bought a brand spanking new gaming desktop that should be here in a day or two. Thanks guys.e: woo I made it happy days
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| # ? Apr 12, 2012 08:56 |
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Pr0phecy posted:Level 4, the 4 scrolls. I don't get it. Edit: Durf, couple of new pages there. It's really late and I've been playing for far too long.
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| # ? Apr 12, 2012 09:17 |
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My level 4 main puzzle reaction: Hey I figured out this scroll puzzle, ok there is a wall opening with something green behind it over there. (a second later) Oh! What the gently caress! (DEAD, Title screen, load save)
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| # ? Apr 12, 2012 09:20 |
Nordick posted:Anyways, I got to level 5 and started running into giant loving crabs. VVV: Hope you like the start of level 6 then Pierzak fucked around with this message at Apr 12, 2012 around 10:31 |
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| # ? Apr 12, 2012 09:25 |
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Pierzak posted:You are a sensible person, crabs and scorpions give massive injuries and nightmares.
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| # ? Apr 12, 2012 09:57 |
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mottbag posted:Edit: my main complaint with the game is that there is no spear spec - spears are the best weapons, why do games never do this properly (skyrim) I felt completely opposite. I see spears as typical peasant weapons that you can, without much training at all, just jab into people and still come out on top. e: Tgent posted:Any hints for the second pillar of light on level 3? It's right near an iron door and I'm sure it has something to do with that but torches, like for the first pillar don't seem to do anything. What light pillar? Where is it, exactly? scamtank fucked around with this message at Apr 12, 2012 around 10:14 |
| # ? Apr 12, 2012 10:10 |
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I.. I am not strong enough guys... drawing the maps by hand lost its luster after a couple of hours. Back to the automap it is. Also: the game is really awesome.
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| # ? Apr 12, 2012 10:17 |
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Anyone figure out how to get the tantalizing plate chest behind a grate in the big pit area in level 4? I'm halfway through level five and at the point of no return message, haven't seen a way to get to that treasure tease earlier
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| # ? Apr 12, 2012 10:20 |
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Jack's Flow posted:Also: the game is really awesome. This game is a lot of fun, but I've got serious doubts about its replayability unless they release a map editor. Right now it feels great, super polished, and... lacking in a ton of content (races/classes/items/puzzles). Then again... I'm only on Level Two, so I'm sure I'll change my tune as I delve deeper.
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| # ? Apr 12, 2012 10:20 |
scamtank posted:What light pillar? Where is it, exactly? BTW, you can use spent torches for the torch puzzles and they'll count as lit.
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| # ? Apr 12, 2012 10:25 |
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Or if you have a mage, abandon torches and just cast light, and reserve one or two for when you're out of mana or fighting.
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| # ? Apr 12, 2012 10:36 |
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feedtheid posted:Or if you have a mage, abandon torches and just cast light, and reserve one or two for when you're out of mana or fighting. Light isn't quite as bright as a lit torch and you usually want to see as far into the darkness as you can.
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| # ? Apr 12, 2012 10:55 |
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So is there any vital reason to have a rogue in the party? I only got to level 2 last night and didn't see one but I'm assuming there must be.
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| # ? Apr 12, 2012 11:12 |
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Kaddish posted:So is there any vital reason to have a rogue in the party? I only got to level 2 last night and didn't see one but I'm assuming there must be. Backrow melee with any weapon.
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| # ? Apr 12, 2012 11:16 |
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Kaddish posted:So is there any vital reason to have a rogue in the party? I only got to level 2 last night and didn't see one but I'm assuming there must be. That, and you know how you get some random poo poo to throw early on? You get more random poo poo to throw later on as well, and some of them are actually pretty good.
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| # ? Apr 12, 2012 11:28 |
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I restarted because I was not enjoying my Minotaur cudgel bearer missing all the time (even though I pumped his Dex). I'm now running an Armored Human Fighter and an Evasive Human Rogue up front, then an Assassin Lizard Rogue and an Insectiod Mage in the rear. The front rogue leveled up Assassin enough to get backstab and then I'm taking her up the Dodge list. The back rogue I'm taking all the way up Assassin and I just now switched over to using daggers instead of the longspear. And he throws stuff at range since there's no need for a shield in back. Magic is WAY more enjoyable with a Numbpad setup. I still have to make the effort to move my right hand over, but casting spells just feels good this way. It'd be interesting to see if Almost Human could somehow just add that in for folks that aren't crazy nuts like I am and do all this nonsense with autohotkey, because it really does make casting more fun. It took me about an hour and a half to get back to where I was last night, and I feel like my dual backstab party is head and shoulders better than my cliche 4 character party setup (suck it, Minotaurs... your lack of skill points and accuracy has been written off for this playthrough).
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| # ? Apr 12, 2012 11:29 |
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Essobie, I'd love that autohotkey script if you feel like linking it since I run the same resolution.
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| # ? Apr 12, 2012 11:45 |
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Welp procrastinating homework means trying every 4-combo out. I'm not high enough to see every spell, but all of the fumbles should be spells. Known Spells pre:Air lv 4 Shock (air)
Air lv19 Invisibility (air, balance, death)
Earth lv 3 Poison Cloud (earth)
Earth lv 7 Poison Bolt (air, earth)
Earth lv13 Poison Shield (balance, earth)
Fire lv 3 Fireburst (fire)
Fire lv 7 Enchant Fire Arrows (life, fire, physicality, death)
Fire lv13 Fireball (air, fire, physicality)
Ice lv 3 Ice Shards (ice, earth)
Ice lv 7 Enchant Frost Arrows (life, physicality, ice, death)
Spellcraft Light (life, balance)
Spellcraft Darkness (balance, darkness)
pre:??? (air, balance) <- probably air shield
??? (air, spirituality)
??? (air, ice)
??? (fire, balance) <- probably fire shield
??? (balance, ice) <- probably ice shield
??? (air, life, physicality, death) <- probably shock arrows
??? (air life, spirituality, death)
??? (life, physicality, death, earth) <- probably poison arrows
audio fucked around with this message at Apr 12, 2012 around 12:10 |
| # ? Apr 12, 2012 11:58 |
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I have to be missing something very very obvious, but how do I attack? I just found the first enemy, and he killed me because I had no idea how to attack him at all. I checked the tutorial again, but it didn't really say anything about it. Same with the manual.
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| # ? Apr 12, 2012 12:13 |
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Lamquin posted:I have to be missing something very very obvious, but how do I attack? I just found the first enemy, and he killed me because I had no idea how to attack him at all. Right-click the equipped weapons or hands in the bottom-right hero quadrants thingy. For mages you right-click their glowing hand/wand/staff to "prepare" a spell then rightclick the blue flame thing to cast it.
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| # ? Apr 12, 2012 12:17 |
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freeb0rn posted:Right-click the equipped weapons or hands in the bottom-right hero quadrants thingy. For mages you right-click their glowing hand/wand/staff to "prepare" a spell then rightclick the blue flame thing to cast it. Well poo poo. Thanks!
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| # ? Apr 12, 2012 12:21 |
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The Quake posted:Does anyone know what that lever does on level 4 After you kill all the little green toothy things? Know one knows what this lever does? It's driving me crazy. At first I thought maybe it opened the platemail gate down in the pit but it doesn't, I keep flipping it up and down to see if I can hear anything grinding but I'm getting nothing.
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| # ? Apr 12, 2012 12:27 |
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Lamquin posted:Well poo poo. Don't feel dumb, your confusion is just another one of many similar reactions from this thread. Some people say they still mistake the right mouse click with the left mouse click while attacking many hours into the game. At this point I have to say that it's a design flaw.
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| # ? Apr 12, 2012 12:42 |
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Screaming at your monitor in terror because you accidentally picked up someones weapon and somehow swapped it with your archer in the back row as you get devoured on all sides is one of those "moments" that you will be telling your grandkids about years from now. Get off my lawn.
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| # ? Apr 12, 2012 13:00 |
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I've been rolling with the minotaur fighter in the front as a mace-wielder and it is miserable. He gets generally wrecked by things and does piddling damage due to all the misses. Are frontline thief/rogues decent or should I just run two fighters up front?
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| # ? Apr 12, 2012 13:19 |
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I'm working on breaking open the Grimrock.dat file to possibly work out how to add levels, and I've got some progress, but there are a few things making it quite a bit harder. - Who the hell at Almost Human decided to use hashes of filenames as references instead of actual filenames? - All the levels are Lua, but all Lua files are stored as bytecode, and even a bytecode format the internet haven't seen before. So there's no easy way to figure out how more advanced level features work. If anyone else wants to play around, here's the extractor source code and a partial list of file names I made before getting bored.
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| # ? Apr 12, 2012 13:19 |
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audio posted:Known Spells Essobie posted:I restarted because I was not enjoying my Minotaur cudgel bearer missing all the time (even though I pumped his Dex). I'm now running an Armored Human Fighter and an Evasive Human Rogue up front, then an Assassin Lizard Rogue and an Insectiod Mage in the rear. Things get better for it once you level up a bit and pump your weapon skill, and find maces that don't have penalties. There is one behind the locked door near one of the down staircases on floor 3, for instance. Filthy Monkey fucked around with this message at Apr 12, 2012 around 13:31 |
| # ? Apr 12, 2012 13:25 |
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apophenium posted:I've been rolling with the minotaur fighter in the front as a mace-wielder and it is miserable. He gets generally wrecked by things and does piddling damage due to all the misses. Are frontline thief/rogues decent or should I just run two fighters up front? The cludgel you get has a huge negative accuracy rating. There are upgrades. My Mino is pretty badass and absolutely clobbers stuff now. My mage was useless for about two floors until I could level her up with a freaking spear. She was only getting half xp otherwise.
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| # ? Apr 12, 2012 13:35 |
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Filthy Monkey posted:So what does the 'feed me' head by the rapeslimes on floor 4 want? That whole area seems like a giant deathtrap. I can kill the slimes 1v1, but the limited mobility means I am pretty much expending everything to do so. Can we stop this trend early of giving the prefix of "surprise sex" to tough enemies in this game. Thanks in advanced.
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| # ? Apr 12, 2012 13:36 |
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freeb0rn posted:Essobie, I'd love that autohotkey script if you feel like linking it since I run the same resolution. I tweaked a bit this morning again (and will continue to do so). Since it has been mentioned that you can stun-lock enemies with continued hits (rather than slashing all at once) I'm very likely going to remove the "everyone in swings" and "everyone in the front row swings" so I can have finite control over the cadence of attacks. Probably go with JKL; for left hands 1-4, and then M,./ for right hands 1-4 and see how that plays. And again, this assumes 1920x1200 resolution and any Numpad spellcasting you want to do means the Mage has to be in position 4 and getting to spells needs to be his right hand button. pre:;============================
;Legend of Grimrock
;============================
#IfWinActive ahk_class EWindowClass
{
SPACE:: ; All Left Hand
Click right 1530, 970 ; 1 Left Hand
Click right 1750, 970 ; 2 Left Hand
Click right 1530, 1130 ; 3 Left Hand
Click right 1750, 1130 ; 4 Left Hand
MouseMove 1415, 1026
return
j:: ; Front Row Left Hand
Click right 1530, 970 ; 1 Left Hand
Click right 1750, 970 ; 2 Left Hand
MouseMove 1415, 1026
return
k:: ;
Click right 1530, 1130 ; 3 Left Hand
MouseMove 1415, 1026
return
l:: ;
Click right 1620, 1130 ; 3 Right Hand
MouseMove 1415, 1026
return
m:: ;
Click right 1750, 1130 ; 4 Left Hand
MouseMove 1415, 1026
return
NumPad0:: ; Start Mage Spellcasting
Click right 1856, 1158 ; 4 Right Hand
return
NumPadAdd:: ; Cancel Spellcasting
Click right 1856, 1065
MouseMove 1415, 1026
return
NumPadSub:: ; Cancel Spellcasting Alternate
Click right 1856, 1065
MouseMove 1415, 1026
return
NumPad1::
Click right 1727, 1158
return
NumPad2::
Click right 1769, 1158
return
NumPad3::
Click right 1814, 1158
return
NumPad4::
Click right 1727, 1111
return
NumPad5::
Click right 1769, 1111
return
NumPad6::
Click right 1814, 1111
return
NumPad7::
Click right 1727, 1065
return
NumPad8::
Click right 1769, 1065
return
NumPad9::
Click right 1814, 1065
return
NumPadEnter:: ; Enter Spell
Click right 1856, 1158
MouseMove 1415, 1026
return
}
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| # ? Apr 12, 2012 13:45 |
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Philthy posted:The cludgel you get has a huge negative accuracy rating. There are upgrades. My Mino is pretty badass and absolutely clobbers stuff now. Dang my mage has been MVP of my party so far. I guess I'll stick it out, but the spiders on floor 3 are giving me huge problems.
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| # ? Apr 12, 2012 13:45 |
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Did anyone else take the Headhunter trait? I thought it was going to be super powerful but I've only found one skull so far and I'm on floor 4. +3 attack power from one skull alone still makes it better than most traits though.
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| # ? Apr 12, 2012 13:51 |
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The Quake posted:Know one knows what this lever does? It's driving me crazy. At first I thought maybe it opened the platemail gate down in the pit but it doesn't, I keep flipping it up and down to see if I can hear anything grinding but I'm getting nothing. I think it just turns the teleporters back on, as I think they turn off once you start fighting. At least, I remember it being really dark while fighting those...things and it being much easier to see after I flipped that lever. Could be wrong though, I suppose. Edit: apophenium posted:Dang my mage has been MVP of my party so far. I guess I'll stick it out, but the spiders on floor 3 are giving me huge problems. Take them on one at a time (I'm sure you're doing this already) in a hallway has worked best for me. I was having problems with my Fighter/Rogue Mage/Rogue team until I slowed down and kept track of passages and where I was hearing the spiders through the walls. Also, try not to read the note that opens the secret area right away. It opens an area behind you making it a lot easier for the spiders to surround you. Find a room with a door or portcullis you can open and close and just pull them back there so you can stop and rest if you're having too many problems with them. Remember, resting while poisoned will still recover health, and you can sit in that closed area and keep resting until the poison goes away too. At least, if you don't mind the wait. If you do it gives you a good place to keep the spiders held back while you run to the stone or make yourself some antivenom potions. Onean fucked around with this message at Apr 12, 2012 around 14:02 |
| # ? Apr 12, 2012 13:53 |
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Onean posted:I think it just turns the teleporters back on, as I think they turn off once you start fighting. At least, I remember it being really dark while fighting those...things and it being much easier to see after I flipped that lever. Could be wrong though, I suppose. Yeah I specifically noticed that it turns the teleporters on and off. Can items with a charge be recharged?
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| # ? Apr 12, 2012 14:02 |
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loving spiders keep poisoning the poo poo out of my dudes. We've used all our anti-venom and now I am basically dodging ANY and ALL fights with spiders until I find the blue stone because poison is yet again proving to be the most back-breaking thing about RPGs.
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| # ? Apr 12, 2012 14:10 |
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| # ? May 19, 2013 05:49 |
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Eh, it really doesn't do that much damage, and you can just go back a couple hallways and sleep it off if you're health is getting low. Once I stopped rushing trying to kill them before they killed me I stopped having problems with poison. Only had to use one or two antivenom potions.
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| # ? Apr 12, 2012 14:14 |








Thanks guys.























