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Brosnan
Nov 13, 2004

Christ, not this shit again.

It means "crappy game that Interrobang plays."

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ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


NecroMonster posted:

Why?

Because I didn't include the bit about them being indipendent japanese comic books? Or because most of them have gameplay informed by their various gimmick systems when guilty gears "gimmick" systems were put in place to inform the gameplay?

Would you like to argue about whether doujin games gimmicks are there to inform the gameplay in specific ways, or whether they are there to represent something in the doujin they are based on?

It is worth noting that I don't "hate" doujin games, A lot of the later games in some of these series are quite good.

First doujin is just self published games normally from new small indie developers, there are some that arn't even based off existing things though they are far less common.

Second GG is very rarely ripped off of SF and VS are way more common, actually I can't think of one that is very obviously based off GG, like these games do not have RCs, Instant blocking, Barrier or any of the well known GG things, heck most don't even have burst. GG wasn't really the start of that style of play remember X-men Children of the atom, Vampire Savior, Jojo's, they all have that anime game feel to them.

Third many devs actually do put time and thought to why and how the mechanics fit the system, sure it sometimes takes a few games to nail it down right but so did GG, #reload wasn't the first GG game by a long shot.

ShinsoBEAM! fucked around with this message at Feb 25, 2012 around 21:12

NecroMonster
Jan 4, 2009

KING OF ASPERGERS

Ok, fair enough.

interrodactyl
Nov 8, 2011


taser rates posted:

Calling ABK "advanced RPS" is a pretty big disservice to the game's character variety and spacing and makes it sound like you've only ever actually played agaist Akatsuki and Mary players. If you watch arcade videos those two characters are prevalent but hardly as dominant as you make it sound.

If you're talking about the arcade revisions, then yeah, it's better as far as actual balance goes, but that's not what I'm talking about because people who are looking to play the game aren't going to have access to Japanese arcades.

If you're taking about PC, then ??????

Obviously if you have better fundamentals, you'll win because of how simple the system is, but pretty much all the good US players agree that Akatsuki and Marilyn are remarkably better than anyone else in the cast. (Wei is up there too because of X-Factor, but he's not quite as scary.) If you don't think it's true for the PC version, you're probably a scrub!

Brosnan posted:

It means "crappy game that Interrobang plays."

IaMP is not a crappy game! Most doujin FGs are pretty awful, though.

Schmendrick
Aug 22, 2003

(Insert stupid MMO name here.)

Fereydun posted:

Leave Street Fighter IV alone and fix Marvel 3 for the love of god Capcom please do it!!

They did. Thy nerfed an already crappy character (Phoenix Wright), but left the guy everyone whined about untouched (Wesker). I'm fine with it's current state (I like Wesker, and I don't want another patch that will probably make Firebrand suck. Stop asking for patches! ).

taser rates
Mar 30, 2010


interrodactyl posted:

Obviously if you have better fundamentals, you'll win because of how simple the system is, but pretty much all the good US players agree that Akatsuki and Marilyn are remarkably better than anyone else in the cast. (Wei is up there too because of X-Factor, but he's not quite as scary.) If you don't think it's true for the PC version, you're probably a scrub!

Good thing this isn't what I was arguing against at all.


edit: Also re the whole doujin games debate, EFZ is still one of the best fgs ever made, doujin or otherwise.

taser rates fucked around with this message at Feb 26, 2012 around 02:06

Schmendrick
Aug 22, 2003

(Insert stupid MMO name here.)

So explain to me how paying $5 for a dlc character is as bad as stomping on a kitten/puppy to some people, but paying $5 for some Japanese announcer/voice actress only the creepiest otaku weeabo japanophile will jizz off to is okay. I don't know about you, but giving $5 for a Japanese announcer no one out of an anime forum cares about is just stupid (apparently you can download some extra announcers for $5). Just wondering, since everyone's crying bloody murder over most fighting game dlc.

v v v
Makes sense. Thanks.

Schmendrick fucked around with this message at Feb 26, 2012 around 06:25

Countblanc
Apr 20, 2005

mumblecrew

Schmendrick posted:

So explain to me how paying $5 for a dlc character is as bad as stomping on a kitten/puppy to some people, but paying $5 for some Japanese announcer/voice actress only the creepiest otaku weeabo japanophile will jizz off to is okay. I don't know about you, but giving $5 for a Japanese announcer no one out of an anime forum cares about is just stupid (apparently you can download some extra announcers for $5). Just wondering, since everyone's crying bloody murder over most fighting game dlc.

The logic behind it is that paying for characters is a distinct advantage, or at least potentially so. Buying all the cosmetic things in the world - from announcers to outfits to taunts - really doesn't change the game proper. Even worse is small scene tournaments, since you're expected to have every character for each game your setup is being used for.

The Rokstar
Aug 18, 2002

God I fucking love Diablo 3 gold, it even paid for this shitty title

Schmendrick posted:

They did. Thy nerfed an already crappy character (Phoenix Wright), but left the guy everyone whined about untouched (Wesker). I'm fine with it's current state (I like Wesker, and I don't want another patch that will probably make Firebrand suck. Stop asking for patches! ).
No way, people have already moved on from Wesker. The new popular character to bitch about is Morrigan. Didn't you get the memo?

bebaloorpabopalo
Nov 23, 2005

Raccoons can't be ninja!

Schmendrick posted:

So explain to me how paying $5 for a dlc character is as bad as stomping on a kitten/puppy to some people, but paying $5 for some Japanese announcer/voice actress only the creepiest otaku weeabo japanophile will jizz off to is okay.

DLC characters are pretty SoCal.

Schmendrick
Aug 22, 2003

(Insert stupid MMO name here.)

The Rokstar posted:

No way, people have already moved on from Wesker. The new popular character to bitch about is Morrigan. Didn't you get the memo?

Not gonna lie: I only cared about Firebrand. They didn't need to nerf Wright though.

SpaceBees
Jul 12, 2008

It cost me an arm and a leg to get into this club!

I'm tired of all this anime uguu kawaii horseshit. Somebody make a Warhammer 40K fighting game. I know it was suggested either here or another thread but someone really needs to do it.

ThePhenomenalBaby
May 3, 2011


Instead of watching true drama unfold (?) on Cross Assault I decided getting better at Tekken was a higher priority. But first I suffered through trying to do the Devil Jin missions in Scenario Mode...without Devil Jin (didn't unlock him first). To be honest it was kind of a joke alternating between Miguel 1,2,1+2 and 1+2,1+2. Did it in less than 20 minutes.

I then decided to borrow my friends Regular Edition Madcatz SF4 stick from 2009 just to see if the hard stuff is any easier, even though I primarily play on pad. iSW from a standing position is way easier but during a combo or bound is harder (most likely a timing issue) while EWGF is actually way easier. On stick I can actually get F, N, D, DF:2 to come out with no spaces in between any inputs in the command history, and I wanna say i can get the drat thing to come out like 1/3 of the time instead of almost never on pad. Still can't play 2-D games on the drat stick though, especially KOF for some reason :I

So I guess my question is how difficult is it to replace the parts of a regular edition and what's the average price (assuming best possible buttons/stick)? I might be interested if I find any other characters or fighting games period easier on stick.

40 OZ
May 16, 2003


ThePhenomenalBaby posted:

So I guess my question is how difficult is it to replace the parts of a regular edition and what's the average price (assuming best possible buttons/stick)? I might be interested if I find any other characters or fighting games period easier on stick.

You need a screwdriver and a clean workspace. It is really easy.

The stick will run you ~25$ and the buttons ~3$ (x8). So about 50$

40 OZ fucked around with this message at Feb 26, 2012 around 09:29

Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!


The sf4 se stick is very easy to mod. Check prices though as after modding you might be able to get the TE first edition for only slightly more if not cheaper.

Smegmatron
Apr 23, 2003

Happy days are at an end, scumbags. Happy days are at an end.

Look into the price/shipping on a Qanba Q4 before you buy a Madcatz SE.

Sanwa parts and compatibility with both consoles out of the box for about half what a TE costs. By the time you're done modding the SE you might have ended up spending the same money.

PLANES CURE TOWERS
Jun 1, 2006

NO HUDDLES

NO RINGS
BUT WE GOT SWAG


If you call around to your local Gamestops you may be able to find a WWE Brawl Stick for 29 bucks- It's a MadCatz SE stick. That's what I did. Most stores only have 1 or 2 if you call around though, but its worth a shot.

Gutcruncher
Apr 16, 2005

Go home and be a family man!


kombatMedik posted:

If you call around to your local Gamestops you may be able to find a WWE Brawl Stick for 29 bucks- It's a MadCatz SE stick. That's what I did. Most stores only have 1 or 2 if you call around though, but its worth a shot.

Thats how I just got mine. Its actually better than the old SE, FYI. Still fake Sanwa parts, but better copies.

Its just like the Tatsunoko stick in case anyone besides me has one.

techknight
Feb 23, 2005

I'M PROGRAMMED TO LOVE THIS CHOCOLATY CAKE... MY CIRCUITS LIGHT UP FOR THAT FUDGY ICING.


Gutcruncher posted:

Its just like the Tatsunoko stick in case anyone besides me has one.

I've got one. I don't think I played the game for more than an hour total.

Gutcruncher
Apr 16, 2005

Go home and be a family man!


techknight posted:

I've got one. I don't think I played the game for more than an hour total.

Good. Its one of those games that the moment you actually learn how to play its suddenly not fun anymore.

interrodactyl
Nov 8, 2011


Allow me to interrupt your regularly scheduled fighting game talk with a post about A TOURNEY THAT'S HAPPENING IN TWO DAYS FOR GOONS!

interrodactyl posted:

Goons Game Poorly Online Tournament on Wednesday (2/29): X-Men vs Street Fighter

Sign up HERE - http://challonge.com/tournaments/signup/t8w4axxbtb

Forward your ports before the tournament starts. Do it. If you don't and it takes you 20 minutes before you figure out whether you can receive/send challenges you will be DQ'd.

da gently caress is dis game

It's like Marvel vs Capcom, except awesome because IT HAS GEMSI lied no gems.

how da gently caress do i lurn dis game

SRK has a wiki for it.

dis game is 2hard4me

Stop whining, you have one whole week to become the best XvSF player!

i didn't ask for dis!

YES YOU DID NOW SIGN UP

DizzyBum
Apr 16, 2007
Disoriented Filthy Homeless Person



Gutcruncher posted:

Its just like the Tatsunoko stick in case anyone besides me has one.

I got one off eBay for like $20 and then modded in a 360/PS3/PC board.

It's a good moneysaving tactic if you just want a functional Baby's First Fightstick and you're handy with electronics.

AXE COP
Apr 16, 2010

i always feel like

somebody's watching me


People get really mad about story mode I guess.

quote:

This is gonna be a fairly long post, but I'm hoping it might be able to help some who might not understand some of the disappointment that fans feel. It's not so much hatred as it is a question of what makes Soul Calibur... Soul Calibur... and whether or not Project Soul started abandoning some of it with Soul Calibur V. If you're just a fan of fighters in general then sure enough, Soul Calibur V probably doesn't disappoint. But if you're a fan of the Soul Calibur franchise then yes, you're likely to look at Soul Calibur V and think to yourself, "Such potential!"

I don't actually think there is much bandwagon hatred. And to be fair, most professional reviewers have given the game generally positive reviews. Most ranging from 7-9. Those aren't exactly bad scores. They're not perfect scores but the professional reviewers have been a WHOLE lot kinder to Soul Calibur V than the fans have. As of writing this comment Game Rankings shows the PS3 version sits at 82.11%. That's a GOOD ranking guys. On Metacritic it sits at 81. This means "Generally favorable review." It's not universal acclaim, but the critics definitely don't hate Soul Calibur V.

There isn't a lot of hatred so much as there are a few disappointments. I don't hate Soul Calibur V, for instance. In fact I've found some aspects quite fun, but I was disappointed that they opted to strip away a lot of things that actually made Soul Calibur what it was.

When the original Soul Calibur came out in 1999 it showed gamers that the console version of a fighting came could be more enjoyable than the Arcade counterpart. And part of the way Soul Calibur did that was by offering MORE than what the Arcade machine could grant you. By that I mean, more modes of play. There was just more that they were willing to offer. Soul Calibur was kind of the reason we went from just simply having an "Arcade" mode and a "Versus" mode and actually got more than what we expected. The issue with Soul Calibur V is that it stripped away a HUGE component of what made Soul Calibur stand out from the crowd of other fighters: A robust single player experience.

Granted, the multiplayer is important in ANY fighting game and should probably be held to a higher standard, but the issue here is that Namco focused so much on giving players a multiplayer experience that they somewhat ignored what it was that many fans have come to enjoy about the series... and about fighting games in general. In short, it's a step back to give players an almost non-existent single player experience--especially because this is the series that showed us we COULD expect a good single player experience. Think of it this way, Soul Calibur II gave you an Arcade Mode, a Team Arcade Mode, an Extra Arcade Mode for the weapons you could get in Weapons Master Mode. It also gave you a Time Attack and Survival Mode. And take into account that their version of a "story" mode (That Weapons Master Mode) was not lazy. It was lengthy, challenging and could easily keep players busy for when they didn't exactly have a friend to play with. The game didn't go online in any way, shape or form... and back then if you didn't plug in a second controller you couldn't even access the versus mode and fight against the CPU if you wanted. But they did offer players a single player experience that, for many fans, hasn't been forgotten. Soul Calibur IV even still offered up the Tower of Souls along side individual story modes for each character and an Arcade mode (not to mention EXTRA Arcade Mode).

There are a couple of other things that Soul Calibur V seems to lack. That strip some of it away. The fact that the weapons themselves have less meaning than they used to is rather sad. Using different weapons doesn't exactly change much here. In Soul Calibur IV weapons altered stats, including HP and defense. They might've also granted you abilities. For those who didn't care about it... you didn't have to do anything if you didn't want to. It's what you had the Standard Arcade and Standard versus for. Character customization here is all about aesthetics where as before it impacted stats and had an impact on gameplay if you wanted it to. You didn't just put your characters in clothing to look good. You did it so that you could alter stats and put on different abilities to take on the various challenges the game might throw at you. Again, without giving a good single player experience, there's no reason for Soul Calibur V to focus on those things. Which is part of the problem... it's not that Soul Calibur V can't be fun, it's that the depth the series had has been stripped away with Soul Calibur V.

And I think it's perfectly fine for Soul Calibur fans to demand a better single player experience. Why? Because it was one of the reasons the series became famous and innovative to begin with. This was one of the very reasons the original Soul Calibur was hailed as one of the greatest fighting games of all time (some people still label it THE greatest fighting game of all time). We were able to unlock all sorts of things and take on all sorts of challenges. The reason you want a decent single player experience is in the event that you can't (for some reason) invest in the multiplayer or perhaps you don't want to EVERY time you pop in the game. What if you simply don't want to go online for the time being? Gamers tend to like "unlocking" things in their game too. Or enjoying something more than just the multiplayer experience.

I guess what I'm asking is... why can't we expect a decent single player experience from Soul Calibur when it's delivered a decent Single Player experience alongside a great multiplayer one as well? Project Soul gave us this before in a time when they were limited. Now that they can do so much more they opt to offer us less? We understand the fighting game is about the multiplayer experience. It's one of the reasons we pick up a fighter. But Soul Calibur V offers an experience you could ALMOST have by just depositing 25 cents into an arcade cabinet. That's a big fall for a series that, at one point in time, completely revolutionized and changed the genre.

Which brings us to Soul Calibur V's big black sheep... the story mode. Now, I'll admit that the story mode has rarely been a reason to play Soul Calibur. I will also admit, however, that the relationships between characters actually is somewhat interesting. Again, there was content in previous games that allowed us to get a glimpse into the characters we were playing as. They sort of had their own relationships and individual stories that could be interesting. You didn't always get them through gameplay, of course. Sometimes you just had to sit down and read a biography or look at one of their galleries to decipher this. But it became interesting to witness. Soul Calibur V introduces us to some very new characters that we simply don't know... but the game doesn't even offer up small biographies of them or anything like that. Because Soul Calibur V doesn't really opt for much unlockable content.

Yet the biggest problem with Soul Calibur V's story is presentation. But why is this such a big deal? Well, because Project Soul made a big deal about how great their story was going to be this time. They ran ads about how great the story was finally going to be. How it was actually going to go in depth. They had press releases that talked about the story. They actually, for once, built up a lot hype and interest in the story. And to top it all off, they try to present us with a story this time around. Like actually present us with one as opposed to just making us read various character biographies (or try to piece together SOMETHING from Arcade mode). Remember, the reason no one minds Soul Calibur IV's lazy story mode is because Project Soul didn't bring so much attention to it in the first place. And when you play it you don't get the sense it's supposed to really be about anything.

But Soul Calibur V? The moment you begin the story begins to present itself in such a way that it clearly WANTS to be taken at face value. This game presents a story mode that provides more substance (in a manner of speaking) than any of the games previous story modes. By actually putting us in the shoes of a particular character and having us journey through his story. It clearly WANTS us to be a part of this journey rather than just fighting through everything. In short, Project Soul actually wants us to pay attention to this story. Not only were the ads clear about this, but so too is the story mode as it tries to actually be something this time rather than not. It's hard NOT to talk about the story when Project Soul themselves INSISTED that this would be one of the reasons you'd love Soul Calibur V. But because it introduced so many new characters and opted to tell us nothing about them (not to mention only letting us play as three characters in all throughout the story) the story kind of leaves us with no ground to stand on.

I understand the mantra of, "It's the fighting genre, no one pays attention to story there," but there have been a couple of games that show you can actually make a fighting game and have a decent story to go with it. Look at the story mode in last year's Mortal Kombat. It presents itself well and invites us to go along with this journey. Even in its moments of ridiculousness, Mortal Kombat presents its story in such a way that it's actually enjoyable. And I don't recall people going on and on about the story of the original games either... but people seemed to really drawn into the narrative of this one.

And, of course, there's BlazBlue: Calamity Trigger and BlazBlue: Continuum Shift. These are two fighting games that have very in depth stories, even going so far as to give each character a personality, backstory and even develop them throughout. Letting them come to realizations about themselves and the others they are close to.

It should also be known that neither Mortal Kombat nor BlazBlue sacrifice their multiplayer components to provide you with the single player experiences they give, mind you. The online interface in both is absolutely amazing and fun. You could spend hours online with both. But there is still something to do outside of that. They both have a major focus on their stories, but still put a rather huge emphasis on their respective multiplayer modes.

I actually do like Soul Calibur V. Because I think the multiplayer is fun. But there are certain things that I was wondering why Project Soul was opt to go backwards on. Especially because these were the guys that totally redefined the genre for a while. Take the weapons, for example... this was a HUGE thing. This is what Soul Calibur is about. This is one of the aspects about the series that separated it from other fighting games. The fact that the weapon you use with a particular character can have an impact on your performance. Characters had weapons that had different strengths and weaknesses. They might have one weapon that's really powerful and short on range. They might have one weapon that increases their offense while decreasing their defense or a weapon that increases their defense while increasing their offense. For Soul Calibur V to abandon that is almost like Soul Calibur abandoning what made it Soul Calibur to begin with. For fans of the series it's a big deal. It would be like asking CAPCOM to develop a Street Fighter game and take out the Hadouken and Shoryuken moves. Why would you want to downplay the very thing that makes your game YOUR game?

I like how fast paced the battles are and I like playing against my friends. It's a lot of fun. It just seems like, compared to the previous Soul Calibur games, that Project Soul didn't spend quite as much time with this one. The care and devotion isn't quite there. The fighting engine is great. The new characters are even fun to play as. It's a gorgeous game too. Has a fantastic soundtrack. It's hard for me to hate Soul Calibur V--because it's a lot of fun. But it's also hard not to look at it and think, "Why would Project Soul choose not to play to their strengths? And why would they, instead, decide to backtrack on the very elements that made Soul Calibur what it is?"

Zand
Jul 9, 2003

~ i'll take you for a ride ~ ride on a meteorite ~

^That guy and people like him are complete poo poo. Scum

Mr.Flibble
Jul 23, 2008


I hope this game uses "Bison Dollars".

http://www.capcom-unity.com/brelsto...rs_edition_poll

Mr.Flibble fucked around with this message at Feb 28, 2012 around 01:26

dat fukkin dog!!
Dec 17, 2008
I can't wait to touch myself on the 14th, which in the United States of the Americas is VALENTINE'S DAY just like Skullgirls and short skirts and oh my god oh so excited.

AXE COP posted:

People get really mad about story mode I guess.

Eat poo poo story-wanters.

Schmendrick
Aug 22, 2003

(Insert stupid MMO name here.)

Mr.Flibble posted:

I hope this game uses "Bison Dollars".

http://www.capcom-unity.com/brelsto...rs_edition_poll

There's no way you can exclude Bison in Monopoly. That's like excluding Chun-Li from a game, and expecting it to su...

Oh...

quote:

People get really mad about story mode I guess.

I have no complaints with SC5's Story Mode after going through the piss awful fanfic nonsense that was Scenario Campaign (SC made me hate Lars and his robot girlfriend). Some fights were annoying, but at least they weren't filled with stupid, dreadful gimmicks, horrible side-scrolling, or parts that were too long for their own good. Hell, even the anime moments in SC5 were bearable compared to what BlazBlue threw at your face.

40 OZ
May 16, 2003


AXE COP posted:

People get really mad about story mode I guess.

God forbid anyone make a good video game anymore.

Captain Matchbox
Sep 22, 2008

Emotional intensity!


AXE COP posted:

People get really mad about story mode I guess.

So is Soul Blade the Street Fighter 1 of the Soul 'Calibur' series?

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch


ThePhenomenalBaby posted:

Instead of watching true drama unfold (?) on Cross Assault I decided getting better at Tekken was a higher priority. But first I suffered through trying to do the Devil Jin missions in Scenario Mode...without Devil Jin (didn't unlock him first). To be honest it was kind of a joke alternating between Miguel 1,2,1+2 and 1+2,1+2. Did it in less than 20 minutes.

I then decided to borrow my friends Regular Edition Madcatz SF4 stick from 2009 just to see if the hard stuff is any easier, even though I primarily play on pad. iSW from a standing position is way easier but during a combo or bound is harder (most likely a timing issue) while EWGF is actually way easier. On stick I can actually get F, N, D, DF:2 to come out with no spaces in between any inputs in the command history, and I wanna say i can get the drat thing to come out like 1/3 of the time instead of almost never on pad. Still can't play 2-D games on the drat stick though, especially KOF for some reason :I

So I guess my question is how difficult is it to replace the parts of a regular edition and what's the average price (assuming best possible buttons/stick)? I might be interested if I find any other characters or fighting games period easier on stick.

Its a good stick to mod, has a common ground and a solid PCB. The best stick on the market is the LS-58, but as Sanwa JLF or a LS-32 are also acceptable sticks. Depending on your game choice you may also prefer a Crown or Myongshin, which are better for games like Tekken because of their quick ability to return to center. There are some outlier sticks that only obsessed fans or people who really like American style arcade sticks use, stuff like the Suzo 500 and the IL Eurostick.

An LS-58 is 23 bucks, a JLF is similarly priced. LS-32's are usually a bit cheaper at about 18 dollars. Suzo's are only found on ebay for $$$ and Eurosticks are under 15 if you shop right.

You'll need at the least six buttons. Either Sanwa OBSF's or Seimitsu PS14K's which are 30mm buttons. Acceptable alternatives are Crown's and IL Competition Convex or Yenox Concave (especially if you have the 20 gram kind from Paradise Arcade).

Button price varies with the kind of buttons you get, but in general budget for three dollars per. If you get IL or Yenox's with the 20 Gram switches, they'll be a bit less, Seimitsu's are about a dollar more.

Ashenai
Oct 5, 2005

You taught me language;
and my profit on't
Is, I know how to curse.

A lot of people play fighting games mostly or entirely single-player. I used to do that before SF4, and I played quite a lot of fighting games that way!

The Rokstar
Aug 18, 2002

God I fucking love Diablo 3 gold, it even paid for this shitty title

Ashenai posted:

A lot of people play fighting games mostly or entirely single-player. I used to do that before SF4, and I played quite a lot of fighting games that way!
Back in the day I could beat the CPU on SF2 Turbo for the SNES on the hardest difficulty setting without continuing. My godlike j.RH->c.RH combos were just too much for it.

Ashenai
Oct 5, 2005

You taught me language;
and my profit on't
Is, I know how to curse.

The Rokstar posted:

Back in the day I could beat the CPU on SF2 Turbo for the SNES on the hardest difficulty setting without continuing. My godlike j.RH->c.RH combos were just too much for it.

I had people go get their friends just to watch me when I'd one-credit SC1 with Maxi. My random mashing was godlike son.

(I actually knew one strategy, which was to block combos and then start mashing wildly when it looked like they were done. This made me King poo poo of gently caress Mountain at my arcade at the time.)

mango sentinel
Jan 5, 2001

IN
THE
FIIIIIIIIRE!!!!!!!! : : : : )


Captain Matchbox posted:

So is Soul Blade the Street Fighter 1 of the Soul 'Calibur' series?
Soul Blade = SF1
SC = SF2:CE
SC2 = 3S
SC3 = Capcom Fighting Jam
SC4 = SFIV

Still dunno how bad 5 is, but that works out pretty well IMO.

PalmTreeFun
Apr 25, 2010

*toot*


mango sentinel posted:

SC3 = Capcom Fighting Jam

I wonder if any Capcom game ever had the risk of corrupting your memory card just through normal gameplay.

sponsz
Aug 28, 2005

By the whiskers of Kurvi-Tasch!


mango sentinel posted:

Soul Blade = SF1
SC = SF2:CE
SC2 = 3S
SC3 = Capcom Fighting Jam
SC4 = SFIV

Still dunno how bad 5 is, but that works out pretty well IMO.

Except SC2 is good, and SB is also good, but other than that yeah

Cat Machine
Jun 18, 2008

EASY OPERATION

Sup UK, the Versus Scotland guys have announced a whole load of final information about Hypespotting, which is coming next month:

http://www.versus-scotland.co.uk/20...ebruary-update/

Sponsors include Capcom, Hori and Rising Star Games, who will be giving out prizes to winners and other tournament attendees. Also, all singles tournaments will be pools into double-elim now, and all the entry fees are going direct into the pot so we're looking at some serious prize £££!!!

Tokyo Slutty Gal
Jan 8, 2012
Probation
Can't post for 14 hours!


If you care at all about fighting games you should want good single player content, because that is the way to sell copies rather than dumbing down the competitive aspect of the game.

BurningCourage
Mar 13, 2007


I agree with that. Like I posted in in Soul Calibur thread, SC V has sold like arse in Japan and likely hasn't done that much better anywhere else either, which is more than a bit depressing, and I'm not entirely sure it isn't due to the loss of single-player stuff.

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Question Mark Mound
Jun 14, 2006

Tokyo Crystal Mew
Dancing Godzilla


The problem is that "good" single player content is different some "single player content that makes you good at the game" most of the time. If a developer can hit on single player content that really makes you improve as a player, everyone will be happy.

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