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Gamest Mook posted:Why do people assume if you don't like the new popular games you don't like anything since SF2? Because video games in general have a culture (probably helped along by marketing) where anything more than two or three years old is so ancient that people are bewildered by the idea of playing it. See also the reaction to sprite-based games in the 3D era, even when the sprites look much better aesthetically.
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| # ¿ Aug 25, 2011 14:06 |
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| # ¿ May 18, 2013 20:29 |
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Brannock posted:I thought Elena was the same way as seeming "out of place" in 3S like how you say Chun is. She moves and animates differently than the rest of the cast. Well, in Elena's case it's because they actually used different techniques to animate her.
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| # ¿ Aug 30, 2011 02:41 |
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It sounds like they're trying to patent collision detection and hitsparks.
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| # ¿ Sep 2, 2011 08:39 |
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FZeroRacer posted:The best part is that Catherine looks to be a very good competitive game Wait, as in box-pushing goat-horned affair-simulator Catherine?
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| # ¿ Sep 4, 2011 06:07 |
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Van Ishikawa posted:The moral here is please Capcom make whatever game is after SxT not play like molasses. New Darkstalkers game, probably. Meaning that it's going to be even more heartbreaking when it plays like molasses.
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| # ¿ Sep 17, 2011 20:17 |
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Brannock posted:Oh man, excited for this. I've been having a hard time getting into VSav because none of my friends who I play with really like the game too much and I'm hoping that a tournament stream will help them see what the game is like at higher levels. If you don't already know about it you shouldn't definitely check out this youtube channel. I'd love to play with you but my local cable company is run by a couple of incompetent hicks; the latency and packet loss is bad enough that GGPO is unplayable.
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| # ¿ Sep 23, 2011 16:12 |
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Buhbuhj posted:I can't get goons to play vsav so no, I just mean Jojos. Weird, when I was around it seemed like just the opposite. Aside from then fact that you couldn't get most people to play either.
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| # ¿ Sep 29, 2011 18:42 |
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AXE COP posted:I'm actually looking forward to playing Cerebella because I can finally use a grappler that's (relatively) easy to use on keyboard. It's a pity GGPO doesn't support it any more, I would have told you to try 3S Makoto.
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| # ¿ Oct 5, 2011 20:49 |
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Konstantin posted:GGPO is great, sure, but that isn't my point. Let me use an analogy here. My car isn't designed to go off-road. I could spend a ton of effort and money to modify it to improve it's off-road capability. However, no matter how good those modifications are, my car still wouldn't have anywhere near the performance of a purpose built off-road vehicle. What the christ are you talking about? For starters, just so we don't get another reply that spends two paragraphs to say nothing, are you complaining about netcode specifically, or about the way the gameplay itself is designed to play well/not play well in lag?
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| # ¿ Oct 5, 2011 22:39 |
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It's not unique to fighting games. The best competetive games in literally every genre are the ones where bugs and unintended behavior improved on the depth of the base game.
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| # ¿ Oct 18, 2011 12:59 |
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Dias posted:Since my only online-ready gaming device here is my PC, I'm praying that Skullgirls will get a PC release without much delay. The PC release itself is confirmed, it's just a question of when.
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| # ¿ Oct 20, 2011 01:32 |
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40 OZ posted:Both sides need each other. Casual players want to be playing the same game that Daigo is playing. They want to play the same game that other people are spending 30 hours a week in arcades to get better. They wanna play the same character as Clockwork and watch him on stream, cheer for him and maybe gank a combo or setup. They wanna post troll comments on youtube against some guy who plays a character that beats them up on XBL. Mostly, it feels like instead of just playing a video game that you are participating in something that is somehow bigger than you versus your roommate. I don't think the people who even know that Daigo exists are the same people that Ninja is talking about.
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| # ¿ Oct 21, 2011 19:20 |
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40 OZ posted:I beg to differ. I'd like to cite the success of Gootecks and Mike Ross youtube channel. What percentage of people buying gootecks t-shirts do you estimate are top players? You're coming at this from the wrong end. The majority of people who buy video games never even play multiplayer, let alone care whether it has a tournament scene. When Capcom introduces ultras or x-factor or whatever they're not catering to the people who go "oh, hey; comeback mechanics reward you for taking damage and partially flatten the skill difference between players" and then decide whether they like that or not. They're catering to people who wouldn't like losing without ever feeling like they had a chance, but don't even think about it consciously. Those are the people they want to make happy. They're operating at a lower and broader level than anyone who even stops to consider theorycrafting.
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| # ¿ Oct 21, 2011 19:29 |
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Fenn the Fool! posted:Their opinions do matter because the devs listen to them, sounds like you're blaming the dev's mistakes on stupid players. I'm not at all convinced that any barrier to entry will keep out stupid or egotistical people and I don't see "some of them could be stupid" as a valid reason for not getting more people involved in the scene. I think you're misunderstanding his point. It's a question of ignorance, not stupidity; everybody starts out ignorant of a genre they've never played. But a genre with a higher barrier of entry will by its nature have a greater ratio of informed to uninformed players, which in turn affects the kind of feedback devs get and more importantly means they're designing for a more informed audience, which means better games.
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| # ¿ Oct 23, 2011 22:26 |
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40 OZ posted:I think the situation is a little different in that the execution requirements to play at the highest level of starcraft are much higher. I don't know about SC2 but Brood War players tend to "peak" around 17-18 years old. There are older pro players (it's not all pure physical execution) but nothing like the range you see in fighting games.
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| # ¿ Oct 24, 2011 05:18 |
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Fenn the Fool! posted:There is a lot of this sentiment going around, and in general I agree. However, the designers of the game can decide what skills you need to practice in order to be good at the game. They have free rein, they can pick whatever the hell they want. Why would we as players want "spend hours and hours training muscle memory" to be on that list of skills? Because it's inseparable from and arises from the same mechanics that give fighting games depth. The same hitstun and juggle properties that make a combo difficult are the ones that determine what combos are possible to begin with, that create reset opportunities, that determine how dangerous a character's confirmable normals are. It's all one package. I think the "execution for execution's sake" people aren't really thinking this through, because execution barriers that don't do the things that Shinsobeam and Broken Loose described a few posts back are useless and stupid. But in the long run that's a philosophical difference; 99% of the time, liking all execution and only liking necessary execution are effectively the same. e: spelling Tuxedo Catfish fucked around with this message at Oct 24, 2011 around 06:49 |
| # ¿ Oct 24, 2011 06:34 |
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uncleKitchener posted:I'm pretty sure there's a warham who might say the same for fighting games, for example or any other hobby/game. Have you ever seen the Warhammer rules? Trust me, this isn't a question of subjectivity.
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| # ¿ Oct 24, 2011 06:48 |
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Alternatively play one of the many fighting games with bursts or red parries or easy magic series combos or any of the dozens of other mechanics (or individual characters) that de-emphasize the parts you don't like.
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| # ¿ Oct 24, 2011 07:05 |
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On a somewhat related tangent, doesn't Guilty Gear have a mechanic where inputs are repeated for a few frames if they're entered during the active or recovery frames of another move?
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| # ¿ Oct 24, 2011 08:30 |
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PalmTreeFun posted:The show has really poo poo animation. It reeks of Flash tweens. He's talking about the game itself, which has excellent animation. http://art-eater.com/2010/07/test-1-darkstalkers/
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| # ¿ Nov 1, 2011 10:38 |
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Dr Slouch posted:I think he meant My Little Pony. You're right, I misread the post. Still, any excuse to post that Darkstalkers article. Dr Slouch posted:That American Darkstalkers cartoon came out waaaay before Flash was in vogue. Did it even exist then? If it did they probably would have used it. I'm not sure if that would be better or worse than what we got.
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| # ¿ Nov 1, 2011 17:08 |
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ShinsoBEAM! posted:SFIV does this, but this one looks alot nicer. If you mean the health bar flash, that's just aesthetic. All the claims that it's related to hitstun or link timing or whatever are myths.
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| # ¿ Nov 12, 2011 00:05 |
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chumbler posted:I live alone and only have online as an avenue through which to play. Also I was using the generally accepted definition of "competitively" as "in a setting with real stakes, i.e. a tournament" rather than the pretty-much-covers-everything definition of "not cooperatively." If you're playing with the intention of getting better, you're playing competetively.
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| # ¿ Nov 18, 2011 20:34 |
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As long as Skullgirls isn't shipping with a boob mousepad I think they'll be okay.
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| # ¿ Nov 26, 2011 05:50 |
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Sounds like a good way to isolate (minor) balance changes to a single number, actually. You'd have to learn to play with it in mind but matchup-specific tech isn't exactly a new concept, and variable health is a simpler idea than learning what normals will whiff on whom and the like.
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| # ¿ Dec 5, 2011 23:41 |
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40 OZ posted:I made a clear 1:1 observation that all of these "progressive" attacks on SG would be -precisely- the same attacks a religious fundamentalist would make. That is suspicious and just flatly true, I'm not sure how you can twist this into some kind of projection? No, it isn't. And even if it were, "but people we don't like do that too!" is not a valid counter-argument. For starters, fictional characters don't actually have a sexuality to demonize. The people "hurt" if some outside force intervened to make them less sexualized aren't the scantily-clad women characters, but the people who want to see them. Regardless of whether the character designs are in fact good or bad, that alone makes it a different issue.
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| # ¿ Dec 16, 2011 16:20 |
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sleeps-chan posted:fighting games are anime American ones especially!
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| # ¿ Dec 16, 2011 16:42 |
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40 OZ posted:I think they should set the bar a little lower for themselves, and of course also drop the entire Steampunk setting which is completely associated with ubergoony freaks at this point. This is prejudiced, but, I have a clear image in my mind (whether its true or not) of what the developers of this game look like just by them choosing steampunk. Goons associate it with that, sure, partly because it's sometimes true and partly because SA is obsessed with finding and sharing the most embarassing extremes of any other subculture it comes in contact with. To everybody else it's just another nerd aesthetic, like elves-and-dragons high fantasy.
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| # ¿ Dec 29, 2011 09:39 |
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whip posted:The 90's were so awesome How can you make a list of nineties fighters, scrape the barrel down to Mortal Kombat and not mention Primal Rage? I mean, come on. It's 90's EXTREEEEEEEEME dinosaurs.
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| # ¿ Jan 1, 2012 17:25 |
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drugs and paint posted:there's also a fanpatched netcode for PC XX #R which is...kind of okay? As far as most netcode goes, at least. The spectating is laughable and I've never gotten it to work and you can't decline fight requests though so if you get on expect to get slapped around by a korean man with 10000 games played named after a kind of rice. They might be completely depopulated by now but there were a few US/Euro servers that you could edit in with the config program that came with the netcode hack. You probably shouldn't bother unless you really want a lobby-based system, though; Accent Core on NAOMI has working netplay and it's a lot less janky.
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| # ¿ Jan 8, 2012 08:58 |
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I love how the hitbox has become this symbol of weird and exotic input tech. I mean, I've been playing this poo poo on keyboard for years! ![]() Although I still need to find out exactly what kind of adapter you need to use a USB keyboard in place of a 360 controller.
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| # ¿ Jan 10, 2012 07:19 |
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Waterbed posted:What kind of fighting game would you make if you had the chance? General aesthetics and design wise. Aesthetics-wise I've always thought Hellboy would make a good fighting game, and if you couldn't get the rights a thematic mashup of that and Vampire Savior would do. Gameplay would be somewhere between VS and Guilty Gear. I love how Guilty Gear uses meter to reward you for being aggressive and can actually take it away if you play too passively, so that system goes in more or less unchanged. Pushblock and guard cancels would be meterless like VS, but with non-random inputs like GG and the option of spending meter for more powerful versions. I'd keep complex air combos but probably toss the strictness of the whole FRC mechanic.
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| # ¿ Jan 12, 2012 01:48 |
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Jmcrofts posted:I'd make Marvel vs Capcom 3. Are you saying "I approve of MvC3 as-is" or "MvC3 never happened so I would do it right!"
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| # ¿ Jan 12, 2012 01:59 |
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dat fukkin dog!! posted:I don't understand why people are saying they want elements of MvC3 in their ideal fighting game, instead of MvC2. Because they've never played it. If you're a recent arrival who got into fighting games the usual way, you play SF4/MvC3. If you're a GGPO gremlin like me, then you're never going to get to play it even if emulation gets to the point where it's practical because Capcom's still selling the game.
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| # ¿ Jan 13, 2012 03:48 |
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Groghammer posted:I just found out they have Darkstalkers on PSN Assuming you're talking about Vampire Savior / Darkstalkers 3, Sasquatch doesn't have bad matchups. Make sure you're using shorthops to gain ground when possible, and if she falls into a predictable pattern with fireballs you can use your icicle super to knock her down from any range. You can also use his ice breath to cancel out projectiles if for some reason it would be more advantageous than blocking. (It's his best meter-building move and it's relatively safe.) One you get in just take advantage of Sasquatch's incredible mixup. The advantage there is all yours, especially for the kind of Morrigan player who thinks VS is Street Fighter and tries to zone you with fireballs in the first place. You'll want to bait DPs once in a while but if she misses even one you can take off like a third of her life. Tuxedo Catfish fucked around with this message at Jan 19, 2012 around 16:25 |
| # ¿ Jan 19, 2012 12:33 |
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Platypus Farm posted:It would be something great if DS3 or Chronicles or anything got the Third Strike Online treatment. It would only sell 18 copies but they would sell them FAST. Actually it would be a mixed bag at best because it would kill the GGPO community which already serves the same function only with a better lobby and those 18 people can get to know each other there. Unless this is some theoretical dream world where Capcom uses GGPO netcode, implements an in-game chat channel, lets you see the exact ping of other players before you decide to match them, and ports it to PC. Then it would be awesome. Tuxedo Catfish fucked around with this message at Jan 19, 2012 around 12:46 |
| # ¿ Jan 19, 2012 12:41 |
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scuz posted:20. I'm just too shy about getting obliterated by TC's Sassy to play and all I know how to do are IADs with Q-Bee. You're jumping at ghosts, I haven't had FG-quality internet for over half a year now. Maybe in a month or two, though. I might even live within travel distance of a local scene for the first time in my life.
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| # ¿ Jan 19, 2012 16:31 |
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40 OZ posted:A shitload of people believe that, it's a huge contentious issue, I've argued it here lots of times. In favor or against? I mean, speaking as a fan of obnoxious mixup characters, I'd love to see them defended scientifically.
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| # ¿ Jan 27, 2012 01:14 |
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If you're playing SSF4 on a PC that can't get a rock-steady 60 FPS the only thing wrong with his statement is "enjoyable human being." It's incredibly annoying to have the framerate suddenly shift on you in a game that depends so completely on muscle memory and reactions. Of course, if you already are and he's just being a jackass, more power to you. PalmTreeFun posted:I play FG's on an Xbox only because there's literally nothing for PC but SF4 and Melty Blood. Paying $60 a year just to play online is dumb as hell, so there needs to be more PC ports. And Blazblue if you don't mind that it's like three versions old. ![]() More importantly there's, y'know, GGPO. It always bugs me when people act like it doesn't count. Tuxedo Catfish fucked around with this message at Feb 4, 2012 around 19:24 |
| # ¿ Feb 4, 2012 19:21 |
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| # ¿ May 18, 2013 20:29 |
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PalmTreeFun posted:Well, everybody's from Brazil, Mexico, Spain, and Japan, and you get 150 ping or worse when you're playing from almost-Canada, USA. Only if you play KoF. The trick is to find the two-hour window when the Vampire Savior or Jojo's players all sign on at once.
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| # ¿ Feb 4, 2012 20:25 |





