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MrJacobs
Sep 15, 2008


Wezlar posted:

Considering its been 3 years I'm gonna sat probably not. But ST has a bigger scene nowadays anyways

Maybe for hardcore players, But more people play HDR overall from what I've seen if they don't have a PC or local arcade unit.

I still play both, but HDR is easier for people to get into if they want to try SF2 and actually do decently.

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MrJacobs
Sep 15, 2008


washow posted:

Someone actually DOESN'T HAVE a PC?



Not one that has GGPO ready for ST. It's just easier and more fun to play HDR overall for convenience of it being on a console rather than have to mess around with emulators and set that poo poo up, we have to do that enough for 2I and KOFs as it is.

MrJacobs
Sep 15, 2008


Question Mark Mound posted:

It's basically the same as a sports league. If Team A wins a lot more matches over a long period of time than Team B, they're ranked higher. It doesn't matter if Team B can win if they try extra hard, the team (or fg character) that has an easier time winning any given game will be ranked higher.

And yeah people who use tier-lists to define who they pick or who they cry about losing to are poo poo anyway and shouldn't be listened to.

Fighting games really shouldn't be compared to real sports. For one thing, leagues don't have the same teams having matches over long periods of time, the point of a league is to have multiple teams, so this isn't common, and not a good comparison. Also, in sports, it really does come down to working harder and or smarter as a team or an individual to achieve your goals with the only worry you have is personal ability and skill, unlike a fighting game where a characters restrictions might make something seemingly impossible no matter how good you are.

MrJacobs
Sep 15, 2008


Buckwheat Sings posted:

This game is now officially on my list. It looks cooler than anything out since 3rd strike.

Hopefully it actually successful, unlike 3rd Strike. It does look pretty drat fun though.

MrJacobs
Sep 15, 2008


Countblanc posted:

I'm starting up a FG club at my local college (more just as a meeting place before going to some dude's house to play than as somewhere to actually do things), but I need a name and I can't come up with anything that isn't either super esoteric or something a mom would come up with. Any ideas?

"All about the DP"
or
"Fireballs deep"

MrJacobs
Sep 15, 2008


Nerokerubina posted:

super turbo (this is solely because DSP plays super turbo)

Super Turbo has some retarded poo poo, but if you are counting Capcom games, anything made after 3rd Strike, where Capcom actually listens to it's fans should count.

MrJacobs
Sep 15, 2008


Whiskey A Go Go! posted:

I always saw them one in the same. Then again, Metly players are more likely to masturbate while playing their mains while Brawl players are more likely to get into a Noel Brown-style meltdown of excessive swearing and fist fighting.

My local scene LOVES that show which is creepy to see at tournaments where people have pony art on their joystick and little figures glued all over. A couple of the bronies thought I liked Rainbow Dash since I used a green balltop and various colours of buttons with the stock TE round 2 art and started to call me that instead of my usual handle, Anarchy. This is addition to their usual circle jerks of Jersey Shore and other reality shows, but it is the only scene in my area so I need to put up with it or just play online again.

That's pretty creepy, especially if they can't even pronounce someone's real name, having to use retarded terms like Anarchy to address people with real names.

That being said, it looks like it could be fun for about 5 min before being dropped by most people except for hardcore pony fans. Has there been any information on what kind of other set-ups or abilities these characters might possess within the system.


Countblanc posted:

Don't conflate anime fans who play anime games with fighting game players who play anime games, please.

But in many cases they are one in the same in my experience, not all of the time, but at least enough for the stereotype to exist.

MrJacobs
Sep 15, 2008


Whiskey A Go Go! posted:

They are trying act like the REAL PROS and believe such actions will make the community better. They only started to call me Anarchy because some of the guys in my scene found my steam ID when steam updated with that Facebook linking and found my username Anarchy Whiskey!. So now they don't call me by my real name but whatever stupid name they have for me since it changes on the week but it has been Rainbow Dash for the past month when a bunch of bronies joined the group. They also send me really stupid Steam and Facebook IMs like to stop playing Team Fortress 2/Company of Heroes/Gears of War 3 and practice my Chun-Li so I can attempt to play serious this week.

poo poo like this makes it really hard for me to take a local scene seriously. It might be growing but it's not anything I even remotely enjoy based on the direction it is going and hardly worth putting up with spreglords just to play offline. I mean, last week I won a weekly scene round robin with a 10 dollar entry, I got a Deathadder Black Edition that looked like a impulse buy and was opened once instead of the advertised pot percentage for placing second.

You really shouldn't take things involving video games seriously at all, because they are just toys, but that scene sounds pretty loving stupid in how they conduct themselves. Refusing to call people real names at a social gathering and demand you take a loving hobby more serious than other hobbies is a huge loving dick move and I feel for ya.

MrJacobs
Sep 15, 2008


40 OZ posted:

Also, I don't understand why people want to be able to beat justin wong before they ever play. The point of these games is to get better at something and to compete, because we are people and that is a thing that people generally find fun or enlightening or whatever.

The point of these games is to make money, that's all it is and ever will be. The fact that people CAN play these games as they do is pretty impressive, but it is not the primary purpose by a long shot. If it was, there would never have been a decline in fighting games after 2002 as competition was still strong, but there was no real revenue in it for Capcom.

Countblanc posted:

I'd say the odds of you making a name for yourself are probably higher in fighting games, but I could never say they're competitively accessible purely because of how netplay isn't really an option. If you have no scene your options are to drive long distances which is simply not viable for many (especially teens, who make up a good chunk of competitive players in other genres) or to suffer through the garbage that is online play. If I play LoL or Starcraft or TF2 or whatever then I'm playing a game designed for and built around the assumption that all players will have a degree of lag; yeah LANs happen, but you certainly don't need to attend them to get a strong dosage of competition.

As someone who is huge into competitive games but lives in the middle of nowhere, I really just can't agree with Seth's stance at all, at least compared to other games.

This is also a very hard truth. Most players I've met who don't even want to become competitive would like an offline outlet to play. But when the closest thing is 2 hours away, you would have to be a super obsessed player with a lot of spare cash or nothing better to do if you are going to waste that kind of money on gas every week/day for something that isn't family or work due to the total cost and sheer distance you would have to travel every time you just wanted to play a videogame.

MrJacobs
Sep 15, 2008


40 OZ posted:

Again we have this "very hard truth" that being literally the best in the world is too difficult for most people.

Why? Why is this a big deal?

Do you guys participate in anything else? Do you need need to be Usain Bolt to go jogging every morning and train for a 5K or marathon? What about your bench press? Do you go to the gym and see some hulk looking monster and say "welp, n/m." Of course not. Just like everything else in the world, what is fun is to beat your personal time and get better. Most people compete and make some bets against their friends in these activities, too!

When I went to college I drove I drove 2 hours (counting both ways) to go to the bitchin' fighting game scene one night a week. I wasn't training for EVO, I just love playing fighting games, getting better at them, and playing against good players. I don't see how this is some freaky goon level of commitment. How is this any different than going bowling or playing rec league hoops on wednesday? If you lived an hour away from Super Arcade you'd do the same thing to go to Wednesday Night Fights, right? Is that because it is on stream with your dreamiest professional players?

This is this MMORPG mindset here. "Ah, well I have to spend X resources to get to the next skill level." If you don't simply have a passion for playing and getting better then I don't know what to say.

And again, the very nature of competitive games is that only a couple people can be the best. There is nothing that can change that.


What? What makes you say that? That is crazy to say something like that.

It's a hard truth that a lot of the time it's not that easy to find good players locally, unless you are willing to drive considerable distance and deal with the gas cost just to play a videogame. A lot of people aren't willing to do this if they are in that particular situation for a variety of reasons. I never said a drat thing about being the best in the world at a videogame and how I have problems grasping that.

MrJacobs
Sep 15, 2008


tzz posted:

Smash Bros. is to fighting games what Mario Kart is to racing games. Don't take it seriously and you'll find it's a really good and fun game.

You can say this about any video game/toy.

speaking of Mario cart, is there any kind "scene" for racing videogames?

MrJacobs
Sep 15, 2008


Superschaf posted:

Not really, some are just plain terrible and neither worth playing seriously nor just loving around for a bit.

No game is really worth playing seriously as that implies there is something tangible to gain from doing so, but most games are worth loving around with for a bit unless they are just a useless clone of another game that adds nothing new, or is coded so badly it is unplayable.

Bathtub Cheese posted:

I do agree a lot of people who whine about balance are just whining without substance and wouldn't understand the broader implications of adding or removing certain things. The new crop of players pretty much made me give up altogether on fighting games, for what it's worth.

Games still being fun/deep in spite of or because of their (im)balance is a bit of a specious argument. It's more like MvC2's metagame evolved the way it did due to its unique characteristics as a game, and that balance/no balance is just a small part of the picture. There are hundreds of other fighting games that have poorly thought out subsystems and/or have one or two characters that ruin the entire game.

The issue is that they think balance issues are overblown and try to frame it as antithetical to diversity of play styles. I understand why they say it, but there are a number of games (guilty gear since XX#R, for example) that simply don't have balance/matchup problems to the same degree Capcom games do.

MvC2's metagame came about not so much because people truly loved it, but because NOTHING came out after it (with the exception of the unfinished Capcom Fighting Jam) for a decade so they played what they had, and did it very well. If MvC3 came out in 2003, MvC2 would be a footnote like MSHvSF as everyone would have moved on. This is also the same reasons why 3s became popular over 4 years after release.

MrJacobs
Sep 15, 2008


Countblanc posted:

That and the idea that adding money to something might encourage players to dedicate more time and thus make for cooler tournaments to watch. I think it's safe to say we wouldn't get the level of play from professional Basketball we do if there wasn't someone paying people to do it. Or even on a much smaller, more similar scale, the level of play in Starcraft wouldn't be where it is if there weren't people training as fiercely as I've heard they do (which is spurred by tournament winnings).

If this happened on say, ESPN or something, there would be a larger number of people watching, which means more complaints about things they don't like to SEE (be it a fan favorite isn't top tier or something) in tournaments or things they don't like.

Since Capcom would see actual money for having their product be used to make another product, they would have a lot more incentive to patch things like that out ASAP in order to meet fans demands in the hope that ratings go up and bring in more revenue. So rather than see a balance patch every few months, you would see one every few weeks.

I don't think this is the best idea for anyone involved.

MrJacobs
Sep 15, 2008


Shinku ABOOKEN posted:

No way dude.

When I was in middleschool a boy in my class claimed that his father will burn his hands if he fails the exam. He failed and nothing happened. Kids are just attention whores like that.

(I hope I'm right)

That would be totally relevant if his dad was next to him during the exam, and then burned his hands in a public area when he got the grades back.

MrJacobs
Sep 15, 2008


Broken Loose posted:

Your statement doesn't make sense.

As in, SG is made by the community, for the community, for tournaments, and the very same "diehards" who know what it is are the ones, you know, going to Evo. And listening to a podcast about what games are going to be at Evo.

That's like saying, "You're a little bit overcome with fanboyism if you thought the Mirror Universe would get mentioned in the Star Trek Encyclopedia. No one outside of the diehards know what that refers to."

That's a terrible example as people know that a beards on a clean shaven character makes them evil almost entirely because of the mirror universe.

Even then, Skullgirls probably wouldn't have the same sign up numbers as all of the games listed for Evo anyway.

MrJacobs
Sep 15, 2008


Tuxedo Catfish posted:

Actually it would be a mixed bag at best because it would kill the GGPO community which already serves the same function only with a better lobby and those 18 people can get to know each other there.

Unless this is some theoretical dream world where Capcom uses GGPO netcode, implements an in-game chat channel, lets you see the exact ping of other players before you decide to match them, and ports it to PC.

Then it would be awesome.

Capcom would do it to consoles in a heartbeat if they knew people cared enough about darkstalkers to make a profit. Problem is, only 18 people care about Darkstalkers (19 if you include myself).

MrJacobs
Sep 15, 2008


Kuvo posted:

I love games where you can rage quit.

I must play this. I heard it was kinds bad, but it looks good and that is such an awesome/stupid mechanic I need to try it now.

MrJacobs
Sep 15, 2008



what the gently caress happened in that match outside of the instant KO to make it the best match ever? Although round 2 was awesome in how he killed the guy right before the timer ran out.

MrJacobs
Sep 15, 2008


Brett824 posted:

What happens when Justin Wong wins the SFxT finals but then can't drive the fancy car?

racial jokes.

He really can't drive or he just doesn't have a license?

MrJacobs
Sep 15, 2008


Shiki Dan posted:

What? No Street Fighter the Live Action Movie in the set????

At least they forget that Street Fighter Alpha Generations exists, and rightfully so.

They forgot the ENTIRE alpha series. Just do Alpha 3 online edition at the very least.

MrJacobs
Sep 15, 2008


Uznare posted:

Alpha 3 is loving garbage though? I'd rather have the Alpha series dead than have another Alpha 3 port. A2 is where it's at.

Alpha 3 is the third highest selling SF game, though most of that was the psx release. The console versions also removed a poo poo-ton of the broken mechanics.

Is it the best SF game? No, but of all the Alpha's it would be the one most likely to actually sell if put on an online market place.

MrJacobs
Sep 15, 2008


Team Stab posted:

Whoever posted about CvS2 online edition had the right idea. I would buy that game every year.

CvS2 is my all time favorite fighting game despite the retarded roll-canceling bullshit.

But this won't happen anytime soon due to licensing.

MrJacobs
Sep 15, 2008


dane cook torrent posted:

And, no matter how legit or good it is, it will still be crushed by the opposing established brand, no matter how poorly it's performing apparently. In addition to that the market was/is so saturated with stuff.

I tried to think of a single reason to watch Evo this year and I couldn't. Oh well...

Holding out hope for TTT2 after that I have no idea what people as a whole or anyone I know would be interested in.

I don't know if it will be crushed. MkvDC didn't do too poorly, and with the new Batman and Superman films being released and some decent marketing it will sell pretty well based only on the fact its famous superheroes doing stupid/cool poo poo.

MrJacobs
Sep 15, 2008


Liar Lyre posted:

Those can be some fun side tournaments or show openers, but definitely not the big money games.

What about DOA5? Last I heard it didn't suck as much as previous installments.

Yeah, it's not like Capcom would want a game they are activley supporting to be at EVO. Isn't that what happened already? I would be surprised if SFxT 2013 wasn't there.

MrJacobs
Sep 15, 2008


Liar Lyre posted:

There have been stories of theft, bullying out of winnings, ejaculation, rudeness and bad smells. The big time Smash dudes are not pleasant folks.

While there is nothing wrong with splitting a pot, how did something as wrong as bullying out of winnings occur?

MrJacobs
Sep 15, 2008


PLANES CURE TOWERS posted:

It's not as good as MK Trilogy, but it's still a lot of fun. It's the best MK released in a long, long time.

MK Trilogy is my favorite 2D MK game ever, but it's a buggy peice of poo poo and is not nearly as good as UMK3 and is like so far below the quality of MK 9 its insane. That being said, Having drat near everything in one game was mind blowing at the time and it was fun as hell.

MrJacobs
Sep 15, 2008


El Estrago Bonito posted:

Dong Dong Never Die is great because IIRC 95% of the characters are shotoclones of some sort and Mario is 100% Akuma from one of the alpha games.
Another good option would be Project Justice for the Dreamcast (not playstation, that version blows), Bloody Roar for Gamecube, Arm Joe (The Les Miserables Fighting Game), Super Dragon Ball Z (this is an actually good game made by real deal FG developers), and most importantly ANY FIGHTING GAME EVER RELEASED ON N64. They are all bad in there own special ways (except for that PAL only game about fighting childrens doodles) but my favorite is Mortal Kombat Trilogy, just for how unbalanced and fun it is.

Project Justice was a sequel to Rival Schools. there was no playstation version of PJ at all. I would have to second the recommendation for MK trilogy (PSX version though, it has more characters) that was my favorite MK game for a long time, despite it being completely retarded.

MrJacobs
Sep 15, 2008


systran posted:

I think we're already well over the saturation point. Every time a new game comes out or an old game is re-released, I know that it's going to get a few weeks to two months, maximum, of play time in my scene before everyone goes back to SSF4 and Marvel. I don't feel much satisfaction from learning a game in the early stages and having everyone stop playing it by the time we start figuring it out.

After SFxT flopped I don't really know what can replace SSF4 and Marvel other than SSF5 and Marvel 4.

Didn't SFxT sell more than UMVC and AE Disc versions of SSF4? I know it sold a lot less than they expected, but I don't think it was a failure in that it made no profit whatsoever.

MrJacobs
Sep 15, 2008


Mejwell posted:

Why is it that when I poo poo in the toilet everything's fine but when I poo poo in the couch my mom hoots and hollers at me

Because years of acting like an rear end in a top hat has made you become one. She was hooting and hollering at what you had become, the living sphincter, spreader of lies and turds wherever it resides.


How active is KOF 13 online these days? I was gonna buy it off a friend of mine but if nobody is on, there ain't much point.

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MrJacobs
Sep 15, 2008


Crosscontaminant posted:

In the interests of diverting attention away from Cabbagepots, I have a question.

I've played fighting games before (against friends, through a couple hundred milliseconds of lag because Europe) but I don't feel I ever gave them a fair crack of the whip, because play evolved very quickly from me going "okay um I can kind of do some things when I press these buttons" while I get beaten to a pulp to "the optimal strategy is just to hit all of the buttons as much as possible" - I'm at least doing things and landing the odd blow, even if what I'm doing is chaotic, uncontrolled and effectively random, so my win percentage goes from zero to non-zero.

How can I learn to stop buttonmashing and play properly? When I try to actually follow instructions regarding proper play I just go back to not taking any action because I think too slowly, so I get frustrated and buttonmash because it may not be tournament-optimal play but at least I land hits and am not 100% guaranteed to lose. Are fighting games just not right for me?

Focus on landing pokes and 2-in-1's. practice things like most characters have cr. medium normal xx special for example: Ryu can do crouching medium punch or kick and cancel the down motion for the crouch directly into a fireball that is safe, does a little damage, and creates space. While this will not maximize your damage, it will make damage more reliable than say learning links and dropping them all the time. All characters have special cancelable normals that are important to learn for various situations.

Normals are your friend. Use various pokes and anti-airs (difficult to give a general rundown on that since each character is rather different in that regard) to try and keep them at an optimal distance.

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