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ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Gwyrgyn Blood posted:

Aquapazza is actually looking like the best new fighter around right now, much to my surprise. Really all they need to do is nerf Riannon a bit and the game would be super solid.

I don't see how this is surprising Examu has turned out good game after good game. NC crew almost has a pack that when the game comes out we will mug anyone who mains Riannon unless she gets something changed.

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ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Broken Loose posted:

SNK is a company with a fighting games division. Also, the KOF12 sprites are lower resolution and have fewer frames than the Skullgirls sprites. Finally, the artwork of KOF12 came first, with the gameplay and balance in KOF13

This

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Ashenai posted:

Agreein' with this, although I don't care about the win poses and the ultra zooms are pretty inoffensive. SFxT's stupid zoom-ins at the slightest provocation really irritate me, though.

It's not even done right either, for how bad KOFXII was it did zoom ins right, boom get that super custom combo counter hit thing, ZOOM IN CROWD GOES WHILE LIGHTS GO CRAZY CONFETTI EVERYWHERE. It was actually pretty hype as gently caress for a while.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Gwyrgyn Blood posted:

If there's one thing I've learned over the years, it's that you shouldn't read forums for fighting games. It's bad for your mental health.

I cannot really agree with this more, like I picked up X-23 in MvC3 a few weeks back check the forums to see what I should know about her like 90% of the people posting about her I could tell were worse then me with her despite probably playing her for a long amount of time, then there were a few guys who knew what they were talking about, boom youtubed those guys and watched them play and blam. I mostly use forums now just to look up good players for those characters and youtube them.

Arcana heart forums regional discussion is good, but any specific character forum and you have a million people trying to be special snowflakes picking weird as gently caress arcana for apparently no reason. And dudes that are theory craft kings that come up with all these fancy 2-3meter with activation combos, but then never bother to learn some of the harder air-air counter-hit meterless combos.

Like it kind of offends me when for Akane I see pages about crazy time combos and I go umm on the ground there is only 1 meterless/1meter activation combo you should use with her, when starting on the ground it does the most damage, easy hitconfirm, a mixup that makes wolverine and MvC2 Mags go DAMNNNNN, while building good meter. Problem is, it's hard as poo poo, but so is some of this other stuff so why? But like nobody has any really good air to air combos or max damage off crossup combos, all they had is the very basic stuff.

ShinsoBEAM! fucked around with this message at Aug 31, 2011 around 21:52

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Mio Bison posted:

I don't know jack about CC but I'm having a little difficulty seeing why they put a character into this game with both a beam that leads to safe meterless pressure and an EX DP that's safe on whiff and leaves you out of the corner

Havn't played 1.05 but in the PS2 release Kohaku's unblockable bomb reset was the dumbest thing. If you didn't have a reversal(and guessed right) or burst ready you died. What I'm saying is melty has tons of broke stuff. 1 frame full screen reversal super that combos on hit. EX DPs that are plus on block and really hard to punish on whiff. At least P-ciels reversal looks parryable Red arc's was/is a blockable command throw reversal that was +3 on block and dashed across 2/3 the screen and you couldn't parry it. Did I mention you could combo off of it?

ShinsoBEAM! fucked around with this message at Sep 7, 2011 around 17:02

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Popehoist posted:

I don't recall any version of MB where Warc EX teleport wasn't sheidable or had any invincibility at all. It was like vulnerable for about 2-3f after flash, but yes puts her in a nice position on block. It's certainly not a reversal though, Warc's reversal is 236C, at least in MBAC and MBAA C-moon.

...sometimes I really hate fighting game players before tournaments. Why do I have to check everything myself. This woulda helped alot knowing this back when this game was being played.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Niddhogg posted:

Unless it's visually apparent that you are a leper you can bum a TE off any random player standing behind you.

I should warn you some people have really loving weird stick mods and you either have to learn how to go umm can I have someone elses and not be a douche about it or learn how to play with the circle gate stick that you have to play on the outside 6 buttons on because the 2 inside buttons are busted, and the stick is so sensitive if you press down then let go you jump.

Thankfully most people just use stock Sanwa parts though with quite a few people with weird spring adjustments.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Jmcrofts posted:

Not really, but Filia is kind of designed to be recognizable to people who have played other fighting games: she has the 3 trademark Shoto specials, plus she works well with a basic tri-jump gameplan if you're a mvc2 fan.

On the whole I would say Cerebella is the easiest character to play when you're just starting out because you can sneeze on your stick and end up doing half-life, but she also can be frustrating vs good players since a good peacock or parasoul can make her life hell with keepaway.

Well Correct me if I'm wrong here but

Filia: Simple
Cerebella: Heavy-hitter
Peacock: Long-Range Technical
Parasoul: Long-Range Technical
Ms. Fortune: Speed

So you got the 4 primary types of fighting game characters already locked down, still waiting for Skullgirls to announce a robot chick character its the cool thing to do now a days for anime fighters.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Can we stop having this argument for the millionth time.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


kaujot posted:

What's going on when one character glows sort of whitish and it looks a bit like there's some Genei Jin stuff going on? Does every character have that, because I swear I've seen it twice now from different characters.

All it lets you do is cancel specials in to specials as long as its active, and cancel super>neo max. In practice you juggle whoever you are playing against too the corner and do like 500, 600 if you super by using it, and if you go to neo max from super most characters have 100% combos.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


They will be pretty similar games think SSFIV>SSFIV AE

Gwyrgyn Blood posted:

Big Bang Beat 2

I liked alot of things the first one did, but the balance was so outta wack

dj_de posted:

Also, Examu making a new version of DAEMON BRIDE

, this game is gonna own screw the haters.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


inthesto posted:

Big Bang Beat had some cool ideas. I really liked the boxer guy, and the superhero-wannabe was a funny gimmick.

How badly screwed was the balance in that game?

It was pretty broken but I don't think I played the newest version so maybe it got better.

Ohh well incase anyone is interested the demo is up on their site

http://aja-games.com/aja_blog/?p=1029

I think I have actually bought everything they have made, really like their games in general.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


One thing I have to say I like about pad is there is ALMOST no such thing as a bad pad. poo poo like Octogates and circles only take about 10-15minutes to get used to. Main problem I have with Octo's especially is it feels like I'm using a bad stick and I have to ride the gates to get stuff to work right, problem with circle gates is they require you to be mad precise on your inputs.

PalmTreeFun posted:

Good luck playing charge characters on a circle gate. Guile's U1 is borderline impossible.

Not really inputs in SFIV are super lax so you can do cheesy stuff like hold downback roll to down forward roll to up back boom, most of my problems actually come from jumping at the wrong angles or loving up IADs.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


WHELP

http://www.youtube.com/watch?v=SwdYZ7Kg4Sg

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."



They detected GET BLOWN UP! too many times obviously. A sad day for us all

Gwyrgyn Blood posted:

Edit: Posted in the KOF thread, but KOF13 got delayed until November 22, a week after UMvC3. Really bad sign for SNK and the game itself.

Yep pretty salty over this, I preordered KOF to hold me over till MBAA:CC came out but now :/.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


OrangeCrush posted:

Shinso! this is ABC from lol, come play on GGPO with us, #goonsgarden son!

Nope, I prefer to get bodied in 3rd IRL, plus I got that fisherprice internet playing LoL at 300ms is fine playing fighting games hell no.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Mio Bison posted:

ArcSys needs to learn how to make their characters work the way they want the first time instead of taking characters apart and putting them back together again every minor revision, I dropped Millia in GG because Slash/AC became so bizarrely different from Reload and a large part of the reason I gave up on BB was because they did the same loving thing to Noel in CS (and made the top tier more braindead than mid-tier Noel ever was, good poo poo). If I was a twenty-minute train ride from a thriving arcade scene for the latest update maybe change would be exciting but when you're trying to scrape together matchup knowledge from bad Nico videos and whoever comes through town on a version that's perpetually months behind Japanese arcades it's like holy loving poo poo leave me alone aaaa

Welcome to ArcSys games, CS2 patched seemed to be midscreen+not a CH+no meter=2k damage, and meh oki have any one of those things congrats you do 5k and carry to the corner, hit a Fatal counter in the corner and have good execution congrats enjoy your 8-9k combo.

Have the reason I think Noel is so good in CS2 is she actually gets damage midscreen without that stuff, Makoto is good because her pressure is really strong and she carries to the corner with anything.

Then Tager escaped with only a few changes somehow he plays pretty much like CS1 to me at least.

Dj Meow Mix posted:

Doesn't ArcSys have the Guilty Gear rights again? They should do their own mashup game at some point and go crazy with it. Maybe just go full anime and do that crossover with Arcana Heart like they joked about.

If only but AH is so weird as a fighter I'm not really sure how it could work and be true to either game.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Whiskey A Go Go! posted:

Man, at the Smash Brawl tournament I had to set up for a anime con

That is double bad, smash players are bitchy enough anime con smash players are the bitchest loving thing ever, my friend ran one year because he ran a good number of smash tournies at the time, it went horribly, pretty much everyone complaining was a terrible scrub and had no chance of winning anyways and they were complaining about the most mundane stuff, that didn't even matter that much.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Gutcruncher posted:

Next time anyone runs a Smash tourney charge a large entry fee and give the winner the whole pot, all to ensure a very large prize nobody would want to walk away from.

Leave all items on, ban no stages or characters. Have a few planted players here and there to pick normally banned stages and characters to taint the whole group.

Watch the chaos ensue! CHAOS!!

I got one of my friends to do this as like a secondary tournament way back when before the days of brawl minus/plus minor tournments, for like $1 entrant cost winner take all, a decent number of people entered it was good fun. Also first to 3 health matches were fun too until everyone found infinites in that mode.

ShinsoBEAM! fucked around with this message at Oct 1, 2011 around 05:44

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Groghammer posted:

It's been a slow couple of days for me so I got back into my copy of Guilty Gear AC+. I'm thinking about changing my main from Jam ( 6x card chaining) to Zappa (ghosts) or May (3K). Not sure, though.

I think you mean Zappa(that loving dog), or Zappa(Zeus always wins)

Ghosts were good for zoning and stuff but the dog was a loving nightmare, and if he ever pulled out Zeus it was over.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


systran posted:

On counter-hit it does a lot more stun. Usually if you counter-hit with it once and then hit them with it again at all they'd stun. I don't think it stunned in one CH against anyone but Chipp though.

I'm pretty darn sure Dizzy has the same stun rate as Chipp so it should work against her too.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Broken Loose posted:

http://www.gametrailers.com/video/e...ullgirls/721769

Miss Fortune walkthrough. She's pretty awesome in her own ways. Not at all what I was expecting, and as the video goes on it gets more and move obvious how powerful she is.

Dive kicks, rekkas, sudo double character, blockable command throws, stupidly good crossups wow it is like everything thing I like in a character rolled into one.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


PalmTreeFun posted:

I think he meant the axe kick. Last thing we need is another Yun/Wolverine.

Yeah, I mostly just meant a move you can jump then immediately do this move and be safe assuming they block it.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Fenn the Fool! posted:

I think the easiest way to teach people fighting games would be to change how AI difficulty works. Instead of just making the AI dumber as you scale down the difficulty, keep the AI reasonably smart but take away tools from their characters. At the easiest difficulties the AI would only have a handful of attacks that the player learns to counter in order to win. This is exactly how bosses in most other games work and simply by playing the game a new player quickly learns what to do in a given scenario. More importantly it breaks the strategy of the game up into easy to digest chunks, this would make it much easier for a new player to make the jump from just throwing attacks out and seeing what sticks to having an overarching strategy. In this way you can easily create a lengthy single player experience with a traditional scaling difficulty curve all while teaching new players to play the game through actual gameplay.

You could also have something like Mauve's IaMP AI that could learn pressure/combos/resets from replays, it still sucked at blocking though . I know VF recorded top players playing and tried to integrate it and smash bros brawl tries to copy what you do for its lv9 AI, I mean it is pretty funny to watch a computer pikachu use QAC to move around.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


If people honestly think that MvC3 and SFIV are badly QAed fighters, I mean compared to other games in their own respective series they are probably the most balanced and have by far the least bugs. It isn't the QA's job to point out design problems, which is where most of my problems with the games come from, balance and bug wise except for the DHC glitch in MvC3, and the unblockable ultra glitch in vanilla(thank god this was discovered only a bit before super shipped), they have been pretty solid with not having game breaking bugs. Even then the DHC glitch isn't as bad as roll canceling in CvS2 or anything. Honestly I'm pretty willing to believe that they do have a pretty solid QA team at Capcom.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Gutcruncher posted:

What if its on Tuesday, huh smart guy?

http://www.youtube.com/watch?v=GlhOUyy4wbs

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Having a switch while streaming so you have multiple Tvs hooked up normally 2-3 is enough, and having the commentators across the room from the people playing the stream match IS A REALLY GOOD THING, that more people should do. I'm pretty happy that one of the guys that sometimes streams locally does this it is pretty awesome.

Most important thing is ending tournaments early and quick, everything I have been to in NC lately ended before 9pm, and normally pretty much everything was done by 6-7 and it was just a few side games and them running though winners/losers/grand finals.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


323 SRK is amazing because it means you can do a SRK from crouch, it has nothing to do with it being easier to execute for me.

Fenn the Fool! posted:

Fixing the second problem is a bit simpler, at least in SF4, I really don't know enough about Marvel to comment there. Simply by making any links input one frame too early (on the last frame of an attack's recovery) cause the attack to start on the first available frame would increase the window of all links by 1, making a 2 frame link the smallest possible.

Some games already do stuff like this Blazblue if you hold down a button the game pretends it is pressed for the next 5 frames, however there still are really hard combos because in Blazblue some combos are about juggling the opponent so you have to wait till they are at the right height so you have to delay awkwardly which can still be a problem. I don't really mind easy inputs, and execution my problem is sometimes easy execution leads to very simple play which can be straight up boring at times. It is sometimes nice though when you destroy someone using really hard combos and they are like drat! you can actually

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


40 OZ posted:

Then I go to the fight club, and my new stuff beats the poo poo he was using on me last week. Now, he is in the same boat I was, and has to step up the matchup another notch. If everything is just a decision and you don't have to practice anything ever then all of this is moot and we just climb up the decision tree until the game is lost as soon as the round starts.

Me and a guy in our Arcana scene did the same thing for a while problem was the moment where he beat me with the new poo poo was always the day of the tourney . Stop losing to me the week before then bodying in tournament you jerk!!!

It is a lot of fun though and the best part is when someone from outside your scene shows up who plays the same character and you just destroy them because you know all this poo poo they don't.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Tekken is crazy hard to pick up basic launcher BnBs are easy but remembering the 100+ move set for each character and how each move works, how to space, how to mixup, and how to recognize other characters moves is a long long long long run of practicing. Not to mention how few players can break throws at higher level throws arn't nearly as common because top level players can break them on reaction and you can train to break them, I'm still pretty scrubby but even I, before the throw animation even starts going, will recognize just though the small hand motion what the throw is. If I am in the zone I can break like 50-60% on 3 different throws and like 90% of the time in your just using 1 or 2 throws. It isn't too bad to practice, set a AI to mixup between a 1 throw a 2 throw and a 1+2 throw, and mash restart and try to break then restart, break, for like 5 minutes a day for a month and you should be most of the way there. But most players many even better then me don't put in this practice for something that gives them a pretty solid advantage.

Alot of stuff in Tekken is like this where you just have to practice over and over again a bunch of reflexes and instinctual counters, If you play a top tekken player it is pretty funny if you try to throw out a 2 hit move that the only option for the second hit is low you will get parried every time, you just shouldn't do it. Or trying to throw them unless they are really mind gamed just isn't going to happen.

ShinsoBEAM! fucked around with this message at Oct 24, 2011 around 01:54

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Zand posted:

Why don't people post in the FPS threads complaining about how hard it is to hit people with guns and requesting that every game has auto-aim so you can hit people easier? Or complaining that hitscan weapons only show that you have the ability to follow a person with your scope and don't demonstrate "real skill"? Why are fighting game threads plagued by people who desperately wish to have the ability to compete without putting in any sort of work or effort?

One of the primary reasons my friends like CoD is because they can shoot someone anywhere and they die, while in Halo they actually got to aim properly and it is too hard to do well.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Zand posted:

Also how can people bitch about APMs? That is literally just how fast you're clicking poo poo so if clicking poo poo to make things happen is a problem maybe you shouldn't play RTS games? or maybe just step your fuckin game up

Starcraft and RTS's in general require alot of practice to use your APMs to maximum efficiency, and a good bit of practice to crank up from 120APM to around 200APM and I'm talking like actually useful actions not useless ones done to grind up APM.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


rocket USA posted:

BB has it, Guilty Gear doesn't. It was one of the accessibility things they added to the game because they felt (for better or worse) Guilty Gear's execution barrier was too punishing.

For better if you don't want to use the mechanic just smack the button for only 1 frame, it isn't like large command buffer windows which make inputs easier to do, but also for instance can prevent me from doing QCB from block because my character has a reverse DP motion.

Popehoist posted:

MB was my first FG and is still my favourite, is going to be pretty big next year (wizard refuses to rule it out of being an EVO main game) and is probably the easiest FG execution-wise that still gets play. If you can't even play MB you should really re-evaluate whether you actually want to play fighting games or not.

Ehh I would say it is easy in the same way MvC3 is easy, mash mash launcher mash mash airthrow does good damage and is effective, but to truely get the most out of your stuff you gotta learn hard stuff, except on a select few characters that are just really easy.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


The Rokstar posted:

Anime games are the best about that poo poo. In Arcana Heart 3 there's that one witch with the animated staff that has moves where you have to do crazy poo poo like 837918 within a window of 10 frames or something ridiculous like that.

You have like 60-70 frames to do it but as long as you can knock it out in 40 or so you can do it fast enough for it not to matter much. The motion is to just draw a star like you do in school. Any form of a star works I do 834618, I don't think 837918 works.

I'm just sad I can't just spin the stick 2.5 times with Ivy and get the stupid input throw anymore, you could impress your other dumb 12 year old friends by being able to pull it off. Now the new generation of 12 year olds will actually have to learn it .

Other poo poo is bad too Fiona's XCH, is a 2 frame input window after you have to wait for some 3 seconds in a cutscene, and the mash required for Akane's XCH lv5 would make MvC2 pro mashers go woah.

ShinsoBEAM! fucked around with this message at Oct 25, 2011 around 03:21

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Jmcrofts posted:

People keep secrets from others in their scene? We share all tech freely among ourselves, and use that top-secret info to blow up other scenes (get owned, indianapolis).

Sometimes, but more often it is just once a player gets on top of the scene locally they just stop showing up to all gatherings and just blow people up for money at tournies and don't play any casuals after a month or two people figure it out they place third one time and quit the game, while talking about how poo poo the game is and how they were only in it cause they could win.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


AXE COP posted:

AFAIK the general opinion is that SC2 was good and competitive then Namco hosed it up by adding a bunch of stupid mechanics and characters. Like that one from 4 who can score a ring-out from anywhere on the stage.

Hilda is banned now FYI, and Hilda is a cool character just the loving godawful way they implemented her button hold attacks make her comically broken.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Brosnan posted:

Kuma/Zaf/Yoshi are all bottom tier. They all have "tools" but basically once you can read Zafina's loving nonsensical animations, there's not a whole lot she can accomplish unless you make a lot of mistakes or don't pressure her at all (similar to Kuma and Yoshi, really).

Pretty much this I play her on the side and basically everything she does is unsafe on block except for a few moves here and there you basically have to rely on crushes to pressure people. Once she hits you she becomes pretty scary because she has some really good stuff once your on the ground, the problem is so do alot of characters and they don't suffer from everything you do is unsafe enjoy. Apperently in Tag2 alot more of her moves are more safe/less unsafe which is why people think she might actually be good.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


PalmTreeFun posted:

That is really, really nice. I like how there's a gauge showing how long hitstun lasts. I don't think I've ever seen that before.

SFIV does this, but this one looks alot nicer.

ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Tuxedo Catfish posted:

If you mean the health bar flash, that's just aesthetic. All the claims that it's related to hitstun or link timing or whatever are myths.

Yeah I did



For more examples that is hopefully right this time EFZ and IaMP both do this.

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ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


40 OZ posted:

They seem to have no problem watching streams 12+ hours every week

For some reason I have never enjoyed watching sports and always loved playing them instead, I feel the same way about fighting games. I basically only watch match videos for when I want to get ideas. People who watch fighting games all the time but suck at them are the exact same people that watch sports all the time but never play them.

Shiki Dan posted:

Or compare that to Chess, even. I can't go up there and compete with the grandmasters with no rankings or points to my name.

Actually online play is a huge thing in Chess and if you played 6 hours a day and were grandmaster level you would probably have the online ranking in month probably way less. Maybe not in big official tournaments but certainly in casuals, or online tournaments.

ShinsoBEAM! fucked around with this message at Nov 18, 2011 around 08:34

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