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sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
I'd rather not have the MGS HD collection through PSN.

Mostly because it needs to be framed on an altar in my house. My HDD is also getting pretty full though. :v:

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sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
Mine's a slim, probably 160GB or whatever the usual slim's size was in mid 2010. Most of it I could probably scrape out and hardly feel like I'm losing much, but I'm not really buying games much either at the moment, so I'm not worried about ending up with a bookshelf full of cases.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
I'm kind of bothered with being pushed towards crouching in so many games, mostly because I get tired of having to sacrifice speed for so many other factors.

That's a pretty general complaint though and also a pretty specific one, plus I haven't gotten much of a chance to play Deus Ex given that I'm afraid my laptop will melt if I keep trying to play it for too long of stretches. Might grab it for my PS3 so that I don't have to play Choppy Mess: Augmented Edition.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
My problem with Vanquish is trying to pull of some of the more insane stuff while fumbling over joysticks. Most of the time I'm just missing and have to resort to walking around to actually hit things. I did enjoy what I played of it (beat normal, played part of hard) but I just can't appreciate it as well as I could on a Keyboard+Mouse setup.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

TaurusOxford posted:

In other news, i'm playing through FFXIII for the first time. About eight hours in, and someone please tell me otherwise, cause Jesus Christ, God of War is more open ended than this game.

Trust me, once you actually get choices in the later game, you'll wish you were back on linear pathways if just because they didn't take a hour to get anywhere on.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
Besides Day 1 DLC being a bullshit way to deal with used game sales, my big issue with DLC is it being released so much later for games that don't really last that long. A couple of things get it right, like Fallout DLC that adds an entirely new story section to explore, or DLC that adds brand new levels (as in, not just old set pieces and characters hacked together in a different look and sold as a brand new thing), but DLC that just slaps in a character to be used on the stages you've already gotten enough of or gives you a couple of new weapons to use on the content that you've played out already are just annoying.

Still, the idea of being able to say "oops, we didn't get this stuff done before release, let's just cut it and sell it when we get around to finishing it" is probably the shittiest thing. I don't really know about the tight deadlines game developers are under, so maybe it's a bit more justified looking at it from their perspective, but from what I can see it's just kinda lovely.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

Chairman Mao posted:

Silent Running + this is basically cheating. So is the indestructible power armor you get.

You can get past the super mutants that guard the entrance pretty easily at a really early level since everything is just scaled down with you. Then it's simply a matter of beating the rather easy linear FPS that is OA, and you get a bunch of endgame level equipment and weapons. And automatic power armor training as soon as you hop in the pod.

Shame it's possibly the most boring DLC (and one of the most boring games if you were to take it standalone) I've ever played in my entire life and that the equipment in there is so gamebreaking that it's just boring to use them.

All in all, Operation: Anchorage is an excellent example of how not to make a video game. Ever.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

spidoman posted:

I'm officially giving up on SotC. I've made it through 8 colossi but the horrible horse controls, and the horrible camera make the game 75% frustation, and then 25% amazing when you figure out a colossi and the game works as intended. It's just not worth it. Was the game really that amazing when it came out? It really is saying something that the game industry has basically got rid of those issues.

The number one rule of game development should be: Travel in games should be either painless or fun.

The big thing behind the game is the feeling you get of how vast the land is and the sheer scale of the colossi is. From a gameplay standpoint, sure, it was never anything amazing really. You climb around on what amounts to buildings and stab them or shoot at them until they spit a cutscene out at you. If that's all you were looking for, SotC isn't really a good game for you. v:shobon:v

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

spidoman posted:

If that's the case then I guess maybe I feel like the game has just been eclipsed by newer games. Red Dead Redemption did huge environment just as well in my opinion, if not better (obviously making the comparison because of the horse,) and God of War 3's titan boss fight was just as massive as the collosi.

I don't mean to knock the game so much, I was just shocked out how much I didn't enjoy it. I'd heard how amazing it is for the past six years, got it without any trepidation, and was surprised how many flaws it has. Looking past the gameplay problems, I'll agree that it is an absolutely beautiful game.

I wasn't a big fan of Red Dead Redemption due to the GTA mission system, but that's probably more on me, and I haven't played GoW3 so I don't know how that fight feels. I just really enjoy SotC's simple layout of just being boss fights with some traveling in between.

I'll probably pick up the HD collection since all this talk is making me want to play it again but my old PS2 copy is nowhere to be found, so I guess I'll see if the controls stick out to me when I play it again.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
Instead of people complaining back and forth about if SotC needs improved controls, can we just agree that it's not a game for everyone?

If you're interested in the game but can't deal with the controls, you might want to check out the LP of it. I don't know if said LP is any good since I haven't watched it, but it's on LParchive and it's video, so I'm sure it shows off the Colossi fights well enough, and you can skip the in-betweens if you don't want to watch travel.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

Palleon posted:

I think you should know better that no one can agree to that in this thread.

I can try. :negative:

Seriously though, this is an issue that will never be resolved if we keep bickering about it. SotC isn't my favorite game ever, but I enjoyed it enough to look past the control scheme (which I ended up getting used to) and got a lot out of it. Other people might get bored steering a horse around a large, open area and decide it's not a fun game, or get tired of falling hundreds of feet to their death off the heads of Colossi. Those people stop playing and play something they like.

Videogames. :v:

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

axleblaze posted:

How can that be possible though. The whole point of "preorders" is so you know how many are anticipated. According to one guy, someone at amazon told him they are in fact out of preorder stock. Part of the problem seems to be that Amazon made all orders upgrade to the collector's edition and Atlus did not make enough. In general, How hard it is to get a straight answer right now is really irritating me.

Considering I can still "pre-order" it right now, midnight of the day it releases, I get the feeling there's a certain cutoff where just because I'm pre-ordering doesn't mean it'll factor into the numbers the publisher gets.

I don't know how exactly common it is, but I'm sure there's plenty of people who put in a pre-order very close to the release date. I know I've done it before when I decided last minute that I want a game that I was iffy about pre-ordering at first. Of course, if you pre-ordered it a month or more back and get told you won't be getting it because they're out of stock, then that's pretty much bullshit.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

BlindNinja posted:

What's this Elemental Monster y'all are talking about?

A card game that's apparently popular in Japan. The base game is really cheap but they make their money off of selling booster packs. Haven't gotten a chance to try it out myself, but I'm not a big fan of TCGs. I might pick it up as a free download thanks to PS+, but otherwise I don't think I'll play it much.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

BlindNinja posted:

I'm not a TCG fan either, but it sounds like a fun little time-waster. Is the DLC the only way to get more cards, or can you win any?

You can apparently 100% the game without spending a dime past the initial purchase. Single player seems to give cards, and playing in online ranked matches gives a wider variety of cards and rare cards. If you lose a bunch of online games, you might have to buy more 'tickets' to keep playing online ranked.

This is all gleaned from GameFAQs posts I just checked through though, but it should be accurate enough.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

Static Rook posted:

I'm downloading it now because I hate money apparently. It's looking like a loooong dl time though, so i won't be able to check it until tomorrow (midnight EST here). What's the quickest way to look for slow down? I've never played Odin Sphere before but always wanted to.

I can't quite remember, but it is the single most annoying part of the game. My best guess is playing one of the later stages in the first character's story should produce slowdown, but it might be noticeable as early as the first stage.

That combined with the gameplay being largely composed of running through several weak enemies over and over again in the same environments as different characters got boring to me by the fourth character. I do want to give it another shot though, since I really do like how the game is presented.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

Wandle Cax posted:

Great recommendation. No, there is a lot to enjoy in RE5 and it's safe to say that if RE4 is your favorite game, RE5 is definitely worth playing.

If you've got a buddy to play with, RE5 is probably worth playing if you like the kind of game it is. If you're playing alone, it's loving terrible. I remember spending a couple of the later boss fights allotting more time to picking Sheva up so that I didn't get an instant KO if I got sideswiped, and yet she pretty much just ran straight into getting knocked over. It almost felt like an escort mission instead of a boss fight after a certain point.

Playing online will just net you people running around with post-game special weapons and, if you didn't disable it, infinite ammo. I spent an entire stage just staring as my coop partner killed everything before I could even try to help, and then proceeds to disconnect before the stage ends.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

Zero Karizma posted:

I beat it back in the day, but all my skills are gone. My advice is only to build up your square combos with easily linkable punches at the start. And just play keep away a lot. I'm still not quite sure how I used to flow through these fights like Neo.

Probably abusing the poo poo out of the forward dodge (duck and weave). I'm almost tempted to say it became my most used input once I realized how useful it was, plus if I remember correctly it builds God Hand meter, so there's a bonus.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

ImpAtom posted:

I like God Hand but people do get pretty crazy about it. I wonder if there would be half as much fervor if it got a 7/10 instead of a 3/10 from IGN since it seems to be brought up constantly.

I'll agree that God Hand is hailed a bit too highly on the internet, but that doesn't stop it from being my favorite PS2 game. I like Bayonetta for the same reasons I like God Hand, but Bayonetta's flexibility makes it a bit more entertaining to play.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
Chances are pretty good the game code is changed, yeah. On the crazy off-chance that it's just locked emulation like the emulation for PSP used to play minis, they still want to make money off of these sales and reselling stuff people are likely to buy is an easy way to cash in for what is probably not much work. Considering the number of people who are buying them just gauging by forums interest around here, it seems to be working out just fine for Sony.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

Cartoon Man posted:

If Cross is no more, does that mean Sony could still put it up for download? :ohdear:

Considering Clover doesn't exist and God Hand still got put up, it's possible. I'm assuming that Capcom had the rights to put God Hand up as a PS2 classic.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

Behonkiss posted:

Speaking of running down a path to get to the next really nice cutscene, I finally rented FF13 after beating around the bush for over a year (Would have bought it around its original release if reviews and word of mouth were better). I can already see the complaints about it being a series of linear paths, but the graphics and FMVs are absolutely gorgeous, and I'm curious to see what's going on in this crazy world. Are there any goons that actually like the game?

I liked FF13 from what I played, felt pushed to keep playing because I liked what was going on enough to keep going.

Then I hit Gran Pulse. Stopped playing within an hour of actually reaching the point where I could make choices. I think it would have been a better experience that I would have finished playing throughout if the entire thing had remained a railroad, given how much of it was before Gran Pulse.

The horrible slowdown in Gran Pulse on the 360 version didn't help much either, but still.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
Dark Souls seems to not let me past the "Press Start" screen while I'm logged on to PSN. I disconnected and it let me through though. Anyone else had this problem? Couldn't find much like it besides just general freezing issues people were reporting.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

thorsilver posted:

This was a known problem with the initial release and it was patched out. Your game should update itself to 1.03 and then this problem won't crop up.

This was occurring in Patch 1.03. I had to patch it to 1.03 the first time I booted the game up since I only got it on Friday.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
The Nexus was one of my biggest complaints about Demon's Souls. I never really liked having the game so split up (and sometimes in weird ways. isn't the endboss in world 1 or something?), the continuous world in Dark Souls just feels so much better to traverse.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

Electromax posted:

The victory can be bittersweet because you're still basically f'd and nervous to continue (I know, part of the appeal).

Or you could just go backwards from the boss room through the path you carved to get to the boss room in the first place. If you sprinted through a mob of undead this doesn't work so well, but why would you do that.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
Yeah, gonna agree with Sanders. With both Demon's and Dark Souls, the games are better off without spoilers if you like any amount of exploration and discovery. I guess if nothing else, I'd suggest picking up a magic using class if you feel overwhelmed as the other classes.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
1-2 is also incredibly easy compared to some of the first areas in other worlds.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
I'd like to go ahead and say that Demon's Souls is Dark Souls Lite, so make sure you try the first game before you even think of touching Dark Souls. It's way cheaper to pick up nowadays, and if you don't like Demon's Souls you probably won't like Dark Souls, though I'm weird and had Dark Souls push me to actually go back and play Demon's Souls again farther than the second boss.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
Probably because several people think Heavy Rain is awful and Valkyria Chronicles is a pretty specific niche.

Haven't played The Saboteur myself, but it looks nice from what I've seen of it. Also apparently riddled with glitches, which is what I usually hear about more.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

bbcisdabomb posted:

The thing I find most interesting about Heavy Rain is the director saying, essentially, "Just play it once, and never again. That's your story. Talking with other people about it is cool, but you won't have the same story" and he was totally right.

If my game was so full of illusion of choice, I'd probably ask people not to replay it either. Heavy Rain is probably the biggest offender of this I've seen since my second playthrough of ME1 where I found several cases of all three dialogue choices leading to the same result.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

foastwab posted:

Guys, help me out.

I have enough money budgeted to get one game this month, and I'm having the hardest time deciding between Arkham City and Dark Souls. I know what I'd be getting from both of them, and I plan on playing them both eventually. Anyone have biased opinions that could maybe convince me either way?

Also, I'll probably trade whichever one I get in towards Skyrim, so I can kill some dragons. :woop:

I assume you've played Demon's Souls if you know what you're getting into with Dark Souls. I don't know what the average playtime is for Arkham City, but I can tell you that you'll probably have beaten that a couple times over by the time you get even halfway through Dark Souls.

On the other hand, if you plan on getting rid of whatever game you choose to get Skyrim later, a shorter game might be the better choice. Kind of depends on your playing habits though.

EDIT:

DOUBLE CLICK HERE posted:

If you've never played Demon's Souls, you might want to get Dark Souls first to see if it's the sort of thing you're into. If you do know what you're getting into, that game will not only take a while, but the online aspect and different builds are probably worth keeping it around. (If it's the first circumstance, you could trade it in for a more forgiving fantasy world ;p)

Given how dirt cheap Demon's Souls is nowadays, if you haven't played either game I'd suggest Demon's Souls. If you don't like Demon's Souls, you probably won't like Dark Souls unless Metroidvania aspects to games make them rank significantly higher just based on that. If you don't like Demon's Souls, you're out about $10 or whatever it's running for used now. If you don't like Dark Souls, have fun scraping back as much of that $60 as you just wasted.

sentrygun fucked around with this message at 02:39 on Oct 21, 2011

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
If you're just getting into CoD I can see how you might have some fun with it. If you enjoyed CoD4 when it came out and are now stuck in a loop of buying the next game and it being the same poo poo over and over like I was up through Black Ops, you get tired of it and start to hate it.

Pretty much the only thing I'll keep buying with the same general formula over and over is Disgaea, but that's my own problem. :v:

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
I hit the ice cave ruins or whatever in Uncharted 2 and lost interest. Everything was light blue and I couldn't find my way through, plus I'd been losing interest throughout.

Kind of a shame because I do like the game, but I get the feeling if I picked it back up I'd just put it right back down.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh
I couldn't find where to go next after a good half an hour or so of searching. It's kind of offputting considering they even poke fun at bland brown environments yet that entire section is just bright, light blue everything and the path isn't even remotely readable in parts.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

the truth posted:

I think you might have had to squeeze through a narrow spot, but even if you got lost couldn't you just reload it and follow Tenzen?

Pretty sure it was one of the segments where he stares at you while while you go off to the side and hit some levers or something. I know I wasn't following him because I'd have some actual direction if that were the case.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

Shalinor posted:

There was a specific part where you had to walk through a narrow easy-to-miss passage that had me completely stumped. I had to find a video walkthrough.

The artistic direction in there is suspect. It's very pretty, but navigating and figuring out which bits are important vs which are not was tricky in spots.

Yeah, I'm sure it's something like this. I had been playing the game for a few hours and was getting pretty tired of it when I hit that spot, so it probably didn't help. I'm just going to watch the LP going of it instead though.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

Chard posted:

gently caress Demon's Souls. I've given it two solid chances now, and I absolutely hate this game. I constantly see people in here lauding it for being 'fair' but gently caress THAT there is nothing fair about this game*. Arrows that curve towards me mid-air, enemies that break their own animations to hit me, a completely retarded and obtuse system of icons for every possible stat... This is straight bullshit. I'm not even selling this game, I'm going to hoard this copy forever, because no one should play this, ever.



*I'm not talking about how the trash enemies can kill you. I actually like that. What is broken and anti-fun is the way the game CHEATS to gently caress you. It can't stand on its own legs so it has to bend the rules. That's bad design.

Most people who recommend Demon's and Dark Souls do so with a sidenote that it's a hard game and that it isn't for everybody. The ones who don't really should be.

Out of curiosity though, I'd like to know how you were fighting. Arrows are easy to block if you're facing where they're coming from and can be rolled under when you can't afford to block them, and I can't think of a single enemy that 'breaks animations', just ones that are or aren't interrupted by your swings.

I'll agree that the stat icons in Demon's are pretty goddamn silly and Dark Souls having icons that actually kind of make sense for what they mean is a godsend.

Again though, not a game for everyone, but it's not the next-gen I Wanna Be The Guy or something.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

Zain posted:

Yeah I still don't understand how flowing air is supposed to be dex.

That's one of few that at least kind of make sense, with Magic being flowy fumes going upwards coming in second in hardly making sense unless you stare at the stat screen too much.

Yeah I really have no idea why the gently caress they thought those icons were a good idea, since I get the feeling they didn't even make sense in Japan when it first came out.

sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

Chard posted:

I'm talking about how the basic skeleton guys from 1-1 can launch their powerful attack, and then they get about five seconds in which they can instantly snap into hitting me. There is literally no animation in between "I just attacked" and "dealing damage to Chard". Maybe my game is borked or something; it's jerky as hell where every other action is smooth.


And I didn't walk in blind, I expected this game to be hard, brutally hard. Hard I can handle, but when things are designed to gently caress you just because, that's bad design. Learning patterns is fine if those patterns actually loving hold each time, but they straight don't and I'm done. Enjoy it if you can, I guess.

There aren't skeletons in world 1, but I assume you mean the ghoul/zombie looking enemies. They're an enemy type entirely defined by their extremely jerky, unpredictable motions. The combo you're talking about is them jumping at you with a heavy slash and then swinging around when the land, I assume, but I might be misremembering since it's been forever since I've had to fight them with much of an effort.

Hold your shield up to block their hits and put in a strike while they're recoiling from hitting your shield. Rinse and repeat, step it up a notch and try to flank them if you're feeling comfortable and try backstabbing them. Feel even riskier and have enough health to not get gibbed if you gently caress up? Try parrying them. Their motions are very predictable, but also have very slow wind-up times. If you can bait them into using their jumping attack, that's fairly easy to time parries on, but it's fairly devastating if you gently caress up and take it straight to the face. On new characters, I use them to practice parry timing by parrying that motion and it works for me almost every time.

If you're having problems attacking between strikes, try the Royal out. Ignoring the magic component, you start with a Rapier that can strike while you're guarding, making it a much safer weapon to use. Approach enemies with your shield up and poke at them until they die, retreat if your energy is getting too low to reliably block a blow.

Chard posted:

They do a jumping lunge after which they have a rest state that, if I go in range, does instant damage. I'm blocking or dodging the first one, and not attacking. It can penetrate my guard.

Oh wait, you're complaining about running into an active hitbox. Uh, okay. All I can tell you is to stop running into active attack animations I guess. Approach carefully, keep your shield up. Nothing in the first stage can break your guard unless you don't have enough energy or are trying to stand up against the Red Eye Knight, which you're not in this case.

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sentrygun
Dec 29, 2009

i say~
hey start:nya-sh

the truth posted:

If their attack is better than your defense, you will get hurt. Are these the skeletons in 4-1?

No, he specified 1-1 so he means the dreglings that hang around all over there. If it were the skeletons from 4-1 then I'd definitely say you were getting your defense broken and fast.

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