|
Man, this thread being less than one page long is weird.
|
# ¿ Sep 5, 2011 05:38 |
|
|
# ¿ Apr 28, 2024 17:01 |
|
nmfree posted:Your face is weird. Anyway newcomers to the PS3 should look to the best games of 2009 to get them started: Demon's Souls, Bayonetta, Infamous, things like that. Also take advantage of the PS3's free and open policy on import games. I definitely am, I've got Tales of Xillia coming this week, and Dark Souls two weeks after.
|
# ¿ Sep 5, 2011 06:16 |
|
Policenaut posted:Netflix something like Shadows of the Damned. It's a good game that kind of peters out towards the end and has virtually no replay value.
|
# ¿ Sep 5, 2011 20:55 |
|
Jimbot posted:Truth be told. The further away it is from a "RE game" the better. I still love the heck out of RE4, but it's time the series moved away from not being able to move and aim and the general tank controls. edit: speaking of RE, the other day I was playing Devil May Cry 1 and I was amazed again at how much it has in common with the early RE games, and in some of the ways I liked, like the environment being full of things you can examine, even pointlessly. The fixed camera can die right off though. Samurai Sanders fucked around with this message at 23:36 on Sep 5, 2011 |
# ¿ Sep 5, 2011 23:34 |
|
MelvinTheJerk posted:I really want El Shaddai. I don't know how that slipped past me. I must be getting slow in my old age.
|
# ¿ Sep 6, 2011 01:00 |
|
Whenever I hear people who like El Shaddai talk about the gameplay, it is usually some variant of "it is not as bad as you think". Well screw that, especially in an action game like this, I want gameplay to be GOOD, not just not as bad as I think.
Samurai Sanders fucked around with this message at 01:15 on Sep 6, 2011 |
# ¿ Sep 6, 2011 01:12 |
|
Krad posted:Why? Dead Space 1/2 used the same control scheme and everyone loved those games.
|
# ¿ Sep 6, 2011 02:58 |
|
axleblaze posted:The thing with El Shaddai is that the demo does a terrible TERRIBLE job of explaining the combat and most of it isn't obvious either. Like there's a dodge, but bit it works differently for each weapon. There's a counter but you do it by charging your attack. The combat is fairly simple overall but it also surprising deep given it's simplicity. It's no Bayonetta or even a God of War, but it's actually kind of unique and interesting. That been said, I just started the game and I'm not sure if I actually like said combat, I just know that it's more interesting then the demo made it look. Ninja Gaiden and DMC/Bayonetta are what I want: when you hit an enemy or an enemy hits you, it loving HURTS.
|
# ¿ Sep 6, 2011 05:33 |
|
al-azad posted:You do more damage with an enemy's own weapon. I'm doing The Saboteur right now at that price. I haven't made up my mind yet about it, it has a lot of finicky little things I don't like.
|
# ¿ Sep 6, 2011 07:18 |
|
The (non-racing) vehicles in The Saboteur sure do handled like drunken hippopotamuses. Is that historically accurate or something?
|
# ¿ Sep 6, 2011 09:10 |
|
MUFFlNS posted:This pretty much sums up House of the Dead Overkill:
|
# ¿ Sep 6, 2011 18:56 |
|
axleblaze posted:It's more like they wanted to style it after a Grindhouse film and they ended up doing a damned fine job by the way. I mean, it might not be to your taste but they were going for a specific thing, not just some 90s idea of gaming like you seemed to have put it. I don't have anything against grindhouse stuff really (though on that particular double-feature I definitely preferred Death Proof), but to me HoTD had a particular and different kind of cheesiness.
|
# ¿ Sep 6, 2011 19:01 |
|
Tamagod Sushi posted:Do you like Hayao Miyazaki/Studio Ghilibi films? Beautifully rendered scenery and quirky characters? Well then, you've probably heard of the upcoming RPG from Level 5, Ni no Kuni (Two Kingdoms/Worlds).
|
# ¿ Sep 6, 2011 20:37 |
|
Shalinor posted:It has adorable awesome animation, and gameplay that looks a LOT like the classic (back when they were fun) JRPGs. The videos shows: But maybe I'm just being overly cynical.
|
# ¿ Sep 7, 2011 00:03 |
|
Also they are currently working on a horrible looking anime project...which shall not be named.
|
# ¿ Sep 7, 2011 01:13 |
|
chocolateTHUNDER posted:Hey remember when crytek said crysis 1 wasn't possible on consoles because
|
# ¿ Sep 9, 2011 17:44 |
|
Policenaut posted:gently caress yes I can't wait to stealth around and punch North Koreans in the face with birds, Crysis 1 owns so much.
|
# ¿ Sep 9, 2011 17:53 |
|
You mean like, put a bird or a turtle in your hand and then punch them? edit: I played Crysis 2 briefly, I found it to be a fairly ordinary and uninteresting shooter. I guess 1 is more open-worldy, is it as much so as Far Cry 2? That's the other game by them I have played. Samurai Sanders fucked around with this message at 18:06 on Sep 9, 2011 |
# ¿ Sep 9, 2011 18:04 |
|
Hm...well, Far Cry 2 was entertaining for a while, honestly I don't know why I stopped playing it exactly. For $20 maybe I'll give that but with super powers a try someday.
|
# ¿ Sep 9, 2011 18:10 |
|
Palleon posted:Swimming around in "zero gravity" with no ammo anywhere so having to punch a bunch of mermaids to death through a giant maze is not my idea of a fun time
|
# ¿ Sep 9, 2011 18:15 |
|
Looking at the latest FF13-2 info makes me more and more hopeful for the game. It looks like you'll be doing some time traveling, and seeing the same areas in different time periods. Also there are QTEs in battles, which by themselves I am not so excited about, but they appear to be branching QTEs, which I don't see enough of in games. edit: the gate interface, which is cross shaped (or XMB shaped?) with locations running horizontally and time period running vertically, or is it the other way around? You need some kind of key items to unlock areas/time periods I guess. Samurai Sanders fucked around with this message at 18:54 on Sep 11, 2011 |
# ¿ Sep 11, 2011 18:45 |
|
Ineffiable posted:This sounds radically different from the first game and it actually makes me curious.
|
# ¿ Sep 11, 2011 20:37 |
|
The demo for the PS3 version of Ghost of Sparta is pretty damned impressive. I can't believe it was a PSP game before. I think I'll buy it tomorrow. God of War is no Bayonetta or Ninja Gaiden for me, but it definitely scratches my stabbing things with swords itch.
|
# ¿ Sep 13, 2011 05:57 |
|
40 OZ posted:Is RDR Undead Nightmare fully functional if you buy it used? I know this is a dumb question.
|
# ¿ Sep 14, 2011 07:16 |
|
Schubalts posted:Going from completely classless to unchangeable classes is terrible, sorry.
|
# ¿ Sep 14, 2011 22:57 |
|
Dragon's Dogma is looking sweet as hell, it might be the best of both worlds between a game like Monster Hunter and a low-fantasy action RPG like Demon's Souls. I'm still pretty sure it won't be as good as Dark Souls, but then maybe nothing will be. People on that page are saying that it is making use of the DMC, Monster Hunter and Resident Evil people inside of Capcom, which I don't think really happens anymore. People are saying "Capcom has gotten serious this time".
|
# ¿ Sep 15, 2011 18:05 |
|
Mrs. Badcrumble posted:It's not okay that Dragon's Dogma exists or that the DMC4 team is working on it because that means it's the reason why we're getting DmC from Ninja Theory instead, and they couldn't make a good combat system if their lives depended on it.
|
# ¿ Sep 15, 2011 18:11 |
|
Mrs. Badcrumble posted:I'd like one of my favorite genres to have more than one series in it, yeah. Dragon's Dogma looks pretty boring and unfocused, too, even though the MT Framework engine is still absolutely gorgeous.
|
# ¿ Sep 15, 2011 18:15 |
|
I just think that everything good about DMC was sucked out and transplanted into Bayonetta, that's all. Even if the DMC series continues it is just an empty shell to me. If its resourced go into something new, I'm all for it.
|
# ¿ Sep 15, 2011 18:19 |
|
ImpAtom posted:Bayonetta was good but it also isn't getting a sequel
|
# ¿ Sep 15, 2011 19:02 |
|
ImpAtom posted:Because Platinum doesn't really make sequels. Even their Madworld 'sequel' is a psuedo-sequel that only happens to contain some of the same character (but alternate-dimension versions of them). Anyway I don't care if it's called Bayonetta 2 or not, I don't even really care if it is in the same world or not, I just want another game with similar themes, gameplay and style. edit: oh yeah four, forgot about Infinite Space.
|
# ¿ Sep 15, 2011 19:05 |
|
Oh I agree that there should be more good games in the same genre as DMC and Ninja Gaiden, but where are they going to come from? It seems like almost no one wants to make them. They're like space fighter sims.
|
# ¿ Sep 15, 2011 19:23 |
|
The newest Binary Domain trailer doesn't make it look half as dumb as any of the previous ones. https://www.youtube.com/watch?v=p0toTEErSdY Looks like they ditched the horrible horrible English script and voice acting for a nondescript Japanese script and voice acting. Nothing about the gameplay though, it could still be poo poo. Samurai Sanders fucked around with this message at 03:20 on Sep 16, 2011 |
# ¿ Sep 16, 2011 03:17 |
|
TaurusOxford posted:http://www.gametrailers.com/video/tgs-11-dai-2-ji-super/720926
|
# ¿ Sep 16, 2011 03:47 |
|
Every video of it on nicovideo has the "poo poo game" tag so it looks like the Japanese feel the same way.
|
# ¿ Sep 16, 2011 04:05 |
|
I read a Japanese write-up on Lollipop Chainsaw and one of the things someone on the publish side said made me uh...quote:「怖くない。OLさんでも遊べるゾンビゲーム。キュートでちょっとだけバイオレンスで、爽快感のあるアクションゲームに仕上げたい」 I'm not sure Kadokawa and Grasshopper Manufacture are seeing perfectly eye to eye on this.
|
# ¿ Sep 16, 2011 22:25 |
|
Shalinor posted:Er, do OL's like to play games with relatively exploitive/sexualized heroines? Or is that the disconnect? I was more pointing out that the best they can do as far as classifying their female market seems to be to label them as OLs or whatever and then make wild guesses about what they like and don't like. Samurai Sanders fucked around with this message at 04:49 on Sep 17, 2011 |
# ¿ Sep 17, 2011 03:44 |
|
DOUBLE CLICK HERE posted:So have all of you crazy people that want all these games digitally upgraded your HD's? Cuz I ran out of space ages ago; there's seriously nothing I want to delete right now no matter what awesome thing comes out.
|
# ¿ Sep 18, 2011 01:33 |
|
I played Deus Ex HR a whole bunch more yesterday and I still have a weird kind of problem with it. I find myself crouching literally 95% of the time, but crouching isn't the default behavior. There are lots of things you can do that forces Jensen to stand up, and then you have to quickly re-crouch him again afterwards unless you want to be spotted. In true cover shooter fashion, every environment is entirely filled with hip-high obstacles to hide behind. The game was designed to so thoroughly discourage standing up, it makes me wonder why it even has a stand up function at all, much less why it is the default. edit: MGS got it right, snake automatically moves with a low posture, like a commando kinda guy should. Jensen runs with his body straight vertical like an idiot. Samurai Sanders fucked around with this message at 19:09 on Sep 18, 2011 |
# ¿ Sep 18, 2011 19:01 |
|
|
# ¿ Apr 28, 2024 17:01 |
|
Chard posted:I somewhat agree, but I think you're forgetting that a lot of the game can be played pretty 'straight'. If you're bullshitting your way through, it makes more sense to casually stroll past the guards with weapons holstered (or sprint invisibly past with magic silent legs).
|
# ¿ Sep 18, 2011 20:45 |