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Caesar Saladin
Aug 15, 2004

Millions posted:

Are the Armored Core and Yakuza series difficult? I'm looking for a similar experience to Demon's/Dark Souls in regards to difficulty.

Yakuza is super easy and you likely won't die once if you're any good at games at all. Don't let that dissuade you, if you want an interesting and mature game then Yakuza is where its at. You can start with 4, its the only one i played.

Just, you know, ignore the weird hostess stuff.

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Caesar Saladin
Aug 15, 2004

...! posted:

Whoever came up with the insane challenges for some of the trophies in The Darkness II needs a loving punch in the face. This "Shoot thirteen bottles in ten seconds" is impossible loving bullshit.

Edit: I've spent over an hour on this poo poo and my blood pressure's about to go through the roof. I'm going to give myself some time to cool off but I think this poo poo has soured me on the entire loving game. Probably sending it back to Gamefly.

Just accept that you're not good enough and finish the game. Its a good game!

Caesar Saladin
Aug 15, 2004

I loved that missile, pump three of them into the air and throw a zap and watch the heavens rain down on them.

Caesar Saladin
Aug 15, 2004

I just finished playing through the the original three Ratchet and Clank games on the HD collection. I'd never given the series any thought, but I burned through all three of those games consecutively and had such a great time, I couldn't believe it. The first game feels somewhat janky by today's standards but still a lot of fun, and the other two have aged so spectacularly. I seriously haven't had as much fun with a game in such a long time. The level design is paced in such a way that you're never bored, the weapons all feel great, and the controls are spot on.

It got me thinking about how they rarely make platformers nowadays. I feel like they've basically been replaced by either open world jumpy games like Infamous and Assassin's Creed, or stuff like Uncharted with scripted jumping sequences. Has 3d jumping been abandoned as a game mechanic? I'm going to blame it on the concept of shimmying up walls. All you do nowadays is shimmy up walls, and if you've got to jump to something in particular its automated for you in most cases. Maybe realism has removed all of the floating platforms from our game worlds. I suppose I've gotta go play the Ratchet and Clank PSN games now.

Caesar Saladin
Aug 15, 2004

I didn't do all of the extra stuff and I didn't get all of the weapons, so I'd say about 12 to 15 hours each. Funnily enough, my brother also got it for me for christmas.

Caesar Saladin
Aug 15, 2004

I'm having a hard time reconciling the fact that I'm on the last traditional Ratchet and Clank game. I started with the HD collection, and I've just been playing them one after another. I'm about half way through A Crack in Time, and its just so awesome that I don't want it to end. There's nowhere to go for shooting similar to Ratchet and Clank.

I'm pretty sure that the PS4 needs to debut with the beginning of another Ratchet trilogy. The world needs it back!

Caesar Saladin
Aug 15, 2004

That's depressing. I don't really mind that the games are all similar, I could blast robots and jump on platforms for another three games, easily.

Caesar Saladin
Aug 15, 2004

achillesforever6 posted:

Playing the HD Collection made me realize something, gently caress the controls of R&C 1 and gently caress it for not having strafe for the whole game.

Also I think something that Up Your Arsenal was missing was the flying missions from Going Commando.

Yeah, thank god I played the first game before any of the others. There's no way I could have gone back.

Caesar Saladin
Aug 15, 2004

What is so wrong with AC3? I don't play them but I've been watching my brother play it and it seems pretty much the same as the last ones.

Caesar Saladin
Aug 15, 2004

Assassin's Creed III seems like its made up from every stupid side mission that you hate in other games. Admittedly I haven't played it, but I've been watching my brother and all he seems to do is follow people at a safe distance, escort people, do weird driving sections and weird hunting minigames. I don't actually see what the core gameplay is, it all looks like busywork to me.

Caesar Saladin
Aug 15, 2004

Samurai Sanders posted:

I've played Spec Ops a bit and the overwhelming feeling I get is...why is it a shooter? It was the setup for the perfect psycho horror adventure game in a weird world full of crazy characters that you don't know how to react to...except that you do. It's a given that you will shoot them. What a boring way to interact with such an interesting setting.

It plays heavily on a lot of the genre tropes of shooters. Play more and you will see why people like it so much.

Caesar Saladin
Aug 15, 2004

MUFFlNS posted:

I guess it's nice that Tomb Raider isn't quite as linear as Uncharted is, but if the combat and puzzles are crappy in comparison then having a little extra room to run around doesn't really do much to compensate.

I seriously can't recall any decent puzzles in Uncharted. Most of them just had you spinning stuff around until pictures aligned, or whatever. They also gave you all of the answers in a little notebook.

Caesar Saladin
Aug 15, 2004

Ni No Kuni question: If I'm at the part where I need three stones to power up the wand, and I've gotten one of them, roughly how much main story content is left in the game? I think I'm rounding up to about 25 hours and I've done a bunch of side quests.

Caesar Saladin
Aug 15, 2004

El Hefe posted:

A lot, at least 10 hours.

Thanks, that's actually less than I thought. This game is just great.

Caesar Saladin
Aug 15, 2004

If I looooved Ni No Kuni and put 60 hours into it, will I also like Tales of Vesperia? I know its not on the PS3, but I'm gonna assume that a lot of you have played it. My anime enjoyment threshold is pretty high but fan service, creepy boobs, and little anime girls tend to bother me. Should I get it?

Caesar Saladin
Aug 15, 2004

Barely even remotely similar? As far as I can tell they're both cell shaded jrpgs with real time combat, an overworld, towns etc. I mean, unless there's something I'm missing they seem like they're both in the same vein. I mean, except for the pokemon.

I'm gonna get it thought because I want more jrpgs.

Caesar Saladin
Aug 15, 2004

I'm at the near the end of Guacamelee. This game is so fun and challenging. The combat is really well thought out and has a great feel to it, and some of the platforming is really creative and interesting. Definitely not easy stuff, either. In all honesty, I'm not sure what type of person you'd have to be to not enjoy this game. Its pretty much the best small scale downloadable game I've played in a long time.

Caesar Saladin
Aug 15, 2004

I haven't beaten Calaca, but I thought Javier was great fun. It really put your reactions to the text, made you learn his moves, and maximise the damage in your combos. I can see it being pretty difficult if your reflexes aren't really up to the task, he's pretty fast.

Caesar Saladin
Aug 15, 2004

...! posted:

You know, showstopping glitches aside, Dishonored is a decent game but honestly it's just making me want to replay the Thief series. Is Thief 4 still being made?

What glitches are you talking about? That game was smooth sailing for me on the pc.

Caesar Saladin
Aug 15, 2004

I'm pretty sure that the only way that you could not like Gunslinger is if you don't like video games at all.

Caesar Saladin
Aug 15, 2004

blackguy32 posted:

It doesn't have any of that racist bullshit like they put in the Cartel, right?

Let's all just forget that game ever existed. Nah, gunslinger is pure cowboy gunfighting. You shoot a few indians but its not in a racist way.

Caesar Saladin
Aug 15, 2004

Samurai Sanders posted:

All I know is that it's clear corridor shooters are both easier to make and more popular than basically any other kind of game, so I am going to be VERY suspicious of anything that looks like that but people claim it isn't.

I'm pretty sure I've seen you complain about corridors and shooting guys and exploration in like, ten different video game threads. I'm not even sure what games you enjoy, its pretty clear that you should just stay away from mainstream action games in general.

Caesar Saladin
Aug 15, 2004

Bioshock Infinite wasn't the best game ever but it was still a lot of fun, really pretty , and absolutely worth playing. If you ask this forum its basically the worst game of all time, though.

Caesar Saladin
Aug 15, 2004

A 10/10 game is actually just a game that the journalist liked a lot. Its not an objective measure of a game's quality, its just one guy saying that he thought it was pretty much a perfect experience for him. There are a lot of games I'd give a ten out of ten to. Film criticism gives movies 4/4 all the time, i don't see anybody up in arms about how the movie isn't objectively perfect. Game journalism is basically a letter grade anyway, and I can understand giving a game an A+.

Caesar Saladin
Aug 15, 2004

Joel is the toughest, sneakiest, baddest son of a bitch in the entire world and I wouldn't have it any other way.

Caesar Saladin
Aug 15, 2004

I'm not sure why people are complaining about high enemy counts in The Last of Us. The biggest fight has like, maybe 8 guys at once. In most video games you clean out 8 people per minute. I'm not sure how there could be any less guys while still maintining a level of gameplay and challenge, while keeping the guns lethal.

Caesar Saladin
Aug 15, 2004

Rinkles posted:

From GAF

So a PS3 game? :|

I'm gonna flip my poo poo if we get another decent Ratchet game. Hands down, its my favorite series ever. And not even in a nostalgic way, I only played them all this year.

I like to imagine an alternate universe where instead of every third person shooter becoming Gears of War, they all turned out like Ratchet and we're having much more fun.

Caesar Saladin
Aug 15, 2004

I'm crazy psyched for that new Ratchet game. I only played the others earlier this year but I basically played through all six of them in a row. Its ridiculous that third person shooters have gone such a clunky route, where you're stuck to the ground, stuck to your cover, and you basically can't do anything. In Ratchet I'm constantly changing guns, doing awesome flips over bullets, maintaining awareness of a huge number of enemies, and smashing the crap out of things with melee attacks. Its so dynamic, and it really doesn't have an equivalent. Maybe Infamous is the closest thing, but the even then its got that sticky platforming and endless wall shimmying.

Caesar Saladin
Aug 15, 2004

I'd say I put 6 hours into the new Ratchet, doing a bunch of the sidequests but not all of them. I'm gonna give it a run through on challenge mode as well, so I'll get my money's worth. It really is well put together, and a lot of fun. Play on the hardest difficulty if you're a Ratchet pro like me.

Caesar Saladin
Aug 15, 2004

Eboracum posted:

The TLOU thread seems weirdly dead but I had an email about the new DLC out this month and I'm really excited by it.

I'm looking forward to it but honestly I was hoping to play as a new character, and maybe a more combat heavy premise. I don't know, I really really loved that game but I felt like I was done with Joel and Ellie's story by the end of it. It had a good sense of finality, I thought it was one of the stronger endings I've seen in a game.

Caesar Saladin
Aug 15, 2004

I think that the combat in The Last of Us is about as immersive as a third person shooter can be, I really think that its underrated for the little touches and AI behaviour that it uses to make the fighting really tense. I totally love that game, I can't think of many that come close to it in terms of presentation and attention to the experience that the person playing the games has.

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Caesar Saladin
Aug 15, 2004

I've always thought the Infamous games have pretty weak missions, but the act of using your powers and fighting guys is so fun that it hardly matters. I've never played a game where you could pretty much unload three grenades, and five rockets at once as you drop into the battlefield. Or like, that awesome skill where you send off a rocket, and then shoot a zap to guide it to its landing. I loved blasting that thing off into the air and guiding it down behind cover like a mortar.

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