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Yodzilla
Apr 29, 2005


Because it was just announced!

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Yodzilla
Apr 29, 2005


I said come in! posted:

Also turtles, don't forget the turtles.

Frogs dammit.

http://www.youtube.com/watch?v=UlxF-qA9ku4

Yodzilla
Apr 29, 2005


I said come in! posted:

I've heard good things about this racing game. Going to have to buy it for sure, as I love Ferrari and there are not enough racing games with Ferrari represented.

I played it back in the day and it's really not that great. It's like a really bland, limited Gran Turismo seemingly fit only for people that are really, really into Ferraris.

But that's just my two cents.

Yodzilla
Apr 29, 2005


I said come in! posted:

If it's cheap enough in North America, i'll still buy it. It's good to know where to set my expectations though. I'm really into Ferrari, so it might worth it just to have a go around the tracks with each car.

As a racing game it's fine. It looks decent and if you like how Gran Turismo plays you'll enjoy this game. I seem to remember hating the fact that you had to race each track multiple times back to back during the career mode though. It's less of a casual game than GT is that's for sure.

Yodzilla
Apr 29, 2005


That looks worse than Shadow of Rome and that came out six years ago.

Yodzilla
Apr 29, 2005


Dominic White posted:

Yeah, DMC4 wasn't a bad game by any means. Not as good as 3, perhaps, but probably better than the first two.

The worst part about DMC4 is that by the time you get to Dante you realize that you're not going to see anything new in the game and playing as the other goober was actually more fun.

Yodzilla
Apr 29, 2005


That price sounds fair.

Yodzilla
Apr 29, 2005


It's really fun and the two characters you can choose from are very different so it's enjoyable for a second playthrough as well. I liked it more than FEAR 2.

Yodzilla
Apr 29, 2005


No it's definitely not as scary as the first one but the gunplay is still really solid.

Yodzilla
Apr 29, 2005


ChetReckless posted:

It's not every day you see a game where the cutscenes look drastically worse than the gameplay.

Deus Ex: HR on the PC was like this. Hell, most games on the PC that use prerendered cutscenes look terrible because they're all compressed to poo poo for file size reasons.

Yodzilla
Apr 29, 2005


So I'm guessing it's worse looking than the patched PC version? Because if so that's a shame.

Yodzilla
Apr 29, 2005


Kind of hard to tell. All of the videos I've found for the PC version are using really nice looking texture replacement packs so that's obviously going to be the best looking one out there but I don't know how vanilla PC fares. I mean look at these (switch to HD mode):

http://www.youtube.com/watch?v=pfYZgXho-hg
http://www.youtube.com/watch?v=BewP19BBDzc

Also PC version supremacy I guess:

http://www.youtube.com/watch?v=5EBn92nYSL4

Yodzilla
Apr 29, 2005


Whatever happened to that Move game where you brewed different potions and then...drank the potions and that's about it I guess.

Yodzilla
Apr 29, 2005


Man I remember when the Playstation Move was going to be a thing. Good times.

Yodzilla
Apr 29, 2005


I thought they were porting Muramasa.

Yodzilla
Apr 29, 2005


Policenaut posted:

That was a rumor that came out at Tokyo Game Show last year, someone actually asked Vanillaware earlier this month about it and they went "uhhhh no?"

That's a shame. Muramasa was one of the few Wii games I really enjoyed and spent time with.

Yodzilla
Apr 29, 2005


Spermando posted:

http://www.youtube.com/watch?v=68ykFNpcjkQ
New Uncharted 3 gameplay. The graphics and the music are just mindblowing.

Video removed already?

Yodzilla
Apr 29, 2005


The Dirty Burger posted:

http://www.siliconera.com/2011/09/2...details-inside/

Gonna own

Hell yes can't wait for this.

Yodzilla
Apr 29, 2005


I've seen really great screenshots of it emulated so yeah I think it's perfectly feasible.

Yodzilla
Apr 29, 2005


^^ agreed

Policenaut posted:

So, Nippon Ichi is making their own Demon's Souls knockoff called "The Witch and the Hundred Cavalrymen"

Always nice to see more companies inspired by good games.

Top down perspective?

Yodzilla
Apr 29, 2005


I thought Jak 3 was supposed to be good.

And those games own gently caress da haters.

Yodzilla
Apr 29, 2005


God Hand loving owns. What a great game once you learn how it works.

Yodzilla
Apr 29, 2005


Man it sure was great when SEGA actually developed fun games instead of getting lucky with other people's work and just publishing them.

Yodzilla
Apr 29, 2005


blackguy32 posted:

Edit: Also, people are too hard on reviews period. I am sure I am not the only one who remembers the posters raging here about how Gamespot had the nerve to give Twilight Princess a 8.8.

Yeah it didn't really deserve anything higher than a 7. What gall.

Yodzilla
Apr 29, 2005


Parkingtigers posted:

Is magic essential in Demon's Souls? As I say, I prefer swords over spells every time. I'm just conscious that with the royal (not knowing this in advance obviously) that the ranged magic attack is much better and more effective than my sword attack. I just ... well I just want to use my sword. It may sound stupid ... alright, it IS stupid, but I've been dying far more than I should simply because I don't pull the wand out enough as I want to get some slashy stabby death action going.

It's not essential but it makes things easier when you're first learning. Besides the Soul Arrow spell which kicks the poo poo out of things there is also a great Water Shield spell that works wonders one two of the bosses and a Shield spell that's just fantastic all around.

I've played the poo poo out of Demon's Souls but only beaten it once and that was with a combined magic and scimitar/rapier character.

Yodzilla
Apr 29, 2005


Yechezkel posted:

I got to be honest: I didn't expect Dark Souls to pop up in these.

Well the first game was getting so popular in the states and being imported so much that it was causing stock problems for people actually trying to buy the Asian copies of the game in Asia. FROM struck a chord that really resonated with a ton of people and I'm glad to see Dark Souls getting equal love.

Yodzilla
Apr 29, 2005


TaurusOxford posted:

So for anyone not really keeping up with Ultimate Marvel vs Capcom 3, there's a new mode which is basically the Vs. Capcom equivalent of Smash Bros. items.

http://www.youtube.com/watch?v=u3k5WcicY_0

This actually reminds me more of the gem system in Marvel Super Heroes which was loving awesome.

Yodzilla
Apr 29, 2005


Similar to Shank I feel like Rocketbirds is one of those games with nice art and awesome animation but falls way short on gameplay.

Yodzilla
Apr 29, 2005


But that's just about every game, the only difference being that Call of Duty, Forza, and a handful of others actually tell you what the problem with your game is instead of just straight up not working. I'd rather there be an error that says "HEY HERE'S THE PROBLEM" instead of a vague "CONNECTION ERROR" or even worse no error thrown but you have no idea why you can't host a game or use your mic.

Yodzilla
Apr 29, 2005


Policenaut posted:

Dark Souls is better than Demon's in basically every possible way, I don't think I could actually go back and play Demon's now.

I think Demon's is easier to solo than Dark but since I've never had a problem finding help in Dark it hasn't been an issue.

Yodzilla
Apr 29, 2005


Crows Turn Off posted:

It's super-cheap now so I'd say it's worth the price. There is a TON to do in the game and it set the standard for open-world games when it came out.

It did? I know the graphics were good for the time (even though I think GTA4 has already aged terribly, ugh those shadows are awful) but what did GTA4 do that even other games in the series hadn't already done?

Yodzilla
Apr 29, 2005


Driver: Parallel Lines had a better wanted system than GTA4 did what with cops either knowing your face, your car, or both and being able to ditch them using tools like tinted windows to hide your identity or switching cars if they didn't know what they were looking for. It was actually really cool in that respect. The concept of car ownership and upgrading your vehicles was also handled really well in that game.

But I'll agree about car handling. I actually liked the really heavy feel of the cars in GTA4, much better than the weightless Micro Machines feel the other games had.

Yodzilla
Apr 29, 2005


I haven't played the game but just listening to them talk about the technical challenges they overcame in the train sequence of UC2 and even more so the cruise ship sequence in UC3 makes my brain hurt.

Yodzilla
Apr 29, 2005


Policenaut posted:

So did anyone get Hydrophobia? I got it for free on PS+ and decided to dive into it to take a break from Sonic Generations and Jesus it feels dated. Like I'm playing some late 2007-era 360 port.

It's an awful loving game. Thankfully by the time you're just about done with the lovely voice acting, terrible bloom, boring Tomb Raider-lite elements, and simplistic shooting it just...ends.

Like the most abrupt ending I've ever seen less than three hours into the game. It's silly.

Yodzilla
Apr 29, 2005


Jimbot posted:

If the game fails to perform to expectations you can be sure that the head of Ninja Theory will be blaming Capcom for their lack of support or whatever. He's done so after every release. He's Dennis Dyack lite.

I don't think Dyack has too much of a leg to stand on nowadays though: http://www.digitaltrends.com/gaming...assive-layoffs/

quote:

According to sources that know the company, the Canadian developer has laid off 75-percent of its staff, going from 97 employees to 25.

Sad news out of Canada today as Silicon Knights, one of the older developers in the video game industry, is reported to have laid off nearly 75-percent of its staff, leaving only 25 of the 97 person staff with jobs.

Silicon Knights was founded in 1992, and is headquartered in St. Catherines, Ontario, Canada. The company’s first foray into the gaming industry came with Cyber Empires for Amiga, Atari ST and DOS in 1992, but they began to gain a reputation following the release of Blood Omen: Legacy of Kain for the PC and PS One in 1996. They further earned praise for its next title in 2002, the GameCube game Eternal Darkness: Sanity’s Requiem.

The developer then worked on Metal Gear Solid: The Twin Snakes for GameCube before making the ill-fated leap to the 360 with the poorly received Too Human. Most recently, the company released X-Men: Destiny for PC, PS3 and Xbox 360 to mixed reviews and low sales.

Although Silicon Knights has yet to officially announce that the majority of the staff are now unemployed, leaving only a small core of people, 1up has received multiple tips that that confirm the downsizing. Among those reportedly laid off was HR member Joanne Dyack, wife of Silicon Knights founder Denis Dyack, so the cuts seem to be across the board and without pity.

It’s unclear what might happen next for the developer. Over the last three years Silicon Knights received three grants totaling $8 million (CND). In July of this year Dyack claimed the grants would be used to make the developer “self-sustaining,” which would allow the staff to increase by 80 people, and keep the 97 employees working.

When even your wife gets the axe there's something deeply wrong. Or maybe two things deeply wrong, Two Human and X-Men: Destiny.

Yodzilla
Apr 29, 2005


It doesn't help matters when after your game comes out with all kinds of obvious problems that you start swinging your fists and ranting about how it's everyone's fault but your own. Whatever goodwill gamers had towards Dyack built up from Eternal Darkness went right out the window after he started acting like a little bitch to everyone regarding Too Human.

Yodzilla
Apr 29, 2005


TaurusOxford posted:

So you want the Uncharted series to look graphically ugly and instead of being realistic you want Drake to have a dog that rips guy's balls off and takes down helicopters?

Why are you even playing the games?

Dead To Rights: Retribution was way more fun than it had any right to be. I'd be okay with some things about it making its way to other games.

Yodzilla
Apr 29, 2005


All a video game story needs to be "good" is for it to not be embarrassingly bad.

Yodzilla
Apr 29, 2005


Dominic White posted:

Also, here is why you should persist with the main quest in Skyrim, at least for a few hours: You get this ability quite early on. And it's as amazing as it looks.

I just finished downloading Skyrim and I can't wait to start playing. This is even better than taking a paralysis wand to people in Oblivion.

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Yodzilla
Apr 29, 2005


Goddamn does Skyrim own. I'm barely two hours into it and I'm already running around like some sort of insane Sith Lord dual-wielding spectral swords, shocking wolves to death, and reanimating the corpses of my foes to fight alongside me. I'm hooked.

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