|
Cartoon Man posted:That's tempting, is there anything good or bad being said about it? The Wii version was pretty fun - nowhere near as tight or well-paced as the arcade originals, but a really funny grindhouse movie style and a remarkably clever script, considering that it also holds the record for most swearing in a game ever. I'm surprised it's a retail title. I figured it would go downloadable, like Dead Space: Extraction.
|
| # ¿ Sep 6, 2011 17:35 |
|
|
| # ¿ May 24, 2013 11:21 |
|
Samurai Sanders posted:Wow, so they wanted to make House of the Dead...to the EXTREEEME? And decided the best way was lots of cursing? It's basically Planet Terror: The Game. Whether this strikes you as childish or awesome is entirely a matter of personal taste. Personally, I was laughing my arse off the whole way through.
|
| # ¿ Sep 6, 2011 17:58 |
|
Samurai Sanders posted:I only really ever hear of Crysis being used as a graphics benchmark on the PC, I have no idea how good or bad it is as an actual game. Opinions vary between 'fantastic' and 'terrible'. It's one of those lovely divisive games.
|
| # ¿ Sep 9, 2011 16:46 |
|
axleblaze posted:How in god's name did the new Bloodrayne game manage to pass with a T rating. I'm decapitating people left and right and throwing them in spinning bladed. I don't actually care, but it's downright confusing that this didn't get an M. No bare breasts, no bad language, no humans (vampires look identical to them, but aren't!) = You can dance in a sea of gore and nobody will care. Ah, America.
|
| # ¿ Sep 9, 2011 20:36 |
|
Morpheus posted:I just beat Earth Defense Force: Insect Armageddon. The whole thing is bullshit. It ends on mission 15, when the mothership first appears. In EDF2 on the PS2, on mission 15, you first see the mothership. For the next 15 levels it's constantly hounding you, and you finally take it on around mission 30 in an epic, city-destroying showdown. And then it turns out that it was just a scout, and the REAL mothership appears, one of a dozen small discs in its underbelly missing - the one you just took out. And then the second half of the game begins. Insect Armageddon is a quarter of an EDF game.
|
| # ¿ Sep 11, 2011 19:33 |
|
ColdCock posted:To anyone who plays Mag with the Move: I know when Move support was initially added, you couldn't use the nav controller as your secondary. I've searched quite a bit and cannot discern whether they have patched in nav controller support. Have they? When I got the game, they had added that, yes. Can't imagine any other way of playing, really.
|
| # ¿ Sep 12, 2011 08:07 |
|
I can't wait for the full Move pack to hit Littlebigplanet 2. So much potential in that controller, and the crazy poo poo folks have already done with the editor just with the regular toolset suggests that we'll see some really impressive stuff soon. The best thing is that, if they do it like every update for the first game, us non-creative folks will be able to reap the mountain of new content without paying for it, as we should be able to freely play levels made with the move additions, without having to buy the DLC.
|
| # ¿ Sep 12, 2011 19:26 |
|
blackguy32 posted:Its kind of amazing. I really want to get LBP 2 eventually, but LBP1 is keeping me perfectly happy at the moment. There is just so much content and some of it is really cool. Trust me, you want to upgrade to LBP2. It's backwards compatible with 99% of LBP1 levels, and makes them look and run MUCH better. The new lighting engine and effects are great.
|
| # ¿ Sep 12, 2011 20:09 |
|
Shalinor posted:Every time I look at LBP2, I can't help but think - "eh, yeah, I played that already, and I guess they made the graphics better." Is the content available substantially better than what I can play if I just go load up LBP1 again? Yes. It's a huge improvement. The new tools have completely changed the kind of stuff people can make. Integrated AI bots, scripting systems and vehicle controls all add up. They're not kidding when they say you can make almost any genre of game using it. They seem to be adding a sprite animation system in the Move update (two days off, now), too, so you can make 2D games. LBP1 levels are made prettier and run smoother, but the LBP2 levels are where the really fancy stuff is. Dominic White fucked around with this message at Sep 12, 2011 around 20:37 |
| # ¿ Sep 12, 2011 20:26 |
|
So, no price announced on it yet, but the big LBP2 DLC pack lands tomorrow. Most stuff looks to be only for Move owners, but here's what it adds: New Story - Rise of The Cakeling 5 Story Levels, 7 Minigames Powerup: Brain Crane (Lets you move objects with the Move cursor) 3 Editor Tools: The Movinator, Move Recorder and Paint Tool 4 Interative Music Tracks, 8 Sequencer Tracks, 17 New Sequencer Instruments 32 New Sounds 1 New Background, 6 New Costumes, 18 Materials, 41 Decorations, 13 Objects, 66 Stickers 11 Trophies and 39 Pins to earn. That's a pretty hefty pile of stuff. I'm hoping it'll only be $10, but I'm expecting it to be a bit more. It looks like (as with all previous LBP stuff) you don't need to own it to play Move-based levels and can join the new campaign levels if you don't own them, so long as you're joining another player that does. Dominic White fucked around with this message at Sep 13, 2011 around 12:29 |
| # ¿ Sep 13, 2011 10:48 |
|
RandolphCarter posted:I hope there's some way that non Move users can play around with the new LBP stuff. Levels that use stuff from the Move pack but don't have brain-cranes or move controller seats will almost certainly be playable for everyone.
|
| # ¿ Sep 13, 2011 20:01 |
|
The LBP2 Move pack (due up on PSN today) is cofimed to be 8 Euros, which means it'll likely be $10. Not bad, considering the weight of content. And they've also confirmed that it works like all previous LBP2 DLC: Only builders and folks who want to initiate games on the new story levels need to own it. Everyone else can mooch all the content (including joining games on the new story levels) for free. I want to give all of Media Molecule a hug for coming up with that system. Trailer for the new story mode stuff here. Looks like it even includes a Move-based Tower Defense game. Dominic White fucked around with this message at Sep 14, 2011 around 09:51 |
| # ¿ Sep 14, 2011 09:48 |
|
The FF that really most needs an HD remaster is FF12, especially if they include all the features of the updated Japanese second edition, like the new class system and arena mode. Most of the textures in that game are much prettier than the PS2 could ever show, due to the low resolution. It looks great on an emulator, though.
|
| # ¿ Sep 14, 2011 12:39 |
|
Policenaut posted:Ninja Gaiden is dead. Yeah, people still blame him for everything bad that Team Ninja ever did, but somehow manage to overlook that ALL Team Ninja have done since he left is make incredibly creepy pseudo-porn games (one of which managed to get banned in some countries) and poo poo up Ninja Gaiden. I mean, seriously, they added this to NG2. And marketed it as a key feature.
|
| # ¿ Sep 15, 2011 17:39 |
|
Artix74 posted:I disagree, Team Ninja actually did as much as they could to salvage that shitheap. Sakamoto was responsible for the story, and he was the one that was adamant that they weren't going to use the nunchuck, even when Team Ninja asked for it. Sakamoto deserves every bit of hate he gets for that game. Yeah, the guy proudly claims responsibility for almost everything bad about the game. Granted, the core action wasn't amazing either, but the worst Team Ninja can be blamed for there was producing a decent (but not up to Metroid standards) game.
|
| # ¿ Sep 15, 2011 18:29 |
|
So, on a more positive note, the LBP2 Move pack owns, and non-Move owners shouldn't have to worry too much either. While you might not be able to play the new campaign levels, the community has already figured out how to make 'universal' levels that work equally well with both controller types, even to the point of letting non-Move folks use the Brain Crane, by making a player-clone Sackbot with the analogue stick controlling a virtual remote for the bot. The end result is better levels with more variation for all. Everyone wins!
|
| # ¿ Sep 15, 2011 20:55 |
|
RandolphCarter posted:I really love how crafty the LBP community is. The developers love them, too - most of the useful glitches from LBP1 were specifically ported over to LBP2.
|
| # ¿ Sep 15, 2011 21:00 |
|
Yeah, DMC4 wasn't a bad game by any means. Not as good as 3, perhaps, but probably better than the first two.
|
| # ¿ Sep 16, 2011 11:53 |
|
I was just reading that the Resident Evil 4 HD update wouldn't have Move support. Is that true? If so, it's a dealbreaker. The Wii version is so much better than the Gamecube or PS2 versions, and that one can be emulated and played at HD resolutions with antialiasing. Not much reason to get the PS3 version unless they can top that.
|
| # ¿ Sep 16, 2011 21:59 |
|
Policenaut posted:It's been out a couple weeks now in Japan as BIOHAZARD Revival Selection and it appears that the RE4 HD update is just an HD asset update, no Move. That's kinda lovely. While I'd like to see the high-res textures and models, I'd much rather have pointer-based controls, so guess it's off my wishlist now.
|
| # ¿ Sep 17, 2011 00:24 |
|
I said come in! posted:The Ace Combat demo felt terrible and this is the absolute worst game in the series by far. The older games are much much better, this new one was seriously a piece of poo poo. The new gameplay mechanics made it feel like I wasn't even really playing the game, and the controls were very unresponsive and awkward. The worst thing about it is that they've gone for Tom Clancy's Generic Middle-Eastern Conflict as the setting. So we don't get any bosses or crazy world-threatening superweapons, flying aircraft carriers or submarine superdestroyers. Bah.
|
| # ¿ Sep 17, 2011 17:25 |
|
Shalinor posted:This is awesome. All the players playing Dark Souls before street date are being slaughtered by the devs. They're in-game, running around as a max-level character, just destroying anyone that's playing early. The devs aren't just top-level characters. They're horrible mutant freaks - someone managed to capture a couple of shots, and it looks like they're using monster parts/equipment on their characters. So you've got an unstoppable, invincible, intelligent giant freak-monster silently hunting you around the game, and it knows the entire map inside and out. Slasher horror in videogame form! bat duck posted:I wish all developers would ruin my game for me after I just bought it from them. Solution: Stop being a big baby and roll with the punches. It's creative and clever! Alternative solution: Log out of PSN until launch day - the game is still playable.
|
| # ¿ Sep 21, 2011 18:42 |
|
Seconding the praise for Bloodrayne. It also has a seriously great Castlevania: SOTN-ish soundtrack, which you can get for free (or whatever you want to donate) here. Even includes NES versions of all the tracks, which are unlockable in-game via a cheat code. Wayforward are one of the best old-school studios out there. Really looking forward to their Aliens DS game at the end of the month, which WILL be Metroid-style.
|
| # ¿ Sep 22, 2011 11:36 |
|
On a bizarre note, the IGN review for the game (while glowingly positive on all other fronts) marked it down for the soundtrack. Apparently goth-metal just doesn't fit a Castlevania-esque game, according to that guy. Man, gently caress that guy.
|
| # ¿ Sep 22, 2011 12:03 |
|
THE AWESOME GHOST posted:Hey virt does the soundtrack! Pretty cool, that guy just used to do VG remixes and now he gets hired for occasional videogame work. He's the full-time music guy at Wayforward now.
|
| # ¿ Sep 22, 2011 15:45 |
|
Policenaut posted:And here's something that actually matters: Castlevania: Harmony of Despair comes out next week The million dollar (literally) question: Does the PS3 version have all the DLC built-in? Because that poo poo costs about five times the cost of the base game. Edit: I'd totally be up for a game-share of the game + all DLC, though!
|
| # ¿ Sep 23, 2011 21:14 |
|
Normally I'd advise against buying strategy guides, but Futurepress really know their stuff. Better than Doublejump, even.
|
| # ¿ Sep 28, 2011 18:39 |
|
God Hand, GrimGrimoire, Maximo: Ghosts to Glory, Odin Sphere and Ring of Red? That's a loving amazing lineup there. God Hand is great, but GrimGrimoire and Odin Sphere are seriously underrated too. Maximo was a pretty good update of Ghosts & Goblins, and Ring of Red was one of the best near-launch games for the system, and a really inventive take on the SRPG.
|
| # ¿ Oct 3, 2011 08:52 |
|
Rirse posted:Guess that means Odin Sphere will still be laggy. Unless they use the EU version, which actually fixed most of the slowdown AND ran in 60hz mode, thus still making it US-compatible. Edit: But yes, it's supremely scummy that they actually went and removed PS2 support from the console, and have apparently managed to restore it, but plan on selling it back to us on a per-game basis. Dominic White fucked around with this message at Oct 3, 2011 around 16:55 |
| # ¿ Oct 3, 2011 16:45 |
|
Spermando posted:On the flip side, it's a great thing because they're including many games that had limited retail releases and are very hard to find today. That only works on the assumption that this is an either/or thing. If they've got a working software emulator, there's nothing stopping them from letting people with disc copies play via it, and then selling cheaper digital versions for those without the games, or those who want to replace physical with digital media.
|
| # ¿ Oct 3, 2011 17:10 |
|
Attitude Indicator posted:I am continually amazed someone gives a poo poo about trophies at all, but whatever floats your boat I guess v They seem to push people to do horrible things to themselves that nobody should ever consider doing for fun. And people do it. Why!? I could just about understand it if each achievement earned you a little store credit or something, but I've taken to disabling achievement notifications on the 360 now. They're just kinda annoying.
|
| # ¿ Oct 13, 2011 16:56 |
|
Aphrodite posted:$9.99 is confirmed on the PS Blog here: http://blog.us.playstation.com/2011...ood-on-tuesday/ That description of it is faintly confusing. They're adding more level editor components, but it's a standalone? Does that mean that the standalone DLC has all the editor content from the first game? Or just a limited subset? Or does the base game integrate with it to a degree? Good to hear that Move support is coming, though. Popping headshots should be all the easier with a cursor.
|
| # ¿ Oct 23, 2011 23:27 |
|
I'm not too far into Dark Souls, but my playstyle has been low-armor (initially just trousers, to keep my fast roll) and a bloody great two-handed weapon. A Zweihander is lovely, as it can stun even 'heavy' enemies like golems and black knights.
|
| # ¿ Oct 24, 2011 22:01 |
|
Sir Unimaginative posted:Disgaea isn't graphic or explicit or anything, but to outside observers it has all the look and feel of some total goony poo poo. It got caught in an overreaction. Unfortunate, but not surprising. I'm pretty sure that the reason for non-Bioware/Bethesda RPGs practically disappearing from shelves isn't 'Hurr durr animus', and more the fact that sales from folks walking in off the street have most likely dwindled in stores to the point where it's not worth even stocking them - niche items sell plenty well online, anyway. If stores were afraid of offending peoples delicate sensibilities, they wouldn't have stocked bullshit like Dante's Inferno, which was basically 'Blood-soaked titties: The Game'.
|
| # ¿ Nov 4, 2011 14:13 |
|
Stelas posted:If anything, that was where I was surprised - I would have thought they'd expect reasonable levels of sale from an established IP, at least. Did D3 do that badly? I'd imagine that sales profiles just differ between stores and online - you're more likely to get people coming in for the latest AAA blockbuster in a shop, because that's what they're advertising with 6-foot-tall banners outside. Online, you've likely got a more tech-savvy, geeky audience. RockPaperShotgun have done some articles comparing what's in the top 10 sellers in UK stores compared to Steam, and they're very different lists. The retail top 10 is almost always dominated by The Sims (often multiple times!), sports games and the latest big FPS, while Steam seems to be a neat cross-section of most genres. Dominic White fucked around with this message at Nov 4, 2011 around 14:27 |
| # ¿ Nov 4, 2011 14:23 |
|
Feenix posted:Is Saints Row 3 going to have full-world online co op? I don't care so much about the campaign proper, I guess... but will it be a game that allows me to buddy up online with a friend and tromp around the city? Yep, all co-op, all the time. Every mission basically puts an extra seat or turret on every vehicle if you're rolling with a buddy, too.
|
| # ¿ Nov 8, 2011 22:33 |
|
Oh, hey. Just found out the three DLC packs (they're done one a month for all of next year) for SR3 that you get for preordering from THQ themselves are called 'Genkibowl VII', 'Gangstas In Space' and 'The Trouble With Clones'. I dunno about you, but just the names 'Gangstas In Space' and 'The Trouble With Clones' put a big, dumb grin on my face.
|
| # ¿ Nov 8, 2011 22:57 |
|
Policenaut posted:Remember Kingdom Under Fire 2? That big multi-million dollar Korean Action RPG / RTS with MMO elements that's been in development for about 6 years now? I've seen some bits of gameplay from the current closed beta test they're running - it's still Kingdom Under Fire. Aside from a more PC-esque UI, it does seem to be the same blend of commanding armies and stabbing fools. Currently, it's the most high-budget game in Korean history. Kinda shows, too. Renoistic posted:I might've been interested if it weren't Korean and doomed to be a boring slugfest. Yes, because the original games on the Xbox weren't Korean as well, and therefore the next one will be terrible. Oh, wait, they were Korean and they were two of the best loving games on the system.
|
| # ¿ Nov 10, 2011 09:15 |
|
Policenaut posted:Do you have any links? I'd like to see how the KUF formula survived post-Circle of Doom (gently caress that game) A year-old gameplay video here. It really does just look like a modern version of the Xbox KuF games, just with more units running around. I think Circle of Doom was done by a seperate studio, and was just a small, comparatively low-budget spinoff.
|
| # ¿ Nov 10, 2011 18:53 |
|
|
| # ¿ May 24, 2013 11:21 |
|
Speedball posted:God Hand is so strange. Its flaws are so glaring and yet I can't not have fun with it anyway as I perfect how to beat the crap out of guys. It was a low-budget game made on a recycled engine (same as Resident Evil 4) by a relatively small team. And it's pretty clear that they had a great time making it - it wasn't a big corporate project. It was a 'We've got a game we really want to make' sorta deal. And they made it.
|
| # ¿ Nov 10, 2011 19:54 |




