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Folks, don't lose heart: They'll never be able to fix it unless we keep trying. And thank you for trying to fix it! Trying to replicate Blizzard's server code must be a nightmare, and the fact that you've gotten this far is pretty drat cool.
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| # ? Feb 14, 2012 12:38 |
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| # ? May 20, 2013 13:55 |
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Deceased Crab posted:Folks, don't lose heart: They'll never be able to fix it unless we keep trying. Actually all things considered I thought we had a pretty good run. Nice to kill Azuregos again.
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| # ? Feb 14, 2012 12:55 |
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Hi can I get an invite for Bees please.
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| # ? Feb 14, 2012 13:58 |
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30.5 Days posted:Hey guys, I was hoping that someone who was there for magmadar could explain the lava spit issue. It definitely wasn't the Lava Bomb. If the ability was bugged and we just weren't getting hit before I guess that's that. I just know I went from going last week pretty much sitting in there DPS'ing the whole fight to having to run in and out a ton to bandage and wait for a random heal. We might just have to assign another healer to melee in the back or something, because at 3 stacks you're looking at 2000 dmg over 30 secs and it just keeps renewing itself. Maybe with the resists fix it won't be so bad as it was last night.
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| # ? Feb 14, 2012 14:30 |
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From what I remember in vanilla, melee had to step out of lava bomb and bandage themselves. MC in vanilla happened during a time that First Aid was required! Everyone took fire protection pots in this fight. Wouldn't hurt I guess to have a shaman in the melee group(s) drop a fire resist and tremor totem to avoid prolonged fear into the fires. But yes the tick will kill you or damage you quite a bit if you don't get out and bandage. Also melee should spread out so not everyone is getting hit by it at once. As I recall we didn't have a healer just for melee (because healers are staying out of fear range if at all possible). E: the lava bomb (if it's the problem you're talking about) would do 3200 dmg over 8 seconds with a range of 100 yards and radius of 5. I don't think the tick should renew itself once you stepped out of the bomb? Maybe a new bomb was being thrown? It would be fun to find the intended frequency of this ability. Desmond fucked around with this message at Feb 14, 2012 around 16:30 |
| # ? Feb 14, 2012 16:13 |
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Sorry I muddied the water- lava bomb is the ground effect he throws around, magma spit is what was messing you guys up, yeah? They're totally different. Anyway, the higher damage last night was the result of a FIX is what I'm saying- it looks like previously he was proccing magma spit onto himself (it'd just disappear since he's immune to fire) instead of the melee players. The Seal Fate fix revealed the bug responsible (in the form of warriors proccing bleeds onto themselves) and then the fix for that fixed Magma Spit so it'd proc onto enemies correctly, and now your melee is on fire. Magma spit was getting onto melee players for the first time ever, and dealing quite a bit of damage. EDIT: Also, resistances should have been working correctly for magma spit- resistances were explicitly only broken for stuff like firelords and Geddon who have elemental melee damage, and some types of environmental damage. If you weren't resisting much, it's time to get higher resists! 30.5 Days fucked around with this message at Feb 14, 2012 around 16:57 |
| # ? Feb 14, 2012 16:44 |
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Just rolled a Zombie Priest named Celine, I played up to around 24 or so back when BC'd just come out but I would love to be able to start fresh without feeling like I'm jumping into a server people have been on for years (i.e. retail). Hoping we don't have too many priests, as I love healers and my roll that last time I played was a Shaman so I wanted something different. I'm logged in now, see y'all around! edit: I'd also love any newbie advice you guys have, I have never spent much time with any MMOs but do play console/tabletop RPGs so I'm not totally flailing.
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| # ? Feb 14, 2012 17:49 |
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Magma spit has definitely been hitting melee before this week, but it usually fell off before it stacked to 3. Last night it was almost permanently at 3 stacks for all melee. It also makes it pretty much impossible for melee to bandage, because it ticks every 3 seconds.
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| # ? Feb 14, 2012 17:50 |
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Raika posted:Magma spit has definitely been hitting melee before this week, but it usually fell off before it stacked to 3. Last night it was almost permanently at 3 stacks for all melee. I'm not sure what could have caused it to fall off if it was working- full resists for spells and abilities weren't in before this week (although magma spit, being all damage, should be partially resisted). Magmadar would have to not even attempt to place a stack on a character for a full 30 seconds. EDIT: If you check the link I provided, not being able to bandage with it up is how it's supposed to work.
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| # ? Feb 14, 2012 17:59 |
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My game was very laggy, so I logged out and now I keep getting stuck at the "Retrieving character list" screen. I powercycled my router and restarted just to make sure it wasn't an issue on my end, but is this a known issue? edit: vvv Gotcha, I'll try again in a few. Thanks. TXT BOOTY7 2 47474 fucked around with this message at Feb 14, 2012 around 18:09 |
| # ? Feb 14, 2012 18:05 |
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TXT BOOTY7 2 47474 posted:My game was very laggy, so I logged out and now I keep getting stuck at the "Retrieving character list" screen. I powercycled my router and restarted just to make sure it wasn't an issue on my end, but is this a known issue? It happens very occasionally that someone will lose their path or their path will get real slow- if you're in Europe, it's been 3-6 months since there were problems. Some areas of the US had problems not too long ago, and a few months before that. They're usually resolved in less than an hour.
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| # ? Feb 14, 2012 18:07 |
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If it helps, here's what old.wowhead says about Mag's abilities in questions:old.wowhead.com posted:* Magma Spit: Magmadar spits out "globs" of fire at random people throughout the fight. The glob of fire stays at that spot on the ground for some time. Everyone runs out of the fire if it's spit at them, and then avoids it as much as possible afterwards. If you touch the fire you will get a nasty dot on you. I definitely remember the big globs of fire that you had to avoid. I'm still a wee lvl 39 so I can't speak to what's actually going on right now, but is it possible that people just aren't avoiding the fire globs enough, or is it the second DOT that people are having problems with? EDIT: Just noticed this part as well, not sure if it applies: quote:* Immolate: Melee classes fighting Magmadar will experience minor immolation damage. smashthedean fucked around with this message at Feb 14, 2012 around 18:15 |
| # ? Feb 14, 2012 18:12 |
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smashthedean posted:If it helps, here's what old.wowhead says about Mag's abilities in questions: The problem is that all of that is false, like I said there's a lot of misinformation around. The globs of fire are called lava bombs, there is no immolation - like I said, people just saw melee taking damage, and didn't know why, so they said he has an immolation aura. But the melee take damage from magma spit. This link is accurate: http://www.thetaterheads.com/discus...?title=Magmadar
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| # ? Feb 14, 2012 18:17 |
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So when I wasn't taking the server down by botching the query, I was able to confirm that 3 ancient core hounds have respawn times next week (probably 3 you killed post-crash). Please confirm that they aren't respawning tonight. EDIT: I mean thursday night. EDIT: I was also able to confirm that magmadar is correctly dead in the instance data, so cleansing the runes should be possible if you finish thursday. 30.5 Days fucked around with this message at Feb 14, 2012 around 18:34 |
| # ? Feb 14, 2012 18:24 |
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30.5 Days posted:The problem is that all of that is false, like I said there's a lot of misinformation around. The globs of fire are called lava bombs, there is no immolation - like I said, people just saw melee taking damage, and didn't know why, so they said he has an immolation aura. But the melee take damage from magma spit. This link is accurate: Oops, my bad. Well I dunno, I don't remember the stacking DOT damage being a huge deal back in my day, but I was a Warrior with lots of HP so maybe I just didn't care as much as squishy little Rogues. I don't think I ever died doing DPS unless I ran into the fire blobs, even when we were just starting out and I was wearing my blues.
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| # ? Feb 14, 2012 18:26 |
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smashthedean posted:Oops, my bad. Well I dunno, I don't remember the stacking DOT damage being a huge deal back in my day, but I was a Warrior with lots of HP so maybe I just didn't care as much as squishy little Rogues. I don't think I ever died doing DPS unless I ran into the fire blobs, even when we were just starting out and I was wearing my blues. Yeah, it wouldn't surprise me to learn that the damage is too high, considering that everyone describes the dot as an annoyance that stops you from bandaging. The numbers on the tin in both the DBC file and the wowhead page say 750 damage over 30 seconds, so that puts 3 stacks at 2250 over 30 seconds, or 75dps. Is that a lot?
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| # ? Feb 14, 2012 18:50 |
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Here you go: http://www.youtube.com/watch?v=R5j09vENEhw This is a warrior POV, but not the tank, so generally he's only taking damage from Magma Spit. You can see it ticking every 3 seconds, and with 2 stacks he's taking 100-150 damage, and with 3 stacks he's taking 160-220 damage. You can see that he clears his stacks pretty shortly after getting up to 3. The question is whether mitigation is broken (if it should be easier to get the 150 damage down to 100 damage), and I guess whether stacks are building too fast. I think mitigation is fine, that guy probably had a little bit of resist gear since he seemed to usually get 25% reduction. Stacks might be an issue- he definitely went a long period of time in that video without getting a stack, but most of the video, he was getting stacks fairly regularly. 30.5 Days fucked around with this message at Feb 14, 2012 around 19:48 |
| # ? Feb 14, 2012 19:19 |
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I don't know what happened on the latest Magmadar kill, but he has always hit melee with magma spit. As a rogue I'd generally get 3 stacks or so, and bail out to the side of the cave to wait for it to go away before bandaging/potting. I'm not sure what happened this time around, possibly the stacks hitting 3 too quickly. oh and I was pretty sure its supposed to only be 150 per stack.
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| # ? Feb 14, 2012 20:09 |
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Noah posted:I don't know what happened on the latest Magmadar kill, but he has always hit melee with magma spit. As a rogue I'd generally get 3 stacks or so, and bail out to the side of the cave to wait for it to go away before bandaging/potting. It's totally 75 per stack. EDIT: I think I know what the deal is- didn't put 2 and 2 together until just now, but there was probably a shim in the code somewhere to make magma spit work rather than figuring out the deal with the proc bug. You're probably getting double applications now that it's fixed. 30.5 Days fucked around with this message at Feb 14, 2012 around 20:17 |
| # ? Feb 14, 2012 20:15 |
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^^^ also the wowhead page says 75 not 750 Edit: Ah. Welp that should solve some issues.
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| # ? Feb 14, 2012 20:18 |
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Noah posted:also the wowhead page says 75 not 750 I was saying 750 over 30 seconds.
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| # ? Feb 14, 2012 20:18 |
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30.5 Days posted:I was saying 750 over 30 seconds. Oh I see. Oof. What do you mean be double applications? It was going off only half the time?
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| # ? Feb 14, 2012 20:20 |
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Noah posted:Oh I see. Oof. No, I mean now it's going off twice the time. At least I think so, gonna have to wait til tonight to say for sure, but I believe that every time you're supposed to get a chance to have a stack, you're getting two chances, since the shim (if it exists) and real logic are both working.
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| # ? Feb 14, 2012 20:22 |
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That makes sense. I have only fought him a few times as melee recently so I don't have the best history on it, but I know for sure that yesterday was the first time the Magma Spit was ever a problem. It was ALWAYS on 3 stacks if in melee range and never ticked down at all unless you got out for 30 secs. As soon as you got back in it was back on you and up to 3 stacks.
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| # ? Feb 14, 2012 21:04 |
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Since these pending updates are rather severe, if they're not implemented by thursday we will be doing Azuregos and Lord Kazzak in our normal MC time.
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| # ? Feb 14, 2012 21:11 |
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Hey tanners, watcher, pokeylope, and epili looks like my internet dropped out. I called automated support and they said that there is an outage in my area. Not sure if ill be back soon sorry about this I'm pretty aggrivated about it. Mobile phone posting btw, now if only I could run wow off of it.
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| # ? Feb 15, 2012 07:30 |
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Hey, can someone from the GUILD raiding team let me know if there's anything weird you do while clearing trash? Do you guys leave the instance at all between killing trash and killing magmadar? Anything like that? EDIT: Also, does that skinning bug happen on Ancient Core Hounds or just the little guys who shouldn't be skinnable?
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| # ? Feb 15, 2012 20:29 |
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We occassionally have folks show up late for the raid and get summoned in, but we usually don't leave the instance once we're there. We have them walk, then summon them to us once they're inside. Sometimes if someone needs to repair we'll summon them, have them hearth, repair, and accept the summon back before 2 mins are up. Thats all I can think of that involves folks coming or going during the raid. I'm not too sure about the skinning, but I think the ancient hounds are fine? The core hound packs we have trouble skinning on occassion.
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| # ? Feb 15, 2012 21:19 |
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Pokeylope posted:We occassionally have folks show up late for the raid and get summoned in, but we usually don't leave the instance once we're there. We have them walk, then summon them to us once they're inside. Sometimes if someone needs to repair we'll summon them, have them hearth, repair, and accept the summon back before 2 mins are up. Thats all I can think of that involves folks coming or going during the raid. Yeah, I'm just trying to figure out if there are any mid-raid soft resets, but it sounds like no.
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| # ? Feb 15, 2012 21:33 |
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Skinning bug happens on everything. Not just ancient core hounds and core hound packs. Every single thing that can be skinned will 20-30% of the time bug out and not be able to be skinned after you do the skinning.
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| # ? Feb 15, 2012 22:15 |
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Could we have this link added to the OP? It's a list for hunters to find the pets that will train the skills that aren't at a pet trainer, like bite and claw and stuff. It's just TKA Something via the wayback machine, but I figure it'd be easier telling people to look in the OP then having them type out a url in a whisper.
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| # ? Feb 15, 2012 22:15 |
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Vanilla was the best. In as "Itsraininmen". Sorry.
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| # ? Feb 16, 2012 01:03 |
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I only ever got to level 34 during vanilla as I decided the best thing to level was a warrior and the best way to level it was as prot. After hours upon hours I gave up dicksmashing my way through quests and didn't really play again until TBC launch. So while I have run all of the level 60 raid content before I did it all after I hit 70. Thus I have very little memory of what vanilla was like and no clue what end game raiding was like. Now the questions. Are warriors are the only decent tanks, and could the guild use more? Are ret and prot pallies crap? What are the best healers from best to worst? What dps classes are going to be the most useful? Are shamans as good in pvp as I remember? I enjoy playing every class excepting priests and I've tanked and healed through pretty much all of the content in the game so I am willing to play anything so long as it is useful.
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| # ? Feb 16, 2012 02:34 |
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I'm joining up with my character also named Drinniol. I am a hunter.
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| # ? Feb 16, 2012 03:27 |
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man, CC seems pretty messed up.
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| # ? Feb 16, 2012 03:53 |
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Noah posted:man, CC seems pretty messed up. Yo do you have an example that doesn't include banish or mobs with 60% magic resistance? Because goddamn I am tired of hearing about how mobs with 60% magic resistance shouldn't break fear all that often! EDIT: To be less of a dick, I'll repeat here what I've said in the thread on the bug forum- in early 2006, the nature & shadow resistance of the chromatic flight were increased to match their frost fire and arcane resistances. After this point, videos of anyone fearing and hibernating chromatic elites & champions become impossible to find. It's possible that this is just a coincidence, and if someone can find a video of fear sticking on them easily, then I'll definitely change it, but I bet ya can't. DOUBLE EDIT: Also, consider the fact that Blizzard had to modify the way random waves on Razorgore were generated, because too many back to back dragon waves was a death sentence. It sure wasn't a death sentence because 8 druids or 8 warlocks were hard to find! 30.5 Days fucked around with this message at Feb 16, 2012 around 04:36 |
| # ? Feb 16, 2012 04:24 |
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Seems like wildvine droprates are wrong on this server. Kind of weird since regular (not that great but needed for leatherworking skillups) call for so much of it. I've been killing trolls, ogres, you name it and have gotten like one drop. Can you check?
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| # ? Feb 16, 2012 04:42 |
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Desmond posted:Seems like wildvine droprates are wrong on this server. Kind of weird since regular (not that great but needed for leatherworking skillups) call for so much of it. I've been killing trolls, ogres, you name it and have gotten like one drop. Can you check? Looks like they're WAY wrong- they're 1% from the vilebranch and they just go down from there.
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| # ? Feb 16, 2012 04:45 |
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30.5 Days posted:Yo do you have an example that doesn't include banish or mobs with 60% magic resistance? Because goddamn I am tired of hearing about how mobs with 60% magic resistance shouldn't break fear all that often! are the ogre mage lords in DM north part of a group of monsters with huge resists? Because we had sheep breaking on them very often.
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| # ? Feb 16, 2012 05:15 |
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| # ? May 20, 2013 13:55 |
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Noah posted:are the ogre mage lords in DM north part of a group of monsters with huge resists? Because we had sheep breaking on them very often. They have 15% across the board magic resist, so without any resistance mitigation whatsoever, yeah, kinda. If you're hit-capped versus them but have no resistance mitigation, you'll be looking at an average top-rank polymorph duration of a little under 31 seconds. EDIT: With CoS (assuming you have a warlock) or 5 points in Arcane Focus, that goes up to a bit under 41 seconds, with both you're guaranteed full duration. Again, this is all assuming you're hit capped. 30.5 Days fucked around with this message at Feb 16, 2012 around 05:24 |
| # ? Feb 16, 2012 05:21 |















At least I think so, gonna have to wait til tonight to say for sure, but I believe that every time you're supposed to get a chance to have a stack, you're getting two chances, since the shim (if it exists) and real logic are both working.



