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Timall
Dec 20, 2008


Rinkles posted:

I had this a long time before owning any DLC. loving pain, I've complained in this thread before but there were few responses so it's good to hear it's not my system that's busted. For me it seems to restart the download every time I turn the computer on/reset. I've put off playing the game a few times because of being of being told to (again) redownload 70% of the files.

I do suspect, though, that it might be somehow related to mods - although after a clean re-installation I had the same download prompts.

I don't have any mods. I've only had the game for a few weeks. I've noticed a lot of complaints around the internet after looking into it and none of the supposed fixes work.

Edit: oh gently caress now it's downloading the whole loving game again. This is bullshit.

Timall fucked around with this message at Dec 29, 2011 around 15:47

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Tewratomeh
Feb 17, 2007



I was so eager to play New Vegas again that I didn't even wait until I finished it to start a new character, so I played two characters at the same time. Then after the ending, I went back to my first and kept on going, playing through all the DLC's in order and exploring places I didn't see with my original character. I think at one point I was even going back to my old character to explore places my second character discovered.

Two was about the limit, though. I started getting burned out at about level 10 on the Hardcore run with my third character. I just gave up near the end, with the familiarity of the setting and characters and the increased difficulty, just wasn't worth it.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.


Velius posted:

Ammo. The .357 has no ammo from the dispensers if you don't have science 75
In the mod I just released, I addressed this by moving that note to the desk just outside the contraband room. There's still a boatload of stuff in there for people to loot (Automatic Rifle, a few boxes of .308, some Super Stims...). I also put a MFC recipe in and hid the note somewhere ^______________^

This isn't the modding thread, but if anyone's interested: http://www.falloutwiki.com/JSawyer

Speedball
Apr 15, 2008


So, has anyone gotten that challenge of killing adult deathclaws with nothing but the weakest starting weapons?

Jerusalem
May 20, 2004

Anybody remotely interesting is mad in some way or another.



rope kid posted:

In the mod I just released, I addressed this by moving that note to the desk just outside the contraband room. There's still a boatload of stuff in there for people to loot (Automatic Rifle, a few boxes of .308, some Super Stims...). I also put a MFC recipe in and hid the note somewhere ^______________^

This isn't the modding thread, but if anyone's interested: http://www.falloutwiki.com/JSawyer

"Gold Bar value dropped from 10547 to 3500 as an economy-preserving measure."

You inhuman monster!

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!



Starting a new run, this looks like the hardcore mode I always hoped for! Plus karma fixes, finally! You're the best Ropekid.

Basic Chunnel fucked around with this message at Dec 30, 2011 around 06:28

gyrobot
Nov 16, 2011


thepopstalinist posted:

Starting a new run, this looks like the hardcore mode I always hoped for! Plus karma fixes, finally! You're the best Ropekid.

Not to mention now we will see what will happen to the NCR which will become like Pre-War America in a bad way since now Moore is an evil NPC.

Also, Sawyer is making you have a guilt trip killing addicts.

gyrobot fucked around with this message at Dec 30, 2011 around 09:02

MrL_JaKiri
Sep 23, 2003

I'm a bloomin' mathematical genius!
BOOM BOOM!


Speedball posted:

So, has anyone gotten that challenge of killing adult deathclaws with nothing but the weakest starting weapons?

Yes, it's probably the easiest one to be honest.

Wiseblood
Dec 31, 2000

Bullets still kill motherfuckers, right? Don't get much simpler than that.



Speedball posted:

So, has anyone gotten that challenge of killing adult deathclaws with nothing but the weakest starting weapons?

It's not hard at all. Use a sniper rifle (preferably silenced if there's more nearby) to sneak attack one in the leg. Then when it's limping towards you finish it off with a .22 pistol.

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.


I just had the most bullshit experience: I bought all the DLC a few days ago and started a new game. I joined the caravan (Honest hearts? the utah one) and had the hardest time (derp, on very hard) because not one person apart from my caravan-mates would talk to me in all of utah. Everyone tried to kill me. I failed a bunch of quests by killing tribals who wanted to kill me already (red on the compass, and attacking me). Finally I killed some dude called 'daniel', got the map and left. There was a bunch of bullshit story-resolution e.g. 'you tipped the balance, after the death of dear Daniel'. No. I killed everyone. I was unaware that there was a story. it's just a murderous valley of death. Daniel was an rear end in a top hat who shot first.

Dush
Jan 23, 2011

Mo' Money


redreader posted:

I just had the most bullshit experience: I bought all the DLC a few days ago and started a new game. I joined the caravan (Honest hearts? the utah one) and had the hardest time (derp, on very hard) because not one person apart from my caravan-mates would talk to me in all of utah. Everyone tried to kill me. I failed a bunch of quests by killing tribals who wanted to kill me already (red on the compass, and attacking me). Finally I killed some dude called 'daniel', got the map and left. There was a bunch of bullshit story-resolution e.g. 'you tipped the balance, after the death of dear Daniel'. No. I killed everyone. I was unaware that there was a story. it's just a murderous valley of death. Daniel was an rear end in a top hat who shot first.

This is what happens when you shoot Follows-Chalk and also when you are totally oblivious.

Tewratomeh
Feb 17, 2007



Does that need to go at the top of the OP now? It gets asked every other page, here's the stock response:

"After your caravan gets ambushed and killed, go across the bridge and wait. Do absolutely nothing. The one guy shooting at you from up high will be killed by a Good NPC. After he kills the guy shooting you, he will come down and talk to you. Then the story starts."

You could probably shorten that to "Don't shoot the guy wearing the baseball cap. At all."

antidote
Jun 15, 2005
We're on the corner, slashed my heart for fun. I'm not alive for anyone. I think you realize what I've done.

What boggles my mind is that people keep playing after QUEST FAILED QUEST FAILED QUEST FAILED without realizing something went wrong.

Leinadi
Sep 14, 2009


When it happened to me, I assumed that there was some way to join the White Legs perhaps and that I had shot one too many of them when I accidentally shot Follows-Chalk. And that those were the quests I failed.
Since one of the first objectives (when the White Legs attack) has an Optional tag about wiping out the White Leg tribals that attack, I assumed that there was a way to join them later on down the line.
It's not like you can't get dumped with the Quest Failed messages for just choosing sides in the main game. When you pass a certain point in the main quest, you get a bunch of those messages because you've chosen your side for the game essentially.

I started suspecting something was seriously wrong when every tribal camp opened fire on me as soon as they saw me.

Tewratomeh
Feb 17, 2007



Follows-Chalk being so integral to Honest Hearts was a major flaw, I thought. The rest of the game had the design philosophy of "everybody should be able to die without disrupting anything". How it should've been handled, if they absolutely needed Follows-Chalk to appear right behind an enemy and be in the line of fire, was to have Follows-Chalk not go hostile from one stray bullet. Maybe have a scripted "Hold your fire"-type response from Follows-Chalk. Then, if you persisted in attacking him after that he'd go hostile. If he died, then don't have any quests fail. Just leave a note on him which would guide you to the encampment, and from there you could tell Daniel that you accidentally killed Follows-Chalk, or say nothing.

I'm not sure how they'd tried to implement Follows-Chalk not being able to get shot in that scene, but at the very least having a note on him and not turning everyone else hostile to you would help players who are confused. The note could even have some kind of indication that Follows-Chalk was a "good" character, so you'd know next time not to kill him.

Anime Schoolgirl
Nov 28, 2002



Actually, if you gently caress up and shoot Follows-Chalk making him hostile, you have a 3 second window to holster your weapon else he becomes permanently hostile (and fails the entire quest line.) This is a feature that's been in the engine since Morrowind, but it still works (most of the time.)

Tubgirl Cosplay
Jan 10, 2011



Anime Schoolgirl posted:

Actually, if you gently caress up and shoot Follows-Chalk making him hostile, you have a 3 second window to holster your weapon else he becomes permanently hostile (and fails the entire quest line.) This is a feature that's been in the engine since Morrowind, but it still works (most of the time.)

Whoa I never heard about this. Does it work twice/on someone's buddies after they've been killed? It'd be pretty hilarious to go walking around all nonchalant, blow away a dude, then put the piece away so fast nobody notices anything happened.

Anime Schoolgirl
Nov 28, 2002



Tubgirl Cosplay posted:

Whoa I never heard about this. Does it work twice/on someone's buddies after they've been killed? It'd be pretty hilarious to go walking around all nonchalant, blow away a dude, then put the piece away so fast nobody notices anything happened.
It does work twice but with a very low success rate the second time. Actually killing people will set the hostility flag permanently.

Tewratomeh
Feb 17, 2007



Anime Schoolgirl posted:

Actually, if you gently caress up and shoot Follows-Chalk making him hostile, you have a 3 second window to holster your weapon else he becomes permanently hostile (and fails the entire quest line.) This is a feature that's been in the engine since Morrowind, but it still works (most of the time.)

True, but without any indication that you did something wrong you're not going to not fire at the guy shooting at you. With an audio cue or damage threshold or something you'd at least have the chance to cease fire and/or put your gun away.

Another solution: Follows-Chalk shoots the guy from behind with a loud enough shot that you can tell it wasn't your gun. Then he yells from the top of the ridge.

Gasmask
Apr 27, 2003

And if thou gaze long into an abyss, the abyss will also gaze into thee

redreader posted:

I just had the most bullshit experience: I bought all the DLC a few days ago and started a new game. I joined the caravan (Honest hearts? the utah one) and had the hardest time (derp, on very hard) because not one person apart from my caravan-mates would talk to me in all of utah. Everyone tried to kill me. I failed a bunch of quests by killing tribals who wanted to kill me already (red on the compass, and attacking me). Finally I killed some dude called 'daniel', got the map and left. There was a bunch of bullshit story-resolution e.g. 'you tipped the balance, after the death of dear Daniel'. No. I killed everyone. I was unaware that there was a story. it's just a murderous valley of death. Daniel was an rear end in a top hat who shot first.

I did the same thing on my first playthrough of HH. I just assumed that all the mission failed messages were different options for the story, like if you were stealthy and sneaked around the ambush instead of killing everyone.

Once I started noticing that some of the enemies had names (Daniel etc.) I finally twigged, but the whole experience felt a bit undermined after that.

Maybe I'm just dumb .

Android Blues
Nov 22, 2008



Tubgirl Cosplay posted:

Whoa I never heard about this. Does it work twice/on someone's buddies after they've been killed? It'd be pretty hilarious to go walking around all nonchalant, blow away a dude, then put the piece away so fast nobody notices anything happened.

It's in the loading screen tips! I don't think I've ever done it though.

Cicadalek
May 8, 2006

i'll die here one day


Tewratomeh posted:


He was invulnerable to damage before you talked to him in the version that Obsidian sent off to Bethesda. For some inexplicable reason that's not the version that went out to the public

Saoshyant
Oct 26, 2010

not one bit


Do people just shoot at everyhing without looking at their HUD for red dots? I took down the ambushing white-legs, saw a green dot, walked a bit forward and instant cut-scene. There was no need to wait for anything to happen. It just did.

Also, I'm digging that giant mod, rope kid. Was there an issue that prevented it from being released as patch, though? Maybe because some changes are personal preference? A technical problem? Bethesda didn't allow further patching?

blue squares
Sep 28, 2007

Until August 5th, 2013

New Vegas just went on sale on Steam for $5. I've already done almost everything one can possibly do in NV except play it on PC and mod it. Worth $5?

Mr E
Sep 18, 2007

No. Hyrule sucked and it's staying underwater.



blue squares posted:

New Vegas just went on sale on Steam for $5. I've already done almost everything one can possibly do in NV except play it on PC and mod it. Worth $5?

Yes, and get the DLC if you haven't played it too.

blue squares
Sep 28, 2007

Until August 5th, 2013

Mr E posted:

Yes, and get the DLC if you haven't played it too.

I did all the DLC as well.

redmercer
Sep 15, 2011
Probation
Can't post for 8 days!


Saoshyant posted:

Do people just shoot at everyhing without looking at their HUD for red dots? I took down the ambushing white-legs, saw a green dot, walked a bit forward and instant cut-scene. There was no need to wait for anything to happen. It just did.

Also, I'm digging that giant mod, rope kid. Was there an issue that prevented it from being released as patch, though? Maybe because some changes are personal preference? A technical problem? Bethesda didn't allow further patching?

I'm pretty sure this is the first time a game designer's put out a mod for his own game. Maybe they thought his ideas were too hardcore for hardcore?

Naky
May 30, 2001

Resident Crackhead

blue squares posted:

New Vegas just went on sale on Steam for $5. I've already done almost everything one can possibly do in NV except play it on PC and mod it. Worth $5?

That depends on what you want out of a modded game. If you want more areas and quests then there aren't a whole lot of good ones out yet since it takes time. If you want custom weapons and armor and hordes of gameplay tweaks and graphical upgrades then go for it.

blue squares
Sep 28, 2007

Until August 5th, 2013

I've never modded a game before but NV is one my favorite games of all time. It's only $5 so I don't know why I was even asking. I spend that much on cheez its without thinking.

Dush
Jan 23, 2011

Mo' Money


Saoshyant posted:

Do people just shoot at everyhing without looking at their HUD for red dots? I took down the ambushing white-legs, saw a green dot, walked a bit forward and instant cut-scene. There was no need to wait for anything to happen. It just did.

Also, I'm digging that giant mod, rope kid. Was there an issue that prevented it from being released as patch, though? Maybe because some changes are personal preference? A technical problem? Bethesda didn't allow further patching?

He said before, it's just a personal project. The game's done, nobody's working on it anymore, and he basically just wanted to make a load of changes of things that bugged him/he thought could work better. Wouldn't make no sense to release it as a patch (especially as a lot of the changes make the game harder).

Sam.
Dec 31, 2008

"I thought we had something, Shepard. Something real."


They can't patch DLCs because there's no way for them to patch them on consoles and they don't want to have separate PC and console versions.

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.


well, I played through the original new vegas one and a half times without accidentally aggroing anyone so I'd say it's a serious design flaw if it happens all the time. I was expecting a fight until I got to an obvious not-fight. I was still in fight mode I suppose. No, I didn't check the dots during the caravan battle because I was being shot at, and was still being shot at as I crossed the bridge.

redmercer
Sep 15, 2011
Probation
Can't post for 8 days!


I will say it was damned decent of them to make "gently caress everyone, grab the map and get out" an actual option.

Leinadi
Sep 14, 2009


Agreed. It's a shame about the mess-up with Follows-Chalk near the start but it's really awesome of OEI (rope kid in particular since he was lead on Honest Hearts) to make the option of just killing everyone if you wish.

As much as I enjoyed the story of the other three DLCs (and I really did), that kind of freedom is something I value quite highly in a Fallout game, much more so than an involving narrative.

Speedball
Apr 15, 2008


I think "Just kill everyone if you wish" has always been an option for a lot of Fallouts (maybe not all of them, but a goodly amount). Hell, I think New Reno in #2 had this epilogue which says something special if you kill everyone in there.


I took "Mad Bomber" just so I could craft my own tin can bombs--"time bombs" and "long-fuse dynamite" isn't cutting it for blowing up Cazadores in that one challenge. Not sure if I should also take "heave-ho!" as a perk, how much range does it add on?

Not a Twat
Oct 11, 2010


The game crashes as soon as I launch it. Any advice? I just bought it in the sale. I searched google for help but didn't find anything that worked.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Speedball posted:

I took "Mad Bomber" just so I could craft my own tin can bombs--"time bombs" and "long-fuse dynamite" isn't cutting it for blowing up Cazadores in that one challenge. Not sure if I should also take "heave-ho!" as a perk, how much range does it add on?
+50%. Though apparently it doesn't affect VATS, if that matters to you.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.


Not a Twat posted:

The game crashes as soon as I launch it. Any advice? I just bought it in the sale. I searched google for help but didn't find anything that worked.

Tried verifying your game files on Steam yet?

Not a Twat
Oct 11, 2010


Burning Mustache posted:

Tried verifying your game files on Steam yet?

Yes, as well as defragging them. I haven't tried reinstalling it yet, but I know that's something I have to try

EDIT: i also have the latest drivers for my graphics card.

Not a Twat fucked around with this message at Dec 30, 2011 around 22:58

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MrL_JaKiri
Sep 23, 2003

I'm a bloomin' mathematical genius!
BOOM BOOM!


Speedball posted:

I took "Mad Bomber" just so I could craft my own tin can bombs--"time bombs" and "long-fuse dynamite" isn't cutting it for blowing up Cazadores in that one challenge. Not sure if I should also take "heave-ho!" as a perk, how much range does it add on?

If you throw a stick of long fuse dynamite at a cazador in VATS, it will obligingly sit around and wait for it to explode if you "hit" it.

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