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Edit: spoiler just in case I played the Yes Man ending earlier and my sound, which had been having problems in New Vegas, totally crapped out and so I missed the ending dialogues. It's not the same when you have to read the endings on the wiki. I felt like a bastard choosing that ending, too. VisAbsoluta posted:http://www.youtube.com/watch?v=HBM4HBYelU0 I'll see you and raise you this rocking Harold Faltermeyer score. http://www.youtube.com/watch?v=owpF...tailpage#t=190s Granted, it's for a mediocre-at-best RPG that I actually bought for my brother as a gag gift, but still... it kind of rocks, and the trailer is hilarious(ly bad): http://www.youtube.com/watch?v=jUzibCb0JY0 LLCoolJD fucked around with this message at Oct 13, 2011 around 03:34 |
| # ? Oct 13, 2011 03:27 |
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| # ? May 23, 2013 22:56 |
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SpaceMost posted:Torontonians would never call it "Ronto", nuclear holocaust be damned. If Tuscon got turned into Two-Sun then it could happen.
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| # ? Oct 13, 2011 03:59 |
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Speculation on political cartoons in the NCR led to a doodle, which led to a sketch, which led to this little bit of fanart. Could've turned out better, but there it is. Next time I think of doing something like this, I'll spend more time making sure I can do an on-model Vault Boy first, before I attempt Vault Kimball.
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| # ? Oct 13, 2011 04:01 |
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Oh gently caress Marcus is slowly getting killed by random spawns of Cazadores in the the walls of Jacob Town! Leave my favourite Fallout 2 buddy alone you winged dicks! Axelgear posted:Speculation on political cartoons in the NCR led to a doodle, which led to a sketch, which led to this little bit of fanart. Neat, can we have some more Fallart?
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| # ? Oct 13, 2011 04:01 |
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hundreds of hours in and still plenty of vanilla locations I have yet to find. Blowing up hoards of deathclaws with my nail gun will never cease to amaze me. The Strudel man deserves ups for making naked and bare fisted signature weapon/armor choices. One that I might take advantage of next game though.
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| # ? Oct 13, 2011 04:07 |
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My save is just after I talked to Colonel Hsu at the end of the quest, guaranteeing the bad thing happening to the big metal thing (I hate spoiler tags). Is it worth reverting to a save made hours ago, or does it not matter that much? In my game I like the NCR a lot. edit: I am not above console commands
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| # ? Oct 13, 2011 04:22 |
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Am I the only one that ends up toting around at least 2 pistols, 3 rifles, a shotgun and a melee weapon every time? I think I have major packratting issues, because despite intentionally going in with a "two-handed Guns and Melee" mindset this time around I've ended up toting around an entire bloody armory, yet again. Current loadout includes the Bumper Sword (from REPCONN), 10mm SMG, a recharger pistol, the plasma defender, cowboy repeater, caravan shotgun, service rifle and scoped/silenced varmint rifle (with ~1500 rounds of surplus/regular 5.56). I had to force myself to stash a minigun, a Laser RCW, a grenade launcher, .357 revolver and my trusty weathered 10mm pistol.
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| # ? Oct 13, 2011 04:23 |
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Axelgear posted:Speculation on political cartoons in the NCR led to a doodle, which led to a sketch, which led to this little bit of fanart. Edit: The next villain in fallout needs to be a libertarian cartoonist. jvempire fucked around with this message at Oct 13, 2011 around 04:37 |
| # ? Oct 13, 2011 04:24 |
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CitrusFrog posted:Am I the only one that ends up toting around at least 2 pistols, 3 rifles, a shotgun and a melee weapon every time? I think I have major packratting issues, because despite intentionally going in with a "two-handed Guns and Melee" mindset this time around I've ended up toting around an entire bloody armory, yet again. Nope, I force myself to try and stop doing this too but it is some weird micro management addiction. I'm a wimp with that big backpack mod so I'm carrying around a miniture armoury with me. Currently my guy has a Fire Axe, NCR Battle Rifle, That Gun, Light Shining In The Darkness, twelve frag grenades, Thump Thump, the Riot Shotgun and the NCR GRA Assault rifle. Oh, and a Anti-Materiel Rifle too. Don't tread on me, Legion.
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| # ? Oct 13, 2011 04:26 |
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SeanBeansShako posted:Nope, I force myself to try and stop doing this too but it is some weird micro management addiction. I've also been actively avoiding Strong Back as a perk to stop myself further turning into a one man stormtrooper platoon, but the wistful reminiscence of the utter carnage I wreak when I get my hands on a laser gatling and tesla cannon is proving hard to resist. I just plunked for Old World Blues and GRA, I'm looking forward to finding some of the new weapons and stuff. Referring back to the packratting problem, I also find myself toting inordinate amounts of reagents for cooking/crafting all the time despite either not having the skill for the recipes yet or the fact that I likely won't end up using them. Seriously, I think games like this bring out the inner klepto-hoarder in everyone.
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| # ? Oct 13, 2011 04:34 |
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CitrusFrog posted:I've also been actively avoiding Strong Back as a perk to stop myself further turning into a one man stormtrooper platoon, but the wistful reminiscence of the utter carnage I wreak when I get my hands on a laser gatling and tesla cannon is proving hard to resist. Packrat is perfect for this, especially in hardcore mode. You don't think it'll be that much of a benefit, but immediately upon taking it my total weight dropped like 70 lbs.
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| # ? Oct 13, 2011 04:36 |
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I found a location in the Mojave called "(Someone)'s map"... It's some kind of doodle on the ground with objects stuck into it. What gives?
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| # ? Oct 13, 2011 04:47 |
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FrozenVent posted:I found a location in the Mojave called "(Someone)'s map"... It's some kind of doodle on the ground with objects stuck into it. Chance's Map is a reference to the New Vegas comic book. Chance draws a map in the ground representing the major roads and locations of the Mojave.
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| # ? Oct 13, 2011 04:49 |
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It's from graphic novel they did, All Roads, Chance is one of the characters from it. Amusingly it's also a fairly accurate map all things being equal.
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| # ? Oct 13, 2011 04:50 |
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Graviija posted:Haha, I'm still laughing at the possibility of "Fallout: Oslo" mentioned a couple pages back. Fjords, smalehovud and post-apocalyptic viking cults
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| # ? Oct 13, 2011 04:51 |
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Fallout: <The Place Where I Live> would be great it would have <Thing My Place is Famous For> and <Inside Joke> Watch out for the mutated <Local Or Historical Animal>
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| # ? Oct 13, 2011 05:02 |
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Just finished Lonesome Road and man was that an awesome DLC. Total railroad and hardly anything to do but my god was it awesome. I so wish they had been able to put Ulysses in the full game cause having him hunt you through out the game would have been awesome.
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| # ? Oct 13, 2011 05:05 |
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Doug Lombardi posted:Fallout: <The Place Where I Live> would be great it would have <Thing My Place is Famous For> and <Inside Joke> Watch out for the mutated <Local Or Historical Animal> Someone needs to do Fallout Mad Libs. It would be entertaining.
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| # ? Oct 13, 2011 05:17 |
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FrozenVent posted:Someone needs to do Fallout Mad Libs. It would be entertaining. It would be really corny.
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| # ? Oct 13, 2011 05:19 |
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Doug Lombardi posted:Fallout: <The Place Where I Live> would be great it would have <Thing My Place is Famous For> and <Inside Joke> Watch out for the mutated <Local Or Historical Animal> I don't live in any of the cities or countries I suggested. I'd still find them to be a few dozen times more interesting than America though.
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| # ? Oct 13, 2011 06:09 |
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American based series made by Americans with a generally overarching theme of 50's Americana science fiction....seems likely to have an episode set outside America at some point.
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| # ? Oct 13, 2011 06:11 |
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FrozenVent posted:Someone needs to do Fallout Mad Libs. It would be entertaining. Benny put on his fat coat and farted to the Great Khans. "We're going to eat poopsocks, boys. You'll get your money when we farted." One of the Great Khans was shitheaded and fartier than the rest. "You'd better have our poopsocks, Benny," he farted.
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| # ? Oct 13, 2011 06:13 |
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Totally unrelated to Fallout but... guys I have never played Arcanum but I have heard MANY good things about the game. Should I play it or has the game aged badly?
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| # ? Oct 13, 2011 06:18 |
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turboraton posted:Totally unrelated to Fallout but... guys I have never played Arcanum but I have heard MANY good things about the game. Should I play it or has the game aged badly? If the graphics don't bother you, it's still one of the best rpgs on PC. There was a thread some months back and apparently it's still around. Since it's on GoG, it's pretty easy to play even on modern puters. There are some crashes but this game always was buggy.
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| # ? Oct 13, 2011 06:34 |
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Fewd posted:If the graphics don't bother you, it's still one of the best rpgs on PC. There was a thread some months back and apparently it's still around. Since it's on GoG, it's pretty easy to play even on modern puters. There are some crashes but this game always was buggy. I disagree. I like old PC rpgs, but I thought Arcanum was too much of a train wreck. The combat in (any old crpg) it does not hold up at all, the plot is meandering and slow, and I spent a lot of the game being bored. Which is too bad, because I really like the idea of the setting. If you want to cruise through it just to experience it, play a mage. Use Harm to instagib everything you meet until you find enemies who live through that, by which point you should have Disintegrate. Grab Teleport and you've got the only three spells you need.
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| # ? Oct 13, 2011 06:45 |
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turboraton posted:Totally unrelated to Fallout but... guys I have never played Arcanum but I have heard MANY good things about the game. Should I play it or has the game aged badly? Arcanum is aggressively unhelpful when it comes to telling you where to go and what to do next, which is super cool but might turn you off if you prefer having waypoints to wandering around and having no clue where the gently caress the plot is supposed to go. Combat is bad and you can build a broken character super easily, but the character creation, soundtrack, and story/setting pretty much rule.
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| # ? Oct 13, 2011 06:47 |
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Pharmaskittle posted:Arcanum is aggressively unhelpful This may be the best description for Arcanum that I've ever heard.
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| # ? Oct 13, 2011 06:49 |
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And know that you disintegrate enemies with disintegration. I got a plasma(GRA) pistol with ammo recycler and the projectile increase. Hidden sniping of dudes to turn them into goo puddles erryday. I do wish there were more variety of energy weapons, but the ones I find are all p.cool I also like the fact its relatively easy to convert ammo types to the kind your weapon needs.
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| # ? Oct 13, 2011 06:55 |
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Wow, coming out of Old World Blues back to the Mojave makes me appreciate the enemies there so much more. Walk into an ambush? 5 unanswered shots later your enemies are lying dead around you and you're calmly reloading and wondering what to do with all your extra bullets.
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| # ? Oct 13, 2011 07:13 |
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Jerusalem posted:Wow, coming out of Old World Blues back to the Mojave makes me appreciate the enemies there so much more. Walk into an ambush? 5 unanswered shots later your enemies are lying dead around you and you're calmly reloading and wondering what to do with all your extra bullets. I got out and was pulling off all this
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| # ? Oct 13, 2011 07:19 |
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Yeah, it should be mentioned about Arcanum that the combat can be brutally hard if you don't make a mage. I liked it though, but it's a matter of taste whether you like the asspoundingly hard older rpgs or how games are mostly made these days:Jerusalem posted:Wow, coming out of Old World Blues back to the Mojave makes me appreciate the enemies there so much more. Walk into an ambush? 5 unanswered shots later your enemies are lying dead around you and you're calmly reloading and wondering what to do with all your extra bullets.
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| # ? Oct 13, 2011 07:20 |
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Fewd posted:Yeah, it should be mentioned about Arcanum that the combat can be brutally hard if you don't make a mage. I liked it though, but it's a matter of taste whether you like the asspoundingly hard older rpgs or how games are mostly made these days: For reference people were complaining about the robo-scorpions being deadly bullet sponges or whatever but I was just whacking them with punchy three or four time until they died. The main one was easy too, I just released some robots and then shot it in the rear end in a top hat with 40mm grenades.
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| # ? Oct 13, 2011 07:31 |
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The robo-scorpions were easy (the main one is hilarious if you have the deactivate robots perk + a stealthboy), it was the lobotomites who troubled me - they took so much damage and would spawn all around me out of nowhere.
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| # ? Oct 13, 2011 07:40 |
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Jerusalem posted:The robo-scorpions were easy (the main one is hilarious if you have the deactivate robots perk + a stealthboy), it was the lobotomites who troubled me - they took so much damage and would spawn all around me out of nowhere. Really? I found A Light (with .45 Super) tended to blow their heads off pretty quickly.
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| # ? Oct 13, 2011 07:50 |
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Jerusalem posted:The robo-scorpions were easy (the main one is hilarious if you have the deactivate robots perk + a stealthboy), it was the lobotomites who troubled me - they took so much damage and would spawn all around me out of nowhere. Lobotomites died in one bullet from every single gun I had in my arsenal at all times. The only way I could fight roboscorpions is with the proton axe since they absorbed so many bullets. I think Project Nevada kind of fucks up the DLC enemies since they seemed to have either 1 hp of health or gobs and gobs of hp in every single DLC.
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| # ? Oct 13, 2011 08:05 |
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Actually it wasn't the lobotomites I was thinking of (though the way they appeared from nowhere irritated me), it was those corpse harness guys who seemed to show up alongside them constantly and begin blasting at me with their tri-lasers. They always seemed to take way longer to kill than anything else. Roboscorpions I either snuck up on and deactivated or just used the proton axe.
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| # ? Oct 13, 2011 10:25 |
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I only bumped into those skeleton face guys once. What the gently caress were they anyway?
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| # ? Oct 13, 2011 11:44 |
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J Bjelke-Postersen posted:I only bumped into those skeleton face guys once. What the gently caress were they anyway? Those are the medcial harnesses. They malfunctioned and kept working even though the person inside died long ago.
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| # ? Oct 13, 2011 12:05 |
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Yeah, check it out: http://fallout.wikia.com/wiki/Y-17_...verride_harnessquote:With no defined home base and no ability to detect the death of the users, the suits acted as mobile coffins: soldiers and researchers trapped inside had no ability to shut them down and were forced to suffer a slow, agonizing death. Pretty creepy. Big MT... !!!!
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| # ? Oct 13, 2011 12:30 |
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| # ? May 23, 2013 22:56 |
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Mordaedil posted:Revenge is rarely as sympathetic than you actually representing a threat and having to live with it. Maybe even establish early on that you are a threat and leave the player with hanging doubts whether their survival is the right thing to do if it makes so many other people suffer. If only it were possible to plausibly impart survivor's guilt on the player... I want a reveal where the elaborate world domination & enslavement plan of the villain only exists because he really has it in for me.
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| # ? Oct 13, 2011 12:53 |



























