|
Not that I don't think with the extra 20 levels you could max out pretty much everything with a below average int, but how exactly are you getting 351 skill points from 5 luck?
|
| # ? Oct 21, 2011 01:03 |
|
|
| # ? May 22, 2013 12:35 |
|
Of course you get ridiculous diminishing returns. Doesn't much matter once you're looking at maxing out your fourth and fifth combat skills.
|
| # ? Oct 21, 2011 01:06 |
|
Assumethisisreal posted:WHOOPS you can actually do it with 4 INT. (1315/1300 total skill points) Also that doesn't take into account the extra SPECIAL point from Lonesome Road and Implants. With those bonus points, could you seriously get max skills with a INT 3 "retard" character? I somehow want my math to be wrong What you're assuming, though, is that the player will be anal enough to retrieve every single skill book. I've done it before, and even though it's not challenging it's hideously time-consuming, especially if you're just starting out. You've also got to consider that people make compromises which sometimes means wasting skill points. You might want your repair at 90 by level 14 for Jury Rigging, but that might mean spending skill points that you'd otherwise get for free from a book. Or maybe you bought one of the implants/picked Intense Training after you'd already maxed out a skill associated with that attribute. Or maybe you missed a book or two in a few areas but can't be bothered to go back because it's for a skill you don't care about. Point being, most people don't care enough about character optimization to pay that much attention to it. Plus, it's Fallout, and it's never been terribly difficult to turn your character into an unstoppable force of nature.
|
| # ? Oct 21, 2011 01:09 |
|
Learning from a book you write for yourself is only marginally less bizarre than learning from multiple books you write for yourself on the same subject.
|
| # ? Oct 21, 2011 01:11 |
|
Astfgl posted:What you're assuming, though, is that the player will be anal enough to retrieve every single skill book. I've done it before, and even though it's not challenging it's hideously time-consuming, especially if you're just starting out. You've also got to consider that people make compromises which sometimes means wasting skill points. You might want your repair at 90 by level 14 for Jury Rigging, but that might mean spending skill points that you'd otherwise get for free from a book. Or maybe you bought one of the implants/picked Intense Training after you'd already maxed out a skill associated with that attribute. Or maybe you missed a book or two in a few areas but can't be bothered to go back because it's for a skill you don't care about. Not to mention that while once you hit level 50 you'd have everything maxed out, you'd max out everything that much faster with a higher int, along with having more powerful skills that much sooner. Level 50 takes a while to get to! Cowcaster fucked around with this message at Oct 21, 2011 around 01:16 |
| # ? Oct 21, 2011 01:13 |
|
Yeah, there's no way I'm heading back and checking out what was behind that Very Hard locked door waaay back when. Getting better skills earlier is the main benefit of higher int.
|
| # ? Oct 21, 2011 01:18 |
|
I'll probably do the gigantic idiot melee run. What are the coolest weapons to destroy people with, especially early?
|
| # ? Oct 21, 2011 01:19 |
|
jackofarcades posted:I'll probably do the gigantic idiot melee run. What are the coolest weapons to destroy people with, especially early? Look for the unique Shovel.
|
| # ? Oct 21, 2011 01:23 |
|
Run to the Memorial, steal the golf club from the shack.
|
| # ? Oct 21, 2011 01:33 |
|
Assumethisisreal posted:Look for the unique Shovel. That's just mean
|
| # ? Oct 21, 2011 01:34 |
|
SynthOrange posted:Run to the Memorial, steal the golf club from the shack. So I need to create Tommy Vercetti and wear the pre-war Casualwear?
|
| # ? Oct 21, 2011 01:59 |
|
There is no unique shovel in the wiki, but the shovel can achieve a 100% critical hit chance. I have launched deatchlaws to the moon with a shovel.
|
| # ? Oct 21, 2011 02:16 |
|
Kharmakazy posted:There is no unique shovel in the wiki, but the shovel can achieve a 100% critical hit chance. I have launched deatchlaws to the moon with a shovel. This sound like a schoolyard story. If it is true, tho, do tell us how to achieve that - My next playthrough is definetly as a guy in a space suit who puts deathclaw in orbit with a shovel.
|
| # ? Oct 21, 2011 02:24 |
|
According to the wiki, these are the attributes/perks/traits that increase crit the most: Luck (1-10%) Built to Destroy (3%) Light Touch (5% in Light Armor) Finesse (5%) Ninja (1.15x multiplier to current crit chance for melee/unarmed) And these are the items that increase crit the most: 1st Recon Beret (5%) True Police Stories (5-10%) VATS (5%) Ulysses' Duster (5%) Salt-Upon-Wounds' Helmet (2%) Total comes out to (50*1.15)% or 57.5% without factoring in the Shovel's own crit modifier (x3), though only in VATS.
|
| # ? Oct 21, 2011 02:32 |
|
FrozenVent posted:This sound like a schoolyard story. If it is true, tho, do tell us how to achieve that - My next playthrough is definetly as a guy in a space suit who puts deathclaw in orbit with a shovel. Syndlig: Some of those bonuses only apply after the critical multiplier. Light touch, VATS, Ninja...but I did forget about built to destroy. Taking that into account pushes it up to 95%. Or 101% in VATS. Strudel Man fucked around with this message at Oct 21, 2011 around 02:38 |
| # ? Oct 21, 2011 02:35 |
|
Some of those only apply after the weapon's crit modifier, as so:the Fallout Wiki posted:Currently, the highest possible critical chance that will be affected by your multiplier is 38% (10 Luck, Finesse, Built to Destroy, 1st Recon Beret, Elite Riot Gear/Ulysses' Duster, True Police Stories with Comprehension). As mentioned above, Light Touch, Laser Commander, Set Lasers for Fun, Ninja, and V.A.T.S. can further increase your chance. YggiDee fucked around with this message at Oct 21, 2011 around 02:37 |
| # ? Oct 21, 2011 02:35 |
|
That still works, though. 38% (maximum multipliable chance) * 3 (shovel multiplier) * 1 (max weapon condition) = 114% crit chance if you have all the related bonuses. If not, you can shore it up with the other bonuses (light touch, ninja, vats) to add up to 27.1% more. vv Removing True Police Stories, you get 28 * 3 * 1 = 84% crit, with up to an additional 22.6% in VATS for 106.6%. Still 101.6% without VATS, too, so you don't need to use AP to be a crit fiend. The crit chance goes down with each swing, of course, but it IS entirely possible to have 100%+ crit chance with a shovel. Syndlig fucked around with this message at Oct 21, 2011 around 02:45 |
| # ? Oct 21, 2011 02:40 |
|
Eh. The 38% takes uses the True Police Stories, which isn't going to apply most of the time.
|
| # ? Oct 21, 2011 02:41 |
|
Strudel Man posted:Eh. The 38% takes uses the True Police Stories, which isn't going to apply most of the time. http://fallout.wikia.com/wiki/Voracious_Reader
|
| # ? Oct 21, 2011 03:38 |
|
FrozenVent posted:This sound like a schoolyard story. If it is true, tho, do tell us how to achieve that - My next playthrough is definetly as a guy in a space suit who puts deathclaw in orbit with a shovel. Well, when you spend enough time with a shovel.... Like the one they buried you with, you start to develop a special kind of relationship. You rely on one another. You could say this shovel was my signature weapon even. Well, one day me and rusty (that's what I call him rusty) were wandering north intent on doing some gambling. Well just then the meanest group of sonsobitches coumes out of nowhere and starts trying to eat my sack lunch! Now folks in sloan might go for that kind of think be me and ol' Rusty we's god-faring goodspring folk. Now I tried to stop him... But you know how Rusty gets once he gets a fire lit under em. Next thing I know That Deathclaw took off into the sky like he was planning to colonize Mars. Unfortunately I didn't get any pictures of Space Jamming deathclaws, ![]() but one feisty little guy I DID get a picture of, and hes well on his was to starting a rival basketball league amongst the stars. ![]() Keep Dreaming Little Buddy! Someday! ![]() Space-Claw, he doesn't afraid of anything.
|
| # ? Oct 21, 2011 03:47 |
|
Well, you just convinces me to grab the Signature Weapon mod on my next playthrough, because clearly the only proper way to bring down Benny is with the shovel he buried me with. Except now that shovel is a pain train. (I'd tried it before, but my unarmed was pretty weak and Benny was pretty sturdy)
|
| # ? Oct 21, 2011 03:56 |
|
YggiDee posted:Well, you just convinces me to grab the Signature Weapon mod on my next playthrough, because clearly the only proper way to bring down Benny is with the shovel he buried me with. Except now that shovel is a pain train. Pretty sure shovel uses melee.
|
| # ? Oct 21, 2011 04:00 |
|
Kharmakazy posted:Pretty sure shovel uses melee.
|
| # ? Oct 21, 2011 04:12 |
|
Also, get a decent survival skill and poison the poo poo out of your melee weapons. Useless on Fiends and Legionary assassins, though.
|
| # ? Oct 21, 2011 08:35 |
|
I have grinded my way with the help of Lessons Learned perk to 50 and maxed out all skills except Unarmed (somewhere around 30) and Stealth (50 odd). I had Good Natured and Skilled but changed them with Trigger Discipline and Built to Destroy during OWB from the medical bot. So it is more likely that those can be also capped way early too. It is a little letdown to be level 50 though, especially if you take the Karma Reset perks. The good karma related perk gives %10 dmg increase per 100 Karma, immunity to criticals and something else hardly matters after that point. One shotting a mature Deathclaw with a single .45 bulllet do get boring after hundredth time. I have a problem regarding Legion Assasins. My problem is, this is my second NCR run and i am always Vilified to legion but i've yet to see a single Legion Assasin. I mean, i spared Ceaser for a while just to see if it is related or not. Argh i want my AMR equipped assasins too.
|
| # ? Oct 21, 2011 09:09 |
|
Bear in mind Light Touch is weird and adds a flat 5% crit chance to whatever you're using. It isn't affected by weapon crit multipliers.
|
| # ? Oct 21, 2011 09:21 |
|
So I'm doing a pro-Legion run blind, meaning I don't look up the quests in advance to see how best to approach them from a Legion standpoint, or even whether I can help the Legion at all during the quest. I take on the quest Birds of a Feather, get all the way to the fourth part when the NCR helps spring a trap on the Legion, and promptly get all Back at the Silver Rush, I walk outside, tell ED-E to wait for me and storm back in. I toss on a Stealth Boy, swap the Van Graff Key Gloria has with a Tin Grenade, and beat it to the back door while her giblets are raining on her brother. The poor assholes barely have time pull their guns and bark obscenities before I'm situated in the convenient little window. "Nice plasma rifle, bruh.." 12 25mm High Explosive grenade rounds later from Mercy and the place looks like a tornado of death guts and spittin' rear end went through. I love this game. Ave Caesar.
|
| # ? Oct 21, 2011 15:27 |
|
TheHoosier posted:So I'm doing a pro-Legion run blind, meaning I don't look up the quests in advance to see how best to approach them from a Legion standpoint, or even whether I can help the Legion at all during the quest.
|
| # ? Oct 21, 2011 15:53 |
|
The best game is the kind of game that counts wielding a superheated hydraulically powered metal glove as being "unarmed".
|
| # ? Oct 21, 2011 17:58 |
|
Chairman Mao posted:The best game is the kind of game that counts wielding a superheated hydraulically powered metal glove as being "unarmed". Better yet counts said glowing hydraulic fist as concealable enough to be sneaked past guards. Galewolf posted:The good karma related perk gives %10 dmg increase per 100 Karma, immunity to criticals and something else hardly matters after that point. It's actually a fixed 10% increase and +10hp per 100 karma. The smart money is probably on the neutral perk (+50% crit damage) if you've got a critical hit based build or the evil one (+20% attack rate) otherwise.
|
| # ? Oct 21, 2011 18:48 |
|
Oh wow. In the near 200 hours I've played New Vegas, I just discovered the cocktail lounge in the Lucky 38. I guess it's never clicked in my head that there was another option for that elevator.
|
| # ? Oct 21, 2011 18:52 |
|
Acebuckeye13 posted:
Woops, you're right. I'm Melee/Explosives this go-around and got the grenade rounds mixed up.
|
| # ? Oct 21, 2011 18:54 |
|
Upmarket Mango posted:Oh wow. In the near 200 hours I've played New Vegas, I just discovered the cocktail lounge in the Lucky 38. I guess it's never clicked in my head that there was another option for that elevator. But-but you've never collected the Snowglobes!? before the DLC, they were the quick and easy path to pay for implants to help!
|
| # ? Oct 21, 2011 18:56 |
|
Astroturf Man posted:Better yet counts said glowing hydraulic fist as concealable enough to be sneaked past guards. Ah yes, i should pay attention to punctuation as it seems. (+10% dmg increase, +10 hp per 100 Karma). Neutral one seems better in this case.
|
| # ? Oct 21, 2011 19:00 |
|
Galewolf posted:I have a problem regarding Legion Assasins. My problem is, this is my second NCR run and i am always Vilified to legion but i've yet to see a single Legion Assasin. I mean, i spared Ceaser for a while just to see if it is related or not. Argh i want my AMR equipped assasins too. I believe they only appear if you kill Vulpes Inculta in Nipton. Also, they won't appear while you're in Vegas or any other populated town, only when you're strolling around in the countryside. When Alerio appears in Vegas and gives you Caesar's Mark, you're forgiven and Assassins won't come after you, but if you start killing Legionaries again they will come back. (Alerio actually mentions something about being forgiven for killing Vulpes). Assassins always come in a group of 4 and they hit HARD.
|
| # ? Oct 21, 2011 22:07 |
|
I didn't kill Vulpes and I had an Assassin encounter during my playthrough. This was after I had gotten the mark and eventually fell back out of favor with the Legion. It only happened once though.
|
| # ? Oct 21, 2011 22:12 |
|
They start appearing periodically after your reputation with the Legion drops low enough. Either Shunned or Hated, I believe. Whether or not you kill Vulpes has nothing to do with it (although killing him and his men openly will probably lower your reputation enough).
|
| # ? Oct 21, 2011 22:20 |
|
Galewolf posted:I have a problem regarding Legion Assasins. My problem is, this is my second NCR run and i am always Vilified to legion but i've yet to see a single Legion Assasin. I mean, i spared Ceaser for a while just to see if it is related or not. Argh i want my AMR equipped assasins too. I cleared Nipton of Legion troops, and have been hounded ever since by Legion Assassins. Weird thing is, the first group was the toughest. Here I was, equipped with a few pistols and a varmint rifle, taking shots from end-game rifles while running away from a legionary wielding a thermic lance. Lots of drugs used that day, but the
|
| # ? Oct 21, 2011 22:27 |
|
Jerusalem posted:I just finished Lonesome Road,
|
| # ? Oct 21, 2011 22:36 |
|
|
| # ? May 22, 2013 12:35 |
|
LividLiquid posted:Did you find the Futurama Wild Wasteland encounter? Wait. I beat LR, didn't see this. What is it?
|
| # ? Oct 21, 2011 22:50 |



























