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Is there a mod pack somewhere that improves the first two fallout games on modern machines? I remember last time I played Planescape: Torment there was a page that listed all the best mods and the correct order to install them in: increased resolution, improved spell effects etc. Made it a much more pleasurable experience.
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# ? Aug 1, 2012 12:19 |
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# ? May 2, 2024 11:34 |
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Wasse posted:One - what will it be? Will it actually be silver/gold? Both are fairly useless items. Gold, silver, and other precious metals have properties which make them suitable monies. One of those properties is their relative uselessness. Coins only useful to be spent. Bullets, however, are also useful to shoot at people. All else being equal, then, you're going to buy things using coins first and then bullets only after your wallet is empty. Other people trading also do this, and so you'll naturally coordinate on trading with coins instead of trading with bullets (ex: prices will be in terms of coins instead of bullets). This is related to Gresham's Law that bad money drives out good. Gold and the other precious metals make good coins because their rarity helps keep down inflationary pressures. Gold is also pretty chemically unreactive, so you don't have to worry about burying some gold in a treasure chest, your gold will still be as good over a long time. If you bury bullets or wood or iron, you're going to get something quite different in a much shorter period of time. It's also fairly easy to test purities. Think Archimedes and the tub. So aside from prettiness, there are some definite advantages to gold being used as money, ones that might make it a popular choice in a post-apocalyptic civilization. quote:Two - As you said, it will 'go back' to some kind of currency. But is that post 1 year? post 5 years? Post 10 years? I'd be more concerned about the first year, two years, etc. If you go to buy food with your gold/silver, and some other guy pulls out a gun, kills you, take yours gold/silver/paper/bottle caps... well, you aren't going to see that currency evolve You're touching on an important point here, different items will have different values in different scenarios. If we're talking utter and widespread collapse of civilization, then your bullets will be the handiest. If we're thinking a total economic meltdown in the United States but the rest of the world survives the contagion, gold and silver is going to be a better investment. For maximum preparedness, save enough bullets for until economic activity normalizes and your gold becomes useful again. Man I love F:NV. No other game gives me this many social science boners.
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# ? Aug 1, 2012 13:05 |
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Samopsa posted:Yes, lots of things are pretty much made up in New Vegas, but it still makes sense. I don't think Helios One is there in real life either, or the REPCONN test site. There's a solar plant there in real life where helios one is.
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# ? Aug 1, 2012 13:32 |
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I was actually in Vegas for work recently, and while I didn't get to the Stratosphere (Lucky 38) or Fremont (Freeside), it was kind of surreal being in Mccarron Airport.
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# ? Aug 1, 2012 13:35 |
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PunkBoy posted:Don't forget to include Michael Hogan as Doc Mitchell. Took me a couple playthroughs to realize Saul Tigh pulled lead out of my head. He was also General Tulius in Skyrim. It was a nice little shock to me after marathoning BSG then finding him in Fallout, Skyrim and Mass Effect.
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# ? Aug 1, 2012 16:56 |
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02-6611-0142-1 posted:Is there a mod pack somewhere that improves the first two fallout games on modern machines? I remember last time I played Planescape: Torment there was a page that listed all the best mods and the correct order to install them in: increased resolution, improved spell effects etc. Made it a much more pleasurable experience. Yes! All the recommended patches and the install order is listed in the OP of the Fallout thread. I'd recommend to stay away from the restoration project though. P.S. Many of the Fallout 1 mod links are dead, but I posted some working links here.
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# ? Aug 1, 2012 17:48 |
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So, it's possible that Mr House could exist in real-life... http://www.cbc.ca/news/yourcommunity/2012/07/human-immortality-could-be-possible-by-2045-say-russian-scientists.html
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# ? Aug 1, 2012 18:26 |
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Just making sure, can I upgrade the Securitrons, give the chip to House, and then betray him via the NCR?
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# ? Aug 1, 2012 20:07 |
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^^Yes, you totally can^^ I finally finished the game today. I liked how you could barter-check Lanius. It really fits when you're siding with House. I only wish you could say as much to Oliver when convincing him to get the hell out of the Mojave, considering that it's hinted at throughout the whole drat game that you're practically doing the NCR a favor by stopping their unsustainable growth. Cass's ending seemed...lackluster. They probably should've written what happens to Rex when House wipes out the Kings, and Lily--why exactly does she still have to take her medicine when they've found a cure for stealth boy madness? There are so many other things that I wish they wrote endings for too, like the Followers of the Apocalypse, any of the casinos, vault 21, and Bitter Springs. Caesar and Lanius weren't even mentioned, and they're supposed to still be alive somewhere by the end of the game. The main game ending didn't seem much longer than the DLCs. And speaking of the DLCs...
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# ? Aug 1, 2012 20:17 |
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SlothfulCobra posted:Lily--why exactly does she still have to take her medicine when they've found a cure for stealth boy madness? Just because they've cleared up that little thing doesn't mean she can stop taking her Lipitor
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# ? Aug 1, 2012 20:20 |
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redmercer posted:Just because they've cleared up that little thing doesn't mean she can stop taking her Lipitor Lipitor - Side effects may include OH GOD IT'S SEVEN FEET TALL, BLUE, AND WIELDING A HELICOPTER ROTOR AS A KNIFE
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# ? Aug 1, 2012 20:27 |
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SlothfulCobra posted:There are so many other things that I wish they wrote endings for too, like the Followers of the Apocalypse
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# ? Aug 1, 2012 20:32 |
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I just noticed all the dlc is 5 bucks on steam now, so I just bought all of it. I think I'll start on my energy weapons rear end in a top hat tonight after installing Sawyers mod. I am more excited to play this play through than most games that have come out in like five years.
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# ? Aug 1, 2012 21:35 |
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Dan Didio posted:Ah, well, there you go, then. This is kind of weird in light of the voice recording. I was pretty sure he was pleading with them to rethink it and start a new life then they killed themselves anyway and he heaved a great sigh. Why would he plead with them then cut HIMSELF off by shooting them all?
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# ? Aug 1, 2012 21:49 |
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I've gone and broke something that I have no idea how to fix. During the Boulder City Showdown, after I passed the speech check, I tried to squeeze out some extra xp by stealth killing all the unnamed NCR and Khan soldiers. Now talking to both faction leader only allows me to ask for misc info but nothing quest related and the log changed from "talk to the NCR guy about the deal" to "help the Khans kill everybody", which I can't, because they are already dead. I've tried resurrecting everybody and then resetting the quest, which causes the NCR Lt to stop me from entering but none of the quest related dialogue is available again. Resetting dialogue flags seemed to work initially but then it turned out that it reset not only the guy I had selected but also everybody else I had ever talked to, which broke a whole lot more. Is there a way to reset only the dialogue with one specific npc instead of everybody at once?
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# ? Aug 1, 2012 21:52 |
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Here's the transcript off of the Vault wiki: Voice 1: Are we really gonna do this? It's open. We could just leave. Voice 2: I couldn't. Not after that. Voice 3: We don't deserve to leave. Voice 4: "A shining example." That's what it called us. Voice 1: But we were! We did what we were supposed to. Voice 5: Not by a long shot. Voice 1: Anybody would've done what we did. Voice 2: You ask me, that's exactly the problem. Now let's get on with this. Voice 3: I'll go first. Voice 1: Wait. Wait. People should know what happened. They could learn from it. Voice 5: If there's anyone out there at all, I hope they never have to find out. Ready, Harry? Voice 3: Yeah. Voice 1: No no no, wait! <Four gunshots in succession> Voice 1: <Whimpers> <Sound of a pistol dropping to the floor> And here's the recording (Jump to about 1:26): https://www.youtube.com/watch?v=jyN_fmTeohg You can draw your own conclusions from it, but I think it's pretty clear that the only survivor wasn't the one who had the gun, based on how he was pleading with everyone else.
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# ? Aug 1, 2012 22:02 |
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Well the main thing I'd disagree with from that transcript was there was no whimper. Just a huge sigh. First I've ever heard of anyone calling it a whimper.
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# ? Aug 1, 2012 22:10 |
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Yeah, judging by the fact that there's one gun I assumed it was one guy killing them all, including the pleading dude, then walking out.
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# ? Aug 1, 2012 22:22 |
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Acebuckeye13 posted:Here's the transcript off of the Vault wiki: I'm not gonna spoil my reply, because the game has been out for a while. It's the ongoing sense of regret in that dialogue that made me think they were murdered. I couldn't. We don't deserve to leave. I hope they never have to find out. I know the wiki says that Voice 1 <whimpers> but I assumed (for absolutely no reason, I'll be the first to agree) that it wasn't a whimper but a sigh of relief, like someone so consumed with guilt and regret that they wanted to kill all witnesses to the shame.* I mean, in my head, the story I cobbled together basically boiled down to these five people, the last survivors of the Vault, discovering that, no, they didn't have to sacrifice anyone, that the whole social experiment was bullshit, that hundreds of lives (in as far as they know, the only lives left after an apocalypse) were wasted...and then one of them murders the rest because he can't live with them knowing what they've done. Or maybe because he wanted to make sure it wasn't a trick, and was selfish enough to kill them not ten feet from the exit of this Kafka-esque hell just to save his own skin. Either way, that says something fundamentally chilling about human nature. I don't know if that's accurate or not, but gently caress it; that's the story I took away, and I'm cool with that. But whatever the tale, goddamn, that was some great loving writing. *I'm thinking, in particular, of a line from this story: "He wants them all dead, though the thought has no real malice behind it. He wants them dead because he wants the memory, all of it, gone and he hopes now that it is."
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# ? Aug 1, 2012 22:23 |
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Just got in NV from the Summer sale, loving it so far. I do miss Fawkes tho, but Boone will have to suffice I guess. I've seen a bunch of mentions of a "metacritic debacle" and was curious as to what that was?
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# ? Aug 1, 2012 22:25 |
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3Romeo posted:I'm not gonna spoil my reply, because the game has been out for a while. Voice 1 straight up says "Let's not do this, let's just leave," the other four voices say "No, we gotta do this" and then there are four gunshots. Come on, man, there's not that much to it.
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# ? Aug 1, 2012 22:37 |
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Lt. Danger posted:Voice 1 straight up says "Let's not do this, let's just leave," the other four voices say "No, we gotta do this" and then there are four gunshots. Come on, man, there's not that much to it. Again: yes, I probably interpreted it wrong. But again: I don't care.
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# ? Aug 1, 2012 22:38 |
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But why would Voice 1 then proceed to shoot them all as he's pleading with them not to do it? From the rest of the dialogue it sounded like they had a dedicated shooter who pretended to go along with the suicide plan (re-reading the transcript, I'm gonna say Voice 5) then shot them all, then left instead of killing himself. Otherwise there would be four skeletons and five guns, not four skeletons and one gun. Wolfsheim fucked around with this message at 22:50 on Aug 1, 2012 |
# ? Aug 1, 2012 22:41 |
SlothfulCobra posted:And speaking of the DLCs... What is this, ah, "Dead Monkey" DLC? An Xbox-360 exclusive, no doubt.
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# ? Aug 1, 2012 22:46 |
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Kris xK posted:Just got in NV from the Summer sale, loving it so far. I do miss Fawkes tho, but Boone will have to suffice I guess. Obsidian's deal meant they got some kind of large financial bonus if the game ended up with a particular metacritic score (85 I think), which it missed by ONE point. As far as I know, Obsidian receives no royalties for sales of New Vegas, and the game has probably made Zenimax a shitload of money now which Obsidian has missed out on. A particularly galling aspect of this is that a lot of the criticisms aimed at the game were either inaccurate or identical to problems that Fallout 3 also suffered, but FO3 got a higher metacritic score. Time has also seemed to show that New Vegas has a far longer shelf-life than FO3, greater replayability and a more engaging story - though this may just be my own bias for the game coming through.
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# ? Aug 1, 2012 22:52 |
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Wolfsheim posted:But why would Voice 1 then proceed to shoot them all as he's pleading with them not to do it? From the rest of the dialogue it sounded like they had a dedicated shooter who pretended to go along with the suicide plan, shot them all, then left instead of killing himself. Otherwise there would be four skeletons and five guns, not four skeletons and one gun. It's difficult to tell, especially considering the pace of the firing sequence, which makes it sound like they all have guns and are firing at roughly the same time.
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# ? Aug 1, 2012 22:53 |
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Judging by the speed of the four gunshots I'd say its incredibly unlikely they each shot themselves using the same gun. e: gently caress suuma fucked around with this message at 22:55 on Aug 1, 2012 |
# ? Aug 1, 2012 22:53 |
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SlothfulCobra posted:^^Yes, you totally can^^
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# ? Aug 1, 2012 23:35 |
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Jerusalem posted:Obsidian's deal meant they got some kind of large financial bonus if the game ended up with a particular metacritic score (85 I think), which it missed by ONE point. As far as I know, Obsidian receives no royalties for sales of New Vegas, and the game has probably made Zenimax a shitload of money now which Obsidian has missed out on. And don't forget that Obsidian also recently had to lay off a sizable part of their employees.
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# ? Aug 1, 2012 23:37 |
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Does anybody have any tips or tricks on how to approach playing the game while taking advantage of the Cowboy perk? I'm going to do a fresh play through while taking my time and absorbing as much plot as possible, and figure being a Cowboy Courier would fit with all the imagery in the game very well. Which Cowboy weapons are good for what situations? And are there any addons that add more weapons to that list that are well balanced? Gonna be very honest here, a lot of why I wanna do the Cowboy theme is so I can use That Gun in most situations and pretend it's the Big Iron on my hip. Big Iron on my hiiiiiiiiii~iiiiiiiiiip.
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# ? Aug 1, 2012 23:41 |
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i am tim! posted:Does anybody have any tips or tricks on how to approach playing the game while taking advantage of the Cowboy perk? I'm going to do a fresh play through while taking my time and absorbing as much plot as possible, and figure being a Cowboy Courier would fit with all the imagery in the game very well. Which Cowboy weapons are good for what situations? And are there any addons that add more weapons to that list that are well balanced? I'd recommend getting the signature weapon and armor mods so you can wear very little armor and still be not instantly killed and use cowboyish weapon long past when they are generally useful. One of the goons in the mods thread has a lot of poo poo based around looking like a cowboy. Cigar in the mouth and I think a clint eastwood poncho...
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# ? Aug 1, 2012 23:45 |
Kharmakazy posted:I'd recommend getting the signature weapon and armor mods so you can wear very little armor and still be not instantly killed and use cowboyish weapon long past when they are generally useful. Capn Beeb. He's a big ol' queer for cowboy gear, as we like to say.
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# ? Aug 1, 2012 23:46 |
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SplitSoul posted:And don't forget that Obsidian also recently had to lay off a sizable part of their employees. And on top of that, Bethesda itself was responsible for all QA and that's pretty much the issue that caused any review scores to be docked and thus miss out on a bonus check from Bethesda.
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# ? Aug 1, 2012 23:46 |
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Kharmakazy posted:I'd recommend getting the signature weapon and armor mods so you can wear very little armor and still be not instantly killed and use cowboyish weapon long past when they are generally useful. All of this sounds like a great idea, especially the Clint Eastwood poncho. I have the Signature Armor mod, I can't imagine why I didn't think to grab the Signature Weapon mod, though! And yeah, I'm planning on using other weapons when situationally appropriate, like the Sniper Rifle. Now that I'm thinking about it, I might just skip the cowboy weapon part and use that .45 pistol everybody's raving about from Honest Hearts. I like that DLC anyway, plus a post apoc Cowboy would probably be using modern weapons anywho. Also, it would seem That Gun is NOT effected by the Cowboy perk so screw it.
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# ? Aug 2, 2012 00:24 |
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i am tim! posted:All of this sounds like a great idea, especially the Clint Eastwood poncho. I have the Signature Armor mod, I can't imagine why I didn't think to grab the Signature Weapon mod, though! Not sure how That Gun could be considered a cowboy weapon anyhow. It has a glowing light on the side for christ's sake.
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# ? Aug 2, 2012 00:37 |
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i am tim! posted:Also, it would seem That Gun is NOT effected by the Cowboy perk so screw it. Actually, it is. However, it isn't affected by The Professional. It isn't a holdout weapon, though that's fixable with mods. Or by murdering anyone who tries to take it away from you.
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# ? Aug 2, 2012 00:37 |
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Vlad Antlerkov posted:Actually, it is. However, it isn't affected by The Professional. I'll have to double-check what I found when I get home but it was posted in March 2012 and indicated the Wiki was wrong on this one and hasn't updated for some reason. It had a screenshot of the Cowboy perk pulled up in GECK that showed That Gun was still missing from the list of effected weapons, even though the GRA 5.56 Pistol was. Granted, that doesn't matter since it'd all be fixable by mods anywho.
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# ? Aug 2, 2012 00:48 |
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Kharmakazy posted:Not sure how That Gun could be considered a cowboy weapon anyhow. It has a glowing light on the side for christ's sake. It's a revolver. Revolvers are generally considered mainstay for cowboys even if they are future revolvers with LEDs and two triggers. Belzac fucked around with this message at 01:02 on Aug 2, 2012 |
# ? Aug 2, 2012 01:00 |
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Belzac posted:It's a revolver. Revolvers are generally considered mainstay for cowboys even if they are futures revolvers with LEDs and two triggers. It has a motor in it. If a gun with LEDs and a motor is a cowboy gun then so is every other gun.
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# ? Aug 2, 2012 01:02 |
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# ? May 2, 2024 11:34 |
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"Dr. Insane-o." "Huh, can't say it's what I'd have picked for you. But if that's your name, that's your name." (that is joshua graham's blood on the right) Smol posted:Yes! Thanks, this is a big help.
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# ? Aug 2, 2012 01:15 |