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OldMemes
Sep 5, 2011

I have to go now. My planet needs me.
Moira was the best NPC in Fallout 3, because she was one of the few with a personality. Actually, Megaton was pretty much the only area with memorable NPCs. If more of them in the other settlements had been more like that, it would have given the game more charm.

Most of the NPCs in Fallout 3, even the named ones, were just "I have quest". Fallout 3 had an amazing gameworld, but it needed more to fill it in. It's a big fun game, but it doesn't have the personality or replayabilty of New Vegas. Both are great games, but it goes to show that writing is a huge factor in RPGs.

The random encounters in Fallout 3 were pretty cool though, and helped make the world seem more inhabited.

OldMemes fucked around with this message at 21:41 on Aug 19, 2014

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DMorbid
Jan 6, 2011

Hello! I see you.


OldMemes posted:

Actually, Megaton was pretty much the only area with memorable NPCs.
Don't forget Little Lamplight and its great characters such as Mayor MacCr--:barf:

I have seen people who think FO3 has better writing and more memorable characters than New Vegas, and that never fails to baffle the poo poo out of me. I'm not sure which Fallout 3 those people were playing, maybe they live in an alternate world where Van Buren came out.

mbt
Aug 13, 2012

OH NO MAN posted:

Don't forget Little Lamplight and its great characters such as Mayor MacCr--:barf:

I have seen people who think FO3 has better writing and more memorable characters than New Vegas, and that never fails to baffle the poo poo out of me. I'm not sure which Fallout 3 those people were playing, maybe they live in an alternate world where Van Buren came out.

"I don't need a reason why it was better, it just feels better :downs:"

or my favorite

"The story in 3 was a lot easier to get into, I couldn't care less about some dumb chip :downs:"

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug
I'll admit that I too thought that the premise of New Vegas was pretty stupid and shaky at best but I forgave New Vegas because literally everything else about it was better than 3. Because I, you know, soldiered on past the first five minutes of the game and got to the rest of it.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
The thing that killed Fallout 3 for me was that there were only two real towns, Megaton and Rivet City. Borrrrrriiing. I guess Tenpenny Tower. Sorta.

chitoryu12
Apr 24, 2014

OH NO MAN posted:

Don't forget Little Lamplight and its great characters such as Mayor MacCr--:barf:

I have seen people who think FO3 has better writing and more memorable characters than New Vegas, and that never fails to baffle the poo poo out of me. I'm not sure which Fallout 3 those people were playing, maybe they live in an alternate world where Van Buren came out.

Little Lamplight is the best reason given to download a mod that lets you kill children.

Even if you don't just get annoyed and slaughter the lot, the fact that you can get a bunch of invincible little shits trying to kill you is horrible.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

SolidSnakesBandana posted:

The thing that killed Fallout 3 for me was that there were only two real towns, Megaton and Rivet City. Borrrrrriiing. I guess Tenpenny Tower. Sorta.

Most of the settlements outside Megaton and Rivet City were pretty laughable. Canterbury Commons, the center of trade with four adults and a child. Girdershade, a "town" of two.

And Tenpenny Tower is annoying because the best actual solution to its quest is to never actually start it (the Tenpenny residents live, the non-evil ghouls live, and the Lone Wanderer isn't getting berated over the radio all game long for choosing to kill either of them.)

chitoryu12
Apr 24, 2014

StandardVC10 posted:

Most of the settlements outside Megaton and Rivet City were pretty laughable. Canterbury Commons, the center of trade with four adults and a child. Girdershade, a "town" of two.

And Tenpenny Tower is annoying because the best actual solution to its quest is to never actually start it (the Tenpenny residents live, the non-evil ghouls live, and the Lone Wanderer isn't getting berated over the radio all game long for choosing to kill either of them.)

I wouldn't mind the idea of Girdershade (two or three people trying to form a settlement and laughably treating it like a town) if there were more legit towns and villages around to make it seem more comical.

DMorbid
Jan 6, 2011

Hello! I see you.


I've never wanted to kill videogame kids as much as I did in Little Lamplight, a few of them were okay but the mayor with his stupid oversized helmet and that one gate guard were completely intolerable. I swear Bethesda made those little fuckers as obnoxious as possible just to troll the people who had complained about unkillable kids.

I think my least favorite thing about FO3 is the way NPCs will go ":byodood: DON'T EVEN THINK OF BREAKING INTO THAT" when you as much as glance at a locked door or container for a split second. It's a small thing compared to some of the game's more obvious faults, but goddamn if it isn't annoying. Why do NPCs in Bethesda games always have to be such massive assholes anyway?

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

OH NO MAN posted:

Don't forget Little Lamplight and its great characters such as Mayor MacCr--:barf:

I have seen people who think FO3 has better writing and more memorable characters than New Vegas, and that never fails to baffle the poo poo out of me. I'm not sure which Fallout 3 those people were playing, maybe they live in an alternate world where Van Buren came out.

I've said this before but I'll say it again; if I were a billionaire, I'd buy Id, Bethesda and Obsidian and squish them all together to create the best game company ever. Id would code the engine and design the combat mechanics. Bethesda would create the world and the basic RPG framework, but be forbidden from doing any writing. Obsidian would do the plot and all the dialog, and fine-tune the gameplay.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


OH NO MAN posted:

I've never wanted to kill videogame kids as much as I did in Little Lamplight, a few of them were okay but the mayor with his stupid oversized helmet and that one gate guard were completely intolerable. I swear Bethesda made those little fuckers as obnoxious as possible just to troll the people who had complained about unkillable kids.

I think my least favorite thing about FO3 is the way NPCs will go ":byodood: DON'T EVEN THINK OF BREAKING INTO THAT" when you as much as glance at a locked door or container for a split second. It's a small thing compared to some of the game's more obvious faults, but goddamn if it isn't annoying. Why do NPCs in Bethesda games always have to be such massive assholes anyway?

They also yell if you bump into things, don't they?

chitoryu12
Apr 24, 2014

Chronojam posted:

They also yell if you bump into things, don't they?

I think so. The "IT'S LOCKED FOR A REASON" thing is supposed to trigger if you're checking out locked containers too long, but they set it to trigger almost immediately when you just casually glance at stuff or it passes through your view.

DMorbid
Jan 6, 2011

Hello! I see you.


Well, as much as we like to complain about Fallout 3, at least it's not this:

https://www.youtube.com/watch?v=ONx49_k2vTY

:stonklol:

I looked up some videos of BoS because I had never actually seen the game and was curious to see how bad it really is, and somehow it manages to be much worse than I expected.

OldMemes
Sep 5, 2011

I have to go now. My planet needs me.

chitoryu12 posted:

I wouldn't mind the idea of Girdershade (two or three people trying to form a settlement and laughably treating it like a town) if there were more legit towns and villages around to make it seem more comical.

If they copy and pasted some generic wastelander NPCs into those areas, it could have helped. Not every NPC has to have a character - new Vegas has plenty of unnamed generic people wondering around the settlements, and it really helps the world feel more lived in.

OldMemes fucked around with this message at 01:00 on Aug 20, 2014

Frankly
Jan 7, 2013

StandardVC10 posted:

Moira Brown was probably my favorite video game crazy person until No-Bark Noonan.

Same. It's just excellent when the news segment Radio New Vegas doubles up with No Bark talking to a teddy bear about the Ghoul's rockets and Primm Slimm giving his public appeasement oration upon becoming sheriff. This is what I want for the Mojave :allears:

I think Vegas did a lot of things better than 3 but 3's wasteland (apart from sewers) and random encounters always seemed a little more interesting to me. Running into a battle between Super Mutants and the Brotherhood over some nameless street at a low level was great. Also great was looting the poo poo out of the fallen Brotherhood guys and lugging a flamer, minigun and three sets of power armour around I managed to get my Megaton house.

Also the Rock-It Launcher is brilliant and stupid and I was incredibly sad that New Vegas didn't have it, until I discovered a mod for that! Now I can wear a space suit while killing people with high velocity junk :getin:

chitoryu12
Apr 24, 2014

OldMemes posted:

If they copy and pasted some generic wastelander NPCs into those areas, it could have helped. Not every NPC has to have a character - new Vegas has plenty of unnamed generic people wondering around the settlements, and it really helps the world feel more lived in.

I think the engine just tends to get hosed when there are too many NPCs around. Hence why every settlement seems like it's one spree killer away from being depopulated.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Servoret posted:

My understanding is that you don't get your accent from your parents, but from your peer group. So either she's from a clan of inbred vagabond Minnesotans, or she was an experimental subject raised from birth in a Skinner box and learned English by watching Fargo a thousand times.

It depends. I know a guy whose parents are English and who hasn't been in the UK since he was 5, but he maintains his accent because it ties him to his parents more strongly.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Frankly posted:

Also the Rock-It Launcher is brilliant and stupid and I was incredibly sad that New Vegas didn't have it, until I discovered a mod for that! Now I can wear a space suit while killing people with high velocity junk :getin:

There are leaf blowers and vacuum cleaners in NV, so I wonder if the Rock-It Launcher was cut. There are also all the parts for the Skiskebab, so the blueprint for that might have been cut as well.

achillesforever6
Apr 23, 2012

psst you wanna do a communism?

Gynovore posted:

There are leaf blowers and vacuum cleaners in NV, so I wonder if the Rock-It Launcher was cut. There are also all the parts for the Skiskebab, so the blueprint for that might have been cut as well.
I miss the dart gun the most, made fighting deathclaws 100x easier. Though now I want a gun that is basically the tranq gun from MGS

OldMemes posted:

If they copy and pasted some generic wastelander NPCs into those areas, it could have helped. Not every NPC has to have a character - new Vegas has plenty of unnamed generic people wondering around the settlements, and it really helps the world feel more lived in.
Yeah Bonnie Springs is kind of cool with the whole mess of Vipers living there, though a shame Boulder City doesn't have much, I know it was destroyed, but it would have been nice to have a couple of other buildings there or hell have the workers come back after you kill the Deathclaws in the Quarry. Also sad that you don't see the quarry get back to work after spending all that time and bullets killing those drat deathclaws.


E: Also I miss the ghoul mask from Fallout 3

achillesforever6 fucked around with this message at 03:02 on Aug 20, 2014

Anime Schoolgirl
Nov 28, 2002

Gynovore posted:

There are leaf blowers and vacuum cleaners in NV, so I wonder if the Rock-It Launcher was cut. There are also all the parts for the Skiskebab, so the blueprint for that might have been cut as well.

They become common if you get the ire of Legion assassins. It was also turned into a high-damage weapon, so making it from stuff you could find anywhere seemed unbalanced.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Chronojam posted:

Vaults are always the fallback answer. Her family came out of a vault and kept their particular accent. Vaults are "bigger in real life" by huge margins compared to the small things you go through in DC according to all the posters and promotional material, could've been plenty of people with that accent aboard.

But seriously it's just one more thing that contributes to how Fallout 3 feels way more just-after-the-war than Fallout 2, despite the fact that Fallout 3 jumped 100 years after the first game and 30 years after Fallout 2.

This can kind of be explained that DC was nuked a lot harder than the West Coast and just never recovered as well as the NCR did.

In reality is it was a reboot, Bethesda were dusting off a dormant ten year old franchise and weren't a hundred percent familiar with it yet, and it really seems at some point in development the game was going to take place a lot sooner in the timeline than it did.

Anime Schoolgirl
Nov 28, 2002

Berke Negri posted:

In reality is it was a reboot, Bethesda were dusting off a dormant ten year old franchise and weren't a hundred percent familiar with it yet, and it really seems at some point in development the game was going to take place a lot sooner in the timeline than it did.
It was until Bethesda's :downs:y policy of "no games that go in non-linear chronological continuity" (which doesn't really work for the Fallout franchise as it points towards a brighter future as time goes on) was enforced.

Then they had assets they were working on for several months and didn't want to throw them away and thus we have Little Lamplight

prometheusbound2
Jul 5, 2010
I remember not caring about New Vegas when it was announced. Sure, I loved Fallout 1 and Fallout 2, but Fallout 3 was...lackluster. KOTOR2 was a great game. Neverwinter Nights 2 was an okay to good game, but nothing to write home about. Alpha Protocol was the definition of "flawed gem."

And I thought the premise was silly. Las Vegas? Really. Lame. I thought Caesar's Legion was a pun based on Caesar's Casino.

But I bought it a couple weeks after it came out, because it was Fallout, and because I thought Obsidian has a promising if spotty track record. And I've since beaten it about 5 times. It's probably my most pleasant surprise, ever.

On the other hand, I pre-ordered Master of Orion III and Dragon Age 2.

Frankly
Jan 7, 2013

achillesforever6 posted:

I miss the dart gun the most, made fighting deathclaws 100x easier. Though now I want a gun that is basically the tranq gun from MGS

http://www.nexusmods.com/newvegas/mods/40007/ - This is the mod I use that restores weapons from FO3 to NV, including the Dart Gun, Lincoln's Repeater and Rock-It Launcher (though this requires a few additional patch mods to be installed). Apart from the that there is also a sub-mod floating around that gives the added weapons Vegas style iron sights.

It's not perfect and will probably conflict with other mods, it's been working pretty smoothly for me and I haven't even realized stuff I've used like the .22 Revolver and Double-Barrelled shotgun weren't actually originally in NV. So that's cool. Schematics and completed weapons I think are added to merchant inventories.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Berke Negri posted:

Bethesda were dusting off a dormant ten year old franchise and weren't a hundred percent familiar with it yet

Given that virtually all of the major players in Fallout 3 are from Fallout 1/2, I'm not so sure about this.

chitoryu12
Apr 24, 2014

Pope Guilty posted:

Given that virtually all of the major players in Fallout 3 are from Fallout 1/2, I'm not so sure about this.

In terms of factions, sure. The Brotherhood and Enclave are there and fighting, and there's a reference to the Master with the Super Mutants. But it takes place in an entirely different area with a different dynamic and even has a new Brotherhood chapter with different behavior.

Meanwhile, New Vegas sticks to the "every date ends in a 1 in the game timeline" use of the year 2281, takes place in the same general area, features pretty all the major players from the first two games in some manner while introducing the Legion as the new threat, and even has at least one character from the past games (plus multiple references to others, right down to Cass being Cassidy's descendant).

I think it's pretty safe to call New Vegas the true sequel to Fallout 2.

packetmantis
Feb 26, 2013
Does Right to Bear Arms nerf the MF Hyperbreeder Alpha or am I just misremembering how kickass it was?

KittyEmpress
Dec 30, 2012

Jam Buddies

OH NO MAN posted:

I've never wanted to kill videogame kids as much as I did in Little Lamplight, a few of them were okay but the mayor with his stupid oversized helmet and that one gate guard were completely intolerable. I swear Bethesda made those little fuckers as obnoxious as possible just to troll the people who had complained about unkillable kids.

All kids in bethesda games are insufferable idiots who know they're invincible. Look at Skyrim, where 9 out of 10 kids literally insult and threaten to kick your rear end (or get their dad to) if you get anywhere near them. Even if you've already resolved the main quest and are decked out in daedric armor with a daedric weapon.

I will never believe Bethesda doesn't do that intentionally. Maybe someone on the writing staff just really hates kids.

KittyEmpress fucked around with this message at 06:15 on Aug 20, 2014

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Pope Guilty posted:

Given that virtually all of the major players in Fallout 3 are from Fallout 1/2, I'm not so sure about this.

Well I meant that a proper Fallout hadn't been made in so long, not that there wasn't any connection between Fallout 1/2 and 3.

I actually like Fallout 3, even though it is nowhere near as good as FNV, but it does really get that sense of just wandering and doing whatever. FNV is a tighter, more controlled narrative in comparison.

Actually all this talk had me reinstall FO3 today, only to find Games for Windows is still a thing. Or was a thing, and now I can't figure out how to download all the DLC since I got the game at launch and the DLC before they were on Steam. Anyone know what to do? I try to turn on GFW and it just crashes.

DMorbid
Jan 6, 2011

Hello! I see you.


Legendary bloatfly. Oh dear. :stonk:

Somehow I managed to kill the thing without getting horribly murdered. The one time I did get hit took away like 90% of my health (I'm playing on easy with the JSawyer mod), so I opted for the "hide behind pillar and pump yourself full of Psycho, Med-X, Buffout and Slasher, then shoot the bug with Elijah's LAER and hope he dies before you do" approach. The loot was pretty underwhelming, but at least I got 17 Psychos for my efforts. :catdrugs:

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

OH NO MAN posted:

Legendary bloatfly. Oh dear. :stonk:

I had the same reaction encountering the thing.

"Oh hey what is th-"
*Hilarious Gibslion*.

chitoryu12
Apr 24, 2014

OH NO MAN posted:

Legendary bloatfly. Oh dear. :stonk:

Somehow I managed to kill the thing without getting horribly murdered. The one time I did get hit took away like 90% of my health (I'm playing on easy with the JSawyer mod), so I opted for the "hide behind pillar and pump yourself full of Psycho, Med-X, Buffout and Slasher, then shoot the bug with Elijah's LAER and hope he dies before you do" approach. The loot was pretty underwhelming, but at least I got 17 Psychos for my efforts. :catdrugs:

With the mods I was using, it was an instakill. Can't quite remember which weapon I used (I think it was the Cyberdog Gun), but the only way to beat it was to go into slow motion (Project Nevada owns) or VATS and just dump ammo as fast as I could as soon as it became targetable.

Galewolf
Jan 9, 2007

The human gallbladder is indeed a puzzle!

closeted republican posted:

I love using the "drag owned items away from NPCs, then pick it up" bug. I used it in the Van Graffs to pawn off their lovely Laser Rifles and Plasma Grenades/Mines to make some quick cash when I was level 1, and, despite them telling me they were watching me closely, never seemed to actually figure out what happened. Jean-Baptiste yelled "THIEF!" at me at one point, but didn't do anything. The next time I went in, he was staring at a wall in the bathroom hallway. I dragged the rest of what I wanted into a bathroom stall, closed the door, and grabbed the items, all while Jean stared at a wall, completely clueless. :downs:

This is from couple of pages before but if you are letting J-B and Sis live more than 2 seconds I have nothing to say to you :colbert:

Galewolf fucked around with this message at 14:17 on Aug 20, 2014

closeted republican
Sep 9, 2005

Galewolf posted:

This is from couple of pages before but if you are letting J-B and Sis live more than 2 seconds I have nothing to say to you :colbert:

I don't think a level 1 character with a 9mm Pistol and 3 or so Stimpacks is very effective against the Van Graffs. :v:

Anime Schoolgirl
Nov 28, 2002

closeted republican posted:

I don't think a level 1 character with a 9mm Pistol and 3 or so Stimpacks is very effective against the Van Graffs. :v:
Try the suicide bomber.

achillesforever6
Apr 23, 2012

psst you wanna do a communism?

OH NO MAN posted:

Legendary bloatfly. Oh dear. :stonk:

Somehow I managed to kill the thing without getting horribly murdered. The one time I did get hit took away like 90% of my health (I'm playing on easy with the JSawyer mod), so I opted for the "hide behind pillar and pump yourself full of Psycho, Med-X, Buffout and Slasher, then shoot the bug with Elijah's LAER and hope he dies before you do" approach. The loot was pretty underwhelming, but at least I got 17 Psychos for my efforts. :catdrugs:
Eveytime I play OWB I just hide as far away as I can and use the holorifle to kill that abomination

Anime Schoolgirl posted:

Try the suicide bomber.
I always go for the peaceful solution since it leads to both the Van Graffs and Alice getting killed in a raid.

LLCoolJD
Dec 8, 2007

Musk threatens the inorganic promotion of left-wing ideology that had been taking place on the platform

Block me for being an unironic DeSantis fan, too!

SolidSnakesBandana posted:

The thing that killed Fallout 3 for me was that there were only two real towns, Megaton and Rivet City. Borrrrrriiing. I guess Tenpenny Tower. Sorta.

Berke Negri posted:

In reality is it was a reboot, Bethesda were dusting off a dormant ten year old franchise and weren't a hundred percent familiar with it yet, and it really seems at some point in development the game was going to take place a lot sooner in the timeline than it did.

The Fallout 3 world was underpopulated and wild. Feral, even. There weren't really any safe havens. It definitely seemed like it was set much closer in time to the nuclear holocaust. There were no major settlements, there was no sense of a regional economy, and slavers and mutants were running amok. I found it to be an extremely unpleasant and desperate place. I think setting it before Fallout 1 would've made more sense; the settlements and trade routes in Fallout 1 seemed much more developed. With some better writing and some tweaks to the game world I think it could've been a much more compelling game... you are, after all, in the ruins of the nation's old capital, and could've been written as a character in the early post-war years who sets the region off on the long road to recovery. Instead, we got what we got. (Some of the environments were wonderful.)

Apologists: Fallout 3's radioactive water plot can't explain away everything I've mentioned here. Fixing the water centuries down the line from the nuclear war seems like it comes far too late.

LLCoolJD fucked around with this message at 17:43 on Aug 20, 2014

mbt
Aug 13, 2012

fallout 3 is the only game I can think of where "less content" is touted as an advantage

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I actually didn't mind the clean water plot driving the narrative, but they went about it so hamfistedly (what with Liam Neeson and your destiny and all that) and also made the literal super mutant army seem like a much more pressing threat that is never really resolved or even addressed outside of just being another enemy type. That, and actually making the radioactive water a threat (both in gameplay and plot terms) would've been interesting. I mean, I'm pretty sure all three major settlements are already purifying their water with no real issues, and jumping in the river proper just gave you the usual couple rads. That poo poo should've been nearly as bad as the White House.

Wolfsheim fucked around with this message at 17:52 on Aug 20, 2014

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Servoret
Nov 8, 2009



OH NO MAN posted:

I think my least favorite thing about FO3 is the way NPCs will go ":byodood: DON'T EVEN THINK OF BREAKING INTO THAT" when you as much as glance at a locked door or container for a split second. It's a small thing compared to some of the game's more obvious faults, but goddamn if it isn't annoying. Why do NPCs in Bethesda games always have to be such massive assholes anyway?

New Vegas has a little of this too. I recently started a new game where I got to the Strip early and tried to take the monorail to Camp McCarran. When you get near the door to the train, everybody in the station instantly goes hostile and the MPs just start firing at you with no warning.

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