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Acebuckeye13 posted:You let them get close enough to hit you? Now THERE is your problem. Pfft, I don't let them get close enough to hit me. I let them get close enough for me to hit them, with Old Glory. And 90 in Melee. Plus Elijah's Ramblings and Super Slam. One or two whacks and they're on their back, then I swing like a madman until they don't get up again. Unless there's two of them. And there usually is
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# ¿ Sep 26, 2011 16:28 |
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# ¿ Apr 23, 2024 08:14 |
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How about people just post something like "Courier Career Highlights" just briefly talking about one awesome thing they did as that character? Maybe they could also include other facts like "favorite food" or "favorite drug".
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# ¿ Sep 27, 2011 15:40 |
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On that note, what are the best sources for lots of drugs in New Vegas? The Khans have gently caress-all despite being big drug suppliers (I helped them out and all I get in return is a handful of Med-X?), Dixon has a pathetic supply but plenty of cheap Jet, and that's about all I know. I've already raided the Fiend vault, unless there's another big Fiend encampment somewhere else.
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# ¿ Sep 27, 2011 16:02 |
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Well, with the Vault 13 canteen and katana plus all the other Gun Runners weapons coming out today, I guess it's time to make my third character and do a Hardcore Run. As a poster above me pointed out, the katana means this is going to be a Hardcore "Buddy" Run. I might also be needing a certain someone's guitar.
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# ¿ Sep 27, 2011 19:56 |
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Yeah, from what I hear the earlier Fallout games were turn-based and not as action-y as the modern ones, but I'm used to the more beat-em-up/shoot-em-up feel of the new games. I probably couldn't go back and try the old ones, nor could I probably stomach a "sit-and-watch-your-character-and-click-on-icons" MMO game either.
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# ¿ Sep 27, 2011 20:08 |
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Berk Berkly posted:The trend of "Lets turn everything into an FPS(with some RPG elements for extra Skinner-Boxyness)!" has really rubbed off, hasn't it? Well it works for me because I find those games to be fun. But that's my personal opinion, I know a lot of people like tactical and/or turn-based games. I think they're boring and I'm bad at them, so I'm glad we have games like the new Fallouts, Vampire: Bloodlines, Deus Ex, etc. I don't mind RPG's with deep storylines and robust character creation/stat-building, but I don't want to have to read a 100 page manual before I even start a game.
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# ¿ Sep 27, 2011 20:52 |
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Leinadi posted:I am playing through OWB again and I am honestly struggling to see why this is considered the best DLC by so many. I dunno, it's not that I don't appreciate the humor (though I do prefer a more "serious" tone in Fallout) but the gameplay... The encounters are the absolute most annoying in New Vegas period, there's a lot of reusing stuff (going through courses several times) and fetch quest galore where you collect personalities for the Sink. Yeah, the quests are completely horrible in Old World Blues I agree. It's everything else about it that's so good, and that's probably why people love it. You get a bunch of amazing upgrades, a few cool new weapons and a good base of operations where you can return to process useless junk into useful materials. Plus the Think Tank and Dr. Mobius are funny and the backstory is pretty engrossing. I like it because it gives you another huge playground to explore and hunt for trinkets in.
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# ¿ Sep 27, 2011 23:01 |
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Bash Ironfist posted:Which weapons? Also where the hell do you find gold bars? Bash Ironfist you are out of your element! Oh, but to answer your question he probably means the ones from the Gun Runners DLC that you can (I assume) buy at Gun Runners once it's installed. The gold bars are from the Sierra Madre Casino (Dead Money), and they're worth an insane amount of money apiece.
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# ¿ Sep 27, 2011 23:31 |
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Ygolonac posted:[Yoda] "There is another... guitar."[/Yoda] Either we're thinking of two different guitars or you mean to tell me that they actually put a Gun Runners special weapon in a DLC.
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# ¿ Sep 27, 2011 23:54 |
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rope kid posted:More like Two-Step Goodbye. It took me the longest time to realize that the Critical Kill on that was some kind of sticky bomb. I thought "Critical Kill: Boom" just meant that people fly apart even if you don't have Bloody Mess, and I thought that random enemies just dropped grenades when they died now as part of GRA.
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# ¿ Sep 28, 2011 15:51 |
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Since I already had Light Step going in, my only issue with the satchel charges was that I didn't realize they worked like mines at first. I thought they were time bombs, so I used a few on that first gang of Deathclaws and wound up blowing myself up when the satchel charges exploded on impact on the nearest Deathclaw.
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# ¿ Sep 28, 2011 17:22 |
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DaveWoo posted:How the hell did you get three Stealth Boys in Dead Money? They're hard to come by but they're there. One really obvious one is in that hallway right outside the kitchen in a conspicuous duffel bag. I'm convinced that was put there specifically to deal with Dog/God. It makes that whole kitchen sequence a lot more tolerable. edit: Unless it's randomly generated, which it might be King Vidiot fucked around with this message at 20:08 on Sep 28, 2011 |
# ¿ Sep 28, 2011 20:02 |
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I played completely through the game with two people so far and I had no idea you could bind weapons and items to hotkeys. That would've made shooting up as soon as each drug fades away a hell of a lot easier, not to mention oh, I don't know, shooting people in the legs and their weapons out of their hands, then whipping out a chainsaw and chasing them down.
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# ¿ Sep 29, 2011 00:51 |
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Snark posted:Another newbie tip is to remember the Holy 5 Pieces of Junk: Scrap Metal, Scrap Electronics, Wonderglue, Duct Tape, Wrench. These will give you Weapon Repair Kits when your Repair is high enough. Especially wrenches. The first three are everywhere. Duct tape seems to become more common in DLC areas (and OWB makes the first four even more accessible thanks to Muggy and the Book Chute). But by the end game, wrenches are always my limiting reagent. To supplement this, if you happen to have Dead Money be sure to find the Weapon Repair Kit code and Return Cigarette Packs/Cartons codes for the vending machines, then scavenge any and all cigarette packs and cartons you find. You can get a ton of Weapon Repair Kits that way, since apparently everybody in Pre-War times smoked like a chimney. One of my characters, the one that found the Repair Kit code, has about 50 Weapon Repair Kits now. I could probably get more but I got tired of traveling back to the vending machine to unload cigarettes.
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# ¿ Sep 29, 2011 04:42 |
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On the subject of Vault 19, I did a pretty dickish thing accidentally. I made a deal between the Great Khans and Powder Gangers, the Khans accept the Powder Gangers into their group, but then I convinced Papa Khan to take his whole tribe back West. Now the Powder Gangers in Vault 19 are more or less stranded. I think I'll put them out of their misery, now that I think about it edit: Oh and if you go there, mind the Deathclaws that love to wander north into that area. It happens about half the time.
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# ¿ Sep 29, 2011 21:34 |
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Dominoes posted:You'd think they'd make a DLC pack for $20-$30. I can't see myself spending full game price for DLC. By DLC pack do you mean just the DLC by itself? I'm pretty sure that all the DLC's combined are already $30, plus an extra $4 if you want the Gun Runner's Arsenal.
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# ¿ Sep 30, 2011 00:54 |
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On one of my recent runs, I made a new friend And then while doing one of the GRA challenges I decided to send a little message to the Omertas: You all sleep with the fishes... minus your heads.
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# ¿ Sep 30, 2011 01:36 |
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The only thing I could see happening as far as Yes Man having "ulterior motives" is that sometime in the distant future, like say 200 years, Yes Man might become self-aware of his own programming to the point he becomes as neurotic as Muggy. He'll resent whoever's in charge at the moment but be completely unable to go against anything they say. He'll probably just find a way to trick them into disabling him or something, or else into blowing up the entire Mojave (if it's still inhabitable by then).
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# ¿ Sep 30, 2011 16:17 |
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Jerusalem posted:The King is pure in motivation, one of the only people in Mojave who is. He found a building dedicated to an incredibly cool man who people worshiped, and he decided he wanted to emulate that great man and pass on his message of having a good time, singing, dancing and making out with pretty girls. The only thing really "bad" about the King is that his gang is just that, a gang. They still do gangster poo poo like shaking people down for money and controlling the only water tap in Freeside. I guess it just depends on how high your tolerance is for low-level hoodlum-ism, and whether or not you like Elvis. I like the Kings enough that I can't even bring myself to kill and eat the King to get that Meat of Champions perk. It's worthless, but I'm a completionist.
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# ¿ Oct 1, 2011 01:15 |
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TastyLemonDrops posted:I started up another game, and I'm at hated with NCR, but I can still go into NCR territory and nobody will shoot at me. What gives? Will they only attack at Vilified? I seem to recall other guys shooting at me at Hated. NCR are funny like that. They don't tend to attack you on sight when you're hated or vilified like the other factions. At worst they'll send out a group of Rangers who'll give you a three-day ultimatum to reduce your infamy or they'll
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# ¿ Oct 1, 2011 01:48 |
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To put it politely, Bethesda's game engine is... not very good. I don't think that was so much a gameplay decision as an engine limitation. I don't really mind though, since I'm playing on PC and load times take seconds. I've never had a load time longer than 10 seconds, and they're usually 5 or less. Also, I agree that having fast travel from indoors, where you could skip the trip back, would take something away from exploring a location. I agree in all cases except Vault 21. gently caress that place, I can never find my way out once I'm in, and the only reason to go in is for that snowglobe. King Vidiot fucked around with this message at 23:17 on Oct 1, 2011 |
# ¿ Oct 1, 2011 23:14 |
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Jerusalem posted:I haven't fired it yet, but I love carrying it around on my shoulder, it just looks so cool I hope you're not using Electron Charge Packs for anything else, because that thing chews through them like Sugar Bombs. According to the Wiki it used to use 45 rounds of ECP per shot and is now 6 rounds, but I swear I fired that thing once and it used 45 rounds. It's insanely powerful though. It's basically like Euclid's C-Finder except you can fire it more than once, but only at one target at a time. It'd probably be a hoot to use with Meltdown.
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# ¿ Oct 2, 2011 01:55 |
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Akalies posted:The Commonwealth could be awesome too, but a straight skip to replicant style androids from the clunky Mr. Gutsies would be a hard sale. Forget the realistic replicants, I want an army of Festuses (Festii?). For information about the robot uprising, say "Silly ol' armed insurrection"!
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# ¿ Oct 2, 2011 21:32 |
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RBA Starblade posted:Fallout: Detroit. The twist is it has become a Utopia. I'm actually imagining the Detroit of the Fallout universe to have been a booming city even pre-war. It'd be like if the automobile/arms industry there never crashed and instead Detroit remained at the top of the car and military technology trade. I'm pretty sure that a big factor in the fall of Detroit was the rise of the import automobile, and I'm picturing the fiercely nationalistic world of pre-war Fallout America to be against foreign trade to that degree. So that would, of course, mean that Detroit after the war of 2077 is just like the modern Detroit we have now.
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# ¿ Oct 2, 2011 23:01 |
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It's funny, I came back to the Courier's Mile after I'd beaten Lonesome Road, getting cocky and thinking that I could take it on now that I had Old Glory with me. I got my rear end handed to me and not by Deathclaws, no. By three Marked Men who were getting their health refilled at an alarming rate by the ambient radiation. Of course, part of the problem was probably that they had medium armor and I had a melee weapon that doesn't ignore DT.
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# ¿ Oct 3, 2011 16:11 |
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Cantorsdust posted:That said, some of the spawns were just ridiculous. You'll get stuff like three deathclaws and three ghouls with anti-materiel rifles and rocket launchers spawning right on top of you. Does this really happen? Because when I played Lonesome Road I never once noticed any random spawns. Every enemy save for the tunnelers and that Surprise Attack was just milling around in a set location, and once I killed them they were gone apart from the standard respawning after a couple of days thing. I even went back later after beating the DLC and it was the same enemies in the same locations. Old World Blues isn't like that, for the most part. You have locations where certain enemies are likely to spawn, and they appear out of nowhere in places where there were none just moments before.
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# ¿ Oct 4, 2011 18:56 |
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Ddraig posted:Vault 34 is the only time in new vegas where I felt genuinely in danger. It's worthy for that alone. Yeah, apparently I'm claustrophobic because Vault 34 scared the poo poo out of me as soon as I entered. My rads shot through the roof and I immediately felt trapped... then I died. Never again. But I'm a masochist and completionist so I'll probably try again some day.
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# ¿ Oct 5, 2011 18:13 |
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Yodzilla posted:I appreciate the new weapons and neat visuals in Lonesome Road but man the story isn't really what I was expecting. "Oooo I'm some guy that cares about you for some reason I speak in riddles come walk through my haunted town if you want to figure out why you bought this DLC!" The nail gun and upgraded ED-E loving own though. Yeah, the setting some of the new weapons and armor were the only redeeming parts of Lonesome Road. Ulysses was a letdown, and the backstory just wasn't all that interesting. I did like at the end (post-ending spoilers) how they just hand you the means to blow up the NCR and/or the Legion beyond the borders of the Mojave. It doesn't affect the game at all really beyond giving you new locations to explore, but the idea's pretty cool.
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# ¿ Oct 7, 2011 03:52 |
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Death by Cranes posted:Ahhh come on, monsters tend to stay within their area. You don't see scorpions from hidden valley run around inside black mountain or coyotes hiking it to NCRCF. I've fast-traveled to Vault 19 before and spotted a Deathclaw from the quarry waiting for me right outside. It was practically standing on top of the vault door, and the quarry is about 75 yards away. You know what's not between the quarry and Vault 19? An invisible wall.
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# ¿ Oct 7, 2011 21:46 |
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YOURFRIEND posted:Yeah hey. After you shut it down is the music is plays lost forever? I'm pretty sure it's meant to, but on my second playthrough I repaired Rhonda and the station stayed on the air for a while afterwards. I think it was just a bug, though. Another odd thing was that I did that quest, left for hours to do a bunch of other stuff including a DLC or two, and when I came back Tabitha and Rhonda were making their way down the mountain again, as if they'd never left.
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# ¿ Oct 8, 2011 14:47 |
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Zedd posted:If it had been 200 years since bombs fell; hell even 10 years for that matter; and I lived somewhere I drat sure would at least fix my shelves and throw my broken things on a trashpile somewhere. I always got the impression that most things that were broken had been that way for a while, either when the war was on or sometime between then and the time of the game. I just assumed people kept burned and scorched pre-war books, faded globes, broken framed pictures, rusted fans and all that because they were the only house decorations they had. It's like they had some idea that houses were meant to look a certain way inside, with stuff on the shelves and coffee tables, but they didn't have any brand-new stuff to actually place on their shelves or tables. I also just assumed that people outside of the New Vegas city limits weren't too concerned with keeping up appearances. Something to note is how nice, clean and unbroken everything is inside of the New Vegas casinos. Everything is perfectly preserved, like walking into a time capsule.
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# ¿ Oct 10, 2011 14:56 |
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Chinaman7000 posted:Then you steal it and sell that poo poo along with all his medical supplies cause gently caress yeah Yeah, but Doc doesn't mind because he's such a chill guy. Also he'll just go and steal more poo poo from people's abandoned houses to replace it. Anyway, I just find it fascinating that people still have their Nesting Intinct hundreds of years after a nuclear holocaust. Find some shiny things in the rubble, take them home, polish them up and put them on display. Or go to New Vegas or some big merchant and pay exorbitant amounts of money to buy the same stuff in better condition. From what I hear, some Fallout players even get caught up in it, putting their Wasteland finds and trophies on display in their main hideout.
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# ¿ Oct 10, 2011 16:22 |
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SpaceMost posted:I think the problem is a lot of houses/settlements look like they're inhabited by squatters. You'd think if people had been living in a town for a few years, they'd start rebuilding. Well that could be explained by the fact that houses outside of major inhabited areas are prone to constant raider attacks. They look like squats because no sensible person would stay in an unprotected house for more than a fortnight. They stay there and then move on to whatever town or city they're headed to. Houses around towns that people actually live in look a little more well-kept. Like look at Cliff Briscoe's room in Novac. He has dino toys decorating his room and everything looks fairly clean. But even then, nobody seems to have made any repairs. Nobody's made new window panes or door frames out of scrap wood, or laid brick and mortar to repair walls. It's not like they don't have the materials and means to ground up old masonry and bake new bricks and mortar either. They could do anything people could do before the Industrial Age, and yet nobody does. Hell, they even have robots they could put to work for them... Mr. Handy's would probably make good bricklayers.
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# ¿ Oct 10, 2011 16:36 |
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MrL_JaKiri posted:Three things about Dead Money: Yeah, the arrows basically lead you to exactly one place. It's useful for finding that one particular place, not so much for navigating around and finding all the secrets and hidden caches. I remember the first time I played, I actually followed the arrow and accidentally lead Dean to the wrong spot. A nice little bonus was that Dean ended up helping me through that area with his talents, and so I had everything set up when I brought the right companion through later.
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# ¿ Oct 10, 2011 20:24 |
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Hannibal Smith posted:Dead Money is by far the most polarizing DLC. Some people love it, and some people hate it. I consider it be the best of the DLC by a good margin. I'll begrudgingly admit that I love Dead Money. The gameplay mechanics are complete bullshit, but not without reason so it's okay. The atmosphere and characters are really good though, so that more than makes up for any annoying parts. On the subject, how frustrating is Dead Money on Hardcore mode? From the loading screens, it's implied that not only are your hunger and dehydration a concern, but your health actually drains over time. I'm not sure I'd want to put up with that on a Hardcore run.
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# ¿ Oct 10, 2011 23:51 |
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Cowcaster posted:That's what I figured. Which just begs the question why no one bothers to do this while he's hanging out in the middle of the strip while you spend months digging up wonderglue in abandoned shacks. I think as far as anyone knows, Mr. House is still alive and well and ruling New Vegas. You hear people very slowly spreading the word that he might be dead, but nobody knows for sure. Even if they thought he was dead, I don't think most people would jump to the conclusion that control of his empire was handed over to an artificial intelligence that would do everything they command. edit: VV Oh yeah, I forgot about that part. Even if someone just said "Oh hey, you look different than other Securitrons, what's your story?" he probably would've explained everything. Luckily, the plot dictated that nobody did, and so he didn't King Vidiot fucked around with this message at 04:45 on Oct 12, 2011 |
# ¿ Oct 12, 2011 04:26 |
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Cowcaster posted:Just to prove I'm not taking crazy pills Yeah, I've seen him out there on one of my playthroughs. I think maybe he only does it if you start doing the Wild Card quest before dealing with House. Otherwise, if it looks like you're taking a different ending route he just stays in the Tops. I guess it's to save you the trip if the game is fairly certain you're doing the independent ending.
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# ¿ Oct 12, 2011 04:55 |
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Eiba posted:You don't really have to even shoehorn it in. Most of the eastern US is naturally a fairly dense forest, and over a hundred years without civilization it would go right back to being that. DC should have reverted to an impenetrable swamp. Bethesda basically should've just made Capital Wasteland look like D.C. did in Logan's Run. That they didn't suggests that they've never seen Logan's Run, and so should never have been entrusted to make a Fallout game in the first place. Or at least not one set in Washington D.C.
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# ¿ Oct 12, 2011 16:14 |
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Zorak posted:I use the fully upgraded katana because I feel like I would be ruining people's expectations of me if I didn't. I'm doing a gimmick Hardcore run right now where I'm playing as Buddy from Six String Samurai. I'm going to use the katana for most of my killing, and maybe some explosives. If I use any unarmed weapons they'll just be brass or spiked knuckles. On all of my other characters I keep like a dozen weapons on me at all times, and 20+ more stashed away in the Portable Tent from the Portable Tent Mod.
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# ¿ Oct 15, 2011 00:59 |
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# ¿ Apr 23, 2024 08:14 |
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Tubgirl Cosplay posted:That's okay I'm fairly confident using VATS ever is doing it wrong I only use VATS for melee, and only when I want to do one of the really powerful, whirlwind-of-death moves. So using VATS is only wrong if you're doing it for anything but special melee attacks. Sometimes I also use it just to cripple or kill one guy in a big group if I'm getting shot all to hell. It's hard to hit a target if your vision keeps shaking and blurring and getting covered with tiny blood spots.
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# ¿ Oct 17, 2011 03:40 |