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Moridin920
Nov 15, 2007

by FactsAreUseless

Keeshhound posted:

That's not really a good claim to ownership. If I save your car from a group of vandals who killed you, does that mean I own it now? House's claim to legitimacy comes most from the fact that several major powers in the city (the Casinos) are happy with his rule, or at least not unhappy enough to want him out of the picture, until Caesar comes in and starts plotting with the Omertas. But even then, the only real challenges to his rule from within the city come from people fairly high up; the rank and file seem fairly content with the situation.

A car is a piece of property like a city is not. I think saving the city and its surroundings, clearing the area of raiders (let's be real here, those 'tribes' were psychotic murdering/stealing/kidnapping raiders), re-establishing some sort of system of government, and generally being capable of defending his claims, all qualify House as having a 'right' to rule there, at the very least as much as the NCR or Legion do.

The de jure 'rulers' of the Mojave desert are dead, and they have been for hundreds of years by the time of New Vegas' events. No one has any better claim to the land than House does. The fact that most people living in Vegas seem to at worst be neutral to House and at best revere him as a techno-robot-god who protects them from the wastelands and is responsible for New Vegas in the first place is an added plus, governments only rule with the consent of the governed and so on.

poo poo, the only reason Hoover Dam is still there to be fought over and Lake Meade has all that clean water in the first place is because of House.

OldMemes posted:

In the context of the Fallout world and New Vegas though, he's 100% the right choice.

House isn't evil or spiteful like Moore or Caesar, everything he does, even the morally ambiguous stuff has a well thought out reason for it - remember, he didn't ruin his brother out of spite, but out did him after his brother cheated him. Blowing up the Brotherhood might seems cruel, but he explains it well - a group of violent, heavily armed fanatics running around isn't going to help anyone, and they're a danger to the citizens of Vegas.

I just find his logic unassailable. I like the BoS, but he's right. They aren't the same chapter as the one in Fallout 3, these ones are violent techno-fetishists that don't really give a poo poo about the welfare of anyone else. He doesn't want you to wipe out the Boomers and they have arguably more firepower than the BoS. Caesar doesn't have a plan that I want to be a part of, and the NCR can only plan ahead as much as any democratic government can. House has calculations and poo poo, he's 10 moves ahead of everyone else. I mean he could be batshit or lying but he did have the foresight to save Vegas (as much as he could) and put a fuckoff giant robot army in an underground storage facility that could turn them all on with the right key 300 years later. He certainly doesn't seem to be off his rocker and actually has a pretty drat good grasp of events despite being immobile and relying on Securitrons for outside information.

I don't necessarily like his style of rule (although to be honest a benevolent dictatorship situation with an AI at the reigns is a cool political idea to me), but he's also right in that he doesn't have any motivation to be a dick. He doesn't hate gays or ghouls or women, he just wants to make his city run well.

\/\/\/ I agree... it's especially weird since if he wins and the NCR loses all it's influence in the area presumably he can just roll a Securitron over to the King and say 'Hey, the NCR is gone but you dudes better stay nonviolent and keep poo poo under control, understand?'

Although maybe it's because he didn't feel comfortable having a faction so close that had previous ties with NCR and/or might work with enemies of his in the future (Primm just kind of gets boned though :v:).


e: on a side note I'm doing a play through with that robot race mod and it's fun working for House with a 'gently caress humans, robot supremacy' mentality.

Moridin920 fucked around with this message at 21:12 on May 12, 2013

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Moridin920
Nov 15, 2007

by FactsAreUseless

Keeshhound posted:

I'm not saying his claim is illegitimate, I'm saying it's legitimate because the ruled accept it, not because of his protecting them. If you're going to say that him protecting Vegas is what secures his right to rule, then his allowing the NCR to fight the Legion for him means that they are now the legitimate rulers because it is they who are protecting the city, not him. It means that if they helped Goodsprings fight off the Powder Gangers, the Courier is now the ruler of Goodsprings. It would mean that by preventing Ulysses' attempt to nuke the Long 15 and Dry Wells, the Courier now owns those trade routes.

House is a legitimate ruler because his constituents (the inhabitants of New Vegas, not Freeside) accept and even prefer life under his rule to life under anyone else. In fact, that makes his claim even more legitimate than NCR or Legion.

It depends on point of view. I, of course, agree with you, but if I were in 2300 Fallout world I might have the more medieval mentality of 'the ability to take and hold a piece of land means it's yours.'

House allows the NCR to fight the Legion, and is very understandably worried about them turning around and saying 'well, this is ours now.' That's pretty much what he says when you ask him 'why are you worried about NCR?' If the courier helps Goodsprings, puts a wall around it, and shoots any Securitron, NCR troop, or Legionnaire that comes knocking, then yeah, she is the de facto ruler of Goodsprings. Same thing with the Long 15 and Dry Wells. Basically, it's not about just fighting off whoever is the threat, it's also about holding the place and having the manpower to meaningfully control the borders.

According to 21st century political theory and morality, yes House is the legitimate ruler because the people that live there accept/want it. According to medieval/post-apocalyptic morality and politics, the consent of the governed doesn't really matter and you could make an argument that he is the legitimate ruler by right of conquest (and if anyone knocks him off the hill, then they're now the legit ruler). That's how it worked for a long time.

Moridin920 fucked around with this message at 21:25 on May 12, 2013

Moridin920
Nov 15, 2007

by FactsAreUseless
^^^ There must be. If he's using 1% of the 50% efficient dam at the beginning of the game, and assuming he can repair it back to decent condition, he'll have tons of power to sell to NCR.

StandardVC10 posted:

-Gambling isn't a very productive activity. You pay your money, and are obliged nothing in return. Yet this is Mr. House's entire revenue stream, and it depends on the NCR having enough caps to blow on a trip to Vegas to work.

Eh..... owning a casino that sees a lot of business pretty much means owning a printing press. Besides if his plan succeeds he'd be selling water and power from the Hoover Dam to NCR, not only securing tons of revenue but also their dependence on him. Not to mention lucrative trade routes once the Mojave is a little more settled.

prometheusbound2 posted:

And I don't see how its status as democracy is something that needs fixing?

It's not so much the democracy part, it's more how the NCR clings to old world values and ideals (similar to House, granted). I like democracy as much as anyone but the NCR seems to like democracy because that's the way the USA was and they also seem interested in acquiring as much territory as possible by whatever means necessary. It seems to me that they'd ditch the democracy part and any values/ideals that come along with freedom and democracy if necessary.

Obviously the Legion is poo poo, their ending is out, but I don't necessarily think House is going to be Kim Jong House where no one gets food and works 14 hours a day to maximize efficiency. If anything he'll have high unemployment because robots will be doing a lot of work.

Eiba posted:

The amount of power that thing generates is crazy.

It sure is. I just skimmed the wiki, it looks like it generates power only when the water flows for water demand downriver, and even still supplies a lot of power to cities all across Southern California. I know it controls the Colorado river flow which is pretty much where most of the fresh water comes from down in SoCal.

Besides the Courier ultimately has the finger on the button with the House ending; at any time she could take an elevator to House's cryochamber or whatever and kill him.

Moridin920 fucked around with this message at 15:50 on May 13, 2013

Moridin920
Nov 15, 2007

by FactsAreUseless

Caufman posted:

Surely we'd expect this from any state, democratic or otherwise. A government can't serve if it's destroyed, so when the situation makes it necessary, as you say, the state must take whatever emergency measures needed to return to stability.

This is true, and my response is based on speculation based off the games, at the current point in time that NCR exists, they have to be in that emergency mode a lot of the time to survive. We're talking about a world where crazy scientists make supermutant armies and angry assholes fancying themselves Greek heroes can launch old nuclear ICBMs. Maybe the time for a really smart dictator is now, and in 100 years when poo poo has been settled a little more Democracy can flourish again?

Caufman posted:

It has the obligation.

Call me crazy, but I think the collapse of civilization in the Fallout universe is a bad thing meant to be corrected. It's a shame that democracy was lost, and the world fell to slavery, raiding, and meager subsistence living. It's good for people to live with liberties protected by their government. It's good for resources to be employed within a democratic nation. It's good for states to be republics, beholden to its citizenry. These are modern luxuries of a liberal democracy that ought to be restored just like plumbing and agriculture.

I can't say that democratizing the Mojave is immediately wrong because it involves bloodshed. It's often how democracies start and expand. If the alternative is to leave people and resources at the mercy of raiders, would-be monarchs, and murderous cosplayers, I cannot fathom a more responsible action.

I agree with this, in this very particular instance. It's not white men colonizing Africa, it's people trying to live peacefully eradicating psychotic raiders and similar (for the most part).

However, couldn't you say a lot of that about House? A lot of those ideals (having freedom, not worrying about basic necessities, etc.) aren't necessarily the sole domain of Democracy. The game lore says he's pretty hands off about actual social issues and stuff like that; it seems like he isn't interesting in being a petty weird dictator.

"If you want to see the result of Democracies, look out the window."

All that aside, I actually do really like the NCR and what they're trying to do. I have zero problem with them being expansionist as they kind of do need to expand out of the not at all self sufficient area (for a decently sized population) that is Southern California, and they're taking the land from 'tribal' raiders in 99% of instances and instituting the rule of law in those places. I... just like House more. :shobon:

OldMemes posted:

House is the only faction to earn the Courier's respect and/or service. He was the one who saved Vegas from becoming a lifeless wasteland like the East Coast, he was the one who dug the Courier out of that hole and took them to a doctor, he was the one who invented that PipBoy they and so many other characters rely on, he was the one who gave them the Lucky 38 suite before the Courier had even done anything to earn it.

There is also that.

Moridin920 fucked around with this message at 20:55 on May 13, 2013

Moridin920
Nov 15, 2007

by FactsAreUseless
All they really need is 500 caps and to not be total sperglords when they talk to the guy at Mick n Ralph's about a fake passport.

:v:

Moridin920
Nov 15, 2007

by FactsAreUseless

Caufman posted:

In your scenario, what will we do after 100 years of House rule? Even if things settle, what do you mean by letting democracy flourish? There is no mechnaism for House to even listen to the people if he wanted to. There are no courts of law in New Vegas, no legislative deliberation, no elections or referendum process. And that isn't House forgetting to implement democratic principles because he's so busy setting up swank casinos. The lack of democracy is by design. As you quoted, House is deeply pessimistic about democracies. I can't blame the wasteland's only existing democracy to trust that Old King House is going to give up his crown when "things settle down."

I agree with most of your points, except you seem to be setting up a false dichotomy between democracy and tinpot dictatorship. There have been plenty of monarchies throughout histories that have had legal systems and courts of law, legislative processes, elections, etc. A lot of that stuff would have to be implemented; shooting every criminal with robots forever isn't really a workable solution.

I also don't necessarily think House is really interested in the trappings of power, he just wants to see his technonerd space utopia fantasies come true. That's purely speculation though.

Moridin920
Nov 15, 2007

by FactsAreUseless
I played through Lonesome Road and I have a question;

Does Ulysses have House geared dialogue at all? When I started it I had just finished doing a ton of NCR quests and he was talking about the NCR like I was all on their jock when in reality I was planning on siding with House 100% and couldn't really care less. 'gently caress you then, nuke em, these mines everywhere are a bitch :argh:'

Or is it just NCR or Legion dialogue?

(Sometimes I wish California would just become the NCR)

Eiba posted:

The army, their own uniforms. There are railroads for goodness sake. Modern industry has successfully reemerged in the NCR and nowhere else in the known world yet.

To be fair, for all we know the Gun Runners could have come upon some relatively intact gun factory and fortified it; NCR armor is mostly salvaged stuff that's been repainted.

Moridin920 fucked around with this message at 07:39 on May 16, 2013

Moridin920
Nov 15, 2007

by FactsAreUseless
Oh that explains it, my Omertas quest bugged and wouldn't complete after the bosses died in the little final showdown with them (I like tricking the one into shooting the other :v:), so I had to just shoot everyone inside and fail the quest to continue the main questline.

My strip reputation is vilified as a result, and I have to kill a few Omertas any time I need to go into Ghomorra.

I guess my next question is what happens if I load a save with the DLC unchecked. Or maybe I can just console the quest into starting over? I haven't had much success with the scripts firing properly after I setstage though, and NPCs never reset right when I do that so I basically can't talk to them. Bah.

Moridin920
Nov 15, 2007

by FactsAreUseless

2house2fly posted:

but Honest Hearts could tell if you killed Caesar just fine.

Aw man now I want to replay Honest Hearts again too. Damnit :negative:

Moridin920 fucked around with this message at 17:37 on May 16, 2013

Moridin920
Nov 15, 2007

by FactsAreUseless
That perk that reveals all locations is good for that. I found all sorts of things in FO3 going to them all.

I agree that for some reason it's easy as poo poo to get lost in the maze corridors in these games. Samey looking hallways maybe?

Moridin920
Nov 15, 2007

by FactsAreUseless

DeathChicken posted:

Sure, but that leads to the other problem of DC being full of stuff that *should* be reachable by a straight line, except the random piles of unscaleable debris make you detour through the metro tunnels.

After a while I just no clipped my way through those random piles. My reasoning was that after the third time my character climbed out of irradiated sewers, dripping with random bits of crap and ghoul, he decided freeclimbing 10 meters was a better alternative.

Moridin920
Nov 15, 2007

by FactsAreUseless

SpookyLizard posted:

Fallout 3's vaults were just really... dumb? They sort of took that off mention that the Vaults were never meant to save anybody, and were really co-opted by the Enclave for use as sociological studies vis-a-vis space travel and colonising other worlds, and just sort of went wild with 'crazy poo poo that's an 'experiment'.

That's canon though, from well before FO3. Crazy experiments in those vaults isn't something new. Besides which this game is meant to be sort of crazy science world of the 50s.

It's not that I like the actual physical vaults themselves, filled with whatever enemy type trudging through the same administrator's office with minor tweaks. It's that they are usually filled with some sort of back story you can piece together, and that exploration to find logs to see just what the hell happened is what I like the most.

Moridin920 fucked around with this message at 19:07 on Jun 3, 2013

Moridin920
Nov 15, 2007

by FactsAreUseless
I think I like NV better overall, but FO3 had some set pieces/locations that on their own stood out as better than stuff in NV. Like that guy from an earlier Fallout who has now grown into the basis for a whole grove or whatever, and you can burn him alive to kill him and listen to him screaming. Or bombing Megaton, or the general concept of a city on an abandoned military ship.

Don't get me wrong NV is great and has a lot of interesting finds and places to go.

Ravenfood posted:

What? Or do you mean that VATS is absurdly overpowerful with its boosts to hit, specific perks, and 90% damage reduction? Then add Grim Reaper's sprint and you're pretty much invincible as long as you're good about using it.

Not an option, as in you're doing it wrong if you're not using it :v:

Moridin920 fucked around with this message at 07:04 on Jun 5, 2013

Moridin920
Nov 15, 2007

by FactsAreUseless

Frungy! posted:

At first I thought those places were kinda cool, but after a while I just started thinking neither Megaton or Rivet City made any sense whatsoever. Guess that only bothers spergs like me though.

Yeeah but if you start thinking about stuff that makes sense in the games even in the context of the Fallout world you're going to go mad.

quote:

Also, I refuse to accept that Harold's canonical fate was to walk all the way to the east coast and become a tree. Not my Harold. :colbert:

And then get burned alive :getin:


Thanks, I love poo poo like this.

Moridin920
Nov 15, 2007

by FactsAreUseless

SlothfulCobra posted:

Bethesda really focused on populating FO3 with little vignettes, and that is the way they treated all the quests and areas outside of the main quest. They're completely disconnected from the rest of the word and unconcerned with anything outside their little locality's quest parameters. In New Vegas, nearly every single group of people has connections outside of their little enclave, and they will definitely have something to say about the political situation in the wasteland. They all have a reason why they're there.

That pretty much nails it on the head. All the other nitpicky stuff about Megaton being improbable and Rivet City being tiny for a carrier and what do they all eat can be applied just as easily to NV (and any other game in the genre, like Skyrim). The Strip is tiny, the Legion has a massive fort and army camped out for presumably at least a few years (when exactly was the last battle of Hoover Dam chronologically?) with no supply lines or shits given to attrition, a tiny leaking pipe provides water to all of New Vegas and the surrounding sharecropper farms (which are not sufficient whatsoever to feed anyone), etc.


Skyrim is polished really well and the graphics are straight up better than in FO3. The writing in FO3 was better as was the quest design in general, though, I agree. FO3 is a better game in a lot of respects.

I'm pretty excited to see what the next FO will be like. If it's got Skyrim's graphics and writing like NV/FO3 it should be a good time.

That said they did some things in Skyrim that really really irritated the :spergin: in me. I hate the fact that stores keep their inventory in invisible chests under the store. I liked how in earlier TES games, pretty much anything the vendor had for sale was also able to be stolen somehow. If you were dumb enough to try and sell the guy back his own stuff, he'd get angry with you. It's doubly annoying since it seems like the store inventory system is largely the same, otherwise they wouldn't even have to bother putting an invisible chest with the store's stock in the cell. It's like they got lazy when it game to placing items and designing the stores and just said 'eh gently caress it, put em in a chest and stick it under the cell.'

\/\/\/ Yeah, most of that is better writing and quest design though. The engine was still improved in terms of graphics, combat, and general capability.

Moridin920 fucked around with this message at 05:41 on Jun 6, 2013

Moridin920
Nov 15, 2007

by FactsAreUseless
I think the fences mechanic is cool. It should just be fleshed out a little more. As in, you can sell the random crap you stole from the Riften blacksmith to the smith in Markarth, but if you're trying to unload that named weapon or super expensive piece of recognizable jewelry you have to take it to a fence.

If I remember right Morrowind's merchants kept tabs on a specific item. You can steal a silver sword and then sell them a silver sword, it just better not be the same one they're missing. On a side note, the merchants would put stuff that was expensive on, so you could enchant a nice necklace with constant effect drain health, wait for them to die and loot the store.

I miss robbing big vaults, too.

Moridin920
Nov 15, 2007

by FactsAreUseless
Which is worse, Cazadores or Cliff Racers?

Moridin920
Nov 15, 2007

by FactsAreUseless
House's description of the Brotherhood as crazy techno-fetishists who don't care about anything but hoarding tech to feel self important is pretty apt. Canonically they're assholes most of the time, the benevolent Brotherhood of FO3 is the rare exception.

So yeah I felt bad blowing them up for House, but he's right ultimately. They're just going to try and attack whoever has tech. They're the ones that can't be negotiated with, not House.

Besides House gives you a suite when he first sees you in person, and the Brotherhood of Steel straps a bomb collar on you.

Moridin920
Nov 15, 2007

by FactsAreUseless

quote:

By 2231, Jeremy Maxson had assumed the position of Brotherhood High Elder. In addition to wanting to expand Brotherhood operations eastward, he was much more aggressive in his "hoarding" of pre-War technology. He wanted to restore the power of the Brotherhood by wresting all advanced tech from the hands of "lesser people" by any means necessary. Sometime after the destruction of the Enclave in 2242, a war broke out between the Brotherhood and the NCR.

gently caress 'em. Maybe they wouldn't have to worry about secret NCR assassin-spies if they didn't go all fascist on everyone's rear end.

Moridin920
Nov 15, 2007

by FactsAreUseless
The Boomers are giant raging cockbags, too, but at least they have something useful to contribute: artillery, a B-51 (I think?) bomber, and the technical know-how to combine a rusted hulk in their hangar and a rusted out hulk that's been underwater for 200+ years into a functioning aircraft.

Moridin920
Nov 15, 2007

by FactsAreUseless

Fallout wiki posted:

The Boomer guns were also used in unspoken negotiations with the New California Republic, who had attempted to shut off the base's water supply. In response, the Boomers shelled the water lines to the NCR Sharecropper Farms, prompting the NCR to turn the water back on at the base.

That's pretty funny though.

Moridin920
Nov 15, 2007

by FactsAreUseless
I get really really sad during the slideshows for New Vegas. I don't know what it is, maybe it's the guy's voice, but for some reason I get really :smith:. I don't even know why, really.

Am I crazy?

Moridin920
Nov 15, 2007

by FactsAreUseless
House: WHY?

Hannibal: I'm curious to see what will happen. :getin:

Moridin920
Nov 15, 2007

by FactsAreUseless
My favorite thing about the Kings is getting Pacer to give you extra bribe money to not say anything RE him sabotaging NCR-Kings relations to the King, and then saying "Thanks. Now gently caress off, I'm going to go tell him everything."

Moridin920
Nov 15, 2007

by FactsAreUseless

LividLiquid posted:

Just hit Honest Hearts again. All the DLCs have their strong points, but I love Zion so much. It's beautiful.

It really is. I'm thinking of road tripping up to see it when I get home as it is less than a day's drive from where I live in CA. Up the Long 15, no less. When I first played Honest Hearts I stopped for a moment and said "wow, this actually looks really pretty." And that's with Gamebryo engine graphics.



Considering maaaaybe doing a detour to Nipton just to check it out but something tells me it probably won't be worth the hour or so it'll put me out of my way.

Already been to Boulder City and Hoover Dam. The entrance lobby of the Hoover Dam in New Vegas is just what it looks like in real life, kinda neat. Turbine room is the same also, but those turbines are pretty common imagery; it's hard to mess them up. Bothering to make the entrance lobby accurate is the kind of stuff I love about Fallout.

Moridin920 fucked around with this message at 09:37 on Jun 18, 2013

Moridin920
Nov 15, 2007

by FactsAreUseless

DeathChicken posted:

I'm pretty sure there was no way to play Dark Side in the original KOTOR without being the biggest douchebag alive. "I'm going to poison Manaan! I'm going to have Zaalbar kill Mission! I'm going to run in circles around you so you trip and mess up your dance routine!"

That was my biggest issue too; I don't mind an evil playthrough but 'douchebag for the sake of being a dick' playthrough just makes me :smith:

Moridin920
Nov 15, 2007

by FactsAreUseless
The thing that really stopped me from getting a small BoS tattoo somewhere is the fact that three gears connected won't turn and that was the start of my disillusionment with the BoS :colbert:

Now I blow them up most playthroughs of NV and it makes me feel like a Bond villain.

Moridin920
Nov 15, 2007

by FactsAreUseless

2house2fly posted:

Hell, two of the four ending paths for the main quest require you to completely justify the Brotherhood's fears, and the third doesn't make it easy to spare them.

Applicable to both House and Caesar, if not more so since 3 out of 4 major ending paths for each end in their death/defeat, and neither of them feel the need to bomb collar you. Plus, neither of them have power armor strapped Gatling laser wielding paladins.

Yeah :qq: you've been driven into this bunker, you're still the goddamn Brotherhood of Steel, you can defend that tiny doorway forever against NCR troops and Caesar's 'We Don't Like Ranged Weapons' Legion. Plus, just leave already drat go rejoin the main chapter (if it still even exists).

If they really wanted to go with the 'take no chances, let no one realize we are here or who we are :tinfoil:' route, they should have just barred the door from the other side, let the Courier loot the couple boxes in the entryway or spend the night before going on his way, and no one would be any wiser.

Instead they grab you and strip you and make you do a test to see if they can trust you. Which, as it turns out, is an idiotic trust test since after telling an NCR ranger to gently caress off now you have enough free access to their base to go right up to the main reactor and send it into self-destruct mode before any of the three morons running the place realize their keycards are missing or their turret system is offline.

Moridin920 fucked around with this message at 23:54 on Jun 21, 2013

Moridin920
Nov 15, 2007

by FactsAreUseless

2house2fly posted:

House has nobody else to turn to, and Caesar tries to have you executed if you smartmouth him too much. And in both cases they know who you are before recruiting you, besides which I'm not sure how much access either of them even has to bomb collars. The Brotherhood has no idea who you are when you turn up out of nowhere and blurt out their super secret password, but what they do have is this thing they can strap to your neck which will broadcast every word you say to them. Hey, why not pop this on the stranger who for some reason knows the secret password we gave to our patrols and send them to talk to the NCR ranger who's been sniffing around? If anything they're too willing to trust you, as you mentioned. Ideally you wouldn't even be able to access the inside of the bunker until the very end of the quest chain.

House can presumably turn to anyone he wants, he just picks you for some reason. His securitrons are everywhere, he could conceivably grab Billie Badass and promise him the moon and have Billie do his bidding until Billie dies, at which point grab some other sap to activate the substation or whatever. If slavers have bomb collars, it stands to reason that House and Caesar can get their hands on some, but in any case House can have a securitron tail you at all times to make sure you use your opposable thumb as ordered and Caesar doesn't ever have to see you period aside from curiosity slash do him some favors. He doesn't exactly know what his fort is sitting on (securitron army) he just wants it blown to bits because he can't have it. Yeah he's a dick about being treated like actual royalty but whatever, you should be smart enough to realize mouthing off to a guy surrounded by personal guards surrounded by an army called "My Name's Legion" is going to probably end poorly.

As far as the password thing goes, yeah, but at the same time the password is foolishly written down on holotapes given to patrols that have gone missing. It isn't that far fetched to assume some random nobody found the holotape and came here and spoke the password. It's too bad they don't have a camera or something to also look at who is standing there before opening the door, since they could just pull the 'NO ONE'S HOME :downs:' move if they saw a non-BoS person through the peephole. They show a pattern of ineptitude (slash it's a video game).

Basically, if they want you to leave without knowing about the BoS, they can pretend no one is there and seal the door until whoever the hell is there leaves (if they had the forethought to put a camera or peephole in). If they want you to do stuff for them, there's better ways than stripping you and strapping a collar to your neck. They could just do it all by intercom: "Find this crap for us and put it in that box and come back a couple hours later and your reward will be in there." Again though, less gameplay that way. Although it could be cool to then try and find a way in, either by enlisting Veronica's help or [100 Speech]ing it or whatever (sneaking in by following a returning patrol, but that would require a slightly different set up in regards to the cell arrangements and doors).

I guess I don't feel happy necessarily about killing them all, but it just kind of needs to get done. It's their own fault they couldn't evolve with the rest of the world; NCR is happening, Caesar's Legion is happening, towns and governments and states are reforming, and the BoS is still "gotta check all your gear, can't have any technology we don't approve of, primate!" Under what authority? Just wasteland justice? Nah. I paid hard earned caps to a legitimate store for this plasma rifle, sorry. They're dinosaurs and they aren't needed anymore. The DC chapter started to do it right, thinking about the future more than just hoarding stuff for immediate protection, but they're incompetent also.

The best way forward for the West coast chapters is to just fold into the NCR. I'm sure NCR would leap at the opportunity to get real power armor in its armies, as well as men who can service it and train others in the use of it. In return, they could probably be a special operations unit tasked with recovering Pre-War tech from both inside (from criminals) and outside NCR (more free reign beyond the borders) - as well as a heavy hitter to get brought out in special circumstances (like the veteran Rangers but better equipped). Keep their own chain of command, etc, just with the NCR government at the top instead. Given the NCR's willingness to compromise and bring others into the fold, I'm sure they'd agree. Hell with NCR resources they might even be able to manufacture new suits of armor. That way they can actually help out the populace, instead of just being dicks with fancy toys. Yeah, they'd get phased out and the heavy armor repurposed to other units, but it will take time for that to happen and they're going to disappear either way. The question is, will they die out as a bunch of crazy insurgents that eventually got taken care of, or will they be remembered as a positive force in the post-apocalyptic world? Time to begin again, and let go.

That's a lot of words about Fallout.

Moridin920 fucked around with this message at 00:49 on Jun 22, 2013

Moridin920
Nov 15, 2007

by FactsAreUseless

thehumandignity posted:

Kill every human being you meet. :confuoot:

This, plus the robot race. Good times.

Moridin920
Nov 15, 2007

by FactsAreUseless

Pound_Coin posted:

Playing dead money for the first time, I've just launched the fireworks and am about to enter the casino proper. How much longer do I have to go in this DLC?

It is terrible.

A little more than halfway, but you're past the worst bit of it.

Moridin920
Nov 15, 2007

by FactsAreUseless

Bilal posted:

I don't get why a lot of people have this idea that Fallout is a parody of the 1950's. Fallout is definitely inspired by and takes imagery from classic science fiction from the mid 20th century- ray guns, giant radioactive ants, and vacuum tubes- and a little bit of pop culture, like Nuka-Cola; but playing through Fallout 1, it's still more Mad Max than anything else. And especially in New Vegas's case, It's not so much a satire about American culture of the 1950s as it is of American culture today.

Oh wait, I do get why a lot of people have that idea. It's because Bethesda came to the conclusion that Fallout was not a partial homage to old '50s sci fi, they decided that it literally takes place in a post-nuclear 1950s, and they felt the :siren:It's the 1950's!:siren: theme had to be prominent everywhere so everyone could nod and agree that they were being faithful to the source material.

I've always thought it was the future from the point of view of people from the 1950s, and then that went nuclear. The Chinese-American war was definitely not in the 50s.

And that's why you get a bunch of 50s era stuff like vacuum tubes, pork n beans, and diners, but also all the crazy technology people thought we'd have by now, like fusion cars, ray guns, power armor, jet airplanes with folding wings and poo poo, robots, etc. It's definitely all a homage to old science fiction and predictions of the future from 60 years ago.

But the line between a homage and a parody is a pretty thin and blurry one anyway, isn't it? Can't the wacky sci-fi stuff be a parody and a homage at the same time (especially OWB)?

I don't know where you're getting the 'Bethesda decided it literally takes place in the post-nuclear 1950s' from.

Moridin920
Nov 15, 2007

by FactsAreUseless

Yasser Arafatwa posted:

Yeah but I don't want a boss who's permanent and unquestionable. I don't want society to have that kind of boss either. It's a completely lovely option to me, because I find despotism completely unacceptable. I realize it's a video game and all, but it's just distasteful to me no matter how altruistic and willing to explain his plain House seems. It's just not an ideology or government I'm willing to accept.

I'm totally fine with monarchy or despotism if the ruler is benevolent enough and smart enough and would live forever.

Go House

Moridin920
Nov 15, 2007

by FactsAreUseless

steinrokkan posted:

And generally a person who loudly proclaims he's smart enough to be a great ruler is indeed going to be a great ruler. You know it must be true - why would somebody so smart lie to you? :bravo:

Alright this is from a few pages ago but in defense of House, he did cheat death and live for hundreds of years past the normal life span of a human, predicted nuclear war and built defenses that mostly worked to save what he could, and built an army of robots. Since then, he has turned a wasteland into a burgeoning state. When NCR rolled in they were expecting raider gangs, not New Vegas.

He's definitely demonstrated intelligence beyond most people at least even if you don't want to call him a genius. So that versus Caesar or the NCR.

Byzantine posted:

Also supertech and space and immortality.

Moridin920
Nov 15, 2007

by FactsAreUseless
It was a feature when I reverse pick pocketed rings with constant effect drain health enchantments onto people.

Moridin920
Nov 15, 2007

by FactsAreUseless
I didn't have a problem with the speakers except for at the very end, where they enjoyed hiding them behind walls and poo poo so I had to play a game of 'run in, see if I can find the speaker before it starts beeping too fast, fail, run away, repeat until success.'

Moridin920
Nov 15, 2007

by FactsAreUseless

Ravenfood posted:

RPGs have pretty thoroughly inculcated the idea that keeping someone alive (in games) will never have bad consequences for the player or the gameworld and if you kill them, you might miss out on later content because they're dead. So if you're not thinking things carefully and outside of videogame convention, the obvious "best" outcome is "alive".

edit: vvvv Oh, no doubt.

I recently played an RPG where I let some fool live and told him to get out of town instead of killing him (as I was told to) and later he ratted on me and then hosed up another quest I had going too.

Should have just killed the prick.

Totally forgot the name of the game though.

e: wow 40 pages back sorry

Moridin920 fucked around with this message at 20:20 on Aug 19, 2014

Moridin920
Nov 15, 2007

by FactsAreUseless
All I know is you have to secure a source of income and surrounding territory before you start building massive infrastructure and industry because otherwise someone else (the NCR, the Legion, or whoever) can come in and destroy everything you've built with impunity.

For a couple years in power and only being able to use robots in the beginning (vs actual manpower), House is doing pretty good I think. The end of FNV (if you go his route with the plot) sees him already secure in income, securing his territorial holdings, eliminating potential threats like the BoS, and then taking control of 2 big power plants capable of sustaining heavy industry. In the meanwhile he's convinced the NCR to fight off the legion for him, and take out all the psychotic raiders around his city too.

You can poo-poo the income based off gambling and mimicing glitzy old world Vegas if you like, but I think that's what wins the hearts and minds of the NCR soldiers who are stationed there. It's a very friendly and welcoming place to stumble across if you're the NCR exploring the wasteland.

The guy is smart, at the very least. The only kink in his plan ends up being the player's choice to gently caress him over and that's the only part he has no control over.

Moridin920 fucked around with this message at 05:18 on Aug 23, 2014

Moridin920
Nov 15, 2007

by FactsAreUseless
I collect all sorts of useless knick knacks and interesting looking things.

I stuff it all in a container and never look at it again but damnit I know it's there. If I ever want to read that random note I found in some random building ever again it'll be there.

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Moridin920
Nov 15, 2007

by FactsAreUseless

Gynovore posted:

Unless I'm forgetting something, you don't get them at all without the perk.

EDIT: Now that I think about it, I remember finding Thin Red Paste in a few places in OWB.

OWB adds it to the game I think; you can find a few here and there in the Big MT but it isn't many.

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