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I'm going to be doing an unarmed run for the first time, and I had a couple questions about unarmed weapons. First, am I understanding correctly that there's basically no significant direct damage benefit from putting points into the skill, just the ability to effectively use better weapons and access perks? Second, I've read that crits are supposed to be a bigger deal for unarmed weapons, but looking at the list on the wiki the modifiers for most of the good-looking weapons don't seem any better than for melee (Embrace of the Mantis King seems slow and Two-Step Goodbye sounds awkward). Am I missing something? Finally, what are considered to be good early-to-middle game weapons? I presume the Bladed Gauntlet is what I want starting out, I plan to get the Paladin Toaster before going to Big MT, and the Industrial Hand seems like the be-all-and-end-all later on, but I'm looking for something to grab before doing Honest Hearts then coming back and raiding Vault 34 for the Pulse Gun and snagging the Toaster from its cave. Pushy's easy to get but requires 100 Unarmed, and I'm unsure how effective trying to get Greased Lightning from Torres would be, since I don't know whether she stocks it at low levels and trying to reach the Boomers at low levels to stop the artillery to allow access to the scout corpse seems like a suicide mission.
Paracelsus fucked around with this message at 03:02 on Oct 25, 2013 |
# ¿ Oct 25, 2013 02:05 |
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# ¿ Apr 28, 2024 09:44 |
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Excelzior posted:Nope. Unarmed skill increases damage dealt. In fact, it is the ONLY way to increase unarmed damage besides getting better fist weapons (it's unaffected by Strength, unlike Melee weapons). quote:Several perks (notably Ninja and the perk you get from stealing Veronica's message) increase the critical damage multiplier, but exclusively for melee and unarmed attacks. The Industrial Hand's ability to crit *several times per second* more than makes up for the lack of a special crit ability, as well.
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# ¿ Oct 25, 2013 04:34 |
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There are so many options that the game gives you that I just can't bring myself to do. This does mean that there are a lot of quests I'll do the exact same way each time. I don't think I could even actually do a Legion run. I did recently learn that Dead Money can be made infinitely easier by bringing along the Fist of Rawr still in quest item form, all ready to be weaponized at the first workbench you come across. Then you just kinda wave it around and Ghost People fall apart all around you. It's on par with Light Step and Light Touch for "thing you should really have before starting this."
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# ¿ Nov 6, 2013 09:24 |
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Sir Unimaginative posted:Considering it's a unique drop in Lonesome Road, which is a DLC that makes almost no sense to do until just before the endgame, this is a bad idea.
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# ¿ Nov 6, 2013 19:06 |
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MrL_JaKiri posted:Ease of use stuff: have at least 6 in Perc and Agi. Cha is the dump stat as far as there is one. High luck is very very useful.
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# ¿ Nov 6, 2013 21:01 |
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Wolfsheim posted:Almost every bit of debris has it's uses in some fashion or another, but that's the most important one.
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# ¿ Nov 6, 2013 22:52 |
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Excelzior posted:you mean some people don't use the conveniently-placed explosives to bury him under rubble, killing him instantly?
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# ¿ Nov 6, 2013 23:20 |
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Wolfsheim posted:I don't remember the full list but I believe The Sink added a bunch of uses for most of those miscellaneous items that didn't serve any other purpose, pencils and whatnot. Not sure if chessboards are on that list, but I did say that most of them were still not terribly useful.
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# ¿ Nov 6, 2013 23:49 |
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Wolfsheim posted:I...agree with you, though? My whole point was that collecting the materials for weapon repair kits is beneficial for most of the game (Dead Money aside) whereas most other debris has situational usefulness, but there are very few items that are entirely worthless in every respect, which I remember being the case in Fallout 3.
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# ¿ Nov 7, 2013 00:37 |
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D34THROW posted:God drat, Mobius! You've got a problem.
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# ¿ Nov 8, 2013 18:11 |
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Dead Money suffers a lot from extremely repetitive visuals and only one type of enemy in the first 2/3ds. There's also a lot of pixel-hunting for those vending machine recipes if you haven't found them before, if you even realize that they exist.
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# ¿ Nov 10, 2013 01:29 |
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pun pundit posted:4: Educated (Int 4)
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# ¿ Nov 14, 2013 05:34 |
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pun pundit posted:I see where you're coming from here. Thing is, this build has very tight skill limits for its perks (if you want to meet limits on other skills for checks). Educated gives you more control on what skills get raised to what levels when than Comprehension does, hence the choice. Also, I don't like depending on skill mags; that's just me though. I am pretty bad at actually using limited-supply items like magazines, chems, and explosive ammo, though. Gotta hoard 'em all, and why bother bringing up the Pip-Boy when I can just shoot a thing in the head or punch it while "hidden" by crouching in plain sight?
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# ¿ Nov 14, 2013 10:42 |
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When do people think are the right situations to use Med-X, Psycho, Buffout, etc.? Turbo seems easier to figure out (there are 8+ dudes with strong attacks that I want to punch), Mentats are for occasional skill checks, and Steady might make sense if I were going to use SMGs or Miniguns (which I don't very often), but I've usually got high endurance anyway because I plan to buy most of the implants, I one-shot enemies often enough that +25% damage usually seems superfluous, and almost all combat situations seem to fall in a bi-modal distribution pattern where they're either easy enough to kill without much trouble (humans) or so overwhelming in direct combat at my current level that it doesn't seem like the chems would be enough to turn things around (Deathclaws, Cazador swarms, Legendary Bloatfly). Jet and Rebound seem marginal enough to be useless without Logan's Loophole, since it's not hard to just dodge and take cover until you get your AP back normally and combat rarely takes long enough care.
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# ¿ Nov 14, 2013 21:46 |
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D34THROW posted:Actually, I'm a pretty loving terrible chem hoarder. My current run has me carrying at least 10 of every kind of chem. gently caress stashing it, it has no weight and you never know when you'll need it.
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# ¿ Nov 15, 2013 01:53 |
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RBA Starblade posted:It's funny seeing people talk about Bethesda's Bad Guy Brigade when New Vegas had NCR versus the slaver rapists.
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# ¿ Nov 15, 2013 19:43 |
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RBA Starblade posted:Ingame, NCR has one atrocity (that thing with the Great Khans or Boone, I don't remember) to the Legion's dozens.
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# ¿ Nov 15, 2013 20:46 |
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RBA Starblade posted:I agree, I usually tell both of them (and House gently caress him too) to gently caress off since New Vegas is mine, but if the choice is between NCR and the Legion, the NCR wins.
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# ¿ Nov 15, 2013 21:13 |
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graynull posted:Then again, we're dealing with an alternate timeline in which technology seems to have been stunted before The War even occurred. We know the pre-war society had more advanced robots and energy weapons than we do, they just didn't focus as much on commercial/consumer data processing technology (which seems odd in light of the robot thing, but they may have just taken the 60s/70s IBM approach of "why would a home need a computer?").
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# ¿ Nov 16, 2013 00:19 |
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Xander77 posted:I'm willing to to chalk that up to indoctrination (which is a tad simplistic, but there's only so much psychological complexity you can expect here). My issue is still with feasibility in terms of scale - not numbers, but percentages.
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# ¿ Nov 17, 2013 18:17 |
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Wolfsheim posted:I was under the impression that the Legion only assimilated other tribals, and would enslave/kill non-tribal settlements who either fought back or committed some especially egregious offense (Nipton's disloyalty). Also the definition of "tribals" seems a bit hazy. The New Canaanites and Boomers apparently qualify, but they're both organized to the point of being functioning technological civilizations who can rely on their own production systems and not predation for their needs.
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# ¿ Nov 17, 2013 19:54 |
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razorrozar posted:So you just run from all the radscorpions and geckos and ants and the pre-hostile enemies like the convicts in Primm? Seems a little unreasonable, if you ask me. I wouldn't recommend trying to pacifist through the DLCs, though. Paracelsus fucked around with this message at 22:52 on Nov 17, 2013 |
# ¿ Nov 17, 2013 22:47 |
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Eiba posted:As for player choice, if you're going to pretend like you're giving the player a choice, meaningful choices are more fun than a "lol-evil" psychopath side option that the rest of the game does its best to ignore (though I guess you can keep those in, 'cause they can indeed be fun). Meaningful choice is pretty inexorably linked with moral ambiguity- the setting needs to allow for a two reasonable people to approach the same situation in different ways. SpookyLizard posted:Food can be very useful, but it requires hardcore mode I think? Maybe I'm thinking of rebalance (CCO or Jsawyer, probably) that made it much more useful. I do know that cooked foods and campfire recipes can supplant stimpacks almost. Food can also heal you faster by eating many different things at once. I think Survival may also increase food gains too.
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# ¿ Nov 19, 2013 04:50 |
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Has anyone ever had problems with the Nuka Chemist perk? I tried to use the recipe for Quartz, but it just produced a regular Nuka.
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# ¿ Nov 30, 2013 10:30 |
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Parker Lewis posted:How is Dead Money generally regarded in comparison to the other DLCs? Can I expect them to get better after this? Honest Hearts has a gorgeous, very open and explorable zone, the combat is fine, the recipes for healing items and pseudo-drugs are fantastic, and a couple of the characters are interesting (especially one met only indirectly), but the plot that you actually play through is sparse and characters focused on energy weapons may want a back-up plan. Pick every broc flower, xander root, agave fruit and cave mushroom you can and make dozens of healing poultices, eat gecko steaks and banana yucca fruits, drink fresh water from the rivers, and feel like you're actually living off the land. Old World Blues is large and open and adds a ton of stuff (you'll probably never want for inorganic crafting materials ever again). The writing is intentionally goofy, which might be a positive or negative depending on your taste. Bring a good weapon and plenty of ammo, because some things can be rough if you don't have the ability to penetrate a lot of DT and haven't found/don't have the skill or strength for the new toys you find, and the only merchant is bugged in a way that prevents their stock from refreshing while you're doing the DLC. Energy weapon users will have a much easier time finding ammo than gun users. Lonesome Road is visually interesting, has some of my favorite combat in the game, has neat set pieces, provides a lot of neat weapons and armor (and is quite lucrative if you're willing to keep hauling armor sets to the commissary units to sell), and turns ED-E into The Best Companion (since you can enter and leave freely, you can pick up his first upgrade at a low level before you start having to fight things). However, it's linear in nature and the plot is muddled to the extent that you may find yourself wondering what the point of it all was.
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# ¿ Dec 5, 2013 18:09 |
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ChibiSoma posted:How far into the base game should a person new to it all start to tackle it? Note that the enemy difficulty will scale with your level, which can get stupid at very high levels, and you'll be gaining something like 4-5 levels in each DLC so you can find yourself on a bit of a "must do all DLC now" kick. You can take Logan's Loophole to counteract this if you just want to go through things for loot and fun instead of gaining exp.
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# ¿ Dec 5, 2013 18:48 |
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ChibiSoma posted:Also forgot that you should never, under any circumstances, raise anything else until Speech, Medicine, Science, and maybe Repair are maxed out. Maxing out skills early is a bad idea since you're leaving skill book points on the table. And not putting at least some points into one of your combat skills is asking for trouble unless you're going pacifist.
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# ¿ Dec 6, 2013 21:01 |
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Raygereio posted:It depends more on the build you're going for. Levelling science early to get Vigilant Recycler could be usefull for an energy weapons build for example.
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# ¿ Dec 6, 2013 21:28 |
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Fag Boy Jim posted:Really, at some points, I think it should have been combined with Sneak and turned into like, "Stealth"? I don't know. They did a good job making the other skills have multiple uses, but there's only so much you can do with "Pick locks". ChibiSoma posted:So I'm stumped! I have no loving idea how to get to where the Khans are. With how Bethesda tries preventing you from exploiting their busted-rear end engine to make travel not take an hour, I'm just naturally assuming the path from the west is off-limits, too.
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# ¿ Dec 7, 2013 02:21 |
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ChibiSoma posted:Not sure how to get to the Great Khans Encampment, but it isn't "From the west" or "From the east." South's blocked, so I guess I'll travel somewhere north and try that. Gotta be some direction that doesn't walk me right into Deathclaw territory, right? code:
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# ¿ Dec 7, 2013 06:52 |
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eating only apples posted:People have so much trouble finding the way to Melissa and I can't quite understand it (hint: there's no need to go through the quarry proper to get to her). It's not a difficult or counter-intuitive climb, I'm pretty sure there's even a clear path. It is the northwest corner of the quarry but there's apparently a path straight there from Vault 19. If you're low level there probably won't even be any deathclaws.
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# ¿ Dec 7, 2013 18:26 |
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StashAugustine posted:Press ~ and type.
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# ¿ Dec 9, 2013 22:58 |
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Synonymous posted:I see a lot of love for every DLC except Lonesome Road. Am I crazy for loving that one? Tied favourite with Old World Blues, but I really like Ulysses. I got the mod that makes him a proper follower, which is pretty cool. Fantastic environment, combat, and goodies, though.
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# ¿ Dec 10, 2013 00:01 |
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Synonymous posted:True, though if I can recall, the Couriers words are quite well spoken, and after all, you had no idea your package would be such a problem. You're a Courier, your job is to carry the goods, not be responsible for how they're used. One other misstep on LR: The dusters are neat armors (well, most of them; the NCR one is a little meh), but man do they look goofy/goony as hell.
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# ¿ Dec 10, 2013 01:00 |
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2house2fly posted:They do that so that non-combat builds can finish the game. Look at Alpha Protocol for an example of how people react when you give them non-combat options but include mandatory boss battles. If you don't like them feel free to just blast away, but in RPGs they're an important part of the game. quote:Plus I like the odd spin on it, like the end of Honest Hearts, where the antagonist isn't the tribal dude in charge of the enemy faction but the dark fire that burns in the heart of man and all that.
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# ¿ Dec 10, 2013 02:09 |
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2house2fly posted:That said, I personally didn't experience any dissonance when it came to Ulysses. I liked the feeling of cutting through his endless rambling with short, armour-piercing questions and statements, illuminating the "antithesis" to his "thesis". The Lanuis speech victory was handled much better, I think, because you're convincing him about the nature of a tactical situation, not that the Legion itself is wrong; he'll even reiterate that he still believes that the Legion would be better for the people of the West.
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# ¿ Dec 10, 2013 02:30 |
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ChibiSoma posted:Also? "You let them die!" Eat poo poo, you sawed-off little religious twerp, I was SMGing everything in like one volley of shots apiece. Maybe you should lift your dainty little fingers and help out if you want your guys to live! The vast majority of the complaints you've posted in this thread seem to be direct consequences of a lack of observation on your part.
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# ¿ Dec 10, 2013 03:56 |
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Internet Kraken posted:Can anyone recommend a good place to use as a house that you can fasttravel to? I always like making my own little house in these kind of games. I found plenty of good spots in Fallout 3 but haven't found one I really like in New Vegas. I mean I could just use the Lucky 38 but you can't fast travel to it and don't really like the design. I doesn't even need useful stuff, just a place I can dump off random crap as decorations.
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# ¿ Dec 10, 2013 18:29 |
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Sergeant_Crunch posted:Just went to the store and traded in my copy of New Vegas for the ultimate edition. Haven't played in a year or so and I'm getting the itch. Pacifism is totally possible, you just have to sprint past some enemies in the endgame and never tangle with Deathclaws. I wouldn't try it in the DLCs, though.
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# ¿ Dec 11, 2013 00:00 |
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# ¿ Apr 28, 2024 09:44 |
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RBA Starblade posted:I like Dead Money but after the Nth time of having my legs crippled by barely visible bear traps it starts to grate a little.
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# ¿ Dec 11, 2013 01:53 |