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Berk Berkly
Apr 9, 2009

by zen death robot
Old World Blues is probably the best out of all the DLC. It has just the right combination awesome, humor, and pewpew to make it worth every moment/penny. If you could only buy one, this is it.

I really enjoyed Dead Money for the great writing and voice acting. It was a pretty moving experience, especially if you had a very capable character and followed everything up. The sad thing is, they really build some of the characters you meet here in the other DLC which came out after this one.

Honest Hearts was... not as good as it should have been honestly. They barely did anything with Joshua and the plot is sensible, but shallow. The REAL story in Honest Hearts isn't about Joshua though, it is about the backstory you find reading in all the caves and hidden areas that when put together is very :unsmith:

LR isn't bad, and is quite a challenge. Courier 6/Ulysses is built up in the rest of the DLCs as some kind of Bizzaro other-you, like an episode of Star-Trek where a flipside version of yourself butt heads. I don't think they quite took it in the direction it should have gone and they missed an opportunity to make it a richer, more epic story. Plus his voice got on my nerves after a while. Sounds like he deepthroats sandpaper covered pineapples before each recording.

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Berk Berkly
Apr 9, 2009

by zen death robot

AlmightyBob posted:

You take a sip from your trusty Vault 13 canteen.

I just pretend it is filled with whatever super-booze I have on me. It makes it more amusing then when that happens in cutscenes.

"We need you to bomb these irradiated vaultanium Deathjaws."
...
[ Barter 25: I'm going to need some real jink for this poo poo. ]
[ Intelligence 7: Your loving kidding me right? ]
[ gently caress it. Just tell me where to go. ]
...
You take a sip from your trusty Vault 13 canteen.

Berk Berkly fucked around with this message at 20:14 on Sep 27, 2011

Berk Berkly
Apr 9, 2009

by zen death robot

Tewratomeh posted:

Yeah, from what I hear the earlier Fallout games were turn-based and not as action-y as the modern ones, but I'm used to the more beat-em-up/shoot-em-up feel of the new games. I probably couldn't go back and try the old ones, nor could I probably stomach a "sit-and-watch-your-character-and-click-on-icons" MMO game either.

It was kind of like the X-COM games. More tactical turn/resource based.

It isn't like we didn't have fast pace action games back then though. There was Warcraft/Starcraft, Doom/Quakes n' clones, Diablo and so on.


The trend of "Lets turn everything into an FPS(with some RPG elements for extra Skinner-Boxyness)!" has really rubbed off, hasn't it?

Berk Berkly
Apr 9, 2009

by zen death robot

Tewratomeh posted:

Well it works for me because I find those games to be fun. But that's my personal opinion, I know a lot of people like tactical and/or turn-based games. I think they're boring and I'm bad at them, so I'm glad we have games like the new Fallouts, Vampire: Bloodlines, Deus Ex, etc. I don't mind RPG's with deep storylines and robust character creation/stat-building, but I don't want to have to read a 100 page manual before I even start a game.

Well we have integrated tutorials, Wiki/FAQs, and other online material now so 100 page manuals are completely unnecessary but back in 1996/prior that was about the most comprehensive quick reference you had for a game. Also Bloodlines and Deus Ex where RPG-FPS hybrids from the start, and both exceptional PC games.

I do find some cosmic justice in the fact that the people who made the first two games made FO:NV so much better both technically and content wise. OWBs blows away anything Bethesda did several times over.

Berk Berkly
Apr 9, 2009

by zen death robot
If you are going to do Old World Blues and you are looking for a good perk, definitely pick up Robotics Expert.

It is really worthwhile no matter if you like to blow poo poo up or sneak up and take them down with finesse.

Berk Berkly
Apr 9, 2009

by zen death robot
Looks perfectly fine to me. Looks like a Sniper-sneakattack/crit based gun build.

Honestly, I had to force myself to use all the great drugs laying around. I was the guy would would have a homebase literally overflowing with mentats and high quality beer/food. I just couldn't part with it. I would be fighting deathclaws with shovels because I might need to save my 9mm ammo for something harder. Companions like Boone+ED-E would completely negate my need to fight at all.

Berk Berkly
Apr 9, 2009

by zen death robot

Knuc If U Buck posted:

What's up with the gambling? I tried to load up an old character that I got bored with in DM, but I can't win all the chips from the casino. I get to 5000 no sweat and after about 45 mins of trying I cannot progress past this point whatsoever. I just want to completely break the game. :(

What do you mean by "cannot progress" ? As in it won't let you play any of the games at all or do you just go on unlucky streaks? The Casinos have differing limits for the amount you can win as well.

Since I have some experience with Blackjack I could get shooed off after about five to ten minutes at the table with average luck. So in around a half an hour I plundered just under 30k worth of caps plus prizes from the big three in Vegas.

Berk Berkly
Apr 9, 2009

by zen death robot
Or, take advantage of it to play a pure "Boss" character who has their henchmen do all the dirty work while you don't even carry weapons. Thats what the muscle is for. :smug:

Berk Berkly
Apr 9, 2009

by zen death robot

Knuc If U Buck posted:

He's a robot programmed to do whatever anyone says.

That is what he says.

It could just as easily be a clever/calculated facade to keep on the good terms with who ever is aggressively clawing their way to power. They kill each other playing King of the Hill while he piggy backs on with his "I'm just a tool" spiel, playing the part of the very useful, but blameless flunky. House, NCR, Legion, Benny, the tribes and factions, all of them issues the "Boss" handles personally. The Yes, Man never gets his hands dirty directly, but he sure as hell gets put into a massive position of power if his 'handler' uses him like he seems to want.

Remember this is Fallout. No one is truly Altruistic. Not even the machines. :psylon:

Berk Berkly
Apr 9, 2009

by zen death robot

Knuc If U Buck posted:

And why would the girl that bugs House's network tell you that she programmed Yes Man? She won't even reveal this unless you pass a speech check, so it's not like she's part of Yes Man's elaborate scheme to trick you into taking over Vegas or whatever it is you're trying to say.

She just got the ball rolling, helping to reprogram him into a unique, neophyte, sentient A.I. but who knows how far along in the process before Benny kicks her out. He probably just asked, "Can he do what I want?" And when she began "Well, yes, but..." and threw her out the door. And we know that conscious machines in the Fallout universe tend to pan out. Hell, have you played Old World Blues? If a apocalyptic toaster and a hedonistic bio-lab, and light switches with jealousy issues doesn't change your perspective, I don't know what will.

Berk Berkly
Apr 9, 2009

by zen death robot
Technically, this is the most witty title to date. Brevity and all that.


Lets not forget Rope Kid's own:

quote:

"Patrolling the Mojave makes you wish for a big iron that jingle jangle jingles." - Johnny Guitar

Berk Berkly
Apr 9, 2009

by zen death robot
The next Fallout should take place in Asia.

Perhaps in a neat Korea/China/Japan triangle. The US had/has a bunch of large military installations in the latter two so you can easily explain the gringos/enclave-likes. I could see all kinds of awesome things to see and do here. Instead of deserts, you could have radioactive super-jungles overgrowing and cramping into humanity, the oceans boiling in giant volcanic island crater whirlpools, and underwater cities. The former cities of Shanghai and Seoul would be explorable, but even the original Hiroshima/Nagasaki sites for some awkward moments of irony.

Berk Berkly
Apr 9, 2009

by zen death robot
The retro 50s America theme is just that, a theme. The Fallout world didn't actually end until 2077 in Nuclear War. Nothing says a Fallout in an Asian region has to be retro 50s China.

Berk Berkly
Apr 9, 2009

by zen death robot

SeanBeansShako posted:

Or put it like this: If Fallout strays too far from the original design path poo poo like this happens.

Well, no, that isn't what we are talking about. BoS is pretty classic fallout in theme and location, it just attempted to translate it into an Action game instead of the isometric TBS-RPG.

Note that Bethesda did a similar thing, rehashing all the previous content and regurgitating it as a RPG-FPS, set in the capital wasteland. New Vegas brings us back to the American South West, but now with a splash of Pulp-Western and lots of fan-service/nostalgia.

Then again, maybe New Vegas is the last real Fallout game for a long time. I know LR was supposed to be the last content heavy DLC. In five or ten years we can rehash it all again with rose-tinted glasses. We will laugh about how bad the engine was(like we don't already).

Now I'm feeling kind of depressed. The second age of Fallout is over. :emo:

Berk Berkly
Apr 9, 2009

by zen death robot
Karma seems disappointingly one dimensional and from a player perspective, have little traction in the game.

Actions that can affect Karma only seems to differ in magnitude or direction, i.g., +50K or -250K, thus there is no qualitative distinction for differing actions. Or in other words, I can accumulate enough negative karma by repeatedly stealing, even just trivial objects, to lower my karma to become equivalent to a baby eating fiend. In more reasonable perspective, this would just make me a notorious kleptomaniac(the repeat stealing, not the consumption of toddlers).

I would have liked to see a greater spectra of ethical distinctions. A good-natured but adept thief versus say an violent, brutal jerk, or a tyrannical, stone-hearted, extortionist.

It really feels like, given a lot of the dialog options, that the game would support those distinctions. The factions seem to diverge philosophically on those axis too. The Legion would love to have violent, brutal bastards, but has no place for thieves, for example.

Berk Berkly fucked around with this message at 17:21 on Oct 3, 2011

Berk Berkly
Apr 9, 2009

by zen death robot

Assumethisisreal posted:

The worst part about the Karma system is how many hostile creatures in the world give you positive Karma for killing them. I'm trying to be evil, Ghoul! Go away so I don't have to kill you!

I solved most of this issued just with the Color Me Evil mod. It tweaks the balance of karma afflicting actions so that the natural flow of the game doesn't strong-arm you into sainthood.

Hell, in Vanilla NV, the act of cannibalism was only worth -1K, compared to -5K for stealing.

Berk Berkly fucked around with this message at 18:06 on Oct 3, 2011

Berk Berkly
Apr 9, 2009

by zen death robot

closeted republican posted:

Karma and the like has always been a bit wonky in the Fallout games. In F1 and F2, attacking someone like a random junkie or prostitute would often have an entire town, including named NPCs, start trying to kill you in a turn or two. I remember one of the sleazy Brahmin guys in Klamath trying to attack me, and as soon as I hit him, the entire city, including Sulik, went nuts and tried to kill me. Apparently people take their sleazy Brahman barons very seriously.

That probably has more to do with the way the combat system worked than the karma system. It was a bit clunky at times you could often force it off and/or run off the map to reset stuff like that.

Berk Berkly
Apr 9, 2009

by zen death robot

Xguard86 posted:


1st: Is Hardcore annoying with needing water and what not, or does it add a fun challenge? I played fallout 3 and it got a little too easy after a while, so I wouldn't mind a little more tension. I really don't have time to play through games 2x, so I'd like to take the best option for my run.


Try it out. You can always turn it off in game if it feels more of bother than worth it.

For me, it added a little gameply in return for more character upkeep. The biggest difficulty increases were stimpacks becoming a heal-over-time and ammo having definite weight. Makes combat more dangerous and weight management more important. Companions can also die, something that should be noted.

http://fallout.wikia.com/wiki/Hardcore_mode

It makes some perks and items much more useful on than off, that is for sure. Doctor bags, perks that increase weight capacity, etc.


quote:

2nd: Is there any DLC that I should get before I start that will integrate really well, or is it all kind of optional side stuff I can buy?

The DLC is best tackled mid-to-late way through the game, when you are in the meat of the story, deep in ACT II, since you are going all over the Mojave doing quests anyway. Levels 15-20ish or so. My personal favorite is Old World Blues.

Berk Berkly fucked around with this message at 20:29 on Oct 3, 2011

Berk Berkly
Apr 9, 2009

by zen death robot

TShields posted:

Is there ANY WAY to get rid of the near-constant crashes during Old World Blues? I've already beaten Lonesome Road and already purchased Old World Blues, I just really want a chance to play it!

Edit: and no, I'm not using ANY add-ons.

When are they happening? Are they auto-saving crashes? Have you tried turning off all of that system?

Berk Berkly
Apr 9, 2009

by zen death robot
There is waaaay to much food/drink avaliable in game. Just having the vault 13 canteen marginalizes most of the dehydration issue.

Hardcore should have dramatically stripped the majority of food items and raised prices on food/water/ammo.

Plus you can stack food/water for massive healing, easy enough to rival stimpacks. Oh, the power of gluttony.


Instead, try my Drunk Chem-Fiend Cannibal approach. You can only eat people(or other cannibal+ humanoids with the right perk), and shamelessly abuse drugs/stims/alcohol.

Berk Berkly
Apr 9, 2009

by zen death robot
One word: Sneak.

Sneak attacks makes every bullet or melee attack massively more cost efficient, especially with crits. This provides both offense and defense in the form of minimizing the amount of time the enemy has to attack you(often none).



For energy weapons, you will want to invest in science for the various recycling and ammo conversion recopies at the workbench, as well as the perks. Veronica as a companion helps with on the spot ammo as well. Plus there are always recharging energy weapons for minimal-threat/emergency use.

quote:

I have one question: I am still playing the vanilla, haven't touched any of the DLC yet, and wondering how many hours of extra gameplay those add. I am "no safe unopened, no terminal unhacked, listen every dialog" kinda guy so i am expecting something like 15-20 hours from all DLC combined. Am too far off?

You could squeeze 10-15 hours of play from them with that kind of style. LR is probably the shortest and most straight forward with a few optional areas, but also the most difficult.

Berk Berkly fucked around with this message at 18:41 on Oct 4, 2011

Berk Berkly
Apr 9, 2009

by zen death robot
I think they should have probably just merged melee and unarmed into a CQC skill to be honest. Hell, some of the "unarmed" weapons are bigger/long/heavier looking than basic knives.


Melee is great early game and late game. Early for cleaning up trash mobs without wasting ammo(like the mantis, flies, young geckos, etc). And it becomes a powerhouse late with appropriate skills like ninja and/or slayer. Allowing you not to worry about the weight of firearms and ammunition, or even much armor for that matter.

Berk Berkly
Apr 9, 2009

by zen death robot

CommanderCoffee posted:

Do me a favor, face a wall, do a punch.


Please, don't be absurd. This is an RPG, and as such, has abstractions for various actions(skills) and qualities(stats). Using a Mini-gun, a Sniper Rifle, and a pistol all differ in execution but come under GUNS and for good reason.

Hell, even the Ninja and Slayer Perks have cross over effects.


quote:

The exception being paralyzing palm, and that is why unarmed will always be the king of combat.

Actually, it means that melee needed [Stab in the Kidney] as a counterpart. Though I would take [Violent Discombobulation] as a consolation prize.

Berk Berkly fucked around with this message at 19:13 on Oct 4, 2011

Berk Berkly
Apr 9, 2009

by zen death robot
That is because a lot of the "Big Guns" got rolled into other appropriate skills to help flesh them, like putting rocket/grenade launchers into explosives. What distinguishes them now is mostly the STR requirements.

There is a huge thematic difference between Energy Weapons and Guns, being that one is based on realistic conventional firearms and ammo associated with the mechanical Repair skill and the other based on Sci-Fi weaponry and ammo associated with the Science skill.


Drugs are the great equalizer in the game. With Alcohol and buffout, Psycho, Med-X, jet, etc you can ruin pretty anyone's day, regardless of your SPECIAL.

Berk Berkly
Apr 9, 2009

by zen death robot

Cicadalek posted:

I think unarmed probably remained separate because it's the only thing besides Survival which uses the Endurance stat. And Endurance needs all the help it can get because it would be a total dump stat if not for implants

It would just get rolled into various perks to retain its importance. For example, at 6 STR and 6 END and 25 Melee would grant you access to the perk for the basic kick/jab/etc with bonus damage/DT pen. Or at say 6STR/8END/6AGi and 70 melee skill you would get the perks for Hammer Punch/Paralyze Palm, and so on.

Berk Berkly fucked around with this message at 20:50 on Oct 4, 2011

Berk Berkly
Apr 9, 2009

by zen death robot
Oh man, don't forget the Ripper for early massacre goodness.

http://fallout.wikia.com/wiki/Ripper_%28Fallout:_New_Vegas%29

If you are resourceful and committed, you can get one early in the game in Nipton.

Berk Berkly
Apr 9, 2009

by zen death robot

1stGear posted:

I am finally about to try and put some serious time into this game and pretty much just want a cowboy character. Low Speech, just roaming the Mojave and shooting dudes in straight-up firefights (preferably with a revolver or some other conventional one-handed gun). Is this viable or will I never make it out of the first town?

Actually more viable than you think. Dump all your Charisma points into other stats, and make sure to pick up http://fallout.wikia.com/wiki/Cowboy

You have a variety of unique weapons to abuse the perk with and synergies with other traits/perks as well.

Berk Berkly
Apr 9, 2009

by zen death robot

SpaceMost posted:

They were a lot less confusing in 1 & 2, when it was top-down isometric view.
I lose all sense of direction in FPS when I'm in a vault, though.

That is were 3rd person to mimic the isometric view should come in handy but, well you know. At least you get maps and markers.

Berk Berkly
Apr 9, 2009

by zen death robot

AlmightyBob posted:

BEEP...BEEP...BEEP OH gently caress

*Randomly clicks on the ground rapidly while crouching*

Also, spoiler alert. Road cones = deathtraps.

Berk Berkly
Apr 9, 2009

by zen death robot

Zorak posted:

Rephrase: non-violent :v:

The game is going to try and force some violent encounters on you. Some you can sneak around, some run around, others you might have to just reload from a previous save but I would put points into speech, science, lockpick, , repair, barter, sneak. You want to be able to talk, hack, trade, and MacGuyver you way out of situations. I would definitely keep and eye out for stealth boys to abuse them when needed for sure.

Now if non-violence doesn't extend to your companions, that is a different matter. Then you can just keep boon and ED-E around and have them take your foes down without you needing to lift a finger.

Also, abuse outfits, mags, and drugs as much as possible. Look for clothes that give +speech +barter and so on. Often times you can get up to the magical thresholds by a combination of them and/or with drugs(including alcohol).

Berk Berkly fucked around with this message at 23:00 on Oct 6, 2011

Berk Berkly
Apr 9, 2009

by zen death robot
Also, I'm sure you can figure out what perks are good for such a character without to much issue. I believe Confirmed Bacherlor and Black Widow are probably the most useful out of the gender perks.

I wish Animal Friend wasn't so poo poo. Giant Radiscorps, Cadflies and DeathClaws are the real problems in the wasteland which even the second rank doesn't help with. If it did, I could see being able to go full non-violent.

Berk Berkly
Apr 9, 2009

by zen death robot
Well, you were ambushed and had something valuable stolen from you before being shot in the head. Here, I think you could use this extremely valuable piece of equipment visibly strapped to your arm.

Yea, 3/4ths of the wasteland should be after you at all times trying to get their hands on that thing.

You can really understand where Father Elijah comes from.

Berk Berkly
Apr 9, 2009

by zen death robot
After playing LR that shack where Victor holds up with the Old World Flag made me go raise an eyebrow.

Berk Berkly
Apr 9, 2009

by zen death robot

Happy Noodle Boy posted:

No. You MAKE a bathtub using the gold which you then fill with pre-war money

I personally like to re-enact the infamous mountain of money burning scene from The Dark Knight while watching from my throne made of gold and prostitutes. Every day.

Berk Berkly
Apr 9, 2009

by zen death robot

Happy Noodle Boy posted:

Hungry? Thirsty? Horny? :q:

Considering my last few characters have been drug bloated cannibals, I find these questions redundant.

Berk Berkly
Apr 9, 2009

by zen death robot

Death by Cranes posted:

So I should sneak past all the mutants to get up to the top, find and talk to Tabitha? All without being seen? Sounds like too much hassle.

*cocking hammer*

It is actually rather easy.

There is a bear-trap and Indiana-Jones style rock trap up a little nook of the mountain which takes you around the majority of the mutants. Just stealth-boy the rest of the way through the Nightkin to the storage building and repair Rhonda. As soon as you exist, Tabitha is right there and initiates a dialog.

Berk Berkly
Apr 9, 2009

by zen death robot
I have to echo the positive and satisfying sentiments about DM and OWB, as well as the disappointment with HH.

Joshua was little more than a cameo in "his" story. Yet, I felt intimately engaged with the plot of DM and its characters. I didn't really mind taking a moment to slow down and play more cerebral.

Though to be honest, they should have released OWB before DM for more build up.

Berk Berkly
Apr 9, 2009

by zen death robot

Happy Noodle Boy posted:

Hahaha jesus christ I was kidding with my previous comment I had no idea :suicide:

Well they already have one in the game proper, Fisto "Please assume the position" Sexbot, so they are kind of asking for it.

Berk Berkly
Apr 9, 2009

by zen death robot
That is actually http://fallout.wikia.com/wiki/Denver

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Berk Berkly
Apr 9, 2009

by zen death robot
I've been through the game now at least a fifteen times now. I've been both genders, both Karma extremes, Legion, NCR, Independent. I've played Brutal, Smooth, Suave, Goofy, and Crazy. I've done every question, unmarked or marked at least twice if not more, used every weapon, been rich enough to buy out most of the Mojave, shot enough ammunition to rebuild an Aircraft Carrier and done the DLC a few times each to boot.

What are my favorite quests?

I like deep, game-world changing quests that have tangible/visible affects on it. I liked the head-hunting quests for the Atomic Wrangler and the Tops since the game let me see how my decisions where panning out a little. The acts being preformed in the casinos and even the sign changing.

I want more of that next game. I like/love/adore seeing how my actions accumulate and change the landscape. And I want it to be more involved than just a one time "Do you wish to spare/slaughter this town?" interaction and never return.

Remember that quest at the SW of the Mojave at the NCR outpost? The one where you clear the wildlife? What I want to see is if that and the Deathclaw quest up in Sloan are done for a lot more traffic up that road, and more quests opening up with the issues that result from that. Like Raiders taking advantage, or NPCs reconstructing the roads and so on.

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