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Keeshhound
Jan 14, 2010

Mad Duck Swagger
Alright, can someone tell me why the flamer is an energy weapon? I've logged a little under 400 hours with this game, according to steam, and I still feel like it (and the heavy/incinerator) should have been explosives.

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Keeshhound
Jan 14, 2010

Mad Duck Swagger

Dead Man Posting posted:

Fire is considered energy. It isn't considered explosive because it doesn't explode.

You clearly haven't been using the heavy incinerator then. :colbert:

And I get that fire is a form of energy; I think my problem is that I'm classifying weapon types by their ammo. Most energy weapons use either SECs, MFCs and ECPs all of which strike me as batteries. The fuel tank seems more like a volatile material that is weaponized on ignition.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
Something that's been bouncing around in my head for a while; all three of the factions are clinging to the old world in some way.

It's most obvious with Caesar's Rome obsession, but House's spaceship goal is him resurrecting the space travel dreams of pre-war America, and NCR is trying to do nothing more than recreate American-style democracy in the wasteland. There's probably something I'm missing, but you could argue that Independent is the only option that allows for the possibility of a faction with new (anarchic-collectivism in Las Vegas, wooo!) goals that aren't tied to the past.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

2house2fly posted:

The companions too. Veronica's realising that the Brotherhood has to stop clinging to its old ways or they'll die out; Arcade is caught between the memory of his father and his desire to follow his own path; Lily is deliberately not taking her meds so that she can remember her past life; Raul is facing up to the idea that he's an old man and it might be time to leave his days as a badass adventurer behind; Boone did something terrible and feels that everything bad that happens to him is punishment for it; Rex has a 200 year old brain that needs to be replaced; Cass can't get over the loss of her caravan; ED-E is carrying data to a place that doesn't exist any more, plus in Lonesome Road he spends half the time reminiscing about his creator and the other half reminiscing about the Ralphie show. Oh, speaking of the DLCs: Father Elijah can't get over Helios One, Joshua Graham can't move on from his violent past, the Think Tank are unable to even conceive of the concept of time, and Ulysses can't get over the player character specifically, as well as being obsessed with the symbols of the past.

It's a pretty sad game, really. It's like the whole New World is still grieving the loss of the old one. Plus the deathclaws. They make me sad too.

It's most obvious in the DLC's, probably because they're shorter, more self contained stories (Dead Money does it the most; Christine can't let go of how Elijah hurt her, Dean can't let go of his hate for Sinclair, Dog can't let go of his need for authority and God can't let go of Dog long enough to realize that he is in no way helping).

My interpretation so far is that if New Vegas has a core theme at all it's that you need to let go of the past in order to prosper. Almost everyone who suffers for clinging to the past can be convinced to let go, or at least face forward and not allow themselves to be controlled by their past, and it results in the best ending they can get. (Joshua can finally let go of his hate and be more at peace with himself, Boone will start trying to pay for his mistakes instead of waiting for a karmic death, Ulyssess can be convinced to hope again, etc.)

So even if it's a little sad or depressing at times, I'd say it's still hopeful, overall.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

OldMemes posted:

I'm doing a Django Unchained themed run now - make someone as close to Jamie Foxx as I can, get a cowboy hat, sunglasses, ranger outfit and revolvers, and take all of the bounty themed quests.

Am I the only one who rarely uses chems on my characters? I find them more hassle than they're worth a lot of the time.

I used to be that way, until I tried a Logan's Loophole run. With chemist and the achievement perks, Psycho and Med-X last almost half an hour, Steady lasts for five minutes and a single Turbo gives you a minute of bullet time. Chems are crazy, man. :2bong:

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Sam. posted:

I want a Fallout game with STALKER's combat. They did an amazing job making it feel gritty and realistic, and I think it'd be a perfect fit for Fallout.

Well, it's 1C, so don't get your hopes too far up, but there's this:

http://www.rockpapershotgun.com/2012/06/22/some-stalker-fallout-1c-proposes-a-nuclear-union/

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Pope Guilty posted:

I honestly found the stuff about the innocence of the Sorrows repellent. The White Legs don't care. The Legion doesn't care. And the NCR and House aren't going to care. Nobody's going to. Sooner or later that innocence is going to get the entire tribe wiped out. Can't run forever. Condescending crying over the noble savages isn't going to keep them safe.

What bothers me is that the only one advocating for it is Daniel; there might be some Sorrows who don't want to fight, but I don't remember meeting them. Joshua scored some major points with me for being aware of the damage his presence might be causing the Dead Horses, but Daniel doesn't seem to care that he's making these decisions about the tribe's lifestyle based on his own values without (it would appear) their input; when you offer the opinion that it would be better to fight his objection is "But I've already told them we're going to run!" Daniel's intentions are pure, but he really doesn't seem to realize that he's trampling the tribe's identity in his need to keep them "innocent," which is another can of worms on it's own.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

The Crotch posted:

Daniel's "preserve the Sorrows as they are" thing is kind of undercut by his ongoing goal of converting them. There is no god but The Father in the Cave.

That's also a really good point. Again, it's clear that Daniel is trying to do what he thinks is best, but he's too young and shortsighted to separate what he wants from what's best for the tribe. For all his faults, Joshua can at least be made to realize just how much he's letting his anger rule him. In contrast, Daniel's kind of inflexible.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

rope kid posted:

I should say that I totally understand why the majority of people side with Joshua. When I wrote the characters and presented the conflict, I knew then that the majority of people would side with Joshua. Daniel's viewpoint has a large amount of additional weight if you share his basic beliefs about Christian salvation. If you don't, people usually perceive the value of their "innocence" as minor (or even negative).

Sort of related; am I crazy for seeing parallels to Corinthians 8:4-13 (I apologize for playing bible scholar; I'm agnostic myself but religious texts are a fascination of mine) in Graham's choice at the end of HH?

Keeshhound
Jan 14, 2010

Mad Duck Swagger

SlothfulCobra posted:

You do have to run past the holograms in the vault, or at least I had to, since after at least ten tries I could never get past the second hologram without being detected, even with 100 sneak.

That's what I thought too, the first two times I played, then the third time I noticed that there are two emitters on top of the roof of the... things? drat it, I don't know how to describe it, but there are two emitters you can shoot, then you can shut down one at the terminal and the final emitter is in the enclosure on the right as you enter that room. If I was at all technically competent, I'd make a video, but you can deal with that room by moving slowly and having an eagle eye, it's just a pain and not very obvious.

Edit: Also, sneak doesn't effect holograms. Instead you have to watch where they're looking and stay out of their line of sight. Unfortunately, New Vegas doesn't have any way to indicate how far and what angle they see at, so all you can do is save and reload until you get a feel for their FOV.

Keeshhound fucked around with this message at 22:25 on Feb 24, 2013

Keeshhound
Jan 14, 2010

Mad Duck Swagger

2house2fly posted:

But where did the bear traps come from? There's an entire terminal entry devoted to explaining that Sinclair ordered way too many knives and that's why there are knives everywhere, but why would there be any bear traps at all at a casino?

Well, coyotes are generally dicks once they stop being afraid of humans. Granted, a bear trap could probably snap one in half, but 2100's America in Fallout has never been particularly restrained, or shown appreciation for nuance and subtlety.

(I kid, it's weird that they don't clarify something like that, but no one's perfect.)

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Dush posted:

They're floating brains in tanks, dude. I don't think they eat anything except mentats anymore.

And Psycho for desert; don't judge, the brains have perfectly good raisins for doing so.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Turtlicious posted:

Am I the only one who thought it was meant as a sarcastic memo? Am I the only one whose worked in an office where we made fun of how serious some of the stuff that comes through? When I used to shoot the poo poo at the call center, we'd make fun of the memo's like... as a pass time. It became a clique thing to mock the tagline.

This just striked me as that, and I found it extra funny because they are committing whole sale slaughter, but still being "funny" about it.

It could be, but it also wouldn't have been out of place in Doctor Strangelove, which is the same sort of tone a lot of Fallout's dark humor has.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

CommissarMega posted:

Dr. MOOOBIUS is the only moral character in the Tank and you know it :colbert:

He's like the crazy, drug-addled grandfather you never had.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Acebuckeye13 posted:

Yeah, if you don't have him with you constantly Boone's history markers can be easy to miss. You can always try wiping out Cottonwood Cove and killing Caesar, though.

That's good for four out of five markers, isn't it?

Keeshhound fucked around with this message at 19:43 on Apr 17, 2013

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Wolfsheim posted:

Easiest way is to save those powder gangers from the slavers then kill Caesar.

What's interesting is that a pro-Legion ending exists that also assumes you can finish Boone's quest, but without seriously exploiting Legion rep reset option it seems like it would be impossible.

You can get three rep points at McCarren without loosing Legion rep, and then stealth kill the camp for Booted to get five points without seriously pissing them off. Then landmine the entirety of Bitter Springs and hide. It's a bit game-y, but it should work.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

hxcorpse posted:

Hell yeah proton axe! I just used one to clear out the last bit of Vault 11. That vault was so loving depressing when I found the end.

Isn't it just wonderful? :allears:

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Rex Deckard posted:

Start a new game, as soon as you see the ceiling in Doc's office go the menu and load your other game. It works for me everytime, and I deal with that bug say every 5th start of the game.

Me too; it's annoying, but consistent at least. No idea what causes it, though.

Edit: You only have to do it whenever the load starts making GBS threads itself again. It usually only happens after a week or so for me; I don't know if it's a number of saves thing or a game clock thing or what though.

Keeshhound fucked around with this message at 21:29 on May 7, 2013

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Shooting Blanks posted:

This isn't even a quick save, it's a full go to the menu save...I'll give that a shot though and see what happens.

I don't quicksave at all and it still happens with the same solution. Frankly, I'm just glad there's a simple solution for it; the gamebryo engine is such a Frankenstiened together Rube Goldberg Machine of an engine I just take what I can get with it and try not to stare too much at the stitches.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Timeless Appeal posted:

Ultimately you can have a game in which that extreme past wins out, or you can have one in which an NCR that comes to terms with its enemies wins.

Or, you can establish a robotocracy.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
"To the town of Agua Fria rode a stranger one fine day..."

I actually like that one, despite hearing it 5000 times each playthrough.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
I don't mind using the Transportalponder, but you should know that you can't use it in DLC areas. That's actually not a problem for Lonesome Road, since you can leave it at anytime and walk back out to the Mojave, but it's something to remember if you decide to do the DLCs again in a different order. Still, it beats the Lucky 38 because I don't need to go through five loading screens to get to it.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Lord Lambeth posted:

Throwing the whole flag on his back would have looked really dumb though. I'll give him artistic license.

I dunno, it might have been intentional; a lot of what Ulysses does and says is actually rather hypocritical. He lambastes the courier for not giving thought to careless actions when his own have had consequences far beyond what he originally intended (he would have unleashed the think tank on the world had it not been for the player's intervention, just to name one incident). He monologues on how the White Legs appropriated his tribe's symbols, when he's doing the same thing with Old America (if he's so hung up on showing proper reverence for a culture's symbolism, he's sure not doing much to display the flag properly). Ulysses is an interesting character, and he raises some good points with the bad, but I'd say there's a pretty strong case for calling him a hypocrite.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
And because Bethesda is only slightly more self aware than Bioware, I expect there will be at least one reference to "Patrolling the Mojave almost makes you wish for a nuclear winter."

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Wolfsheim posted:

Okay, but what exactly is crazy about House? I mean, other than the robot sex slave thing, but honestly, the guy's stuck in a capsule, he doesn't have a lot of other options.

I'd say he kept it together pretty well. He didn't go crazy like the Think Tank, start making people worship him, nothing like that: he just wants the NCR and the Legion to leave him the gently caress alone and let him quietly push civilization forward. I mean, he's kind of arrogant I guess?

Hubristic to the point of almost letting Benny ruin everything. And then the Courier can gently caress it all up for him anyway. The other major problem with House is that he's spent the last two hundred odd years thinking about his plan with no one to discuss it with but himself. It's the worst kind of echo chamber. You only have to read his obituary to realize that he's nursing a pretty extreme messiah complex, too.

I guess I'd agree that House isn't a bad guy in that he's not actively malicious, but he's definitely not the kind of guy I'd want running things either.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Fulchrum posted:

What about Lonesome Roads nukes?

Those are only targeted at their supply lines into the Mojave; it pretty much serves to cut New Vegas off from each of them for a while. Which could be a good or bad thing, depending on your perspective. It'll hurt them, but it's not enough to kill either faction outright.

Keeshhound fucked around with this message at 17:14 on May 11, 2013

Keeshhound
Jan 14, 2010

Mad Duck Swagger

SlothfulCobra posted:

He's not trying to rebuild civilization, he's just trying to reestablish high tech industry to eventually leave the hollowed husk of a planet that is the Earth behind.

I don't know that I'd call that a plus. House is so busy staring into space and trying to decide where he's going to colonize next that he doesn't realize that Earth isn't a "hollowed husk," as you put it. Sure, things look like poo poo on the surface, but the NCR's already carving out an effective and comfortable civilization, and Jack and Diane of the Khans are a pretty clear indicator of how much potential the post-war ecology contains. There's plenty of rebuttals for House's position all over the Mojave, and that's without going into the DLC.

Like I said before; House isn't malicious, but he's so in love with his plan that he won't actually look around himself to see that things aren't as bad as he'd predicted they'd be.

Keeshhound
Jan 14, 2010

Mad Duck Swagger
Yeah, House pretty much either doesn't realize, or can't accept that the world has moved on without him, and happens to be in the unique position to force it to acknowledge him and his desires, regardless of what everyone else wants or needs.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Timeless Appeal posted:

Yeah, but even Shady Sands is just a small town by pre-war standards when we see it in Fallout 2. New Vegas implies that the continued expansion of the NCR and its growing population is putting a huge strain on its infrastructure. The fact that their currency is less valuable than the pre-NCR caps does not speak well for their current state.

Their currency devaluation is a result of their gold stores being destroyed during the Brotherhood-NCR war, forcing them to back their currency with water from the Hub, which is a much less valuable commodity, not a result of steady economic downturn or infrastructure problems.

Keeshhound fucked around with this message at 21:32 on May 11, 2013

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Timeless Appeal posted:

I know, but I always assumed that its failure as a fiat currency was due to a broader lack of faith in the country. I mean the conversion rate to caps is pretty bad. Also, the appeal of a water based currency also pushes the notion that water/clean water is still somewhat rare which speaks to larger issues in the NCR being a stable country.

That's just it; clean water isn't rare, aside from a few places and along trade routes, but the NCR needed to back their currency with something (I guess Keynes isn't very well read in the post-apocalypse) and water transportation was still a decently profitable trade due to expansion (and probably had friends in the senate) so there you go; it was a quick decision that ultimately hurt them far more than it helped. Pretty typical of the NCR we're seeing now, post-Tandi.

NCR never had fiat currency; back when they used caps they were backed by the Water Merchants in the Hub, and then when they started printing their own currency it was backed with gold. According to the lore, NCR dollars had almost forced out caps until the gold was destroyed and people reverted back to caps out of habit, which makes them a lot closer to fiat currency.

2house2fly posted:

Um, actually, NCR money is not backed by anything at all.
It's the bottlecaps which are backed by water, and that's why they've become the dominant form of currency since Fallout 2.
:goonsay:

Actually, caps aren't backed by water anymore; they have value because people agree that they have value. In fact, because House and the Crimson Caravan company both trust caps, their value is probably the most stable of the three, since Legion coins only have value for their component materials. Once Caesar dies (of cancer, age or violence) and the Legion cannibalizes itself, their value will pretty much be as scrap materials and souvenirs.

Keeshhound fucked around with this message at 21:50 on May 11, 2013

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Inudeku posted:

Looking for a unique, fun build. I've done all of the "obivous" ones (melee, mad scientist, explosives, non violent). Not completely into RPing, but if the character is cool enough who knows!

Drug-Addled-God: Take Logan's Loophole, get Chemist as soon as possible. Choose whatever combat specialization you like best, and ingest EVERYTHING. It's fun to see just how obscenely powerful drugs get when you start mixing them (don't do this in real life, it's bad for you.)

Keeshhound
Jan 14, 2010

Mad Duck Swagger

I guess I got caps and NCR dollars mixed up then, but that doesn't make any sense; the game explicitly states that NCR money was backed with gold that got destroyed. It cant' be fiat if it's backed by anything, so does that mean they tried to shift to fiat after the gold got blown up?

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Kellsterik posted:

As much as I appreciate the complexity of the faction situation in the Mojave, i'm still happy with my first playthrough where I went with Yes Man so I could use my new personal robot army to exterminate all cazadors and be friends with the Brotherhood of Steel :unsmith:

Go seek out the Brotherhood without Veronica and then tell me how much you want to be friends with them. :colbert:

I actually love that part of their characterization; it feels like a return to form after Fallout 3's power armored boy scouts.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Acebuckeye13 posted:

I did all the Brotherhood quests before meeting Veronica, and while I can understand why that would leave a sour taste in most people's mouths I certainly can't really blame the BoS for acting that way. They're physically isolated, they don't have any friends, and as far as they know the NCR is still actively trying to hunt them down and destroy them. The fact that the code you use to enter the bunker was only given out to scout patrols that have since disappeared is just icing on the cake, and to top it all off there's an NCR Ranger snooping around the other bunkers in the area. If anything, it's a wonder that the BoS don't just shoot you and get it all over with.

I agree for the most part, but the slave collar has some disturbing implications. :gonk:

Keeshhound
Jan 14, 2010

Mad Duck Swagger

2house2fly posted:

Maybe it's just because I played Fallout 3 first, and so that was the first impression of the Brotherhood I got, but I always feel the need to defend their portrayal in that game vs New Vegas.

The Fallout 3 Brotherhood isn't an impossible outcome; it's one of the few things that game actually explains in it's lore fairly cohesively. The reason a lot of people hate that characterization is that it feels like just another part of the old Fallout lore that Bethesda grabbed, tore the skin off of and stuffed with something that suited their vision without actually giving any thought to it's original place in the story. In all the other portrayals the Brotherhood have been at best standoffish; they don't want to involve themselves in the day-to-day workings of the wasteland because they view themselves as keepers of power that cannot be allowed back into the hands of the common people again, lest they melt themselves and all of civilization with them.

Even with a not unreasonable explanation for the schism, the East Coast Brotherhood (and to a lesser extent, the Outcasts) feel like a betrayal of that as a story element. In truth, there was no real reason to include the Brotherhood (or the Enclave) at all; the furthest the Brotherhood had gotten before that was Chicago (Fallout Tactics). Bethesda's writers could have created entirely new factions for the East Cost, using similar themes and it would have felt more natural, but instead they tried to repurpose as much of the early Fallout lore as possible, and it feels lazy and disrespectful towards those elements.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Thanqol posted:

That has nothing to do with your arguments, which were:

- He called dibs and has the oldest rights to it
- Russia is his legacy and he'd be dumb not to do something about it
- Since the world ended, morality doesn't matter

Do you have any idea how much I'd like to play a spin-off series set in the former Soviet Union? Not like S.T.A.L.K.E.R. or Metro. A post-apocalyptic Future Russia, using their image of the future the way Fallout used the 50's idea of the future.


MrL_JaKiri posted:

You mean the city he saved, protects and runs? That city?

That's not really a good claim to ownership. If I save your car from a group of vandals who killed you, does that mean I own it now? House's claim to legitimacy comes most from the fact that several major powers in the city (the Casinos) are happy with his rule, or at least not unhappy enough to want him out of the picture, until Caesar comes in and starts plotting with the Omertas. But even then, the only real challenges to his rule from within the city come from people fairly high up; the rank and file seem fairly content with the situation.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Moridin920 posted:

A car is a piece of property like a city is not. I think saving the city and its surroundings, clearing the area of raiders (let's be real here, those 'tribes' were psychotic murdering/stealing/kidnapping raiders), re-establishing some sort of system of government, and generally being capable of defending his claims, all qualify House as having a 'right' to rule there, at the very least as much as the NCR or Legion do.

I'm not saying his claim is illegitimate, I'm saying it's legitimate because the ruled accept it, not because of his protecting them. If you're going to say that him protecting Vegas is what secures his right to rule, then his allowing the NCR to fight the Legion for him means that they are now the legitimate rulers because it is they who are protecting the city, not him. It means that if they helped Goodsprings fight off the Powder Gangers, the Courier is now the ruler of Goodsprings. It would mean that by preventing Ulysses' attempt to nuke the Long 15 and Dry Wells, the Courier now owns those trade routes.

House is a legitimate ruler because his constituents (the inhabitants of New Vegas, not Freeside) accept and even prefer life under his rule to life under anyone else. In fact, that makes his claim even more legitimate than NCR or Legion.

Raygereio posted:

I always felt those ending slides were a bit weird.
You're right in that House is just being petty there. But that didn't fit with the impression I had of House's character from the rest of the game.

Then you weren't paying attention. House sees people as objects; when they don't do what he wants, they need to be either discarded, or disciplined until their behavior pleases him.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Moridin920 posted:

According to 21st century political theory and morality, yes House is the legitimate ruler because the people that live there accept/want it. According to medieval/post-apocalyptic morality and politics, the consent of the governed doesn't really matter and you could make an argument that he is the legitimate ruler by right of conquest (and if anyone knocks him off the hill, then they're now the legit ruler). That's how it worked for a long time.

What I'm trying to say is that while people in the Mojave might think that legitimacy comes from power, it still ultimately comes from the consent of the governed. The only faction with enough power to really seize control of New Vegas from House is Caesar; if the NCR tried it there would almost certainly be violent resistance (courtesy of the Kings, if nothing else). Part of what worries House is that if NCR secures the dam, beats back the Legion and starts bringing food to the people, they could sell themselves as better rulers of New Vegas and then he's out on his ear. It's not going to happen, because Moore and Kimball have diplomatic ability that rivals a drunken mirelurk, but the possibility is still there, and he wants to prevent it from happening. It's a major part of why he needs his securitron army up and running; they're powerful, but not enough to truly stop a popular uprising, especially if the NCR gets involved. But because they are such a powerful force, able to shred their way through the battle of Hoover Dam, he can claim that he/The Mojave threw out both the Legion and NCR, justifying their sovereignty. Power is important in Mojave politics, but House needs to be accepted as ruler by his people to truly stabilize his rule.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

side_burned posted:

For some reason I wondered what house thought of New York City and how reacted to the people that liked NYC better than Vegas.

I suspect he dismissed their opinions with all the smug self-satisfaction that only he could muster.

Wolfsheim posted:

Actually I think the whole 'they are going to murder him at the first possible opportunity' would be more worrying, regardless of the will of the general public? Forget the fact that he believes in his plan, that comes second to the fact that it's the only possibility for his survival.

Does he even know about that plan? He doesn't really strike me as the type who'd keep that to himself in conversations with the Courier; it seems like he'd want to drone on about how pathetic he found their insipid assassination plots to be.

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Keeshhound
Jan 14, 2010

Mad Duck Swagger

Wolfsheim posted:

He does, I believe it happens in the courier's first or second conversation with House when the courier can asks "You would go to war with the NCR?" and he responds with something like "The more prudent issue is that they would go to war with me, and only haven't done so thus far due to the impending Legion threat."

I see what you meant now; I thought you were referring specifically to the assassination plot. I actually was referring to this when I said he needed to appear legitimate. House knows that NCR wants New Vegas, and while the Securitrons ensure that they can't attack him directly, he needs to make a decisive play at the dam that will stick in people's minds to make sure that NCR won't find many people willing to work with them to overthrow him either.

If he just let NCR and Legion slug it out and then mopped up afterwards, he'd look like a weak opportunist, and there would probably be several people who think they could take over and do a better job if they just had the manpower (he's already had Benny and the Omertas start plotting under his nose). Cue an NCR-backed, popular uprising, and even though House probably figures he could put them down easily, dealing with a bunch of usurpers would waste time and resources. By ending the battle decisively, and on his terms, he presents himself as an unassailable superman, and solidifies his position.

Keeshhound fucked around with this message at 15:25 on May 13, 2013

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