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I finished Hoover Dam carrying the flag of the Bear on my back for the first time. It feels... Really awesome.
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# ¿ Sep 26, 2011 06:39 |
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# ¿ Apr 24, 2024 23:12 |
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Tubgirl Cosplay posted:Isn't Detroit supposed to be like a churning sea of feral dogs in Fallout or something? That'd rule. Michigan might be too depressing a location to set an apocalyptic survival game, though. RON BURGUNDY WAS RIGHT. Zorak posted:Given how the quests with the Institute in FO3 worked, I wouldn't be surprised if they did the New England area for the next Fallout. Especially since civilization apparently has re-developed a ton in that area (somehow?) I always thought it was that MIT didn't get hit.
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# ¿ Oct 12, 2011 09:30 |
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Jerusalem posted:I was boring and just unloaded four or five rounds of A Light Shining In The Darkness into his head, but it will always be memorable to me because I made the goddamn motherfucking MONSTER OF THE EAST! try to run like a coward. I say "try", because I shot him down in the mud like I was Jack Palance in Shane I used a Ranger Sequoia, cause that's how I roll. I realize it's already a semi-unique but god drat I wish there was a special one of those.
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# ¿ Oct 30, 2011 03:03 |
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Assumethisisreal posted:Did you learn nothing from Daniel in HH? Did YOU learn nothing from Randall Dean Clark? "If anyone tries to hurt them, to strike back with righteous vengeance" indeed.
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# ¿ Oct 30, 2011 08:17 |
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steady posted:Just look at their gear. Weapons are crude and primitive, armor is pilfered from some sports-gear warehouse. Caesar's weaponry is primitive because it's manufactured by the Legion, rather than being scavenged from Old World ruins. You can see a guy making Legion Machetes at Fortification Hill. As for the rest of the economy, apparently the Legion's trade networks are far more reliable (and probably profitable) than the NCR's. Compare Cass' stories about being pretty much totally on her own to the trader at Fortification Hill, who when you ask about bandits he's like "Bitch, please. I'm trading under the Legion's colors; nobody fucks with me."
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# ¿ Oct 31, 2011 11:30 |
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Tubgirl Cosplay posted:Isn't there a cubicle at REPCONN with like a million nuka-cola bottles in it too? Figure they were just kinda gross dudes. I assumed those bottles were to pee into. Am I wrong?
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# ¿ Nov 3, 2011 18:39 |
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Jerusalem posted:If Boone had paid more attention during the history classes they didn't teach at the bombed out remains of what could have been his school, maybe his wife wouldn't have been sold into slavery Wasn't Boone from back west in NCR's core territory? He probably went to an actual school actually.
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# ¿ Nov 7, 2011 07:34 |
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He also has 1 CHA; I'm disappointed Obsidian didn't make him look like Sloth.
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# ¿ Nov 7, 2011 07:52 |
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Everything. I installed the underwater vault house with the sorters and the display shelves so it fans the flames of my hoarding. It's just shelves of guns and ammo, or food and drink, or currency, or drugs. It arranges them on shelves and walls FOR ME! How can I resist?
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# ¿ Nov 8, 2011 02:28 |
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It's just calledUnderwater Home. It currently only supports DM DLC but someone new started work on it recently, so that is something.
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# ¿ Nov 8, 2011 04:10 |
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JawKnee posted:Actually the one I was referring to is called the Underground Hideout and currently supports all the dlc except GRA. http://newvegasnexus.com/downloads/file.php?id=37884 Aaaaaagh. It's gonna take FOREVER to move all that stuff...
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# ¿ Nov 8, 2011 08:18 |
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Dush posted:You could open the console and use TGM. It removes your weight limit. It's more the act of picking up everything that had been sorted onto shelves.
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# ¿ Nov 8, 2011 18:17 |
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cat with hands posted:Is there a way to reset a DLC area after you complete it without starting a new game? Uncheck the DLC files you want to restart. Load your save game. Save your game. Exit the game. Recheck the DLC. Then, it should be like you never started it at all.
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# ¿ Jan 16, 2012 03:26 |
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Naky posted:Annexed is not the same as 'wiped the gently caress out'. They would have zero reason to raze the resources and taking over a country doesn't relocate all of its cities so... question still stands. Well, the US army had imposed martial law before the war (FO1 opening video pretty much spells that out), so I imagine poo poo went absolutely berserk when the bombs fell, in wherever wasn't hit. Even in places that weren't hit, everything still pretty much goes to poo poo after the war, like the Survivalist and Raul tell us, and I don't think having US Army troops in power armor executing dudes in the street helps that. Best case scenario? Canadian wilderness regresses to a pre-Industrial state, worst case it's overrun by giant mutant animals that hunger for human flesh.
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# ¿ Feb 9, 2012 09:13 |
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Sheen Sheen posted:Isn't it pretty much a given that someone will make Fallout: New York as long as the series remains profitable? It's more or less the most iconic American setting in existence, and given Fallout's Americana thing I have to imagine that it will happen at some point (this is also why I don't think Fallout: Canada will ever happen) Sad thing is, I'm pretty sure it will end up like a comment I saw on the trailer for one of the NV DLCs on YouTube. "Fallout 4 will be awesome it will be in New York and you can be a brotherhood from the start and start with power armor and the brotherhood will be in the Statue of Liberty and the Enclave will be in the Empire State Building and you'll fight to take over New York from the evil Enclaves."
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# ¿ Feb 9, 2012 09:35 |
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Alouicious posted:Yes, because there were never any kind of distinguished and unique towns based on pre-war cities in the first two games. Also, New Reno doesn't exist, and certainly wasn't a place you could go in 2. Redding, Modoc and Klamath are all modern towns as well.
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# ¿ Feb 13, 2012 10:02 |
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Bilal posted:Yeah, that was me. I go a little further into my reasons in the second comment I made below. Look at the character concepts I mentioned I played in NV, and my experience with how each character "roleplayed" the same save what they were wearing. Using single shot weapons like revolvers and carbines is a different play style as much as using machine guns or sniper rifles or explosives. You're really oversimplifying by saying that people who liked the "cowboy" style only did so because they like playing virtual dress-up.
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# ¿ Feb 21, 2012 00:46 |
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Ze Pollack posted:It features Caesar closing off with something to the tune of "And then you walk into my tent, surrounded by my personal guards. You've got balls, kid. Tell me why I shouldn't kill you right here and now." Which he follows with "relax, I'm loving with you."
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# ¿ Feb 21, 2012 00:48 |
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Cream-of-Plenty posted:Unless you're literally pretending to be a person in a video game pretending to be something else. That's the sort of thing that'll give you brain cancer. Isn't that what you're doing when you play as a member of the Legion? You're pretending to be a post-apocalyptic courier who is pretending to be a Roman.
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# ¿ Feb 21, 2012 02:11 |
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Pope Guilty posted:I save all my Turbo for murdering Caesar. You have no idea how happy the turbo implant perk from OWB made me. I like to scream "HULKAMANIA!!!" when I use it
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# ¿ Feb 21, 2012 03:59 |
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Bilal posted:And this wraps around to my original concern about character progression in RPGs. Should a player who wants to use a low tier weapon, like the 9mm pistol, through the entire game have the chance to get the same DPS/combat effectiveness as a character who switches to more powerful weapons when they become available? In my opinion, character progression is a crucial part of an RPG, and there's no equipment progression if you use the same weapon from beginning to end. I don't understand why you're trying to argue against something that doesn't exist in the game. You DON'T use just one gun in the cowboy archetype. You work your way up to the ranger sequoia and the brush gun. Please explain to me what point you're trying to make here.
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# ¿ Feb 21, 2012 23:38 |
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Running any mods?
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# ¿ Feb 25, 2012 01:44 |
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Captain Walker posted:Also, the Legion and NCR have grand sweeping ambitions for the rest of America. House doesn't. His ending is basically "get off my lawn, whippersnappers" and if he gets the Mojave he seems content to turn it into his personal playground, where freedom isn't free but safety and peace are only 2,000 caps. He has no illusions that his philosophy will work anywhere but Vegas. But the NCR seems to think they can bring democracy to Arizona, and if the Legion isn't stopped they'll try and conquer California. House believes the best hope for stability is keeping both factions as far away from each other, and himself, as possible. Didn't rope kid say Yes Man doesn't turn on you?
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# ¿ Apr 4, 2012 19:11 |
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Stroth posted:Really no weirder than the colony of super mutants running experiments on cyborg nightstalkers to cure their invisibility induced insanity. Besides, I thought that was one of the better quests in Fallout 3. It's two people, not an entire colony, and chimeric animals have existed in Fallout since FO1. Blade Runner replicants, though? Whole different bag.
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# ¿ Apr 4, 2012 23:05 |
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Giggily posted:I really wish I wasn't approaching it from a roleplaying standpoint, but for some reason I just can't really metagame in New Vegas like I can in Bethesda games. Somewhere in the back of my mind I always feel like a dirty cheater for bringing in foreknowledge, and to a lesser extent just going and doing something because I know it'll give me a good reward. At the same time whenever I play Morrowind I usually have a full suit of Ordinator armor and Daedric weapons. Bethesda games are, at heart, more about sandbox than characters. I think that's the main difference.
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# ¿ Apr 6, 2012 04:55 |
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Lord Lambeth posted:Does Arcade completely leave you once you do his quest? I wanted to pal around together with out Enclave Power armor, shooting fiends in the face with overpowered energy weapons. He does not. Depending on what you tell him he may or may not be available for the final quest though.
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# ¿ Apr 6, 2012 07:24 |
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Lord Lambeth posted:He can do that? I always hoarded all of my aid items. You do get a place to store all your junk when you get to the Strip. Or if you have Old World Blues you get a house immediately. Don't forget the player home in Novac, which I got long before Vegas.
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# ¿ Apr 11, 2012 09:50 |
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Roobanguy posted:Only if you have a Liked reputation there I'm pretty sure. Yeah, the Bright Family quest and Boone's recruitment push you to liked, then you get the room key.
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# ¿ Apr 12, 2012 00:44 |
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DemonNick posted:They were all slaughtered, which isn't really a retcon because it's really, really hard to avoid that happening. You can only avoid it by not getting their ending at all, right? Their happy ending is bugged and was never fixed.
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# ¿ Apr 12, 2012 05:27 |
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DemonNick posted:I thought the only working train in the game was the monorail from McCarran to the Strip, which is reserved for VIPs and soldiers. If I recall, the Powder Gangers shut down NCR plans to run trains further into the Mojave. Most likely end of the line is somewhere around the Outpost.
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# ¿ Apr 12, 2012 06:08 |
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zacd posted:So I just started this game like an hour ago, defended Goodsprings, and was headed out to Primm when a giant scorpion ran into town and killed Trudy (saloon owner). Will this screw anything up? I'm guessing not but just want to make sure before I go farther... You are honestly not railroaded into much in this game. You can lock yourself out of some quests and paths through the game through your actions, but there's nothing where you can make yourself completely unable to get to the ending.
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# ¿ Apr 15, 2012 20:42 |
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Merry Magpie posted:Cars? I'd be satisfied with a horse! They worked in Oblivion so the framework was already there. Two words. Robot horses.
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# ¿ Apr 16, 2012 01:16 |
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3Romeo posted:Is there a way to play DLC again after you've beaten it? Like a console command to reset it? I really want to go to The Divide again and listen to Ulysses. You'll lose all the loot, but you can save, disable the ESM for that DLC, save your game again, then enable it again and load your save.
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# ¿ Apr 23, 2012 20:13 |
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Coughing Hobo posted:I definitely let go. Of the grenade that blew him up. The only regret I have for Dean is that I couldn't end him like I usually do: with a .45-70 round to the skull. FOR VALOROUS SERVICE AGAINST ALL TYRANTS.
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# ¿ Apr 24, 2012 11:49 |
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Caps as money kind of makes sense in the New Vegas setting, since they're backed by water merchants. They make no sense in FO3 but that's normal. In Van Buren, they were using chips as currency. Maybe that was the idea?
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# ¿ Apr 26, 2012 05:07 |
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I always thought 1 cap = 1 cap full of water.
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# ¿ Apr 27, 2012 05:52 |
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I think that the Wild Card path backed by House's securitron army is the best outcome because it's you, and you know what you're in it for. But excluding that, I've always felt that assassinating Colonel Moore at the Battle of Hoover Dam would put NCR on a better path. Maybe if you could also convince Hsu to step up and accept the promotion.
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# ¿ May 10, 2012 00:43 |
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Didnt rope kid say that he wouldn't? His new "assertive programming," if I recall, was locking everyone but you out or something like that.
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# ¿ May 10, 2012 01:28 |
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Wouldn't the Securitrons take out anybody who tried to get in the Lucky 38 without authorization though? Just cause its open to YOU, doesn't mean anyone can just come and go. That's why the place stays empty.
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# ¿ May 10, 2012 01:51 |
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# ¿ Apr 24, 2024 23:12 |
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Kharmakazy posted:OR, they wander in and find Yes Man and a couple of securitrons just chillin. In a fit of fear and surprise yells "Robots! gently caress me!" Then comes the most epic struggle of machine vs flesh ever recorded. Second most, if you sampled FISTO's delights for yourself.
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# ¿ May 10, 2012 03:39 |