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Zeron
Oct 23, 2010
I rather like Caesar's Legion just because you get to do all the fun little sidequests that you get to do for NCR/House/Wild Card except you can rush through them in like an hour by killing everyone because you don't give a drat. What's that Boomers? You want me to do a ton of ridiculous side quests? Shotgun blast to the face and I'm out of there. Brotherhood of Steel wants me to do a bunch of stuff? Sneak in, self-destruct, sneak out.

So, all my previous experience with New Vegas was before the DLC. So I bought them in the steam sale recently and was all excited. Finally hit level 15 on my new character and went straight..to Dead Money. All I can say is that DLC is horrible and almost killed all my interest in the game. It was long, there was absolutely no enemy variety, it was easy, the characters were cool but there were barely and interactions with them...But to be honest it was just really tedious to play. It took me as long to beat that DLC as it did to go from the start to level 15, and I went from level 15 to like 23 which kind of destroyed my progression outside of the DLC. Not to mention that I went a little crazy and carried out every single bar of gold and then ruined the game even more by having essentially endless money. Thankfully after that I did a few more regular missions to cool off and then went to Honest Hearts which was thankfully much better..and shorter. I think the only actual thing I got out of Dead Money was a ton of XP and money, not even any unique stuff that I wanted to use. On the other hand I love the unique .45 pistol that you get at the end of Honest Hearts.

Also, used the Riot Shotgun for the first time this playthrough. It's uh..really ridiculous. Amazing really.

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Zeron
Oct 23, 2010
In my opinion, even if the Legion does turn out exactly as Caesar planned..giant, unified, and strong with actual rights and stuff eventually..it still doesn't justify what the Legion is and has been doing. Just because he has "good" intentions for the far future and eventually plans his actions to have good consequence, doesn't mean that he isn't a slaving misogynist who kills anyone who questions him and has created a massive army of murderous slaving scumbags who go around destroying entire ways of life and forcing them to be absorbed into his own army or else they all die. Just because he thinks it'll turn out good in the end doesn't in anyway justify the atrocities that he and his Legion commit. And even if the NCR is corrupt and inefficient and doomed to fail, at least on the whole they try to do the right thing no matter how many bad eggs are in there. And if in the end the Legion did managed to conquer the US and create a thriving utopia that keeps the human race alive? It's still a utopia built on slavery, misogyny, murdering, and genocide. I'm not saying that other places don't do the exact same thing, but that just means it happens and not that it's necessarily right. Not to mention that all the good stuff is Caesar's goal and he's going to die eventually, and how exactly is he planning to find a worthy successor to his goal when everyone in his empire has been brought up believing that technology is bad, that women are useless, that you make slaves of anyone weaker than you, and that the correct way to handle people not agreeing with you is to murder their entire town and family. There's no one to follow Caesar who isn't just a pawn of the Legion he's built, except for the player character who is likely..well pretty sociopathic to be getting into the position to replace him anyway.

And none of this matters because it's a game, I've done two Legion playthroughs and it doesn't especially bother me that I disagree with them.

Zeron
Oct 23, 2010

Mirthless posted:

I just feel like this logic is flawed because it's operating on modern perspective and sensibilities - what we did to the Native Americans was terrible, but it built the united states. What the Romans did to the Germanic tribes was terrible, but it set the foundation for modern civilization. When you consider that what Caesar is literally trying to do is to rebuild civilization the way the Romans established it, it's possible, from the point of view of even a "good" courier, to rationalize siding with them. The real alternative to the NCR or the Legion is rape/murder/pillage/genocide anyway, because of the lawlessness of the wasteland. You remember how terrible things were in Fallout 1 & 2, and they don't appear to have gotten any better in the lands untouched by the major factions. Somebody has to step up to the plate, and the player character could potentially think the best way to establish order in the long run is to side with the legion, whatever the immediate cost.

Just because those things are the backbone of modern civilization doesn't mean that they weren't the wrong thing for those people to do. This also relies on the assumption that the Legion, the slavers and murderers, are going to eventually somehow have a stable society but the NCR will somehow completely fail. Both the Legion and the NCR are incredibly precarious positions that could or could not eventually blossom out into stable societies. If you can assume that the roving band of tribals that is the Legion can eventually form a stable and strong society on the level of modern civilizations, then it would seem ridiculous to claim that the NCR has absolutely no chance of the same. Siding with the Legion is like saying that you approve of their policies because there's a chance that in the future the Legion might turn out good. The NCR has problems, but while it's still under question if it's stable enough to survive in the long run..it's sure as hell more stable than the Legion. The Legion is ridiculously top-heavy. It relies solely on Caesar, and everyone in line of succession after him has all of his lack of scruples but none of his vision for a better future. The NCR is much more spread out, and while there are corrupt areas it's still a much more stable way of building a society than relying on a single man. The problem with Caesar is that he could certainly live long enough to see the Legion triumph over all his enemies, but there's no way that he can live long enough to transform it into a good society.

Zeron
Oct 23, 2010
And I think it's absurd to suggest that slavery and murder make sense to do if there's a chance of success. I'm not saying that it's only right if it's guaranteed to happen, more that it was wrong to do even if it does happen. And that it's even more wrong to commit slavery and murder for a cause that only has a chance of happening, in the far future, if the stars align correctly.

Zeron
Oct 23, 2010
Like I said, I don't think it's right even if there's a guarantee of success. And no, the slavery is still not justified even if the end result is a vastly better society. I don't mean that the end society should be brought down because it was based on slavery, just that the slavery is still wrong even despite all the good consequences it brought in the future. Future generations may be happier yes, but the misery of the preceding generations is still important and shouldn't be discounted. Just because people lived in the past doesn't mean that they are somehow less deserving of happiness than we are.

Zeron
Oct 23, 2010

Pope Guilty posted:

Am I the only one who didn't like how Fallout 3 did the DC interior? It's a confusing maze of tiny open areas linked by samey sewer/subway tunnels. It's nigh impossible to navigate and every area looks more or less like every other area except a handful of special areas like the Mall. I thought the DC interior was terrible.

Not the only one, I hated it quite a bit. It was a giant mash of identical buildings and invisible walls linked by a mess of boring sewers and subway tunnels. And there was barely anything interesting in it most of the time.

Zeron
Oct 23, 2010
That is one of the biggest flaws of NV. You spend the whole first couple of hours slowly meandering across the world in hunt of the dude who shot you, all the while Vegas is being built up as this hugely awesome place...then you get there and it's like 4 Casinos and a rail with some dumpy and empty suburbs. It's well..hugely disappointing. It's really hard to see why everyone in the game is so into it, although at least the factions seem to be mostly concerned with the Dam and not the city. Except for Caesar who seems to believe it'll be his Rome..yeah, I think Rome is a little more impressive.

And don't get me started on the Fort. Cool location the first time through, and then every time you want to go back you have to fast travel to the very edge and get your weapons taken away and then run all the way to Caesar's Tent and then set your companions to wait and then you can finally talk to him. Every time. It's especially annoying if you have a metric ton of stuff in your inventory and the whole readding thing takes several minutes. Not to mention resetting your hotkeys every time and such. Probably could have been done better.

Zeron
Oct 23, 2010

Another Person posted:

Aaaaaaaah, I was really into roleplaying that my Courier was nothing but a smooth talking business man who kinda knew how to handle himself in a fight. I wore nothing but Pre-War Business wear to try and keep it in role. Kinda got forced out of that though. He handled just fine anywhere else, it is just I don't really have the calibre available to take the assassins.

Also, I called in some NCR radio help in the form of a ranger, first time round they lasted two seconds. The reload one has been travelling with me for four hours now, which I am cool with really. They just seem to disappear for a short stint, and end up waiting outside Camp McCarran for me to pick them back up. She's a real fighter too.

Sounds like you need the Signature Armor mod. It basically allows you to trade a bit of your experience that you gain in order to allow you to level up your clothes or armor. It's mostly meant for allowing you to get through the game while remaining classy(like wearing a Pre-War Business Suit). It and it's counterpart Signature Weapons are pretty good, you can set how much XP they take and such and there are a ton of options to choose for levelling up. The better the weapon/armor the more it takes to level up, so it's mostly meant for you to use on lower level stuff so that you can fight off Assassins while still remaining in the stuff you want to use.

Zeron
Oct 23, 2010
My advice is to do them whenever you feel like you can complete the rest of the main quest with no problem, because they will throw you completely out of the difficulty curve for the main part of the game. It only takes like one or two to hit the original level cap.

Zeron
Oct 23, 2010
Which is why it's so fun to join Caesar's Legion. Every time you want to see him you have to have your weapons taken, walk through the entire camp, set your followers to wait, then you can finally talk to him.

Zeron
Oct 23, 2010
So I've decided to bash my head against the wall and do an ultra hardcore mode run of New Vegas. I've got a bunch of difficulty and realism mods and am pretty much set there, but I could use some input/ideas for my house rules. So far I've got: No HUD, looting is restricted to only things you are going to use(so no picking up junk or caps at all and only weapons/armor/ammo I'm going to use), food can only be looted from animals, can only repair by paying an npc, Hardcore Mode of course(though with the needs slowed down because those are more annoying than hard), no fast travel(Speed-E wheels instead), SPECIAL stats are raised equally, skills/perks chosen by what I use, a general "Try to be realistic" clause, and a "If it's tedious or makes you want to stop playing then break/get rid of it" clause. Nothing like no reloading on death or anything because that would end this in about ten minutes.

Yeah, it's more than a little extreme. But I figure that even if I quit a few hours in it should be an interesting experience at least. And I find that even with the most difficult mods the game is still pretty easy with the sheer amount of loot you get, as well as the brokenness of some skills and perks and such. Hopefully this should make the economy much rougher on me, so I won't end up at New Vegas with more cash than I can handle. And it should make me go to places i've never been, taken options I never have before, and make me use skills i've never used before like survival. Anyway, I figured I'd see if anyone had any more interesting challenges/has done any of these and finds they are more tedious/annoying than fun.

Zeron fucked around with this message at 14:27 on Jun 17, 2013

Zeron
Oct 23, 2010
Oh wow. Started my ultra hardcore up and...the combination of no hud + manual reload alone makes the game incredibly scary. There's just a huge sense of danger added when you can only find enemies with your eyes and ears. And only having a general sense of what your health and ammo are...no idea if you're even hitting an enemy...no way to tell friend from foe except by recognizing them...and having no compass to give you even the slightest idea where to go, especially dangerous because it increases your chances of running into something you can't handle. I have got to recommend everyone try to play without hud once, it's like a completely different game. And that's before things like weather mods(sandstorms and such to block your view and cover up noises, making enemies almost invisible...)...a ton of mods that already make the game way harder....it will send you fleeing in terror sometimes..a bad idea when you don't know where you are going...it's shaping up to be far more fun than I thought it would be. I actually ran out of ammo fighting the starting geckos and had to retreat and draw them out for good on' fisticuffs. It's going to be a wild ride.

It even makes vats scary. No idea how much ammo or ap you are using, no hit percentages..it makes it more of a desperation tactic.

The biggest thing is that it really makes you have to pay attention to what's happening. You have to be alert for threats, you have to figure out quests with what they tell you..it's really neat.

It's also amazing how diff'rent the game feels when you restrict your looting to keep from ridiculous amounts of caps. I find that I have to deal with inferior weapons a lot simply because the ammo is cheaper and every cap counts. And when I see a dungeon have to actually stop and consider whether I'll be losing more from ammunition/stimpacks used than gaining from going in. And it's made survival my go to skill simply because if you scrounge enough it's free effective healing and frees up caps to be used on precious precious ammo.

Ugh. Between having the most tense experience I've ever had with the game...while still in Goodsprings, almost dying to rats and a mantis..and having to go into battle with half health and little ammo because I just couldn't afford it, and then despite trying my hardest to win but Ringo still got killed and everyone else either crippled or killed...and then after getting the loot I was allowed to get...still only having enough to supply a single gun and one doctor visit..I'm beginning to think I made it a bit too tough. Even encounters with rats are capable of killing me if I misstep. On the other hand, it gave me the feeling that the courier is just as ordinary as anyone ele, and that even his best efforts wouldn't always guarantee a good outcome...and it felt good. Coming out of battle alive feels like a great accomplishment, and it feels as dangerous as the wasteland would be in real life. I really think now that broken economy in New Vegas is keeping the game from it's full potential.

Zeron fucked around with this message at 08:38 on Jun 18, 2013

Zeron
Oct 23, 2010
I'm starting to think I made this hardcore run too realistic to actually. I've already hit my first roadblock..at Primm..the convicts are actually the perfect size for a force that occupied a town which is great for immersion, bad for not being killed. I don't even have enough ammo for thm all and this recharger rifle just isn't good enough alone..and with the lack of hud they love to sneak up behind me and thow dynamite which cripples at least one limb and then I'm pretty much dead..it feels exactly how one guy going up against a gang of armed convicts with dynamite should go...but it's also balls hard. So I guess I'm just going to have to go an altenate route. It's kind of awesome hitting situations where you just don't have the firepower to win. I think I'm going to need friends if I want to get anywhere.

I'm finding loads of new stuff though. Like a nice little campsite filled with friendly little landmines that greet you quite thoroughly and then call their pal Feral Reaver and his buddies over to start the party! (Right outside Primm too oh that's cruel)

Zeron fucked around with this message at 16:15 on Jun 19, 2013

Zeron
Oct 23, 2010
It is kind of silly having the NCR on one side, and the heavily armed townsfolk on the other but the Courier is the only one fighting. Would be nice to be able to sneak in and gain the support of the people, and use that to go convince the NCR to help and then launch a two pronged attack. NCR attacks the front, the convicts rush forward to meet them..and then the townspeople sally forth directly behind them and open fire. Of course this stuff couldn't happen because the handling of all those npcs probably wouldn't be pretty.

Zeron
Oct 23, 2010

Wolfsheim posted:

I believe the townspeople comment about the fact that despite all walking around with weapons they have very little ammo. Totally at odds with Johnson Nash's merchant inventory which is generally swimming in it, but eh, they tried to give a pseudo-legitimate reason for it.

I see the NCR side less as they're unable and more their hands are tied by bureaucracy, as for most of the game.

Even with the red tape, there's nothing stopping the NCR from saving the town and worry about ĵustifying it later. The fact that they can ĵust stand there and watch a bunch of convicts kill a bunch of people reflects badly on their character I think, regardless of red tape. And all over the game it's shown that the commanders actually do have the authority to commit to small operations like this without filling out the paperwork for it. It also makes no sense because having them in the town drastically reduces the usefulness of their outpost, and eventually I think the convicts would either starve them out or gather the strength for a head on assault.

Zeron
Oct 23, 2010
Uh wow the game really doesn't want me going around Primm. Straight ahead a ton of bandits..to the right Feral Ghoul Reaper, to the left giant ants...and centaurs. I think the safest route is right through the ant territory ugh. My precious ammo, very time I get any money I lose it to healing stuff :(

Zeron fucked around with this message at 23:36 on Jun 19, 2013

Zeron
Oct 23, 2010
Oh don't get me wrong I'm having a blast. I got through the ants to the Mojave Outpost and did the ant quest...and the money part of the reward was more than I'd had the entire game. I finally was able to properly equip myself, which turned out to be enough of an edge to save Primm. Scarcity and not getting rich off loot changes the game a whole lot. I had to actually resort to stealing out of pure desperation, rather than just being a playstyle choice. It's a whole different game when you have to choose between your broken limb or ammo. I can only afford to actually buy weapons after I finish a major quest and have mose than 50 caps on me. I actually hunted down an entire pack of Geckos solely because their meat made good steaks. It really gives the game a survival feel.

Zeron
Oct 23, 2010
It'd still be an incredibly massive amount of work, and anyone a big enough fan to do so would just play the actual games. They've aged pretty well, 2 more so than 1. I'm not sure it'd transfer over well either.

Edit: It'd be incredibly hilarious to see someone turn off free shooting and force you to use VATS in a classic sort of way. Hmm..that might be an interesting way to run the game actually...provided you turned off all the bonuses of VATS.

Zeron fucked around with this message at 00:32 on Jun 30, 2013

Zeron
Oct 23, 2010
I hated Dead Money, but I did love that moment when I stepped into a room, noticed something hanging from the ceiling...and then noticed it was a hanging pile of grenades right when it blew up in my face. gently caress bear traps though.

Zeron
Oct 23, 2010

sitchelin posted:

Has anyone tried a "kill everything" run? I kinda want to know how NV would turn out if I just ran around killing literally everything. Wipe out every village, all the casinos, etc. There would be a few obvious quest hurdles to leap, but after that, more killing!

I have! It's pretty fun. And every time you kill someone it pops up what quests you failed because of it so it's also a really useful way to learn about quests you had no idea existed. Obviously sometimes you'll have to restrain yourself until you are a bit stronger depending on your build.

Zeron
Oct 23, 2010
CASM is absolutely essential. Best savegame manager there is. I like to add Project Nevada core(and only core) if only for the Grenade Hotkey, Sprint, Nightvision etc, and Bullet Time stuff. Weapon Mod menu is really nice cause it lets you see what mods are available and remove ones attached. Find a new radio station off the OP, the ingame radios are nice but you'll get tired of them fast. Maybe PuceMoose's Old World Blue tweaks if only to tone done the bullet sponging there. To be honest the vanilla game is perfectly fine, the ones I just recommended are only quality of life improvements. Not really necessary but they'll improve on your vanilla experience without actually changing it. If you like JSawyer and want to go a bit further take a look at CCO and see if you like anything there, but only if you really like it.

^^^ Yeah that's ED-E.

Edit: But seriously, keep it trim. I keep installing a bunch of cool mods, getting half an hour into the game...and then realizing that most of them just aren't necessary or adding much.

Zeron fucked around with this message at 09:11 on Jul 20, 2013

Zeron
Oct 23, 2010
If you use everything but the rebalance module of PN there shouldn't be any conflicts. If you use the rebalance module, load it before JSawyer and you'll be fine.

Zeron
Oct 23, 2010
I don't know about that, whenever I played vanilla with Boone he would end pretty much every fight himself before I even saw the enemy.

Zeron
Oct 23, 2010

steinrokkan posted:

RIP Goodsprings lady at the waterpump, the forgotten hero of Mojave. :mojave:

You actually let her die? Monster.

And I can't stand Sunny Smiles or her voice actor.

Zeron
Oct 23, 2010
Personally I would never turn on IWS until after Primm. Because man are those Powder Gangers extremely deadly in numbers at a low level.

Zeron
Oct 23, 2010
Well most of the Legion content was supposedly in that mythical late development section where post game content resides that they weren't given time to do so presumably that's where any sypathetic content would be. But there isn't really any way to make them not hilariously evil with you know, canonical rape camps and enslavement of every female in their territory.

Zeron
Oct 23, 2010
Everyone should do a "kill everyone in the Mojave run" at least once. Not only is it loads of fun, but you can learn about tons of quests you never knew about when the quest failed message pops up after you kill someone.

Zeron
Oct 23, 2010

Ddraig posted:

In Freeside if you decide to investigate the NCR food distribution and talk to one of the ambassadors, they give you a test to see if you're a True NCR Citizen. They then ask you a bunch of questions requiring incredibly specific information that most actual citizens wouldn't know, and if you fail then you're denied food.

This kind of suggests to me that the NCR has a specific ideal of what a citizen is (i.e. do you know obscure history? If so you're a true NCR citizen after all!) and those who don't hardly get access to food, let alone representation.

So if you're someone on the outskirts of NCR territory who has no contact with the greater MCR civilization as a whole, and you may not be in the know of who the NCR think was the most beloved president, according to the arbitrary tests established by some people you would not even be entitled to food.

Were you not paying any attention to that quest at all? The NCR was going to hand out free food to the entirety of Freeside. They sent an envoy to the Kings to coordinate the relief effort, and Pacer intercepted and murdered him. The NCR obviously took this as an act of aggression by the Kings and decided that they couldn't afford to be handing out food with the Kings actively preventing them so they drastically cut the funding for the relief operation. The person in charge of the whole thing very obviously wants to help all of Freeside, but with the tiny amount of funding she got she only had the resources to be able to help the NCR citizens. There's not much you can blame the NCR there for.

Zeron
Oct 23, 2010
One thing to remember about House is that there is no such thing as a one man government. With House as the ultimate power in the Mojave and the Securitrons as the ultimate grunts, that still leaves a shitton of positions that can only be filled by humans. House only has one real source of people to fill these, the former tribes. Securitrons are not detectives, the only person who can really regulate and make sure that everything is going smoothly is the Courier. And no matter how godly he/she is he can't know everything and he can't be everywhere at once. The way I see it, there would be a lot of very unsavoury people in power and while the Courier/House would catch a fair number of them there would be alot of corruption and abuses of power that would slip through the cracks. No one is really loyal to House except possibly the Courier, he just doesn't have the human manpower to keep everyone in line.

Zeron
Oct 23, 2010
Finally went through Dead Money for the second time(last time I hated it beyond all reason) with my melee Logan's Loophole character(chems last 40 minutes gently caress yeah), and wow it went fast. Between ghost people being hilariously vulnerable to melee and knowing where to go and not being afraid to run through fog I barely had to put any effort into the dlc. Once you get used to how the dlc is constucted you can usually get where you need to go without getting lost and hitting dozens of traps. I even got all the recipes and stuff I wanted without really looking. It went from being my least favourite dlc to my second favourite after OWB.

Zeron
Oct 23, 2010
The Stormcloaks in general are racist white nationalists with no real plan beyond "gently caress the empire". Ulfric is a racist, a terrible leader(remember, he had already lost and would have been executed at the start of the game if not for Alduin), is being secretly influenced by the Thalmor, and the last time he became an independent ruler was when he invaded Markarth and butchered those living in the city. They kind of are the unambiguously bad guys.

More on topic, anyone else have trouble not making every run an explosive run? They're just so fun to use that whenever I throw a grenade I get the urge to stop and start another run.

Zeron
Oct 23, 2010
I tried to assassinate Caesar in my sneaky NCR run after getting the pardon. I wanted to see how far I could go before they turned hostile...that turned out to be the entrance because even invisible and with no one seeing me they turned instantly hostile the second I opened the locker to get my stuff. Then I blew up Caesar with C4, reverse pickpocketed grenades onto some of his guards to clear the tent, and then just walked out and killed everyone with proton inversal throwing axes(yeah I cheated in a bunch, they are way too fun to only have like 10 in existence) to the back of the head. T'was fun.

Zeron fucked around with this message at 06:29 on Apr 29, 2014

Zeron
Oct 23, 2010
I kill him a different way each time, last time I threw a Proton Inversal Throwing Axe into his face and the remote pickocketed grenades onto his guards without ever being seen.

Zeron
Oct 23, 2010
I always try to reserve judgement on the difficulty until past like Novac. The beginning of the game can actually be really loving hard because a lot of difficulty mods make explosives extremely deadly and the Powder Gangers are the second most explosive happy people in the game(not to mention vastly increasing the number of them in Primm). Dynamite can seriously screw you up(especially your limbs), and early in the game you don't have as many options to deal with it as you would later. Crippled limbs without a stockpile of doctor bags while fighting powder gangers can be awful.

Zeron
Oct 23, 2010
I reccomend Explosives, they're so fun that I have to resist the urge to make them my focus every game.

Zeron
Oct 23, 2010
It's really not that hard to just not piss anyone off until you hit the point of no return for the NCR/House/Legion split. I suppose animals, but you just need to avoid those till you get the Animal Friend perk. After that it becomes harder due to hit squads but not impossible. There are a lottttt of non-violence options in the game, although a pacifist run by necessity requires a lot of background knowledge so that you know which quests to avoid and where to stop certain ones. And now I need to do a pacifist run, bye.

Zeron
Oct 23, 2010
New Vegas is definitely my favourite game of all time, I just have more fun with it and every time I play it I keep finding new stuff. Also it's one of the few games that you can put hours of modding into and never even launch it and still have fun.

Zeron
Oct 23, 2010
I dunno, Dead Money may seem difficult to get around at first but there are actually a lot of hints to where you need to go. Paying close attention really helps, although most of the locations you can just get on the roofs as soon as possible and find them pretty easily. Plus it's pretty linear, once you get in the general area you'll be herded straight towards your destination usually. And even if not, there aren't a ton of unique locations in DM. Everything looking the same just makes it easier to spot where something is different, there aren't many places you need to go to that just look like any other building.

Zeron
Oct 23, 2010

Dreggon posted:

The hardest part of the gold is realising a) they only have a 300:1 cap-to-weight ratio and b) there are maybe 3 vendors who can afford to buy a single one, making it extremely painful to try and sell them all.

You can't just drop them on a bed either because I have lots of beds

I just trade them for a bunch of GRA stuff.

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Zeron
Oct 23, 2010

ToxicSlurpee posted:

I feel like a lot of the independent factions were waiting to see just what the hell was going to happen before they picked a side. The Followers in particular were pretty avowedly neutral. They were associated with the NCR and mostly operated within it but weren't actually NCR. They were more like a church than anything, if that makes sense. They weren't concerned with Freeside in particular but rather the people living there. While NCR was only keen on helping the actual NCR citizens the Followers set up shop and helped out everybody.

Given that the NCR was specifically attempting to give out free supplies to everyone in Freeside before Pacer hosed that up I'd say that last part isn't true at all.

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