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Just cleared out Primm with jsawyer and IWS. There's at least a dozen convicts, I'm at level 3 and still using my varmit rifle, they're spamming dynamite like nobody's business. One of them had a loving flamethrower. I ended up dragging them to the NCR outpost and letting them fight it out.
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# ¿ Apr 22, 2013 18:53 |
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# ¿ Apr 29, 2024 18:18 |
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JawKnee posted:IWS is fantastic. Hope you're ready for the Nipton rest-stop Rest stop wasn't too bad, wandered into a gunfight between NCR and Vipers. The rest stop after the Outpost was pretty bad- killed like 10 guys then fast-traveled away, then they respawned. The Bright Followers wrecked my poo poo, and I'd have been in real trouble if a dead Legion trooper hadn't dropped a chainsaw. That got my overencumbered rear end to Ranger Station Charlie with less than a dozen rounds on my cowboy repeater.
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# ¿ Apr 22, 2013 21:47 |
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JawKnee posted:You folks are making me want to boot this up again, grab Boone, and punch Caesar's head off. Fallout: New Vegas- 64%, 2.5 Mb/s Thanks, thread.
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# ¿ May 14, 2013 18:54 |
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Mordaedil posted:I remember that originally all the factions were going to be "more grey" and probably didn't have the Legion be so morally repugnant, but it was dropped to reinforce the very dark difference between the Legion and the NCR, with the latter being portrayed more as the good, incompetent guys. I seem to remember a dev (rope kid?) saying that the Legion was never supposed to be less evil, but rather that you'd get to go see Legion-held civilian territory and travel with Ulysses, who'd be a Legion supporter. Right now, even if you're a complete sociopath, the Legion isn't a terribly good choice, and it would have been nice to see them upgraded to "Well, I guess these guys probably are a good choice to run the Mojave, if, you know, you are completely lacking a moral compass."
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# ¿ May 15, 2013 17:19 |
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Drakyn posted:
Combine And Stay Back and Super Slam. You end up ragdolling everything. Nothing quite like shooting a deathclaw with a shotgun and watching him fly ten feet back.
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# ¿ May 16, 2013 03:25 |
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Just saw The Mission, and holy hell now I really want to play Honest Hearts again.
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# ¿ May 20, 2013 03:38 |
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Does anyone have that map of the political boundaries of the Fallout universe in the New Vegas era? Google isn't returning anything.
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# ¿ Jun 1, 2013 17:59 |
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Raygereio posted:If you own FO3's DLC, then you can get some items that turn you into an ingame god. Operation Anchorage gives you a Stealth Suit which is an infinite use Stealth Boy. Once you start wearing it you pretty much just phase into another plane of existance and occasionally pop back into reality to poke people to death with your burning sword. Don't forget the bonnet. I wonder how viable Unarmed is in FO3? In New Vegas you got Ballistic Fists and the special attacks, but on FO3 even fully perked-up a Deathclaw Gauntlet has less DPS than a unmodified Shishkebab.
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# ¿ Jun 5, 2013 16:05 |
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DeathChicken posted:Dear god, those Green Geckos wandering about Utah are meaner than Deathclaws. Tried to break out the C-Finder on them, they jumped over and ripped my head off while it was still buzzing. I've just been playing through Honest Hearts, and I feel your pain. They're manageable at range, but if one lunges at you you're pretty much hosed. (Although this is with jswayer, so I'm running around with like half health.)
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# ¿ Jun 6, 2013 03:48 |
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Where are Heck Gunderson and the other brahmin ranchers located? I was thinking about running a Fallout PnP, and wanted to do a cattle drive.
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# ¿ Jun 12, 2013 23:26 |
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Thanks for the replies. How canon is Van Buren? I wanted to do some stuff out in the Idaho-Oregon-Wyoming-Nevada area as the 'frontier' but a lot of that is fleshed out in the design docs.
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# ¿ Jun 13, 2013 03:57 |
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Been flipping through the wiki, and it seems that a lot of the locations are, by the time of New Vegas, firmly in Legion territory. So I doubt it'd still be there in a campaign running parallel. Doing some stuff with a Legion/Hecate war would be pretty rad though.
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# ¿ Jun 13, 2013 04:25 |
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Wolfsheim posted:I believe the townspeople comment about the fact that despite all walking around with weapons they have very little ammo. Totally at odds with Johnson Nash's merchant inventory which is generally swimming in it, but eh, they tried to give a pseudo-legitimate reason for it. I do wish there'd been some sort of option to get them to attack- bring ammo, hire mercs, talk the NCR into it. As it stands, it's a main path quest with only two options: Shoot your way in or sneak in (difficult at low level, requires either one specific character build or a Stealth Boy). Shooting it up isn't *that* difficult, but play with difficulty mods (or up the difficulty directly, but who does that?) and you're in trouble. It's also a problem if you're a non-combat focused character. You could just skip it, but I'm not quite sure how that works out.
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# ¿ Jun 19, 2013 18:18 |
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2house2fly posted:Might depend on your stats. I went back after completing the Glow and as I recall they basically gave me the run of their base, let me buy weapons and talk to everyone, and gave me some pretty vital intel on the Super Mutants which ended up being my trump card when I confronted the Master. I thought "why do all the Fallout 3 haters say the Brotherhood were assholes in this game, they seem pretty chill really." Yeah, I could definitely see the FO3 brotherhood evolving from the FO1 (even if they're still terribly written) given their best ending has them trading with the locals. They're still kinda dicks, but honestly compared to the rest of FO1 they're not that bad. I'd like ot know more about the NCR-BoS war, it was a big part of Van Buren but that's questionably canon.
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# ¿ Jun 22, 2013 03:39 |
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2house2fly posted:I found Melee to be so effective for the most part that I'd occasionally check to see that I hadn't accidentally set the game to Easy. Of course I kept a few ranged weapons handy for cazadores and Deathclaws right enough; strictly Melee could get reeeeal hard under the right circumstances. Cazadores, as always, can gently caress right off, but Turbo and Psycho can make melee very viable against deathclaws. Still requires some quicksaving, but it's no less dangerous than other methods not involving stealth-sniper builds.
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# ¿ Jun 22, 2013 13:47 |
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2house2fly posted:drat, I'll be keeping an eye on that. Being node-based is a good way around my objection, that being able to see the Cathedral from Shady Sands, inevitable in a Bethesda style open-world game, would detract from the scale of the game. Being able to flee sounds good too, if they can make enemies tough enough to emulate that Fallout 1 "you are small and weak in a big, hostile world" feeling. I really kinda wish they'd bring back the node-based system. You'd be able to show off the inhabited areas much better and have a lot more of them.
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# ¿ Jun 30, 2013 03:30 |
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SpookyLizard posted:There, is, in fact, a similar moment in Fallout upon exiting the cave. Don't run immediately to the zone exit and /or check the message history. I seem to vaguely remember the screen flashing white, but that may be just me. I seem to remember no visual effect but rather a text message popping up along the lines of "You have reached the entrance to the Vault, your eyes see natural light for the first time."
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# ¿ Jun 30, 2013 17:02 |
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I'm fairly certain that all companion quests *can* be done at any time (assuming non-psychopathic play), but some of them basically require you to always use them or read a wiki. It's one of NV's handful of flaws.
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# ¿ Jul 1, 2013 04:33 |
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Wolfsheim posted:I can't think of a way you could really gently caress up Cass's quest, unless you just wantonly slaughter both Alice McLafferty and the Van Graffs first, but I thought if at least one of them was alive you'd be okay? Barring a Legion victory Arcade's is almost impossible not to get, because he has so many instances that will give him a couple of points. Same with Veronica, but I can't imagine why anyone would want to travel with Veronica outside of triggering that multiple companions glitch. Lily you just need to keep in your party until she gets badly hurt (which depending on skill, difficulty, being a loving nightkin etc may not happen) and then talk to her, so maybe bugs? I'm sure Raul can be done at any point, since on both my playthroughs I picked him up late and still finished it (although one did require summoning Loyal, but I think that's a bug.) Fallout wiki informs me that Boone's can be permanently missed, but it should work out as long as you keep him around whenever you're fighting Legion.
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# ¿ Jul 1, 2013 05:12 |
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King Doom posted:Welp, last game started crashing every thirty seconds or so with two of the DLC and the last few NCR missions left to do, better start another. I do seem to remember someone on Obsidian mentioning that buggy as it was, Gamebryo was the easiest engine they've had to work with.
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# ¿ Jul 1, 2013 22:47 |
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TheWorldIsSquare posted:"... Was that an attempt at humor?" Probably supposed to be capice?
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# ¿ Jul 6, 2013 06:04 |
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CheeseThief posted:I had been wondering to myself for quite a while as to what Fallout was going to do in the next few years, considering so far they've proven unwilling to retread old ground and make games set earlier in the time line, but this sounds like both a plausible answer and an awesome one. This is something I really, really hope they do. There are dozens of games about being a scavenger in a post-apocalyptic wilderness (STALKER is basically a better version of FO3 minus the RPG elements) but a Western with automatic weapons and mutants is really, really neat, especially if they keep up the interesting factional and ideological conflicts.
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# ¿ Jul 10, 2013 08:01 |
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Bloody Pom posted:New Let's Play idea spotted. I've always wanted to do a cannibal run eating only humans/ghouls. Bonus points for traveling only at night.
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# ¿ Jul 13, 2013 05:44 |
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B.B. Rodriguez posted:How'd you die 20 times? Are you playing on Very Hard? Because playing on Normal with jsawyer is kind of the best way to play. I dunno, if you have no combat skills or have another mod that makes more enemies or makes combat harder, Primm is a nightmare. Try taking it out against 20 or so convicts with a broken hunting rifle and a few sticks of dynamite.
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# ¿ Jul 19, 2013 22:57 |
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Smol posted:You have some other mods there. After the patch that removed half of the enemies in Primm, I'm not sure if there are 20 powder gangers in total in the town (inside and outside bison Steve). Yeah, I was running other mods, which did up the difficulty. But if the other guy was also running mods, or just had a character with poo poo combat skills, Primm could be pretty tricky.
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# ¿ Jul 20, 2013 03:41 |
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So. Um. Apparently green geckos can goomba-stomp you. Presumably anyone can, just happened to be a gecko for me.
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# ¿ Jul 23, 2013 07:27 |
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I love that one doctor outside Novac. "You want me to patch you up? Sure, it's really unlikely I'd botch two operations in the same day."
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# ¿ Jul 28, 2013 23:11 |
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Lord Lambeth posted:I love that she's not even remotely attached to any quest(that I know of) and she oozes character anyway. She could have been a completely generic doctor but nope, obsidian had to make her different. There's also a really nice touch in Honest Hearts where if you ask Daniel to cure your addictions he'll give you poo poo about using addictive substances in the first place. Come to think of it, RPing a religious character with dietary restrictions would be pretty cool.
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# ¿ Jul 28, 2013 23:36 |
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Keeshhound posted:You don't run Logan's Loophole to avoid addiction. Turbo always annoys me cause you get addicted and you have to be constantly high to alleviate addiction, so you're basically forced to take the hit unless you wanna spend all your rare drugs on making you move in slowmotion.
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# ¿ Jul 29, 2013 00:22 |
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Fag Boy Jim posted:I usually play with JSawyer, which caps it at 21 This, plus dealing with addiction is kind of a nice little drawback. Also I'm way to to give up those skillpoints.
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# ¿ Jul 29, 2013 00:44 |
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What's the best way to earn money around level 15 in jsawyer? I'm always really hard up for caps at that point- murdering the entirety of Cottonwood Cove and selling all their poo poo at Barter 50 was just enough to cover a Trail Carbine, and I seem to have misplaced my shotgun somewhere. e: The answer? Legion assassins, about 3000 caps a hit squad. StashAugustine fucked around with this message at 01:48 on Jul 29, 2013 |
# ¿ Jul 29, 2013 01:26 |
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Goddamn, that Someone to Watch Over Me quest got dark all of a sudden. Was a little annoyed that there's no options to deal with Alice other than letting her go or shooting her on the spot. Now I have to resist the urge of those thousand caps just sitting there...
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# ¿ Jul 29, 2013 02:19 |
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Cross-Section posted:I'm assuming you didn't pass the speech checks? They are pretty high (like 75). Though, according to the wiki, there appears to be a way to reconcile Alice and her mom without having to pass any checks... Yeah, I saw those, I'd have just liked "Stay here until your father/NCR/whoever arrives!" "You'll never take me alive!" *gunfight* which would have the same result but it wouldn't look like your choices are either shooting a teen in cold blood or letting someone get away with murder.
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# ¿ Jul 29, 2013 03:01 |
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Chronojam posted:Yes. I'd even say to get it before playing the game for the first time. Yeah, the only reason not to use it is that it might be a little rough on a first-time player, but if you're familiar enough with the game not to get yourself murdered out of the gate you'll be fine.
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# ¿ Jul 29, 2013 22:24 |
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Threadkiller Dog posted:How does Sawyer mod play with Project Nevada, any obvious conflicts? Only with Rebalance, and then you can just mess with the values to your liking.
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# ¿ Jul 29, 2013 22:38 |
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3Romeo posted:One of my great pleasures is getting all of my companions killed during my adventures. Half the time it's something stupid (like fast-traveling to Black Mountain into the middle of 3 deathclaws). The other half is cazadores. I just reload. I'd love a mod that mad you revive companions- the idea of a major character just dying off because you hosed up is pretty neat but 99% of companion deaths are Veronica trying to see if she can punch a cazador to death. (Spoiler alert: she can't.)
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# ¿ Jul 30, 2013 23:19 |
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3Romeo posted:Actually, speaking of companions: say I've soloed all the way up to Hoover Dam. Can I still do their side quests (like Arcade's) if they weren't with me at particular trigger points? Check the wiki. IIRC, Boone's is permanently missable, Lily's requires running around with her until she's injured, and Raul's has a tendency to glitch out. You'll never find the triggers without the wiki, though, exceptions being Cass (who just hands it to you) and Boone (who you just have to kill Legion with.)
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# ¿ Jul 31, 2013 05:13 |
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ClearAirTurbulence posted:I have to be more careful, I play on a lower difficulty (Normal), and I die more than in my pre-jsawyer play, but you still feel obscenely overpowered if you focus on combat in your leveling, just more overpowered in a "Savescum to Navarro at the beginning of Fallout 2" way and less in an immortal god way. It's the progression curve I love. Primm fucks you up, radscorpions haunt your nightmares the first few levels, I ended up limping into Novac overencumbered on two broken legs and about twenty health. Then by Lonesome Road you're one-shotting deathclaws and it's the best feeling in the loving world.
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# ¿ Aug 1, 2013 03:31 |
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Thanqol posted:The House ending is the best just because some of the one-liners you can drop on Oliver. Talking down Oliver is easily the best part. I hit level 35 just as I was making my way through the final mission, dumped it all to max out Science and lo and behold, there's a 100 Science check right at the end.
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# ¿ Aug 1, 2013 04:54 |
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# ¿ Apr 29, 2024 18:18 |
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dog nougat posted:I'm just about to start playing this for the first time, despite buying during the 2012 summer sale...most likely. Thanks steam front page!! I'm looking through the mod list in the modding thread. What mods, if any should I start out with to make the game "better". Right now, I'm just looking at the visual mods. Western skies to be exact. I'd also add the Strip Open, Freeside Open, and Outside Bets mods. The first two remove some loading screens in Vegas making it one continuous area, and the last adds a few NPCs cut for time or memory, nothing major but it adds a lot of atmosphere.
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# ¿ Aug 4, 2013 21:48 |