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Keith Atherton posted:I've played through Dead Money at least ten times and I still have to consult a guide to find the Snowglobe. The Villa is so drat confusing, but there's no sense of accomplishment - I'm always like "gently caress. Thank god that's over" when I get to the Sierra Madre. As much as I like Dead Money, there's a lot of things that are downright senseless. You're right when you say the Villa is confusing, and the fact that occasionally the waypoint goofs up doesn't help when everything looks the same. Sierra Madre is okay, though, up until when you're in the basement. The basement just has a lot of leaps of faith--not literal leaps mind you, but a lot of areas where you need to go in assuming that speaker fiddling with your collar is within eyeshot and even breakable to begin with. The final area with the three hologram guards is just the worst. Oh, speaking of which, my friend who in the past hated New Vegas is now playing it and enjoying it. He bought the DLC recently and asked which would be the easiest to start out with. At a certain point, a lot of the DLCs kind of homogenize in terms of difficulty to me, but I told him Honest Hearts was the easiest, but he's waiting until he's level 20 like the little tooltips ask. What do you think is the easiest DLC?
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# ¿ Dec 22, 2014 11:18 |
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# ¿ Apr 29, 2024 18:13 |
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Utgardaloki posted:Cazadores aren't hard because they're mechanically dangerous, they're hard because they're terrifying and reduce me to girlish shrieks while watching the screen through a single squinted eye desperately trying to aim at them. At least real cazadores aren't that big.
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# ¿ Dec 22, 2014 22:00 |
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Keith Atherton posted:If you do Dead Money first you'll be swimming in money. But I like doing OWB first because I always play as a sniper/repair/science guy and you walk out of there with tons of repair kits and also resistance bonuses against a number of enemies. Plus a cool home base. Tons of repair kits in OWB? I remember Dead Money being really easy to get repair kits, because I had 150 at some point just through the Sierra Madre chips I had. But I don't remember finding anything that gives you lot of repair kits in OWB.
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# ¿ Dec 23, 2014 05:47 |
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closeted republican posted:Deathclaws are just as easy as they are in F3 if you play things right. Combining a drug cocktail of Slasher, Med-X, and Buffout with an AMR that has Match ammo, Minigun or LMG with AP ammo, or a high DPS Unarmed/Melee weapon will shred through a pack of Deathclaws in seconds. Hell, even Turbo makes them a piece of cake. Real Deathclaw killers don't use drugs.
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# ¿ Dec 28, 2014 01:56 |
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Cheston posted:...I can see people never using them, since they're never mentioned or seen in the story, or even used by any NPCs. It'd be fun fighting an NPC using the Experimental MIRV in Fallout 3.
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# ¿ Dec 28, 2014 07:18 |
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What were the biggest issues with Mothership Zeta?
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# ¿ Dec 30, 2014 12:13 |
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Oh good, because I felt the exact same way. But I felt that The Pitt was the strongest of Fallout 3's DLC. I really like the atmosphere and oppressive nature is has. The only thing is that apparently the DLC was designed to offer the player more "moral gray areas" but the morality choices were still really black and white. Honestly that's what I think Fallout 3 had over New Vegas, though. Just better atmosphere; New Vegas also doesn't have all the random events 3 has so its overworld feels a lot more empty. And also New Vegas's setting just felt like a normal desert hell hole western, as opposed to a post-nuclear wasteland. But atmosphere and setting doesn't sell games, or make them fun.
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# ¿ Dec 30, 2014 13:26 |
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Mothership Zeta felt really rushed. A lot of the levels feel like there's supposed to be a new "boss" enemy or something to spice it up, rather than alien clone #26. And the final fight with the mothership UFO that...I still don't understand how to do. I just push buttons and win. I also vividly remember a gun that doesn't even have a Pipboy icon, or something along the lines of that. On a side note, apparently there's dialogue files in the game that you can pull up. They're just .txt files so anybody can view them, but you can just go on the Fallout Wiki if you're lazy. It's the subtitles for all characters including the dialogue you use to initiate the responses. A lot of them are neat because they usually include notes taken by the voice actor directors. Some even have leftover dialogue from scrapped ideas, like Father Elijah from Blood Money being a ghoul named Abe, and others also have just neat things you rarely or never see in game, like 8 from OWB's translated sound clips. 8 posted:@@[*.......]@@... @@[*.......]@@..? @@[*......*]@@. {AUDIO: "Um... a little embarrassed about this, but yes, I creamed hard into your gun."}
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# ¿ Dec 30, 2014 23:55 |
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There's none for 8 because he didn't have a voice to direct. There's a lot for characters with a lot of varying emotion like Dala or Cass but very rarely does the director have any fun with the notes.
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# ¿ Dec 31, 2014 00:19 |
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Acebuckeye13 posted:Just got to Big Town, and Well, they are supposed to be young adults who just left a settlement for children. Maybe the Lone Wanderer is assuming that this kind of tone would comfort them, but that's a long shot. In general, Fallout 3's main character has either flat or awkward dialogue. The Courier has better dialogue for both good on bad playthroughs, in my opinion. Especially bad, those ones have gems like "This crater looks like it's been tag-teamed by giant fuckbots," when talking about Big MT and "Good, go back to your famil... oh wait, they're loving dead," when talking to Cass.
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# ¿ Jan 2, 2015 04:15 |
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Man Whore posted:I just assumed that the spec op book was printed in English for distribution to Chinese sympathizing citizens. Because the books disappeared, I just always imagined the main character eats them or absorbs them into his skin.
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# ¿ Jan 2, 2015 07:35 |
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Garrand posted:Thats why you have to eat them over and over again. You get a few pages / chapter in and it falls apart. Find a new copy and pick up where you left off until that one turns to dust. If you found one in perfect condition you'd get your skill up to 100 in one sitting, but no such luck. That...makes a lot of sense, actually.
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# ¿ Jan 2, 2015 07:55 |
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Doesn't Fallout 3 only have one low-intelligence check, and it being when you're talking to a robot in one of the bombed-out schools?
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# ¿ Jan 3, 2015 03:40 |
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Malpais Legate posted:Yeah, they were making a joke about the piss-poor writing. I know that, but I can't remember verbatim, I wasn't sure if it sounded as dumb as the high-intelligence checks.
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# ¿ Jan 3, 2015 11:24 |
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Pwnstar posted:The best thing is stealing a guards armor (leave the helmet obviously) without him noticing every time he calls you a thief or acts like a shithead. If you play for a decent amount of time eventually every city will be filled with oblivious guards walking around in their underwear. Just the guards? Also, wow there's a lot of cut audio files for Three Dog, including ones where he reacts confusedly when you're an evil character and do something good and vice versa, or when your karma rating changes. It's a shame New Vegas just kind of had karma tacked on vestigially. And also that it didn't have a faithful enough analogue to Three Dog, although Mr. New Vegas got pretty close.
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# ¿ Jan 5, 2015 06:05 |
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mackintosh posted:It's been a really long while since I played F3, but I do believe Three Dog only survived in my very first play through. In the wasteland you just don't say no to me at point blank range. They tried so hard to make Sticky annoying, but because he had so many unique and varying voice lines, he was less annoying than the actual companions that follow you indefinitely.
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# ¿ Jan 6, 2015 11:08 |
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Byzantine posted:When does it have the Tommy gun, I don't recall those? The .45 submachine gun looks like a Tommy gun if I remember correctly. Not with the classic drum barrel but it's still good fun. It isn't half bad, either.
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# ¿ Jan 8, 2015 15:13 |
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TacticalUrbanHomo posted:The .45 smg is a Thompson, insofar as any gun in the game is a real-life gun (they're all stylised a little bit, I think, but really subtlely). If you want the giant drum magazine you can buy it from any shop that sells weapon mods. Oh they are? What's the .22 silence machine gun and 12.7mm submachine gun based off of? They look so unusual.
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# ¿ Jan 8, 2015 15:43 |
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Keeshhound posted:Caps were dumb in 3. Fallout 1, 2 and Tactics all used different currencies, so what do they do for 3? Mindlessly ape the first game for cheap nostalgia, of course. What would be the currency in 3 if not caps?
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# ¿ Jan 8, 2015 21:08 |
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HappyHelmet posted:It really is this. His annoying "batman" voice and propensity for explaining even the simplest points in essay form get tiresome before you even get out of OWB. When you get to Lonesome Road it's downright torturous. He sure would've been a neat companion like he was planned though. He sounds like he would've been the only companion that actually cared for the Legion, or at least apathetic towards them.
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# ¿ Jan 9, 2015 05:18 |
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I always let Vulpes live until the unavoidable Legion camp massacre because I just love his voice. It's not as gravely or inciting as the other characters', it's just so unusual that you can't help but listen and wonder how somebody gets their voice to sound like that.
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# ¿ Jan 12, 2015 06:20 |
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Seashell Salesman posted:I wonder, if any more West/South-West FO games ever get made, will we see the remnants of Caesar's Legion? Will there ever be a canon resolution to the Hoover drat crisis and what happens to the Mojave in the future? Seeing as there's been a lot of choices in previous games that had many wildly varying outcomes that were considered canon in New Vegas, yes probably.
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# ¿ Jan 13, 2015 00:07 |
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I would love to see a dense, populated city to be the location of a Fallout game, with a focus on a bunch of interiors to explore rather than a large exterior like in New Vegas and 3. Things like familiar suburban streets that slowly transition into big multi-story buildings as you go farther into the city. They did something similar to that in 3 and that was the high point of exploring the overworld, even if it looked kind of samey.
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# ¿ Jan 13, 2015 00:20 |
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razorrozar posted:Blackjack is also the easiest to break with 10 luck. You get dealt loads of 11s; double down, get a 10, +400 chips. It's very easy to get the Naughty Nightwear to get an extra luck, and then stick to slots once you've almost broken the casino with blackjack so you can go way over the limit with a jackpot before they ban you. I do this for every run through.
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# ¿ Jan 23, 2015 06:36 |
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Malpais Legate posted:Okay so I know that's all hypothetical but I'm curious. Can you even sneak up on the legendary Deathclaw? I've never played a stealth character because I'm not a sneaky coward. Yes, it's just really hard and I don't think anything one-shots him even with a stealth crit.
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# ¿ Jan 27, 2015 23:47 |
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Pwnstar posted:OWB was purposely set up to gently caress over sneaky sniper players, so watch out for that. You mean with how almost all of the buildings are cramped and claustrophobic? The overworld is pretty open with a lot of high ground to take advantage of.
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# ¿ Feb 4, 2015 07:39 |
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What am I doing to make every Bethesda Fallout game render my fingers weird?
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# ¿ Feb 7, 2015 00:20 |
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PRESIDENT GOKU posted:Wow this thing makes the game bullshit. You are correct, but the kind that people love. It turns the game into a neat little survival simulator.
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# ¿ Feb 26, 2015 03:48 |
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Wolfsheim posted:I thought it was weird that the vanilla game took DR out entirely...except for the rebreather, which had DR of 2 for some reason Fallout New Vegas has a lot of weird leftover coding here and there. If I remember correctly, there's still a Nuka Cola Quantum in the game hiding around somewhere, and it's possible to get addicted to Nuka Cola Quantum by drinking it, with no way to hold off the addiction save for outright curing it.
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# ¿ Feb 26, 2015 04:09 |
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Hedgehog Pie posted:I think I finished Lonesome Road. That's the nuked city with the beefed-up deathclaws, right? That place is awesome.
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# ¿ Mar 1, 2015 08:23 |
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achillesforever6 posted:Fallout New Vegas actually does have a lot of notable voice actors now that I think about it; Steve Blum (talk about overexposed), Robin Atkin Downes, Yuri Lowenthal, Liam O'Brien. Honestly surprised Nolan North isn't in there as an additional voice character. Right, and Yuri Lowenthal voices the male Courier and the WHO WON THE LOTTERY!? guy. I always thought that was neat, because you never actually hear the Courier actually say a coherent sentence.
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# ¿ Mar 7, 2015 06:39 |
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FlyingCheese posted:What's the best way to gain positive karma? I'm sitting at Very Evil I just have to steal everything that's not bolted down and I can't talk to Cass without her bitching at me and leaving (even though she happily joined me while I was already at Very Evil). I already donated a bunch of meds to the followers before picking her up and fiends don't respawn fast enough. I feel like she's the only part of the game that actually cares what your karma is. Killing Ghouls, unless you're playing a mod that fixes it, gives you an insane amount of good karma, especially the ones around that nuked NCR town.
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# ¿ Mar 7, 2015 08:47 |
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PRESIDENT GOKU posted:Get the guy who voiced Goku to do some super mutants in FO 4. That's most likely the reason, but usually people just kill them out of self-defense. It's not very good logic, but the amount of karma you receive for doing it makes it feel like it's not intended to give you that much.
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# ¿ Mar 7, 2015 22:55 |
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StashAugustine posted:When I begin to consider a no fast travel mod I remember that one Boomers quest which is literally nothing but running back and forth between Nellis and the Crimson Caravan a half dozen times. Couldn't you just not use the fast travel?
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# ¿ Mar 16, 2015 07:04 |
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Fuzz1138 posted:Yeah, I recently started playing FO3 for my first time, via TTW, and while I wanted to avoid letting the thread's opinions on the game influence my own reactions, so much of the dialogue just within Megaton is so cringeworthy. There's a bar called Moriarty's. Go there and talk to one of the workers or people there. They'll tell you to either work for Moriarty to get the information out of him, or you can outright hack his computer to find out.
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# ¿ Apr 1, 2015 07:46 |
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Hedgehog Pie posted:I maintain that 3 isn't that bad at all. Surely it doesn't have the character or interactivity of New Vegas, but in some ways I feel like it's more stable. I think it holds up better as a post-nuclear war playground, rather than a Fallout game (having not played the originals). I always thought 3 had more unique locations, things like a haunted business building or a military base. Locations that are unique or just plain weird. New Vegas had more reasons to explore its locations though, because of things like special weapons or just interesting little stories to tell. That also isn't to say New Vegas didn't have its own neat areas. As trite as it sounds, 3 has really good atmosphere compared to New Vegas. It really does feel lonely, desolate, and forgotten. New Vegas just feels like a western more than anything, although it's admittedly more fun.
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# ¿ Apr 4, 2015 08:02 |
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Hedgehog Pie posted:Come to think of it, does the Mad Max influence also explain the odd Australian/New Zealander accents that some of the Great Khans have? Were there more than just the lady you handed the drugs to with a distinct Australianish accent?
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# ¿ May 30, 2015 11:30 |
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Byzantine posted:It feels kind of petty in a game that does cover its bases so well, but it's odd you can't tell her you've joined the BoS. I always dismissed a lot of holes in the dialogue choices as you being scathingly sarcastic.
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# ¿ Jun 1, 2015 09:56 |
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Sir Unimaginative posted:Can you even pick up Antler? I don't think you can collect the skull either way but simply interacting with it. You can physically pick it up, but Davison gets upset and starts attacking you.
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# ¿ Jun 2, 2015 10:17 |
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# ¿ Apr 29, 2024 18:13 |
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Ahundredbux posted:Not using the grab key? Pleb. I wonder if the game will get a New Vegas.
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# ¿ Jun 4, 2015 13:16 |