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I feel like OWB should be the first DLC new characters play if only for The Sink. Now that's a proper home base.
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# ¿ Sep 27, 2011 00:25 |
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# ¿ Apr 26, 2024 17:55 |
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Kharmakazy posted:I just noticed that The Sink doesn't have a toilet or a bathtub... ColHannibal posted:LR suffers from the "we gotta make this harder" syndrome with it's point blank death claw spawns and the gameplay suffers from it.
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# ¿ Sep 27, 2011 00:48 |
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Cicadalek posted:Jury Rigging: Probably the best perk in the game. Not only does it make it possible to repair your sweet armour and weapons without paying fucktons of caps to merchants, it can actually make you a lot of money with weapon repair kits. Pick up a lovely broken minigun, use a couple of repairkits (worth maybe 50 caps apiece) and suddenly you have a full health minigun which is worth hundreds of caps. Another newbie tip is to remember the Holy 5 Pieces of Junk: Scrap Metal, Scrap Electronics, Wonderglue, Duct Tape, Wrench. These will give you Weapon Repair Kits when your Repair is high enough. Especially wrenches. The first three are everywhere. Duct tape seems to become more common in DLC areas (and OWB makes the first four even more accessible thanks to Muggy and the Book Chute). But by the end game, wrenches are always my limiting reagent.
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# ¿ Sep 29, 2011 04:22 |
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Tewratomeh posted:To supplement this, if you happen to have Dead Money be sure to find the Weapon Repair Kit code and Return Cigarette Packs/Cartons codes for the vending machines, then scavenge any and all cigarette packs and cartons you find. You can get a ton of Weapon Repair Kits that way, since apparently everybody in Pre-War times smoked like a chimney.
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# ¿ Sep 29, 2011 15:35 |
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I kinda regret taking Meltdown. It looks cool but it makes energy weapons much more situational and it's really more trouble than it's worth.
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# ¿ Sep 30, 2011 03:37 |
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Happy Noodle Boy posted:If whatever you're fighting is getting that close to you, you're doing something wrong. I guess Meltdown's useful for the times I think Lily needs a time-out.
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# ¿ Sep 30, 2011 03:56 |
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Mordaedil posted:Considering it's the post-apocalyptic future, I don't one can really apply modern standards to how things are done, with regards to slavery, sexism and rape camps. It literally is every man for himself and legion. As said many times before, if they left out the rapey misogynistic side of the Legion, the game would have a lot more grey area and would make the endgame decision a bit more complex. If their mentality was "The wasteland is a harsh place, so every man, woman, and child, needs to be a warrior" then you'd have a pretty compelling argument to side with them. As it is the only reason to side with the Legion is to be a completionist or because you're goony as hell. Besides, using the physically weaker sex as pack mules is just bad planning.
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# ¿ Oct 1, 2011 14:37 |
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Can we put something in the OP about "where should the next Fallout be" discussions? The last thread had identical arguments every five pages. "It should totally be in [city]! Imagine [iconic city landmark] infested with raiders! And then you'd have to fight [distinct population group associated with city] as GHOULS!" Then maybe say that what sets the Fallout franchise apart from other post-apocalyptic games is the pre-war American iconography evoking the hubris unique to boomtown mid-century America, which creates a distinctively ironic backdrop for the desolate misery of the wasteland it helped bring about. You could theoretically change that cultural backdrop to something more location-specific, but then you'd just have Hellgate:London or STALKER. It's like saying the next season of Mad Men should take place in the 1980s, or that the next James Bond should be a German agent working for the BND.
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# ¿ Oct 2, 2011 14:48 |
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Fallout had brahmin that said "Moo, I say", a crashed flying saucer complete with Velvet Elvis painting, and a drat TARDIS. Fallout was never really super serious guys.
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# ¿ Nov 22, 2011 00:44 |
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"Oh that plant is banana yucca and that one over there is agave. " - me during my IRL Mojave Desert road trip last month.
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# ¿ May 4, 2012 23:53 |
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# ¿ Apr 26, 2024 17:55 |
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The Capital Wasteland was designed well in that there were lots of landmarks far away but visible from wherever you were. And when you went to visit one, you'd run into a bunch of other locations along the way. Plus DC had a better mix of ruined city and rural wasteland. I really liked the way the city locations were designed, like those massive statues that were on most buildings. FNV is a better game, but if its mechanics could be transferred to FO3, I'd replay FO3 without question - lame-rear end main story and all.
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# ¿ Nov 20, 2012 05:51 |