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I know this thread is old, but development on Doom 4 has been restarted and RAGE 2 was supposedly canceled.
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| # ? Apr 4, 2013 09:47 |
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| # ? May 23, 2013 13:22 |
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That's a shame. RAGE is underrated. Not every game has to be Call of Skyrim to be worth development.
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| # ? Apr 4, 2013 13:20 |
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Pioneer42 posted:That's a shame. RAGE is underrated. Not every game has to be Call of Skyrim to be worth development. Agreed. While it wasn't really living up to all the crazy hype, Rage was pretty solid and enjoyable. Really, my only complaints were the bad texture pop-in at launch and the lack of a boss fight of any kind.
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| # ? Apr 4, 2013 13:31 |
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GUI posted:I know this thread is old, but development on Doom 4 has been restarted and RAGE 2 was supposedly canceled. Id's own Duke Nukem 4.
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| # ? Apr 4, 2013 16:23 |
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echronorian posted:Id's own Duke Nukem 4. I really loved Doom and Doom II. Please don't gently caress this up id.
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| # ? Apr 4, 2013 16:28 |
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What's funny is that what people want is a simple, tight FPS with cool weapons and solid mechanics. It sounds like id has been focusing on everything but that.
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| # ? Apr 4, 2013 17:13 |
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I'm on the fence about this. On the one hand, I think the actual gameplay in Rage is fun as poo poo and would love more of it. On the other, I honestly don't think that there's a good way of reconciling what makes Doom a great experience with the realities of AAA development. There are just too many tropes that modern FPS games seem to need to meet sales expectations...
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| # ? Apr 4, 2013 17:13 |
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It's been long enough since I've played a keycard shooter that it might be kind of cool again. Massive, layered levels full of exploration to find items needed for progression. Maybe even something similar to Metroid. That sounds tits to me.
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| # ? Apr 5, 2013 05:00 |
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echronorian posted:It's been long enough since I've played a keycard shooter that it might be kind of cool again. Massive, layered levels full of exploration to find items needed for progression. Maybe even something similar to Metroid. That sounds tits to me. Yeah, imagine Exhumed (Saturn) with more ambition. That could be cool. I dunno if it needs to be big budget, though. I feel like that's probably a bad idea. I know a lot of people didn't like Hard Reset, but I feel like it's a good proof of concept of a lower budget but still great looking shooter that gets the job done.
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| # ? Apr 5, 2013 05:15 |
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Picked up Rage on the PS3 for maybe 5? 10? bucks on clearance about a year ago, finally played it last week. -HOLY TEXTURE LOADING BATMAN. This drove me INSANE. How could a game be shipped with such a GLARING problem? -The driving sections were....interesting. However, by the end, I felt it was just filler to pad out the game. -At least things looked nice after standing still for a few seconds. -Voice acting and sound effects were top notch. Guns sounded like they should and <3 <3 John Goodman <3 <3 -Pacing of the game towards the end was all weird. I thought it would have felt more natural doing a few more quests for Redstone and THEN the authority shows up. -The game DESPERATELY needed maybe 1-2 more stages at the end. No actual end boss really hurt the game. When the ending cinematic started I said "haha no way the game ends like this" and sure enough, credits roll! -Hey look at this nice gun! Too bad you can only use it for one stage!! They should have cut out all the racing sections and made a few more foot stages. I'd rate it a 7/10 since I did enjoy the game and only paid 10 bucks for it. I feel bad for the people who paid full price.
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| # ? Apr 9, 2013 14:19 |
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Don't feel bad for me. I paid full price and enjoyed every penny of it. Didn't have any fun-inhibiting texture-loading problems on my PC version, and that probably makes a big difference. Even though the game design was sub-par in many areas, I really enjoyed the good parts.
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| # ? Apr 9, 2013 14:44 |
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I played it at my friend's house for the first time. My sessions lasted 10 minutes because it was boring as all gently caress. I was desperately looking for something to shoot at and found nothing. Go into the buggy to find any semblance of anything interesting and failed.
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| # ? Apr 9, 2013 14:46 |
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Satisfaction Guaranteed posted:Picked up Rage on the PS3 for maybe 5? 10? bucks on clearance about a year ago, finally played it last week. Its because you played it on PS3. Almost all games these days are designed for the limitations of the PS3 / 360 and then ported to the PC, so even though the PC can handle more, it doesn't get to. Unlike other games, Rage is a game designed for PC first, and then ported to console, and it looks hella awesome on PC. But when you really look at it, the PS3 and 360 are really, really lovely PCs. They have fuckall RAM. So, you get insane texture streaming to try to compensate. They have to cache all the textures to the disk becuase the RAM isn't big enough, and then stream on the fly constantly, which is slow. All other games designed for 360/PS3 first have much lower resolution textures on everything. No pop-in, but things look like rear end all the time regardless. Would you prefer they just not release Rage on PS3 and you have to play it on PC? You really should anyways.
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| # ? Apr 9, 2013 15:03 |
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Rage was designed for consoles. Carmack even said so.
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| # ? Apr 9, 2013 19:51 |
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| # ? May 23, 2013 13:22 |
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He said that, and he probably meant it. Nevertheless, everything from the engine to the stage design is decidedly more PC- than console-friendly. The on-foot maps have more verticality and longer ranges than is considered normal for a console FPS, and the megatexture technology works better on the bigger memory pools - both general and graphics-dedicated - that the PC has, to the point that the PC version shipped with higher-resolution megatextures. Carmack also did a lot of work with both nVidia and ATi to include Dynamic Vertical Synchronisation in their GPU drivers, just so he could include it in RAGE.
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| # ? Apr 10, 2013 12:15 |







I really loved Doom and Doom II. Please don't gently caress this up id.




