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Ddraig posted:Yeah I saw the complaint on the steam forums about this too. It was as idiotic there as it is here. Besides being a smart rear end, it wasn't actually a complaint. The engine is so rich here I was hoping there would be at least one part that took place at night. I can only imagine how awesome a full moon behind some clouds would be, the lights coming off outposts and old factories, wind in the desert, and you screaming around in your rat car with headlights galore popping bandit cars in the dark. This engine would do a spectacular job at it. Since you decided to answer my question with your dick hat on though, I will say this. What exactly I've been doing with my time is playing games like Stalker Call of Pripyat. Made by some odd little Ukraine company that's been able to assemble a dynamic day/night sky that blows your loving mind for pennies on the dollar. A full moon night in that game is something you just stop and stare at for a while. I like the sky box in this game, it's gorgeous, but I know this engine could pull some huge stunts with day/night cycles and I was asking if it did at any point.
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| # ? Oct 10, 2011 17:27 |
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| # ? May 21, 2013 04:26 |
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Blind Rasputin posted:Besides being a smart rear end, it wasn't actually a complaint. The engine is so rich here I was hoping there would be at least one part that took place at night. I can only imagine how awesome a full moon behind some clouds would be, the lights coming off outposts and old factories, wind in the desert, and you screaming around in your rat car with headlights galore popping bandit cars in the dark. This engine would do a spectacular job at it. Carmack actually said that they didn't want to do a time of day system, because megatextures exclude dynamic lighting as everything has to be baked into the texture, which meant everything looked like rear end except for a very short period of time during the day. I honestly can't call myself a fan of megatextures; they exclude a lot if technical features which I find much more visually appealing than the unique textures.
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| # ? Oct 10, 2011 17:48 |
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Rage: When game journalists stop being polite and start getting real tip to game developers: if you are going to be interviewed, you should probably know how to answer questions and not just state talking points over and over
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| # ? Oct 10, 2011 18:00 |
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So, I just hit Dead City for the first time, about how far in to the game am I? Not really wanting it to end, moreso just trying to see if I'll be able to beat it tonight before I head off to work again tomorrow. Trying to figure if I should just go grab groceries now, or leave them till tomorrow morning.
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| # ? Oct 10, 2011 18:01 |
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The King of Swag posted:Carmack actually said that they didn't want to do a time of day system, because megatextures exclude dynamic lighting as everything has to be baked into the texture, which meant everything looked like rear end except for a very short period of time during the day. Not sure there is really anything about megatexturing that precludes some dynamic shadows. In this case it probably had a lot more to do with the fact that the shadows they would have to use would be very expensive and that whole 60FPS would go right out the window. Might be possible on some hardware, but that would certainly be the exception, not the rule, which means most systems wouldn't end up with shadows enabled, and since the shadows wouldn't be baked in they would otherwise be entirely absent. Since a big reason the world does look so good is because they have some radiocity and other fun stuff going on... yeah its just look a lot worse, even with the shadows, and likewise run worse to boot. Anyway, I do feel the utterly static gameworld does hurt the game somewhat, and I like the argument FOR a dynamic sky of some sort. Monster Hunter games on the PSP do some fun, but very cheap stuff with skybox textures so you get clouds, and interaction with the sun (they don't cast shadows, just obscure the sun texture when you look up) and that could have gone a long way to bringing the world to life. I mean, they did a decent job in towns, but especially in the wastes there is *nothing* going on. A big animate sky would have helped immensely, even if it was just a rotating cloud skybox.
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| # ? Oct 10, 2011 18:07 |
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Rookersh posted:So, I just hit Dead City for the first time, about how far in to the game am I? Not far. That's only a few quests in if I remember right. God, I'm hating Rocket Rally though. It just feels like pure luck half the time, talking specifically about the buggy one in Subway Town on the big open map. All the other rally's have had a sequence to them.
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| # ? Oct 10, 2011 18:11 |
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MacGyvers_Mullet posted:1-2 hit kills for just about everything on hard. Wow. That's ridiculous. I need to start using them!
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| # ? Oct 10, 2011 18:11 |
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I love using the double-barreled shotgun now after I discovered that for the melee attack, he just turns the gun sideways and punches.
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| # ? Oct 10, 2011 18:15 |
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So, I went and picked this up for 360. I'm two hours in, and loving every minute. I don't think I've ever said "wow, that was pretty cool" so much before while playing a game. The controls take some practice to get fast with, similar to Red Dead. But weapons are very satisfying, and melee is nice and powerful. If you played a lot of Left 4 Dead, whacking bad guys off you is kind of ingrained in to your play style, and it's just as effective. As far as driving goes, the ATV was pretty disappointing. Way to much grip, and you stop on a dime. The buggies feel a little better so far. I was really hoping for a more Pure off-road racer feel, but, it's okay. Maybe that was too high of an expectation, but I thought for as much focus as they put on integrating the driving I was hoping for more. It's still okay and maybe with time I'll learn to like it better. The combat is tense; it actually feels dangerous. Even just exploring keeps you on your toes. I've found myself actually having to back up sometimes instead of just plowing through stuff. Bandages are your friend. Grenades freakin' own. The hideouts, canyons, settlements, all of it are just beautiful so far. Really happy with this purchase.
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| # ? Oct 10, 2011 18:24 |
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I tried looking this up, and I'm not sure if it was covered on some page between 2 and 90, but am I supposed to be able to set vsync? Rage is fully patched, beta Nvidia driver for rage/bf3, on a geforce gtx 460. I get that horrible tearing. If I set vsync to smart, it goes back to off in the settings when I come back. If I set it to on, it does the same thing. edit: I looked harder. The default 3d settings for rage in the nvidia control panel has it set to force off instead of use application setting. What the heck? A Yolo Wizard fucked around with this message at Oct 10, 2011 around 19:17 |
| # ? Oct 10, 2011 19:11 |
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Robolizard! posted:I tried looking this up, and I'm not sure if it was covered on some page between 2 and 90, but am I supposed to be able to set vsync? Rage is fully patched, beta Nvidia driver for rage/bf3, on a geforce gtx 460. I get that horrible tearing. If I set vsync to smart, it goes back to off in the settings when I come back. If I set it to on, it does the same thing. NVIDIA drivers currently do not support Swap-Tear, so you need to create a profile in Nvidia Control Panel and force VSync On.
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| # ? Oct 10, 2011 19:13 |
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Kiggles posted:In this case it probably had a lot more to do with the fact that the shadows they would have to use would be very expensive and that whole 60FPS would go right out the window. On consoles I agree. I'm pretty sure if they removed the cap for this some users would be running at 100+ fps easy on their pcs with just a single graphics card.
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| # ? Oct 10, 2011 19:15 |
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VarXX posted:NVIDIA drivers currently do not support Swap-Tear, so you need to create a profile in Nvidia Control Panel and force VSync On. I have a GTX 460, I'm using the most current non-beta drivers, and if I enable vsync in Rage, it works properly. This may not help Robolizard! any, but it isn't an endemic problem.
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| # ? Oct 10, 2011 19:24 |
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5er posted:I have a GTX 460, I'm using the most current non-beta drivers, and if I enable vsync in Rage, it works properly. This may not help Robolizard! any, but it isn't an endemic problem. Oh. I thought they said they didn't support it yet. My bad. I had to force it on too with my 460.
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| # ? Oct 10, 2011 19:25 |
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VarXX posted:Oh. I thought they said they didn't support it yet. My bad. I had to force it on too with my 460. Mileage may vary on this, but I tried out the beta drivers and found I couldn't even force vsync on in the nVidia control panel to eliminate the tearing. I reinstalled the latest non-beta drivers, using the custom install option which lets you check off 'clean install', and after that I was able to set vsync in Rage's options to 'on' without issue. SMART may not work, what you say might be true, but there's no reason at all for vsync not to work that I can see.
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| # ? Oct 10, 2011 19:30 |
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GreenBuckanneer posted:On consoles I agree. I think they locked it for a good reason.. animations being done at 60hz perhaps? Doom 3 was like that. Honestly I played quake live basically everyday for the past year at 125 fps, and goingto this game with 60fps and v-sync wasnt a big deal at all. I think people just want to see the '120 fps' poo poo on their screen, which is dumb
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| # ? Oct 10, 2011 19:38 |
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I thought this "your framerate cuts in half if you can't make the vsync interval" thing was avoidable by just using triple buffering?
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| # ? Oct 10, 2011 19:40 |
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I think I got the settings figured out. I tried dozens of different combinations of Launch options and config files, got the game into a barely playable state. I then tried some options I saw a few pages back and I finally got the game running great, no more freezes! It is amazing to end the seemingly endless frustration and now I am able to play the game. Finally. Except now the game crashes when I try to save. Any ideas on save crashes?
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| # ? Oct 10, 2011 20:11 |
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Blazeing w Hitler posted:I think they locked it for a good reason.. animations being done at 60hz perhaps? Doom 3 was like that. Honestly I played quake live basically everyday for the past year at 125 fps, and goingto this game with 60fps and v-sync wasnt a big deal at all. I don't think the human brain can process anything faster than 60FPS anyway.
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| # ? Oct 10, 2011 20:34 |
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Finished this game today. I had a lot of trouble on it the first day with pop in and tearing but a few tweaks got it running perfectly. It was awesome, such an amazing game to look at too. This is really the mark of the next generation for me, more-so than BF3, not only because of the amazing graphics but also because of the character animations. I've never seen more life-like or convincing AI behaviors in another game. Ok, some of the scripted interactions seem a bit like "Hall of Presidents" animatronics, but the way stuff moves around and reacts to you during combat is amazing. I dunno but combined with the visuals it really seems like a breakthrough. And about the ending... I really think that people only ever complain about a bad ending when the rest of the game was so good that they feel disappointed its over, or didn't meet the high expectations set up during its play. Yeah I do wish the game was longer and had less backtracking but when practically every drat frame is a set-piece you have to give them credit on packing in the detail where it counts. Overall I say it's an amazing and visually revolutionary game but if I had to play it on console or a less powerful computer I might not think as highly of it.
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| # ? Oct 10, 2011 20:34 |
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Starhawk64 posted:I don't think the human brain can process anything faster than 60FPS anyway. Right, which is why nobody can tell when modern LCD TVs are running in 120Hz mode or not. Wait... edit: Looking back I realize I could have been less of an rear end in a top hat with that response. Sorry about that. Still though, doesn't stuff like 120Hz features on TVs instantly tell you that 60Hz isn't the upper limit? GreatGreen fucked around with this message at Oct 10, 2011 around 20:58 |
| # ? Oct 10, 2011 20:52 |
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GreatGreen posted:Right, which is why nobody can tell when modern LCD TVs are running in 120Hz mode or not. No, stuff like 120hz tells me that people are dumb enough to buy something that has a higher number on the box even though they won't be able to see the difference. Ergo, they will produce products with a stupidly high refresh rate. Invisible hand (of the market) and all that stupidity. EDIT: The standard frame rates for movies/tv is about 30-60 fps according to trusted source with under 30 being the norm. EDIT2: Apparently I hang around political circles too much because to me invisible hand = free market bullshit, whereas to you people it apparently means something indiscernible. Edited to clarify. Rannos22 fucked around with this message at Oct 10, 2011 around 21:20 |
| # ? Oct 10, 2011 21:02 |
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Rannos22 posted:No, stuff like 120hz tells me that people are dumb enough to buy something that has a higher number on the box even though they won't be able to see the difference. Ergo, they will produce products with a stupidly high refresh rate. Invisible hand and all that stupidity. Except that it's not invisible. Actually I'd argue that the difference between 60Hz and 120Hz mode on TVs is quite obvious. Whether you like it or not is a different story though. I personally can't stand it as it's used most of the time because it makes everything look like a soap opera. But I can tell if it's on or not, and so can most people I've talked to about it, even non-geeks who just don't like how it makes everything look like a soap opera but can't talk about any technical details beyond that. And yes, I know that lots of shows are filmed and played at 24 FPS and they look fine. That doesn't mean that a person can't tell the difference between 24, 60, and 120Hz though. GreatGreen fucked around with this message at Oct 10, 2011 around 21:17 |
| # ? Oct 10, 2011 21:12 |
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Well, I have the new patch, and the ati 11.10 version 2 drivers. This has solved ALL screen tearing problems, there is sometimes a little pop-in of textures but not nearly as noticeable as before. The problem I am getting now is that the game no longer runs at that smooth as butter 60fps. In fact, it seems way slow. HALP!!! I have also deleted my rageconfig.cfg and the only startup option I am using is: jobs_numthreads 0 Also I am running catalyst ai on "advanced" (HD 4560 card) Addendum: I realize that the answer might be somewhere in the last 20 pages but if some nice person could just quote me and respond that would be lovely. Much obliged.
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| # ? Oct 10, 2011 21:20 |
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Hey, this isn't so much a Rage question as it is kind of an old school ID question, but I figured this would be the place to ask: Ever since buying it, I've never once been able to get Master Levels For Doom 2 to run on Steam. Every time I've opened it, and this is across 3 different systems, DosBox starts to load up, then just crashes. Anyone have any ideas?
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| # ? Oct 10, 2011 21:30 |
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Similar story here, I am only a few hours in, but man I really hate when the bandits drop nice weapons and guns and you can't touch them, but only loot their stinky corpses for a few bucks and 3 pistol shells. :/ Also, the ATV physics are weird. Twice in one hour I slowly backed into a wall and it sent my guy flying about 150 yards into the air screaming. The world is gorgeous, and you feel so ALONE. ZenMaster fucked around with this message at Oct 10, 2011 around 21:35 |
| # ? Oct 10, 2011 21:33 |
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GreatGreen posted:Except that it's not invisible. Actually I'd argue that the difference between 60Hz and 120Hz mode on TVs is quite obvious. A lot of the difference though is that anti blur thing they do which makes them look really bad. But normally, yes you can see the difference between 60hz and 120hz.
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| # ? Oct 10, 2011 21:33 |
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I love how the armor levels with you, despite the fact you actually can never see it. At predetermined points in the main story, things get added to it, or at least the Roughneck version, it starts with just the chestpiece, and ended being the full set with a helmet, bigass shoulderpads, and spikes. Its funny, because the only way you can see it is if you open the menu and go to your stats screen.
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| # ? Oct 10, 2011 21:37 |
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Pindakaas posted:I wish my guy could lean around corners like I see the npcs doing. Pfft, heck, they can blind fire, too!
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| # ? Oct 10, 2011 21:37 |
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VarXX posted:A lot of the difference though is that anti blur thing they do which makes them look really bad. Is it a difference worth shelling out hundreds of dollars for? Will it make the game more enjoyable to play in the long run? I must be in the minority of PC gamers that thinks these questions because 60 FPS and normal to above normal graphic's settings seems adequate to me. \/
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| # ? Oct 10, 2011 21:38 |
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GreatGreen posted:Right, which is why nobody can tell when modern LCD TVs are running in 120Hz mode or not.
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| # ? Oct 10, 2011 21:40 |
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TheJoker138 posted:Hey, this isn't so much a Rage question as it is kind of an old school ID question, but I figured this would be the place to ask: Ever since buying it, I've never once been able to get Master Levels For Doom 2 to run on Steam. Every time I've opened it, and this is across 3 different systems, DosBox starts to load up, then just crashes. Anyone have any ideas? You may have to modify your "master.conf" file in the "master levels of doom" folder. Somebody a bit more familiar with DOSBOX might be able to help you, but at the very least, see if adjusting the "fullresolution" or "windowresolution" to your display's does anything at all as far as preventing it from crashing goes. VVV Or yeah, do that. I only use DOSBOX because I figure it's useful for games that don't get modern source ports. And it is. Got Elder Scrolls: Arena working great on it. It's balls hard. VVV Mercury Crusader fucked around with this message at Oct 10, 2011 around 21:54 |
| # ? Oct 10, 2011 21:51 |
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TheJoker138 posted:Hey, this isn't so much a Rage question as it is kind of an old school ID question, but I figured this would be the place to ask: Ever since buying it, I've never once been able to get Master Levels For Doom 2 to run on Steam. Every time I've opened it, and this is across 3 different systems, DosBox starts to load up, then just crashes. Anyone have any ideas? Use a modern source port, not dosbox. GZDoom is a popular, actively developed one. Skulltag is basically GZDoom for multiplayer. There are others. There's a 2.5D FPS thread around here somewhere that should get you started. I'll link it if I can find it. here: http://forums.somethingawful.com/sh...hreadid=3420790
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| # ? Oct 10, 2011 21:51 |
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VarXX posted:Turn Catalyst AI back on, Grab the latest RAGE driver, add +jobs_numThreads 0 to launch options, increase System Page file to 8GB. Just wanna say thanks for posting this, the game now looks and runs perfectly. Too bad I already finished it though :/
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| # ? Oct 10, 2011 21:53 |
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ZenMaster posted:Similar story here, I am only a few hours in, but man I really hate when the bandits drop nice weapons and guns and you can't touch them, but only loot their stinky corpses for a few bucks and 3 pistol shells. Yeah I stopped feeling about missing out on looting corpses when I exploded them with the fancy ammo. Money is easy to get if you do Bash TV with two spiderbots and a shotgun. You'll get 600-900 cash each time. Also if you go to subway town and the guy is selling rockets or other expensive items for cheap, you can buy them and then sell them to another vendor. Ended up capping out on money doing that. The cap for money is 9999 as it turns out. Wish it was higher though to make things easier when buying 9xxx of everything else.
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| # ? Oct 10, 2011 21:59 |
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Update for you guys: I sent an e-mail to Todd, the president of id, requesting if we could get some cvar guides for tweaking settings. quote:Todd,
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| # ? Oct 10, 2011 22:48 |
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Have you tried entering "cvarlist" in the console? Preferably with logging on?
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| # ? Oct 10, 2011 22:56 |
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Rannos22 posted:No, stuff like 120hz tells me that people are dumb enough to buy something that has a higher number on the box even though they won't be able to see the difference. Ergo, they will produce products with a stupidly high refresh rate. Invisible hand (of the market) and all that stupidity. I can see a huge difference between 60 and 120hz televisions. Then again, I can also see lights flash as they are about to die, usually days before others can. All I know is that I'm more sensitive to framerates and refreshes than most others. And isn't the norm 29.94 frames per second?
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| # ? Oct 10, 2011 22:57 |
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GreenBuckanneer posted:On consoles I agree. Which is where the texture baking becomes the big issue. Even if consoles weren't the bottom rung, the game supports PC hardware down to 8800s. Either they support two sets of 21gb megatextures, one with pre-baked shadows, and one without, or they just let the game run at about 30fps on the minimum spec hardware. EDIT: and there is theoretically no limit to how many "hz" the human eye/brain can perceives. Tests show fighter pilots can identify aircraft flashed for no more than 240th of a second. Next, what is good for non-interactive film is not good for interactive software. The faster/more updates per-second the better. 60 is plenty sufficient, but more is still better. Kiggles fucked around with this message at Oct 10, 2011 around 23:44 |
| # ? Oct 10, 2011 23:38 |
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| # ? May 21, 2013 04:26 |
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Joystiq: Rage patched on PC, Carmack comments on botched launch
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| # ? Oct 10, 2011 23:38 |

































