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AirRaid
Dec 21, 2004

Nose Manual + Super Sonic Spin Attack

Starhawk64 posted:

Only two days left, goddammit why do I have to work on Tuesday?

It doesn't come out til Friday here. I go to Corfu for 8 days on Friday morning. International release dates!

Seriously, staggered releases with digital distribution is annoying

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jt1080
Mar 31, 2010


fatelvis posted:

I'm starting to really want this game. A week ago I really didnt care about it that much, but after watching more videos of it and seeing that its essentially borderlands without the hosed up leveling system and done by John Carmack...

Goddamnit I have too many games to play already
That was my scenario. I just closed my eyes and clicked the "buy" button on Steam, knowing I probably shouldn't be spending the $60 AND I already have recent releases like Dead Island and Space Marine to finish...

BUT...I mean, it's a Carmack game. How can you pass up a situation like this.

Raskolnikov
Nov 25, 2003

They’re from a place of Light…

I find the media blackout a bizarre change of pace and I am not sure I like it.

I mean, I find it really odd.

As in, what purpose does this serve?

Fergus Mac Roich
Nov 5, 2008



I knew it, there was no game all along.

Finger Sandwiches
Jul 12, 2000

Perfect for getting that last bit of food from across the table.

Best Buy is advertising Rage PC for $50 this week, if you're someone who was holding off because of the $60 price.

BetterWeirdthanDead
Mar 7, 2006

Ask me why I really
went to see Terminator


I finally got a call back on a job and now have training all day Friday (my day off from classes).

Rage, I hardly knew ye.

Honestly, it should be better if I play the game in short one to two hour sessions.

I remember getting burnt out on Red Dead Revolver pretty quickly, because I didn't have much else to when it came out.

hemophilia
Dec 28, 2006
Bloody


Fergus Mac Roich posted:

I knew it, there was no game all along.

The 20gb download is just an extremely hi-res picture of John Carmack in a goatse pose.

-Dethstryk-
Oct 20, 2000


Al! posted:

Don't forget that with Steam, pre-loading isn't enough, you also have to go through the long process of decryption, which hopefully will work better on launch than with some other popular games.

It works fine on every single launch. People just are incredibly impatient and mash buttons when they should just walk away and let it do its thing.

Tip: It's going to hang at a certain percentage or two for every single person on the same spot while it crunches larger files. This doesn't mean it's hung-up or busted. Freaking out and closing Steam or canceling it just slows you down.

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


-Dethstryk- posted:

It works fine on every single launch. People just are incredibly impatient and mash buttons when they should just walk away and let it do its thing.

Tip: It's going to hang at a certain percentage or two for every single person on the same spot while it crunches larger files. This doesn't mean it's hung-up or busted. Freaking out and closing Steam or canceling it just slows you down.

It had some hiccups when HL2 came out, and that's what sticks in some people's minds. I remember HL2 taking ~3 hours and a few error messages to decrypt for me, but aside from that you're right, they've been perfect every other launch.

Charlie Brown
Oct 4, 2000

Infiltrates Your Skull

AirRaid posted:

It doesn't come out til Friday here. I go to Corfu for 8 days on Friday morning. International release dates!

Seriously, staggered releases with digital distribution is annoying

Indeed, which is why VPNs are your friend

Jarofmoldymayo
Mar 5, 2008


I broke down and bought this, can't resist a new id game despite the 60 dollar price tag.

Rocketeer Korolev
Dec 22, 2008

Jealous? No? Go frak yourself, Smoothskin...


Jarofmoldymayo posted:

I broke down and bought this, can't resist a new id game despite the 60 dollar price tag.

I remember getting Doom 3 for $70. It came with a free copy of Knights of the Old Republic, so that made it worth it.

I, uh, enjoyed KOTOR more than Doom 3...

edit - Rage's Steam page says unlock is now midnight EST October 4th. At least it's not 3 P.M. anymore.

Bushmaori
Mar 8, 2009


Charlie Brown posted:

Indeed, which is why VPNs are your friend

I saw people doing this with dead island, any idea if there are any account risks associated with this? And if not could you recommend anything?

Unless thats not a legal question in which case please disregard.

Raskolnikov
Nov 25, 2003

They’re from a place of Light…

Interview with Tim Willits

quote:

RAGE: I took the opportunity and looked at the options menu. There were no graphic options beside resolution, brightness, anti-aliasing and GPU transcoding. Is this a limitation of the test version?

"This is a feature of the id Tech 5. The Engine automatically adjusts to your hardware to ensure the best performance and graphics the hardware can provide.

For example: You have a video card with 512MB VRAM, 4GB of normal RAM and a decent processor. Now the id Tech 5 adjusts the quality of the Level of Detail to the available resources. If you have twice the RAM the engine scales dynamically up to it, improves the textures and objects in the far look sharper and more detailed. At the same time the engines tries to keep running at 60 FPS even though this is not also possible – dependent on the situation."

RAGE: It seems that the dynamic Level of Details plays a huge part in the id Tech 5. Is there more you can say about it?

"While creating and baking the Megatextures the tool chain will automatically detect which parts of the area aren’t able to be visited by you or which ones are always in the distance. These parts will be scaled down to reduce the size on the hard drive and the ram. The designer doesn’t need to take care of this."


RAGE: As idGames is taking it roots from Doom3Maps our readers are pretty interested on how to create maps and modifications. You already mentioned in some other interview that you can access the development tools via the console command “id Studio”. Are there any things to consider beside that?

"You must be using an 64-Bit operating system. Because you can create and edit Megatextures with the id Studio and this process takes up a “shitload of RAM” we limited the Studio to 64 Bit."

RAGE: How much RAM would you recommend to a mapper or modder?

"As much as you can afford. If you only modify the existing maps and add some new objects, change the scripts there’s no huge performance impact. But if you change something on the existing Megatextures or even create a new one the process of baking those will eat up all your resources."

I wonder if I should have purchased 4 more GB of ram after all...

Raskolnikov fucked around with this message at Oct 3, 2011 around 02:27

Fergus Mac Roich
Nov 5, 2008



I think we heard about the dynamic graphic fidelity changing thing before. I sure as hell hope it at least works well, because it is going to piss off a lot of tinkerers.

-B l a z e i n g-
May 11, 2010


Im glad that it scales, I got tired of having to edit ini's for optimal viz when I was like 12.

Kiggles
Dec 30, 2007


Raskolnikov posted:

I wonder if I should have purchased 4 more GB of ram after all...

In the context of Rage on PC, given the same assets on Console/PC, I don't think it will really matter. Once (if) the high resolution megatexture is released it might make a difference, but even then it may only matter to distance objects. Remember, this is 4GB + your VRAM compared to the roughly the 512 available to consoles.

Talking completely out of my rear end, of course. It just sounds like the engine already prioritizes near content, so unless you are running at absurdly high resolutions, distant textures are probably not going to look much/any different either way. Again, assuming the only significant difference between console/PC is display resolution.

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


Raskolnikov posted:

Interview with Tim Willits


I wonder if I should have purchased 4 more GB of ram after all...

I'm glad they left in the option to set AA manually; I'm one of those people that isn't bothered by having it turned off, and would rather have that processing power go towards something more dramatic. I'm glad I ordered 8 GB of ram Friday though, you can get it for ~$40 which isn't a bad price at all. I thought 4 would be all I'd ever need, but I'm already chafing at it with how much I'm asking my computer to run at once lately.

Kiggles posted:

In the context of Rage on PC, given the same assets on Console/PC, I don't think it will really matter. Once (if) the high resolution megatexture is released it might make a difference, but even then it may only matter to distance objects. Remember, this is 4GB + your VRAM compared to the roughly the 512 available to consoles.

Talking completely out of my rear end, of course. It just sounds like the engine already prioritizes near content, so unless you are running at absurdly high resolutions, distant textures are probably not going to look much/any different either way. Again, assuming the only significant difference between console/PC is display resolution.

Most of the videos I've seen have some noticeable texture pop-in, so hopefully if the game can make use of more than 4 GB of ram that will be eliminated by throwing more ram at it.

Kiggles
Dec 30, 2007


MacGyvers_Mullet posted:

Most of the videos I've seen have some noticeable texture pop-in, so hopefully if the game can make use of more than 4 GB of ram that will be eliminated by throwing more ram at it.

All of the videos I have seen with texture pop-in were from people playing console versions. I really wouldn't expect much of any IF any on a system at or above the recommended requirements. 8gbs simply seems excessive for a game built around the same content as consoles. Remember, anything beyond the 512 of consoles has to be streamed from HDDs/DVD/Bluray. The PC can just cache many times that in system memory.

That said, Carmack did at one point comment that getting 60FPS on PCs was more difficult, and apparently a lot of that had to do with the way video drivers work, so there certainly should still be room for pop in. I'm just saying that unless there are more than ~3GB of textures for a given map, it probably isn't going to help, or at least, it really shouldn't be anything anyone playing Rage on PC should be concerned about at the moment. Once Id starts really talking about the high res texture pack we can probably worry about it, since we'll need that 64-bit version of the game for the game to really make use of more than 4GB anyway (I think there are ways around this in 32-bit apps, but still)

njark
Apr 26, 2008

Show them the Wasteland


hemophilia posted:

The 20gb download is just an extremely hi-res picture of John Carmack in a goatse pose.

goty

Bloody Hedgehog
Dec 12, 2003

Gotta' nuke something.


Rocketeer Korolev posted:

I'm hoping that Id Tech 5 doesn't have a video card bias with AMD, like the Source Engine had with Nvidia at first.

It probably will though, as id's games still use OpenGL, and OpenGL has always run better on Nvidia hardware.

spasticColon
Sep 22, 2004

In loving memory of Donald Pleasance

So the game will take advantage of the 8GB of RAM and 1GB VRAM in my main system?

Speaking of which, I finished pre-loading the game on my main rig(i5-2500K/8GB/GTX460) so now I'm pre-loading the game on my older rig(E8400/4GB/8800GT) that's hooked up to my HDTV just to see how well the game scales on a older system.

TheJoker138
Jan 1, 2008

The Clown Prince
Of Crime


I'm...not sure if I like the whole graphics scaling thing, with no options to set it manually. Like, I'm sure it will be fine, but less options is never a good thing.

closeted republican
Sep 9, 2005


TheJoker138 posted:

I'm...not sure if I like the whole graphics scaling thing, with no options to set it manually. Like, I'm sure it will be fine, but less options is never a good thing.

Can't wait for uniformed people at places like RPS to bitch about the game being "consolized" because of the auto graphics scaling and there being no really detailed "graphics" menu.

spasticColon
Sep 22, 2004

In loving memory of Donald Pleasance

So does the game engine dynamically "auto-detect" what kind of hardware you're running and just sets the settings based on what hardware it detects?

-Dethstryk-
Oct 20, 2000


Blazeing w Hitler posted:

Im glad that it scales, I got tired of having to edit ini's for optimal viz when I was like 12.

loving this. I've been a PC gamer for 22 years, and tinkering with this poo poo grew old long, long ago. I hope Carmack sets a standard here, because there's no reason why this shouldn't be the way things work normally.

spasticColon posted:

So does the game engine dynamically "auto-detect" what kind of hardware you're running and just sets the settings based on what hardware it detects?

It sounds like it's doing it on the fly, which makes more sense because they aren't going to brag about doing something PC games have been trying for years and failing at, which is what you're talking about.

closeted republican
Sep 9, 2005


-Dethstryk- posted:

loving this. I've been a PC gamer for 22 years, and tinkering with this poo poo grew old long, long ago. I hope Carmack sets a standard here, because there's no reason why this shouldn't be the way things work normally.

"But...but...tinkering with all the options gives you CHOICES those lovely consoles don't let you have! You must hate PC gaming!"

TheJoker138
Jan 1, 2008

The Clown Prince
Of Crime


spasticColon posted:

So does the game engine dynamically "auto-detect" what kind of hardware you're running and just sets the settings based on what hardware it detects?

That's what they're saying. But I've never had an auto-detect actually set up a game correctly With my old system it would always set the graphics way too high, and I'd have to manually go in and set them lower to even get a solid 30 FPS, and with my new system it always sets them too high and I have to manually go in and set them to make it not look like rear end. If anyone can actually get it right, it's Carmack but...ugh, I just hope it works.

Red Mundus
Oct 22, 2010


TheJoker138 posted:

I'm...not sure if I like the whole graphics scaling thing, with no options to set it manually. Like, I'm sure it will be fine, but less options is never a good thing.

Graphic scaling scares the hell out of me. I remember back in the late 90's/early 00's some games started doing stuff like this and it was an absolute flop. I imagine with advances in technologies Rage will be better at it, but it wouldn't surprise me if we start seeing posts with people getting stuck on low settings despite their PC being able to handle higher settings.

Gromit
Aug 15, 2000

I am an oppressed White Male, Asian women wont serve me! Save me Campbell Newman!!!!!!!


So long as the auto scaling thing can detect how much I hate the usual implementation of bloom and turns it off for me.

Bloody Hedgehog
Dec 12, 2003

Gotta' nuke something.


TheJoker138 posted:

That's what they're saying. But I've never had an auto-detect actually set up a game correctly With my old system it would always set the graphics way too high, and I'd have to manually go in and set them lower to even get a solid 30 FPS, and with my new system it always sets them too high and I have to manually go in and set them to make it not look like rear end. If anyone can actually get it right, it's Carmack but...ugh, I just hope it works.

Exactly. Every game ever that has autodetect never seems to do it properly. Even the very few that do set things mostly correctly, I find you can still go in and jack things up to max and you'll maybe lose 5-fps.

coyo7e
Aug 23, 2007



closeted republican posted:

Can't wait for uniformed people at places like RPS to bitch about the game being "consolized" because of the auto graphics scaling and there being no really detailed "graphics" menu.
Just because someone's wearing a uniform doesn't mean they know anything.

Overwined
Sep 22, 2008

I don't always shut out teams,
but when I do,
I do it handsomely.


Gromit posted:

So long as the auto scaling thing can detect how much I hate the usual implementation of bloom and turns it off for me.

I want a negative feedback mechanic where the worse I do in the game, the more intense the bloom until it's just a gigantic splotch of soft white light with a few shadows floating in it.

TheJoker138
Jan 1, 2008

The Clown Prince
Of Crime


By the way, just in case any of you think I'm going "OH NO, THIS IS ALL CONSOLES FAULT!" I have my computer set up to my PS3 and 360, and have a Wii out in the other room. Up until about a year ago I did almost all of my gaming on console, and it was only Steam rising to popularity that got me back into PC games, which I abandoned almost completely around the time Halo came out cause consoles were just...easier. I now spend about 50/50 on each. Like I said though, scaling just worries me. But I'm not going to declare that the sky is falling or anything until I see it in action.

boo_radley
Dec 30, 2005

Politeness costs nothing

closeted republican posted:

"But...but...tinkering with all the options gives you CHOICES those lovely consoles don't let you have! You must hate PC gaming!"



"Hello. I'm John Carmack. Recently I've gotten some feedback that PC gamers don't like the idea of not customizing their graphics settings just so. Well, I'm here to tell you that I'm John Carmack, and I know more about your video game card and the mathematics it uses that you'll ever know, ever. I know what I'm doing, and you're a monkey toggling SSAO and grunting about how it makes the game 'vibrant'. However, the zenimax boys wanted something for you to customize and so I present to you, your RAGE Advanced Customization Menu. Thank you."



edit: basically I am saying I trust John Carmack.

-Dethstryk-
Oct 20, 2000


Bloody Hedgehog posted:

Exactly. Every game ever that has autodetect never seems to do it properly. Even the very few that do set things mostly correctly, I find you can still go in and jack things up to max and you'll maybe lose 5-fps.

I'm going to be completely surprised if this is just the same as what we've seen for years with lovely hardware auto-detections. Willits was talking about things happening in game, and it's John Carmack. This entire engine was built ground-up to know how to scale itself.

Fergus Mac Roich
Nov 5, 2008



-Dethstryk- posted:

I'm going to be completely surprised if this is just the same as what we've seen for years with lovely hardware auto-detections. Willits was talking about things happening in game, and it's John Carmack. This entire engine was built ground-up to know how to scale itself.

If it's actually something that's part of making content creation easier like the interview above seems to be saying, I trust it more than just "Yeah we just thought it was cool to do this", but I still feel like I'll need to see it in action. I'm willing to play ball with developers on this sort of thing but I think the skepticism is very understandable.

spasticColon
Sep 22, 2004

In loving memory of Donald Pleasance

The game unlocks at midnight EST so does that mean I get to play it at 11PM?

Kiggles
Dec 30, 2007


spasticColon posted:

Speaking of which, I finished pre-loading the game on my main rig(i5-2500K/8GB/GTX460) so now I'm pre-loading the game on my older rig(E8400/4GB/8800GT) that's hooked up to my HDTV just to see how well the game scales on a older system.

Why don't you just copy the encrypted files from one system to the other?

spasticColon posted:

So does the game engine dynamically "auto-detect" what kind of hardware you're running and just sets the settings based on what hardware it detects?

From the sounds of things it may actually test your hardware's performance WHILE it runs, and make adjustments on the fly. So it will not simply make choices for you because you have an Nvidia 560, over an Nvidia 540(?). Instead it probably just TRIES to do everything, but detects where bottlenecks occur and reduces certain things to get past that bottle neck.

I think the lion's share comes from the model/texture quality, though. It may ALWAYS try the highest resolution variations, but it only by working upward from the lowest. In the context of textures this probably has more to do with whether or not your system can supply the video card in time with the gameplay. Stop and look at a scene long enough and eventually everything will probably be at the highest resolution. GPU driven effects are probably scaled according to complexity of the shaders. If your GPU can not push higher precision shaders at 1080p, it probably defaults to less precise code, until it becomes stable.

All coming out of my rear end, however. The problem with most "auto-detect" options is they simply look at your exact hardware, and if it can not find some sort of record for what your system can probably handle, it assumes the worst. Get a new top end GPU? The developer didn't know about it, so there is no record. No wonder it picks the worst options in spite of you best on the market hardware. I just don't think Carmack is that blind to technology to use a system that is so utterly flawed by design. At least not without allowing the audience to pick their own features. Whatever is going on with Rage it absolutely is not the norm.


Jet-Poop posted:

The way I interpreted this:

It's not an extra system detection feature, it's just a side effect of how the engine works.

vvv YES! That is what I was kinda trying to say with all of these

Kiggles fucked around with this message at Oct 3, 2011 around 04:54

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Finger Sandwiches
Jul 12, 2000

Perfect for getting that last bit of food from across the table.

The way I interpreted this:

Dynamically streaming textures at varying quality levels is possibly the fundamental feature of the game engine.

It's not an extra system detection feature, it's just a side effect of how the engine works.

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